@Xhal: All they've done is tied the healing spell (which is powerful and hits the whole party) behind focus (as well as mana) and added in a bunch of ways to mitigate damage so you don't 'need' the healing. It exist to turn the tide of battle 'while' limiting your ability to full heal 'after' a fight. That's the main issue, past games you heal to full so you always have full health. That means each battle has no real weight and has to be full balls to the walls all the damn time.
That's the big issue, and I think BioWare constantly saying 'no spam healing' when talking about past heals is misleading as all hell. Everyone takes that to mean it was there primary focus which just isn't the main thing here. Each fight meaning something, your health not auto-healing is the thing to take from this. It actually reminds me of something Pillar's of Eternity are doing. They have 2 separate health bars, Health and Stamina. Health takes 1/4th the dmg, it was designed to keep people from having to rest every fight. 'Heal' spells aren't heals, at all, you can't 'cure wounds' in that game, you just restore peoples stamina.
DAI is doing the same kinda thing but it's more skill oriented, instead of a stamina bar (that functions like health) we great temp-HP as mitigation. And once again, In case anyone reading it has missed it in this long post or any of the other thread - they did NOT get rid of heal spells. There 'is' a heal spell, this thread title is misleading as all hell.