The concept of healing is indeed not absent from the game's narrative.
There you go.
The concept of healing is indeed not absent from the game's narrative.
There you go.
But they've already confirmed there is a group heal using a different technique involving focus, and they've already said healing comes up in the narrative so thread over?
Why the heal spell etc is gone? Or how the new healing works comes up in the narrative?
@Rawgrim: You also wonder why they won't get Mana Clash?
Or... hmm.. Affliction Hex?
Or... hmm.. Grease?
They get Heal and Revive. That's one from the Creation Healing Tree and one from the Spirit Healer. The only health spell they don't get is Regeneration.
So what's the problem?
And I notice nobody is whining about Revive being given to the inquisitor without the Spirit Healer specialization - which is LORE BREAKING.
There you go.
Very vague answer. Just said the healing concept comes up. Could be anything.
Why the heal spell etc is gone? Or how the new healing works comes up in the narrative?
Very vague answer. Just said the healing concept comes up. Could be anything.
Are you expecting them to tell you what it is now, or are you waiting for it to be explained in the game?
Are you expecting them to tell you what it is now, or are you waiting for it to be explained in the game?
Nope. I am pretty sure it won't be explained in game. I am sure the new stuff will be explained, though. Most likely when you learn about your special fade powers.
I highly doubt they will 'explain' why gameplay changes where made via in game anything. I'm sure there are cutscenes and stuff involving mages healing people and that most likely what the BioWarian meant. Why you, or anyone, want an in game explanation as to why a lore breaking spell existed in the past games that somehow doesn't exist now is... silly. I hope they never bring it up, as that's on the same level as someone turning to you and going 'hey you can jump by pressing A, just so you know *wink wink*'.
Nope. I am pretty sure it won't be explained in game. I am sure the new stuff will be explained, though. Most likely when you learn about your special fade powers.
So Allan was lying when he said
The concept of healing is indeed not absent from the game's narrative.
Can carry 50 plate-armours and 80 weapons, but only a few potion bottles.
Don't question game logic!
So Allan was lying when he said
I just told you it was a vague answer. Never said he lied.
I highly doubt they will 'explain' why gameplay changes where made via in game anything. I'm sure there are cutscenes and stuff involving mages healing people and that most likely what the BioWarian meant. Why you, or anyone, want an in game explanation as to why a lore breaking spell existed in the past games that somehow doesn't exist now is... silly. I hope they never bring it up, as that's on the same level as someone turning to you and going 'hey you can jump by pressing A, just so you know *wink wink*'.
The healing spell in the previous games was lore-breaking?
The healing spell in the previous games was lore-breaking?
Yes.
Yes.
How so?
How so?
Its far too easy to both learn and use compared to the lore.
Its far too easy to both learn and use compared to the lore.
The lore says its difficult to master. Not difficult to learn.
Anytime healing is done in cutscenes/lore it's a long process and not some instant lemmy throw this super fast instant heal at you repeatedly. In fact the ones that are done in combat involve summoning spirits (hell most of them might be). The only major exception to this are spirit healers which... fuse them selves 'with' a spirit and use the spirit to do major, fast heals.
I think this is why Healing is in the spirit tree, atm, as it's the thing that makes the most sense for combat healing - calling on a spirit to do a drastic, powerful heal (or revive) mid combat.
Why the heal spell etc is gone? Or how the new healing works comes up in the narrative?
Probably a gameplay decision (3rd time I said this to you). We will see in the narrative. That could be a spoiler if it is in the narrative.
Don't question game logic!
Which is why I'm trying to figure out why people are complaining about the changes to healing. It still exist it's just not used the same way as before. Nothing that's been said about healing in game breaks lore, since the lore itself says the creation branch is difficult and requires a lot of handwork and finesse. People counter by claiming game mechanics equal lore but they don't always fit perfectly. Past games employed healing as they did because the devs thought they had to, cause that's how people expected to play. However there is no RPG Law that dictates healing spells must be plentiful in game, and there is nothing in the lore of Dragon Age that flat out states that the majority of mages use healing magic in the way people in this thread expect.
The lore says its difficult to master. Not difficult to learn.
There's nothing in the lore that says it's easy to learn either.
I just want an in-game explanation for it.
The lore says its difficult to master. Not difficult to learn.
Degree of mastery or difficulty is a matter of opinion. we don't have hard data to confirm this.
So Allan was lying when he said
I was ticked by it until I realised that I ran through both DA:O and DA2 without healing spells and did just fine.
i liked playing on hard, heck, even on normal, either i lugged around a ton of potions or sacrificed a mage for healing. i hated sacrificing a mage to healing spells, so a ton of potions was usually the way i went. still was massively difficult at times, but i had options and could be flexible. from the sound of it, i don't get that in inquisition. it'll be "use all 8 potions and make a beeline for nearest camp or die repeatedly" doesn't sound near as enjoyable
Anytime healing is done in cutscenes/lore it's a long process and not some instant lemmy throw this super fast instant heal at you repeatedly. In fact the ones that are done in combat involve summoning spirits (hell most of them might be). The only major exception to this are spirit healers which... fuse them selves 'with' a spirit and use the spirit to do major, fast heals.
I think this is why Healing is in the spirit tree, atm, as it's the thing that makes the most sense for combat healing - calling on a spirit to do a drastic, powerful heal (or revive) mid combat.
"The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount." That is the spell description. No spirit involved. The Spirit Healer, however, you are completely right about. And Spirit Healers are rare too.
I don't think there are any cutscenes in the DA games that involves a long healing process. Not when healing wounds anyway.
Degree of mastery or difficulty is a matter of opinion. we don't have hard data to confirm this.
It pretty much means that the basic healing spell you can learn at level 1, is by no means the master version of healing magic.
"The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount." That is the spell description. No spirit involved. The Spirit Healer, however, you are completely right about. And Spirit Healers are rare too.
I don't think there are any cutscenes in the DA games that involves a long healing process. Not when healing wounds anyway.