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No healing spells whatsoever


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#1101
Guest_E-Ro_*

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Man you guys are INTENSE


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#1102
Icy Magebane

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The grenade might be enchanted to only heal those not hostile to the player/person who threw it.

This sounds uncomfortably close to blood magic.  Is the Chantry aware that such grenades exist?


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#1103
Rawgrim

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The grenade might be enchanted to only heal those not hostile to the player/person who threw it.

 

That could very well work, sure.If the person who made it can use magic to enchant stuff, of course.



#1104
volkoff

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*sigh* Now I feel obligated to point out that I liked this before that last part was added...

lol, whats so bad about it ? :P



#1105
Icy Magebane

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lol, whats so bad about it ? :P

Um... I just don't like to discuss real world issues on the forum, that's all.  I don't want anybody to get the wrong idea about me supporting the use of that symbol... better to leave it at that since we're kind of off-topic with this...

 

For the record though, that first part about Anders made me lol.. :D


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#1106
Zjarcal

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The point is, it is entirely possible to run through DA:O with no healing spells.


Or potions.

#1107
thevaleyard

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This sounds uncomfortably close to blood magic.  Is the Chantry aware that such grenades exist?

 

Unless the grenades can influence other people's minds I wouldn't call it blood magic :P

 

Anyway, it's hardly a new thing. Mythal's Favour didn't revive enemies either.



#1108
Icy Magebane

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Unless the grenades can influence other people's minds I wouldn't call it blood magic :P

 

Anyway, it's hardly a new thing. Mythal's Favour didn't revive enemies either.

Those were based on Dalish alchemy... I have no idea what was involved in the creation of Mythal's Favor but I don't trust it.

 

Just to be on the safe side, I'll mention this to the local Knight Commander and make sure that word is sent to the local Grand Cleric as well.  They can sort this out better than I.


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#1109
falconlord5

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Or potions.

 

I never did that. I'm not quite that brave.

 

I did run through DA2 with no potions, though, and no healing spells. Before anyone asks, yes, I was overleveled when I took on the dragons.



#1110
Medhia_Nox

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@Rawgrim:  You also wonder why they won't get Mana Clash?

Or... hmm.. Affliction Hex?

Or... hmm.. Grease?

 

They get Heal and Revive.  That's one from the Creation Healing Tree and one from the Spirit Healer.  The only health spell they don't get is Regeneration.

 

So what's the problem?

And I notice nobody is whining about Revive being given to the inquisitor without the Spirit Healer specialization - which is LORE BREAKING.


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#1111
Reaverwind

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@Rawgrim:  You also wonder why they won't get Mana Clash?

Or... hmm.. Affliction Hex?

Or... hmm.. Grease?

 

They get Heal and Revive.  That's one from the Creation Healing Tree and one from the Spirit Healer.  The only health spell they don't get is Regeneration.

 

So what's the problem?

And I notice nobody is whining about Revive being given to the inquisitor without the Spirit Healer specialization - which is LORE BREAKING.

 

Actually, I don't know why anyone is reaching for lore explanations, when there's been a severe disconnect between lore and gameplay since DA:O. I'd hoped they'd make the two mesh better this go-around, but it looks like they're making an even worse mess, what with heal bombs and what-not. I don't know why there's such a severe limitation on the healing items - unless regeneration is more freely available, it sounds like you can't even complete a single dungeon without multiple trips back to camp. That kind of tedium I can do without.


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#1112
Tevinter Soldier

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@Rawgrim:  You also wonder why they won't get Mana Clash?

Or... hmm.. Affliction Hex?

Or... hmm.. Grease?

 

They get Heal and Revive.  That's one from the Creation Healing Tree and one from the Spirit Healer.  The only health spell they don't get is Regeneration.

 

So what's the problem?

And I notice nobody is whining about Revive being given to the inquisitor without the Spirit Healer specialization - which is LORE BREAKING.

 

Surviving a fireball to the face or getting a sword swinging into your arm without disabling it is also Lore Breaking.

Game play mechanics are game play mechanics.

 

If they wanted to dish out Just lore battles would be over very quickly. archers would be gods.


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#1113
Medhia_Nox

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@Reaverwind:  Healing bombs isn't lore-breaking... just because DA:O or 2 doesn't explore every facet of Thedas doesn't mean it's going against lore.  The potion is thrown.. the vapors are breathed in - you heal. 

 

And there's a million types of healing, I'll list them yet again:

8 Healing Potions

6 Regeneration potions per party member

Healing Grenades

Drain Life on Hit gear upgrade.

Revive Grenade on High End Gear

Focus Heal Spell

Manual Revive (a la Mass Effect)

Guard, Guardian Spirit and Barrier as Mitigation (making healing unnecessary so yes, it clearly counts)

AND free potions at camp


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#1114
Tevinter Soldier

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really only 8?

 

what's the difference between heal and regen?

 

why is there a difference?

 

It seems fickle, limiting the number of potions they don't weigh that much. Give iron bull a pack and he alone could carry 20.



#1115
pengwin21

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Maybe regen heals more, but is not instantaneous?



#1116
Dunbartacus

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Maybe regen heals more, but is not instantaneous?

Regeneration potions heal a set amount every second for a minute.



#1117
andar91

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I don't care if Bioware bends and stretches their own lore. Outright breaking it is a little more iffy, but only sometimes. It's their lore, after all, so they're the ultimate authority. They do a nice job of keeping things ambiguous (like all codex entries being written in-world and, therefore, not an omniscient outsider).

 

Just because healing grenades (airborne health poultices, I guess) haven't been seen before does not mean they never existed in the world. But if you're waiting for some long explanation in-world for why, then I think you're setting yourself up for disappointment.

 

I'm not saying anyone should abandon a love of immersion and the lore or hard-line game-to-game consistency if that's what they really like. But I do think it makes it harder to enjoy games. Heck, media in general.



#1118
Mr.Hmm

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Why the hell is everyone going BACK and FORTH in this topic .... lock it!

 

Its been said and will stick to it you only get FOCUS(Group heal, not complety sure about this however) and BARRIER spells as mage or GUARD as warrior.

 

You also have Health Potions to heal yourself plus you can upgrade how many you can carry.



#1119
Rawgrim

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@Rawgrim:  You also wonder why they won't get Mana Clash?

Or... hmm.. Affliction Hex?

Or... hmm.. Grease?

 

They get Heal and Revive.  That's one from the Creation Healing Tree and one from the Spirit Healer.  The only health spell they don't get is Regeneration.

 

So what's the problem?

And I notice nobody is whining about Revive being given to the inquisitor without the Spirit Healer specialization - which is LORE BREAKING.

 

I think it has to do with the fade powers he has.



#1120
Reaverwind

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Why the hell is everyone going BACK and FORTH in this topic .... lock it!

 

Its been said and will stick to it you only get FOCUS(Group heal, not complety sure about this however) and BARRIER spells as mage or GUARD as warrior.

 

You also have Health Potions to heal yourself plus you can upgrade how many you can carry.

 

This discussion is useful for those of us still on the fence about buying. 


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#1121
Rawgrim

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Surviving a fireball to the face or getting a sword swinging into your arm without disabling it is also Lore Breaking.

Game play mechanics are game play mechanics.

 

If they wanted to dish out Just lore battles would be over very quickly. archers would be gods.

 

You get injuries when knocked down\out. + its a hitpoint based system, so... How would you feel about swords being removed for the next game? or bows?



#1122
Rawgrim

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I don't care if Bioware bends and stretches their own lore. Outright breaking it is a little more iffy, but only sometimes. It's their lore, after all, so they're the ultimate authority. They do a nice job of keeping things ambiguous (like all codex entries being written in-world and, therefore, not an omniscient outsider).

 

Just because healing grenades (airborne health poultices, I guess) haven't been seen before does not mean they never existed in the world. But if you're waiting for some long explanation in-world for why, then I think you're setting yourself up for disappointment.

 

I'm not saying anyone should abandon a love of immersion and the lore or hard-line game-to-game consistency if that's what they really like. But I do think it makes it harder to enjoy games. Heck, media in general.

 

 

One single sentence from a mage about why healing spells don't work\why mages can't cast them at the moment, is all that is needed. No need for a lengthy explanation - just an explanation.



#1123
Rawgrim

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really only 8?

 

what's the difference between heal and regen?

 

why is there a difference?

 

It seems fickle, limiting the number of potions they don't weigh that much. Give iron bull a pack and he alone could carry 20.

 

Can carry 50 plate-armours and 80 weapons, but  only a few potion bottles.



#1124
Beerfish

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The grenade might be enchanted to only heal those not hostile to the player/person who threw it.

HolyHandGrenade_zpsb13594ca.jpg


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#1125
Nohvarr

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One single sentence from a mage about why healing spells don't work\why mages can't cast them at the moment, is all that is needed. No need for a lengthy explanation - just an explanation.

But they've already confirmed there is a group heal using a different technique involving focus, and they've already said healing comes up in the narrative so thread over?