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No healing spells whatsoever


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#76
ElementalFury106

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Did everyone just ignore that he clearly says there's even a potion you throw like a grenade that allows everyone to gain regeneration?

 

"IF" that goes into your potion que... it's crazy powerful because you can carry eight (10) on one character alone (which would be 40 altogether). 

 

And if it's not part of the potion que (and he didn't make it seem like it was) - then it's even MORE powerful.

 

Did you ignore the OP post? 

Sheesh, you ridicule posts and bash on people for ignoring something when you yourself ignore the very first post of the thread. Congrats!



#77
KoyoteN7

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Why is that a bad thing? If you want friendly fire you can have it, if you don't then turn it off. No downside.

Because then AoE spells are not balanced for friendly fire. DA2 is a good example of that failed experiment. Going off topic though, but I hope it will be discussed on the forum



#78
rocsage

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actually that's good.

no heal spam means boss can't have near 1-shotting attacks; the removal of healing spam is meant to make the game hard, not impossible.

Those of you thinking very little of life shield probably played mostly reactionary characters that heal damage after injury.

Alongside this gameplay style, you've also, without a doubt, faced your share of bosses that can knock your to the brink of death in a single blow and sip tea for a quarter hour as you dps "rush".

Well, removal of healing spells means you won't have to deal with that anymore.

Fair?



#79
Medhia_Nox

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@ElementalFury106:  If that's your idea of ridicule you've lived quite a charmed life.

 

So you're actual beef is that you're too antiquated in your thinking to allow healing in the game without the requisite spellcaster?  Do "try" to keep with the evolution of RPGs (real ones, not CRPGs) - healing isn't just for the "cleric" anymore at the table - and the CRPG always follows in the tables footsteps eventually.  (Note: That's a little closer to actual ridicule.)

 

Now, please do lighten up.  There's literally no amount of criticism you can post now that will change anything.



#80
BubbleDncr

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On one hand...I can sort of get behind this. I kind of hate feeling like I always need a healer. In DA:O, I basically ended up specing every mage into healing. And in DA2, I never user Merrill, because she can't spec healing. So it does save me from specing every mage character into heals.

 

Tho I guess now I might be giving them all barrier spells instead, so just replacing one spell with another, I guess?

 

I also just suck at combat, so now being able to heal might force me to play the game on easy. Sadness.



#81
sunnydxmen

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will i remember them saying the age of spirit healers is over also the rifts are messing up magic allowing mages to things could not or cant now maybe thats why healing is limited or gone.



#82
ElementalFury106

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@ElementalFury106:  If that's your idea of ridicule you've lived quite a charmed life.

 

So you're actual beef is that you're too antiquated in your thinking to allow healing in the game without the requisite spellcaster?  Do "try" to keep with the evolution of RPGs (real ones, not CRPGs) - healing isn't just for the "cleric" anymore at the table - and the CRPG always follows in the tables footsteps eventually.  (Note: That's a little closer to actual ridicule.)

 

Now, please do lighten up.  There's literally no amount of criticism you can post now that will change anything.

 

My beef is that none of your posts were constructive, and you specifically attacked certain posts with your own incorrect information that you didn't bother to confirm yourself. Myself and Arishok's posts, for example. Wanna digress from that some more and reverse the argument against myself? Not surprised.



#83
Wissenschaft 2.0

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Because then AoE spells are not balanced for friendly fire. DA2 is a good example of that failed experiment. Going off topic though, but I hope it will be discussed on the forum

 

That had more to do with the large difference in max health between party members and enemies. Hopefully elites and higher level enemies won't have tons of health as their primary challenge.
 


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#84
ElementalFury106

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That had more to do with the large difference in max health between party members and enemies. Hopefully elites and higher level enemies won't have tons of health as their primary challenge.
 

 

I think that'll be more balanced this time considering enemies have more "depth" and substance to them. Even to have weaknesses and stuff.



#85
DragonAgeLegend

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I'm also disappointed in this and not seeing any Lyrium or Stamina potions. These are all part of the lore and shouldn't be removed because it is a game. The games pretty much finished now, not much we can do now.. 


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#86
Morroian

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Tho I guess now I might be giving them all barrier spells instead, so just replacing one spell with another, I guess?

 

 

I would hope if we run multiple mage parties that we aren't required to equip it on more than 1. 



#87
Icy Magebane

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I would hope if we run multiple mage parties that we aren't required to equip it on more than 1. 

I think that's going to depend on how good you are at dodging, blocking, and micromanaging the party... if you can avoid taking damage, you might be able to get by with 1 mage who can cast Barrier, but I will probably start off with 2.  Sounds like less of a headache that way... I think that everyone needs to be near the caster for the spell to effect them, and there is the cooldown to consider...



#88
deuce985

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It probably will not be as bad as many of you think. IMO, Bioware has never made a particularly challenging game to me even playing them on highest difficulty settings. This might sound brutal on paper but it will likely be one of those things where it's much more brutal early on than later. Remember they mentioned if you take the time to lvl Inquisition up you can get perks like the ability to hold more pots. Judging by what I've seen in gameplay videos it seems they have many places in regions you can set camps up. It's like checkpoints across one huge region. If you can heal and do whatever at those locations alone it will likely be a mechanic similar to Dark Souls with the bonfires.

 

I'm expecting this mechanic to be similar to what I went through in Dark Souls 2...first part of the game is absolutely brutal but as you go through the game it gets progressively easier. On Nightmare you will likely feel handicapped early on.


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#89
Avaflame

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I can completely understand the direction they've gone in regards to diminished healing capabilities, it is a huge worry for me though as someone who generally restricts themself from playing on lower difficulties than Nightmare (especially on first playthroughs) and refuses to use potions of any sort,or allow characters to be 'knocked out'. It's completely my problem and not BioWare's, but it worries me on a personal level since I'm massively looking forward to this game and don't want to lose interest like I did with Dragon Age 2 after Act 1(which was doable, but tedious with those waves and don't you dare get me started on Templar Hunters/Assassins).



#90
pengwin21

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I think that's going to depend on how good you are at dodging, blocking, and micromanaging the party... if you can avoid taking damage, you might be able to get by with 1 mage who can cast Barrier, but I will probably start off with 2.  Sounds like less of a headache that way... I think that everyone needs to be near the caster for the spell to effect them, and there is the cooldown to consider...

 

It looks like a small castable AOE not centered on the caster to me, not sure though.



#91
Kirikou

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Always wanted to use this.

 

Git gud scrub. From what I've seen the goal is to avoid or mitigate damage with barrier or that warrior thing that gives bars of metal around your health bar. Seems you have to watch to pay more attention to things and manage more things, making sure to pop a barrier when needed, always hve your tank taunting foes and using their skills to gain that metal thing so they don't always have to rely on a healer to save their butts, keeping your Rogues stealthed then backstabbing or just shooting your foes and having your mages use their barrier when someone needs it and using their crowd control or blink to keep away from mobs who will tak advantage of their squishiness.

 

Sounds so very fun.



#92
Icy Magebane

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It looks like a small castable AOE not centered on the caster to me, not sure though.

That's entirely possible.  I hope you are right because that would be much easier to work with.



#93
Jawzzus

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I'm also disappointed in this and not seeing any Lyrium or Stamina potions. These are all part of the lore and shouldn't be removed because it is a game. The games pretty much finished now, not much we can do now.. 

 

No lyrium potions kinda fits into the lore now though, since the mage/templars are at war, probably any lyrium is hotly contested and fought over.  So you'd probably be ambushed by both parties if they knew you were carrying around supplies of lyrium.



#94
Wissenschaft 2.0

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I think that'll be more balanced this time considering enemies have more "depth" and substance to them. Even to have weaknesses and stuff.

 

Well, every enemy in DA 2 had elemental weaknesses and strengths. And on nightmare, all enemies also had an elemental immunity. Made that game a bit of a pain in the butt as a mage.


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#95
Bekkael

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I think they removed heal spells because of those damn inferior console gamers.

 

Why is that? It's not like we can cheat mod the crap out of our games like PC players can. ;)

 

I'm really wishing for a demo now more than ever, although I know we won't get one. It would be nice to test-drive this new style of combat for DAI. It's impossible to tell if this will be a huge concern or not, just basing it on Cameron Lee's gameplay today.



#96
CrazyMooNew

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Eh....I understand it from a gameplay standpoint...they want to make it more challenging, and even without regenerating health you could simply wait for the healing spell to get off cooldown and then heal up as if nothing happened....so I can see the point there.

 

But...there are healers in the Dragon Age Universe...they're talked about in the game..they're seen in the games...they're written about in the lore and the novels. Healers exist in that world...people who use magic to stabalize wounds or hell...even near death. I don't like that they sacraficed that aspect of the world (and yes...I know healers still exist) just to disuade people from healing after every fight...even though we see this kind of realistic tactic used all the time in the books.

 

But hey...this is the first negative thing I've heard about the game, and it really isn't that bad. I will have to play a different way...its a shame that I won't be able to have a mage character that specializes in support healing and buffing/de-buffing, but I can live with that and I'm sure that taking it out of the game was a tough decision that had been thought about for a long while...

 

 

And the complaints about not dying when you fall off cliffs....petty...and its better than having invisible walls preventing you from doing it.

 

** Also...Lyrium is highly sought after...and its not nearly as common as it would be in the earlier games (and even then it was far too common when compared to the lore). Templars are addicted to it, and they're on a war-path...which means that their lyrium supply is probably being attacked and targeted...due to Templars being useless without it. Now this is just me thinking from the top of my head...but if I was in command of a Mage army fighting Templars...Lyrium would be my absolute top target.


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#97
Wissenschaft 2.0

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I think they removed heal spells because of those damn inferior console gamers.

 

That doesn't even make any sense. Usually people demean console gamers for making games easier. But removing healing spells makes the gamer harder. So, what are you talking about?


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#98
Nonoru

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This system is similar to ME3.

 

You have a segmented health bar which doesn't regenerate beyond a certain point. 

Limited supply to recover health. 

And the possibility to add an extra layer of protection on top of your health.

 

Give it a chance. 



#99
LostInReverie19

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Personally, I find it silly from a lore perspective. Mages have healing spells...except in this game they don't. So you're saying out of Solas, Dorian, and Vivienne...not to mention our fully customized and role-playable mage Inquisitor if we so choose...not one of them knows how to heal (forced upon us by game mechanics)? LOL.

 

Don't write books like Asunder and The Stolen Throne featuring mages who heal injuries and then bring out a game where mages don't heal injuries. XD


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#100
Bekkael

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This system is similar to ME3.

 

You have a segmented health bar which doesn't regenerate beyond a certain point. 

Limited supply to recover health. 

And the possibility to add an extra layer of protection on top of your health.

 

Give it a chance. 

 

ME3 has god-Shepard who can easily solo every fight in the game without her/his 2 other companions. I almost never needed medi-gel on ME3 insanity. No Dragon Age game has such an over-powered playable character who can solo everything without party companions, so I don't see the comparison as valid.

 

EDIT: Also, there are no healer classes in Mass Effect and never have been.


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