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No healing spells whatsoever


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#1026
Nohvarr

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Likely time to alter the title....something like "Limited Healing" or some such.


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#1027
Star fury

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To be fair, the thread is now 41 pages long. :)

Posters like him can at least read answers from Bioware or just skim last pages. Instead they just read a title and rush to write about "stupid" decisions of Bioware.
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#1028
Arvaarad

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quick question:
is it feasible to chain hard-cc bosses, from start to finish?
basically, an endless cycle of stun/fear/paralyze/petrify.
I guess the underlying question is:
are bosses typically considered within scope of comparable adversaries such that they are susceptible to adverse effects?
in prior games, bosses and elite bosses tend to have various immunity properties, disproportionately reducing effectiveness of cc abilities that decimate mobs.


In DA2, the single-target stun Horror worked on nearly everything. The crazy gravity abilities in Force Magic worked on nearly everything (including the Arishok, for example). Though they didn't completely stop, the enemies near the center were slowed so much that they might as well have been stunned.

In DA:I, we're also going to have access to things like walls for CC. I imagine few enemies are immune to those. Actually, I wonder if there are at least 4 characters (PC included) who can spec ice wall.

If so, many of my foes will find themselves... locked in an icebox.

#1029
Ponendus

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I'll totally get over it, but I just enjoy playing a healer. For that reason I'm disappointed. Seriously not the end of the world however.



#1030
Reznore57

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Well...that is the nature of immunity, yes. But i doubt there are any monsters in this game that are immune to all CC effects. You have CC possible with Warriors, Rogues and Mages. That gives you quite a wide scope for CC effects to apply. What is bloody useful in this game is that you can see what effects a foe is immune to before you waste Stamina/Mana on it. 

 

Well I was wondering if dragons are going to be immune to every CC.

I think it's possible , since they are supposed to be the hardest fight .



#1031
Zehealingman

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In DA2, the single-target stun Horror worked on nearly everything. The crazy gravity abilities in Force Magic worked on nearly everything (including the Arishok, for example). Though they didn't completely stop, the enemies near the center were slowed so much that they might as well have been stunned.

In DA:I, we're also going to have access to things like walls for CC. I imagine few enemies are immune to those. Actually, I wonder if there are at least 4 characters (PC included) who can spec ice wall.

If so, many of my foes will find themselves... locked in an icebox.

 

...

 

Oh my god, I am so going to try this.



#1032
Guest_DOJA_*

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I think many people from this thread wants DA:I to be like the right square RPG

 

9844_1b69_960.jpeg


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#1033
PhroXenGold

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I think many people from this thread wants DA:I to be like the right square RPG

 

9844_1b69_960.jpeg

 

Thing is, it will be like that. On casual/easy difficulty. So, everyone's happy. What's the problem again?



#1034
KoorahUK

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Well I was wondering if dragons are going to be immune to every CC.

I think it's possible , since they are supposed to be the hardest fight .

Well yes, they may be the exception. I really don't know. I would expect that the Dragon would require different tactics, however we have seen that you can target specific areas of the Dragon rather than just "click the big red circle on the ground". 



#1035
falconlord5

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Complains that Wynne don't heal him, but didn't take a spirit healer spec. Facepalm.jpeg. Creation branch had a healing spell too BTW.

 

cnyca.jpg

 

Given that you clearly can't read, I will explain it one more time: I specced Wynne into Spirit Healer, but found that the spells didn't do what. I set up her tactics so that she would heal when I wanted her too. Wynne still spent all the time buffing the party, and did not heal me. At any point. No matter how I juggled her tactics, no matter what spells I picked, Wynne was useless as a companion. So I switched to Morrigan, who at least had the grace to die in an amusing manner every fight.

 

Great in the dialogue options, but utterly useless. And Spirit Healer still didn't have the spells I wanted or needed. If you're gonna waste your time on a jpeg, you could at least read what I wrote.



#1036
Eudaemonium

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Isn't Wynne always a Spirit Healer? Like, she starts with the spec.

 

Tactics in DAO can get pretty finicky at times, too. I pretty much had to manually do most things. I think I finally got the hang of it after reading someone's guide on how to get them to work.



#1037
falconlord5

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Isn't Wynne always a Spirit Healer? Like, she starts with the spec.

 

Tactics in DAO can get pretty finicky at times, too. I pretty much had to manually do most things. I think I finally got the hang of it after reading someone's guide on how to get them to work.

 

Pretty much, yeah. I meant that I had gone all the way into the Spirit Healer tree.

 

I did find that the tactics worked much better in DA2, overall.



#1038
Ieldra

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If so, many of my foes will find themselves... locked in an icebox.

Good luck with keeping a dragon in there :lol:



#1039
Rawgrim

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"Healing Mist" reminds me of Legend of Dragoon. :( I miss that game. They had Healing Potion, Healing Fog, Healing Breeze, and Healing Rain.

 

Gears of War: Judgement. You grenades magically heals the people who happens to be your ally, and not anyone else.



#1040
Rawgrim

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There wasn't a reason why nobody would teach the PC levitation or teleportation magic in Skyrim either.

 

Hundreds of years has passed in that gameworld since that spell was last used. Not 2 days like in DA. The spell could have gotten lost.



#1041
Rawgrim

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Why? Because the hero of the previous game knew it? We already have an example of a powerful mage that had no healing ability. Merrill had access to ancient elven lore and no ability to heal no matter what you did.

 

Now let's be fair, the decision to have healing spells be available as they were in previous games had far more to do with game play than lore. Lore implies Healing is hard, requiring a lot of concentration, and yet for gameplay purposes they let any of your mages learn it and use it in combat when people are trying to kill you.

 

Merril is an exception, since all the other mages in DA:O and 2 can cast healing, and the basic healing spell can be learned at level ONE. that means the spell is an easy one. The lore says the creation school is hard to master, not hard to learn.



#1042
Giantdeathrobot

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To encourage pre-planning is the listed reason (but I can't shake the idea that its related to MP in someway)

 

We can change them any time out of combat iirc

 

Clearly they weren't looking at Skyrim or the Witcher when looking at gameplay

 

Well The Witcher has 5 spells and 5 quickslot items, in the second game anyway. So that's also limiting if you like grenades and traps. But yeah, Skyrim's favorites menu allowed you to clutter it as much as you please.

 

I must admit, while I'm fine with no healing spells, the 8 ability limit seems to be really meh, considering you will usually want to map a Focus ability and a dodge or barrier or somesuch I assume. That only leaves 6 slots for the other stuff. A limit of 12 would have been possible on console, accomplished their design goal (combat ability bloat) and still allow the player enough options. I mean, they boast of having 200 talents/spells, not much of a big accomplishment if you can only barely more than a tenth of them.



#1043
HTTP 404

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Merril is an exception, since all the other mages in DA:O and 2 can cast healing, and the basic healing spell can be learned at level ONE. that means the spell is an easy one. The lore says the creation school is hard to master, not hard to learn.

 

I don't think this was a lore decision.  I feel like people are beating a dead horse on the lore argument



#1044
volkoff

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Thing is, it will be like that. On casual/easy difficulty. So, everyone's happy. What's the problem again?

15yo's not getting nightmare trophy's/achievements. that's what the fuss is about.



#1045
Almostfaceman

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Merril is an exception, since all the other mages in DA:O and 2 can cast healing, and the basic healing spell can be learned at level ONE. that means the spell is an easy one. The lore says the creation school is hard to master, not hard to learn.

 

Levels are a gameplay mechanic, not lore. It could be said that all the mages are very experienced but the mechanic starts them at level one so folks can have fun building up the spells. The time the levels progress versus the lifetime of the character are not an "accurate" or "realistic" indication of "learning".

 

Bioware has redesigned the game and this time, you just happened to have mages who don't know much in the way of healing. Can fit in lore. Not lore breaking. 



#1046
TheJediSaint

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Considering how annoying the previous two DA games could get if, for whatever reason, you couldn't bring you specced healer with you, I fully support not having magic healing.



#1047
Star fury

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Given that you clearly can't read, I will explain it one more time: I specced Wynne into Spirit Healer, but found that the spells didn't do what.

 

Great in the dialogue options, but utterly useless. And Spirit Healer still didn't have the spells I wanted or needed. If you're gonna waste your time on a jpeg, you could at least read what I wrote.

 

 

If you could write your thoughts more coherently, it would've been much appreciated.

 

 

I set up her tactics so that she would heal when I wanted her too. Wynne still spent all the time buffing the party, and did not heal me. At any point. No matter how I juggled her tactics, no matter what spells I picked, Wynne was useless as a companion. So I switched to Morrigan, who at least had the grace to die in an amusing manner every fight.

 

Facepalm. If you suck that much at tactics, it's only your problem, hon. I never thought people would struggle so much with an extremely simple tactics system of DA:O.



#1048
KoorahUK

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Merril is an exception, since all the other mages in DA:O and 2 can cast healing, and the basic healing spell can be learned at level ONE. that means the spell is an easy one. The lore says the creation school is hard to master, not hard to learn.

Following this logic through, whats the Lore reason that my Mages couldn't learn Flame Blast, Heroic Defence, Spell Wisp, Spell Shield, Mana Drain, Disorient or Drain Life in DA2? They were all level 1 spells so they too should be easy but ... they were unavailable to me. 

While we are on the subject of easy, I could learn Walking Bomb at level 1 in DA:O, but in DA2 I had to learn Spirit Bolt first. Whats the lore reason for that?
 

I don't think this was a lore decision.  I feel like people are beating a dead horse on the lore argument

Very much agree. 



#1049
Xilizhra

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Considering how annoying the previous two DA games could get if, for whatever reason, you couldn't bring you specced healer with you, I fully support not having magic healing.

Yes, now we have to bring specced tanks around?



#1050
volkoff

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Well The Witcher has 5 spells and 5 quickslot items, in the second game anyway. So that's also limiting if you like grenades and traps. But yeah, Skyrim's favorites menu allowed you to clutter it as much as you please.

 

I must admit, while I'm fine with no healing spells, the 8 ability limit seems to be really meh, considering you will usually want to map a Focus ability and a dodge or barrier or somesuch I assume. That only leaves 6 slots for the other stuff. A limit of 12 would have been possible on console, accomplished their design goal (combat ability bloat) and still allow the player enough options. I mean, they boast of having 200 talents/spells, not much of a big accomplishment if you can only barely more than a tenth of them.

i actually dislike skyrim. sure the open world was genius  graphics amazing and mods are fun. but the rest sucked (and story was so/so imo) i mean you could use what was it again ? 3 abilities ? light slash/heavy slash and block ?(2h) never heard ppl whine about that, so whats up with the 8 ability's? the 8 ability thing isnt bad imo, werent the cooldowns of ability's shorter?(compared to da2) + it allows/forces you to more tactically use your party's abilities. would've been better tho if abilities had no cooldown and were just resource heavy.(like TESO) was actually expecting that.

and about choosing your skills; you'll always have that problem when you're bound to only a limited number. even if that limit was higher ppl would still complain. oh no the 12 slots are bad cause i have to have ability x,y,z. so that only leaves 9 slots!


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