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No healing spells whatsoever


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#1151
Dasaed

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i liked playing on hard, heck, even on normal, either i lugged around a ton of potions or sacrificed a mage for healing. i hated sacrificing a mage to healing spells, so a ton of potions was usually the way i went. still was massively difficult at times, but i had options and could be flexible. from the sound of it, i don't get that in inquisition. it'll be "use all 8 potions and make a beeline for nearest camp or die repeatedly" doesn't sound near as enjoyable

 

Depends on how much the potions heal you though, doesn't it? If they heal you to full health, you could go on for quite a while before you need to return to camp. The mounts would make it easier to return and refill as well.



#1152
Rawgrim

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Which is why I'm trying to figure out why people are complaining about the changes to healing. It still exist it's just not used the same way as before. Nothing that's been said about healing in game breaks lore, since the lore itself says the creation branch is difficult and requires a lot of handwork and finesse. People counter by claiming game mechanics equal lore but they don't always fit perfectly. Past games employed healing as they did because the devs thought they had to, cause that's how people expected to play.  However there is no RPG Law that dictates healing spells must be plentiful in game, and there is nothing in the lore of Dragon Age that flat out states that the majority of mages use healing magic in the way people in this thread expect.

 

 

 

There's nothing in the lore that says it's easy to learn either.

 

The lore doesn't spoonfeed us that the majority of the mages can heal to some extent, no. But the game does show us that every single mage we encounter (followers) in DA:O + the expansion and dlc + DA2, can heal with magic. Even Merril can in DAO if you play the Dalish origin.

 

If you can get it as a level 1 mage its easy to learn.



#1153
Rawgrim

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i liked playing on hard, heck, even on normal, either i lugged around a ton of potions or sacrificed a mage for healing. i hated sacrificing a mage to healing spells, so a ton of potions was usually the way i went. still was massively difficult at times, but i had options and could be flexible. from the sound of it, i don't get that in inquisition. it'll be "use all 8 potions and make a beeline for nearest camp or die repeatedly" doesn't sound near as enjoyable

 

It would depend on how close the camps are, though. Or if you can set up new ones. I think that is the case here. Lets say we are in some Deep Roads kind of dungeon. I am sure we can set up camps along the way, abit like how it was done during the Deep Roads expedition in DA2.



#1154
volkoff

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Um... I just don't like to discuss real world issues on the forum, that's all.  I don't want anybody to get the wrong idea about me supporting the use of that symbol... better to leave it at that since we're kind of off-topic with this...

 

For the record though, that first part about Anders made me lol.. :D

 

well i merely used that an an analogy to make a point; that something meaningless or harmless can become a symbol which people fear or dispise because it was used by a certain someone or in a certain manner during a certain time. :P

wouldn't surprise me that templars now more then ever would frown on healing magic and apparently good healers summon what was it ? spirits of compassion? to help heal people. so i guess you could have an severe reaction from a templar because anders couldnt keep his **** together. that coupled with his long blond hair and brown or intensily glowing blue eyes, couple of rounds of word to mouth story telling and he'd be a female in no-time ! so male and female mages cower in fear.


''dood! i heard he was a man! ''
''a man ? she had long flowing blond hair and bright blue eyes ! and a feather covered dress to match! not to mention the 'emotiional episodes' at certain times in the month. no way that is a bloke dood.''
''dood! you're right dood!!!''

''dood''

 



#1155
Nohvarr

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"The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount." That is the spell description. No spirit involved. The Spirit Healer, however, you are completely right about. And Spirit Healers are rare too.

 

I don't think there are any cutscenes in the DA games that involves a long healing process. Not when healing wounds anyway.

 

16:15

It pretty much means that the basic healing spell you can learn at level 1, is by no means the master version of healing magic.


The lore doesn't spoonfeed us that the majority of the mages can heal to some extent, no. But the game does show us that every single mage we encounter (followers) in DA:O + the expansion and dlc + DA2, can heal with magic. Even Merril can in DAO if you play the Dalish origin.

 

If you can get it as a level 1 mage its easy to learn.

 

Again, nothing in the lore supports this. Game mechanics worked this way and game mechanics change.



#1156
Rawgrim

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Healing magic was very clearly medicinal. The heal spell is a weird sort of close gaping wound spell that also restores internal tissue damage, but it doesn't really make sense even on the scale of magic as being entirely magical.

 

Seems to be surgery, really. Without tools but with magic. The spell doesn't cure poisons or diseases, and the like.



#1157
PhroXenGold

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It pretty much means that the basic healing spell you can learn at level 1, is by no means the master version of healing magic.

 

In terms of gameplay it is. In terms of lore, you have no idea whether it's a basic spell.


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#1158
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It pretty much means that the basic healing spell you can learn at level 1, is by no means the master version of healing magic.

 

That is still your opinion not supported by any hard data.  Level ability to cast anything is matter of mastery.  They are schooled in magic for years to get to the playable class we use in the games.  We really don't know how difficult it is if we don't look at hard data. 

 

Hard data would include how many pupils were eligible to be in the school of creation, have enrolled in the school of creation.  Of those that were in the school of creation, how many dropped out or were unable to "master" the heal spell?  Even iwith this data, it would just make an opinion more valid.

 

You are passing off your opinion as "fact" when in "fact" you are just conjecturing. 



#1159
volkoff

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The grenade might be enchanted to only heal those not hostile to the player/person who threw it.

HolyHandGrenade_zpsb13594ca.jpg

 

 

dude, our party members just wear holy midievel flak jackets. dont oyu know anything about mmo's/rpg's in general!



#1160
Icy Magebane

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In terms of gameplay it is. In terms of lore, you have no idea whether it's a basic spell.

When you think about it though, if Heal was really that complicated, they could have just put it at the end of that line in the Creation section rather than at the beginning... it's not like we didn't have access to as many potions as we could pay for at the very beginning of the game.  If they really meant for healing to be difficult to learn, they didn't need to give us access to it so early...

 

Also, nearly every NPC mage in DA:O had this spell as well...



#1161
Reaverwind

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well i merely used that an an analogy to make a point; that something meaningless or harmless can become a symbol which people fear or dispise because it was used by a certain someone or in a certain manner during a certain time. :P

wouldn't surprise me that templars now more then ever would frown on healing magic and apparently good healers summon what was it ? spirits of compassion? to help heal people. so i guess you could have an severe reaction from a templar because anders couldnt keep his **** together. that coupled with his long blond hair and brown or intensily glowing blue eyes, couple of rounds of word to mouth story telling and he'd be a female in no-time ! so male and female mages cower in fear.


''dood! i heard he was a man! ''
''a man ? she had long flowing blond hair and bright blue eyes ! and a feather covered dress to match! not to mention the 'emotiional episodes' at certain times in the month. no way that is a bloke dood.''
''dood! you're right dood!!!''

''dood''

 

 

Bwahaha - I can imagine that feathers would be THE accessory item to avoid now. 


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#1162
Morroian

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In terms of gameplay it is. In terms of lore, you have no idea whether it's a basic spell.

 

If there's nothing in the lore about how easy it is to LEARN (as opposed to master) then all we have to go on is the gameplay.



#1163
PhroXenGold

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When you think about it though, if Heal was really that complicated, they could have just put it at the end of that line in the Creation section... it's not like we didn't have access to as many potions as we could pay for at the very beginning of the game.  If they really meant for healing to be difficult to learn, they didn't need to give us access to it so early...

 

Also, every NPC mage in DA:O had this spell as well...

 

Given that the basic gameplay was built around healing, they pretty much had to give you easy access to a healing spell. Similarly, NPC mages have it because it leads to better gameplay.



#1164
Rawgrim

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16:15

 

 

Again, nothing in the lore supports this. Game mechanics worked this way and game mechanics change.

 

 

Anders is a Spirit Mage. And he is clearly using spirit magic when casting since he glows like that. Not the topic, wich is the basic healing spell from the Creation school.

 

A level 1 spell doesn't suddenly become a level 50 spell in a few years. Simple logic.

 

That the game mechanic can change I agree with, for sure. As I said before, I am just hoping for an in came exlanation for why a spell that is shown to the player to be a very common and basic spell in the previous games, is now suddenly gone.

 

Never said it ruined the lore. That is something you have gotten hung up on, for some reason.



#1165
PhroXenGold

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If there's nothing in the lore about how easy it is to LEARN (as opposed to master) then all we have to go on is the gameplay.

 

Given how segregated gameplay and lore are in this and pretty much every other RPG, doing so is pretty naive.



#1166
Icy Magebane

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Given that the basic gameplay was built around healing, they pretty much had to give you easy access to a healing spell. Similarly, NPC mages have it because it leads to better gameplay.

It really wasn't though... healing potions were much easier to use than spells, and much more plentiful if the player felt like spending coin on them...



#1167
Dasaed

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Also, nearly every NPC mage in DA:O had this spell as well...

Well during a Blight, a civil war, and so much else going on in Ferelden, healing would become rather necessary.



#1168
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That the game mechanic can change I agree with, for sure. As I said before, I am just hoping for an in came exlanation for why a spell that is shown to the player to be a very common and basic spell in the previous games, is now suddenly gone.

 

 

 

Halleluiah! :P

 

Perhaps there will be, my guess is that it'll just be in there for a cutscene or two.



#1169
Nohvarr

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When you think about it though, if Heal was really that complicated, they could have just put it at the end of that line in the Creation section rather than at the beginning... it's not like we didn't have access to as many potions as we could pay for at the very beginning of the game.  If they really meant for healing to be difficult to learn, they didn't need to give us access to it so early...

 

Also, every NPC mage in DA:O had this spell as well...

If there's nothing in the lore about how easy it is to LEARN (as opposed to master) then all we have to go on is the gameplay.

 

And now you discover the assumptions you made based on gameplay mechanics (Which are fluid) may in-fact have been wrong.



#1170
Rawgrim

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In terms of gameplay it is. In terms of lore, you have no idea whether it's a basic spell.

 

My mage in Origins was a student at the Circle Tower, and he knew how to cast that spell. You only get basic spells at early levels, because the mage is still inexperienced and a novice. Are you saying that the basic healing spell we get is way more advanced than the last tiers of the spellschools?



#1171
Icy Magebane

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Well during a Blight, a civil war, and so much else going on in Ferelden, healing would become rather necessary.

So... a demon invasion isn't a good time for mages to learn healing spells?  What are you trying to say, exactly?


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#1172
Rawgrim

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Given how segregated gameplay and lore are in this and pretty much every other RPG, doing so is pretty naive.

 

Actually most rpgs don't segregate lore and gameplay much.



#1173
PhroXenGold

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My mage in Origins was a student at the Circle Tower, and he knew how to cast that spell. You only get basic spells at early levels, because the mage is still inexperienced and a novice. Are you saying that the basic healing spell we get is way more advanced than the last tiers of the spellschools?

 

Quite possibly, we have no way to tell. Spell progression is as it is for gameplay reasons.



#1174
Rawgrim

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So... a demon invasion isn't a good time for mages to learn healing spells?  What are you trying to say, exactly?

 

You forgot the civil war + the mage vs templar war :) Certainly no healing spells is needed in times like these.



#1175
In Exile

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Seems to be surgery, really. Without tools but with magic. The spell doesn't cure poisons or diseases, and the like.


That is not even close to what surgery does. Surgery can close wounds, it can remove physical obstructions or other types of tissue, and it's a way of introducing external objects into the body, but it doesn't mend tissue. I'm fact it's the opposite: generally people are. Ore physically vulnerable after surgery. That's why "contact football" is not a thing you are told to do after surgery.