Eh....I understand it from a gameplay standpoint...they want to make it more challenging, and even without regenerating health you could simply wait for the healing spell to get off cooldown and then heal up as if nothing happened....so I can see the point there.
But...there are healers in the Dragon Age Universe...they're talked about in the game..they're seen in the games...they're written about in the lore and the novels. Healers exist in that world...people who use magic to stabalize wounds or hell...even near death. I don't like that they sacraficed that aspect of the world (and yes...I know healers still exist) just to disuade people from healing after every fight...even though we see this kind of realistic tactic used all the time in the books.
But hey...this is the first negative thing I've heard about the game, and it really isn't that bad. I will have to play a different way...its a shame that I won't be able to have a mage character that specializes in support healing and buffing/de-buffing, but I can live with that and I'm sure that taking it out of the game was a tough decision that had been thought about for a long while...
And the complaints about not dying when you fall off cliffs....petty...and its better than having invisible walls preventing you from doing it.
** Also...Lyrium is highly sought after...and its not nearly as common as it would be in the earlier games (and even then it was far too common when compared to the lore). Templars are addicted to it, and they're on a war-path...which means that their lyrium supply is probably being attacked and targeted...due to Templars being useless without it. Now this is just me thinking from the top of my head...but if I was in command of a Mage army fighting Templars...Lyrium would be my absolute top target.