Lukas Kristianson's (probably misspelled his last name) explanation of the whole dynamic seemed very logical and allayed any fears of mine re healing.
No healing spells whatsoever
#926
Posté 01 octobre 2014 - 09:09
- pdusen aime ceci
#927
Posté 01 octobre 2014 - 09:10
I'm going to say something off topic related to health in RPGs, so stay with me a little.
One thing I liked about Final Fantasy XIII-2 was that there was normal damage and blood damage done to your main characters. Blood damage was basically monsters affecting your max HP, reducing your health and making attacks even more dangerous on your characters. You could heal blood damage with special Blood Potions and they added some restaurants and inns in Lightning Returns.
I figure if Dragon Age Inquisition is doing something similar with camps and potions, it would be to add realism to their universe. However, in Lightning Returns, you weren't supposed to recover HP after battles unless you played Easy mode, which recovered HP right after you finished a fight. I'm thinking, maybe we shouldn't rely so much on healing spells to recover all the HP but more in the Injury kits like in the first games... Only this time around, the Injury kits would be even more important. This could add a lot of realism in gameplay. Who knows, maybe this is already part of Dragon Age Inquisition and I'm rambling on my personal experiences.
What other WRPG or JRPG did you play that had some clever or weird healing system?
#928
Posté 01 octobre 2014 - 09:11
@CronoDragoon: That still means each person could concievably stock at least 6 "Potions of Regeration" along with the 8 universal ones. That's 24 regeneration potions. Not enough for people?
Still not clear if it 8 per character or eight total for the group.
#929
Posté 01 octobre 2014 - 09:12
I seem okay with this. Gives more diverse options for my grouping. Hate having to have 1 tank, 1 healer, 1 lockpicker and a dps. If I wanted that I'd play an MMO.
It worked okay for Origins and I am okay with that but I am glad Bioware have decided to move onwards and am excited to see how it works out. Who knows I could be wrong.
- Ispan aime ceci
#930
Posté 01 octobre 2014 - 09:14
You know, the real thing Bioware should do is to explain their vision and SHOW us how it works. Not Cameron Lee dying halfway through. Most of us love this series. We've all got our pre-orders. So instead of coming in here with glib comments or three word non-answers on Twitter, put out the firestorm before it happens. Show us how the game plays. If you're not going to give us a demo, then do another Twitch with someone who knows how to play the game. Explain the choices and show how they work in the new balancing system.
Absolutely spot on, and something I have been asking for since the news of the 8 ability limit broke. BW are doing themselves a huge disservice.
- Iakus aime ceci
#931
Posté 01 octobre 2014 - 09:17
@CronoDragoon: That still means each person could concievably stock at least 6 "Potions of Regeration" along with the 8 universal ones. That's 24 regeneration potions. Not enough for people?
What I mean is that the shared pot has 8 potions total. So you can equip Healing Potions on everyone in your party (essentially giving them permission to grab one from the pot) but once one character grabs one there are 7 left for everyone. In this example everyone can have a different loadout while still having 8 as the limit. In your example, everyone has their own pot from which they can grab 8 potions.
I think it's the former, but that's because DA2 had an 8-potion max for the entire party as well, and because 8 healing potions along with 6 regen potions for the party sounds like more than enough to me.
#933
Posté 01 octobre 2014 - 09:33
Making health harder to restore is a correction of a terrible design mistake made in DAO.
I love this change.
Somehow, I do not think you would really enjoy it unless the PC only started with a recipe for the elixir, and overuse caused addiction.
- falconlord5 aime ceci
#934
Posté 01 octobre 2014 - 10:16
This.
BW's AI almost always leaves much to be desired.
With all these challenges and improvements is the party AI finally going to have some common sense?
Judging by all the jockeying around the non-controlled members were doing in that one gameplay video...*sigh* pathing is still a challenge.
#935
Posté 01 octobre 2014 - 10:26
And to counter effectively infinite HP, "balance" meant we needed to hit the player with far more potential damage than their characters could withstand, and do it all but instantly. In effect, replacing HP damage (unknown limits) with death/resurrection (known limits). Or we had to stop them from chaining potions, meaning more enemies that put them to sleep or confused them, or otherwise made the player not able to take action. Alpha strikes and crowd control, neither of which were tactics that were fun to face again and again, because they "balanced" by removing actions, by removing control.
Abilities/gear/choices that actually have an effect on the battle that is greater than infinite health on your belt. And because your greatest ability isn't chugging potions, we need less effects that shut you down. You spend more time in control of your characters making more varied decisions to have a greater effect on the flow of the battle.
I'll admit I was nervous about no healing, but I\d be willing to put up with anything to spend less time stunned. Anything.
- Al Foley aime ceci
#936
Posté 01 octobre 2014 - 10:29
I ran through both DA:O and DA2 with no healing spells, I can't imagine this will be much harder.
#937
Guest_E-Ro_*
Posté 01 octobre 2014 - 10:33
Guest_E-Ro_*
I really like it and I am super excited for the game now more then ever!
#938
Posté 01 octobre 2014 - 10:34
Isn't the title of this thread misleading?
#939
Posté 01 octobre 2014 - 10:37
Isn't the title of this thread misleading?
Little bit.
Can't say that's ever stopped anyone on a BioWare forum, though.
#940
Guest_E-Ro_*
Posté 01 octobre 2014 - 10:41
Guest_E-Ro_*
Isn't the title of this thread misleading?
Little bit.
Can't say that's ever stopped anyone on a BioWare forum, though.
Shhhhhhhhhh. Dont ruin this.
- falconlord5 aime ceci
#941
Posté 01 octobre 2014 - 10:57
Well - I do stand corrected that it seems like the 8 Health Potions are for "Entire Party"
I also stand corrected as to my "Regeneration Grenade" statement - however it is because at 41:19 he states: "There's a grenade you can throw to heal your party as well." SO - there's a "Healing Grenade"
I was at work and didn't have time to properly review.
SO - it's:
8 (10) Health Potions per foray into the world
6 Regeneration Potions (one character had these - while another had poisons - so possible 6/character for a total of 24 regeneration potions)
Barrier (Mitigation)
Guard (Mitigation)
Guardian Spirit (Mage Mitigation)
Revive Grenade as part of "High End Gear" (44:11)
Focus Heal Spell
Revive Spell
Drain Life on Hit (Gear)
Healing Grenades (also presumably a quantity - suggesting 24 for party of GROUP heal) (41:19)
Manual Revive (like Mass Effect)
Possible Reaver self-heal?
And that's just what we know of.
- KC_Prototype aime ceci
#942
Posté 01 octobre 2014 - 10:59
Still not clear if it 8 per character or eight total for the group.
It was 8 total when Cameron Lee was playing, or 2 potions per character, which is why he died a short way into the dungeon. I have heard mentions of increasing potions on a per character basis but have not seen clarification as to how many that might be, or if it even includes health potions or just other potion types.
Increased numbers of potions may also be something that you have to unlock through extensive gameplay, or "puchase" like we've seen with the Inquisition perks, which adds at least 2 more health potions, I believe. If it can't be unlocked fairly quickly, then that means we will be doing areas/dungeons with the 8 potion limit (and backtracking possibly), which is what I think has a lot of us freaking out.
- Al Foley aime ceci
#943
Posté 01 octobre 2014 - 11:50
Sooo...the Inquisitor goes out, risks her ass just for the ability to tote around 2 more potions in world? To be divided among her companions and her?
They can keep their "bedazzled fannypack of potion toting" and give me my freaking heals.
- Xilizhra aime ceci
#944
Posté 02 octobre 2014 - 12:01
Sooo...the Inquisitor goes out, risks her ass just for the ability to tote around 2 more potions in world? To be divided among her companions and her?
They can keep their "bedazzled fannypack of potion toting" and give me my freaking heals.
Spec into "Creation" and use all your "Focus" on one giant heal every 2 minutes, then.
#945
Posté 02 octobre 2014 - 12:08
The healing grenades are called Healing Mist. Pretty sure you can carry at least 4. If only Healing Potions are shared per group then that still means you can have a lot of health regen options. The only thing is that it means you sacrifice some defense or offense in turn.
#946
Posté 02 octobre 2014 - 12:11
The healing grenades are called Healing Mist. Pretty sure you can carry at least 4. If only Healing Potions are shared per group then that still means you can have a lot of health regen options. The only thing is that it means you sacrifice some defense or offense in turn.
"Healing Mist" reminds me of Legend of Dragoon.
I miss that game. They had Healing Potion, Healing Fog, Healing Breeze, and Healing Rain.
#947
Posté 02 octobre 2014 - 12:12
It was 8 total when Cameron Lee was playing, or 2 potions per character, which is why he died a short way into the dungeon. I have heard mentions of increasing potions on a per character basis but have not seen clarification as to how many that might be, or if it even includes health potions or just other potion types.
So, why did he die a short way into the dungeon? Under-geared? Barriers suck? Crowd control not up to snuff? (That last wouldn't surprise me - as devs tend to nerf that into oblivion due to it supposedly trivializing combat.)
#948
Posté 02 octobre 2014 - 12:15
@Reaverwind: He plays absolutely horribly - and admits to such.
#949
Posté 02 octobre 2014 - 12:18
A lot of people get extremely derping when they play when streaming. He might play bad, at base, and get worse when streaming it which would lead to what we all saw. Fear not though hes not the one in charge of the gameplay, though maybe they use him to make sure the narrative/casual setting isn't to bad?
-edit-
I feel obligated to point out again that there is a heal (actual heal) spell in the game. Just in case anyone missed that... this isn't directed at anyone specific, just this thread seems like it needs to have someone periodically saying that every page (at least once).
#950
Posté 02 octobre 2014 - 12:21
@Reaverwind: He plays absolutely horribly - and admits to such.
Define horribly - was he simply auto-attacking through?





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