Aller au contenu

Photo

No healing spells whatsoever


2061 réponses à ce sujet

#1201
TheEternalStudent

TheEternalStudent
  • Members
  • 596 messages

Anders is a Spirit healer. Those are generally the best Healers.

Awakening Anders is a spirit healer, and the post I was referencing implied Anders' Justice-bond gave him healing abilities beyond that of a spirit healer. Something that I see no reason to believe.



#1202
KoorahUK

KoorahUK
  • Members
  • 1 122 messages

All I can say is that it doesn't prove or disprove the claim that Heal is an advanced spell.  It comes closer to disproving this theory, though... If it was an advanced spell and the devs wanted to reflect this in the game mechanics, they could have placed it at the end of the tree and had us rely on potions until we spent a "whopping" 4 points in Creation to learn it.  Based on what we were presented with, I'm going to have to conclude that either this never entered their minds or that it did enter their minds but they never considered Heal to be difficult to learn.  Either explanation works for me.

No one is saying Heal is an advanced spell in the creation School. The argument is whether ALL mages are able to cast creation spells at all.

In DA2, Anders Couldn't cast Entropy, Bethany couldn't cast Primal and Merrill couldn't cast creation. If that doesn't show precedent for same mages to Lack Affinity for certain schools of Magic l don't know what does

#1203
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Or, the devs don't care that much about lore and their decision to limit healing magic is purely based on game mechanics...  it seems likely since they've given long explanations on the rationale behind this decision and not once have the mentioned lore...

 

They will mention the lore alot when they want you to buy the next World of Thedas book.


  • Icy Magebane aime ceci

#1204
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

No one is saying Heal is an advanced spell in the creation School. The argument is whether ALL mages are able to cast creation spells at all.

In DA2, Anders Couldn't cast Entropy, Bethany couldn't cast Primal and Merrill couldn't cast creation. If that doesn't show precedent for same mages to Lack Affinity for certain schools of Magic l don't know what does

 

Actually there are a few claiming it is an extremely difficult spell to cast.



#1205
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

No one is saying Heal is an advanced spell in the creation School. The argument is whether ALL mages are able to cast creation spells at all.

In DA2, Anders Couldn't cast Entropy, Bethany couldn't cast Primal and Merrill couldn't cast creation. If that doesn't show precedent for same mages to Lack Affinity for certain schools of Magic l don't know what does

Isn't that Novharr's main point?  That's what I've been disagreeing with... I think it's a very basic spell and that's why it is usually so common... well, it became less common once they started tweaking game mechanics with no lore explanation... IMO everything points to this being strictly mechanics based.


  • Rawgrim aime ceci

#1206
The Elder King

The Elder King
  • Members
  • 19 630 messages

Awakening Anders is a spirit healer, and the post I was referencing implied Anders' Justice-bond gave him healing abilities beyond that of a spirit healer. Something that I see no reason to believe.


Oh, that. I misunderstood your post.

#1207
cjones91

cjones91
  • Members
  • 2 812 messages

Heal spells are very popular in Thedas,mages often get loaned out to nobles who have family members who are sick for that exact reason.It'll be funny seeing the ingame justification for why healing spells are so limited.



#1208
cjones91

cjones91
  • Members
  • 2 812 messages

Dev's not caring would also explain why your Warden is alive again in Awakening if you sacrificed it, or that Leliana is alive in DA2 if you killed her in DAO, and many other things.

Those two situations are the result of bugs.



#1209
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Dev's not caring would also explain why your Warden is alive again in Awakening if you sacrificed it, or that Leliana is alive in DA2 if you killed her in DAO, and many other things.

 

If your warden dies in DA:O, he is dead in Awakening too. They do explain this and you are playing a warden from Orlais in Awakening...Did you even play it?

 

Leliana being alive in DA2 has not been explained YET. The Dragon Age story isn't over yet, and however she is alive, and why, happened for a reason.



#1210
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

No one is saying Heal is an advanced spell in the creation School. The argument is whether ALL mages are able to cast creation spells at all.

In DA2, Anders Couldn't cast Entropy, Bethany couldn't cast Primal and Merrill couldn't cast creation. If that doesn't show precedent for same mages to Lack Affinity for certain schools of Magic l don't know what does

 

I gotta say I never understood why the f**k Bethany couldn't use Primal spells lol. Even though I thought the balancing justification was poor, I somewhat understood why Merrill didn't have Creation and Anders didn't have Entropy.

 

But seriously, what was the reason Bethany didn't have Primal spells? 

 

It literally was the deciding factor in how I used Bethany in all of my non-mage playthroughs. I would've had her been a Primal-Creation Mage (Half Offensive-Half Support) which was in my opinion the best kind of Mage in the game. Instead, I made her a Creation-Entropy-Arcane Mage in most of my playthroughs. Purely support through buffs and debuffs. It was fun, but not the flexibility I had wanted.

 

Anyone who's going to say "Bethany had offense...she had the Elemental tree" all I have to say to that is "Nightmare Difficulty." Every single spell in the Elemental tree induced friendly fire damage.



#1211
KoorahUK

KoorahUK
  • Members
  • 1 122 messages
Healing spells are not limited. Its just that the 3 or 4 mages that take part in this story have little affinity for the Creation school of magic.

Its doesn't require any more explantion than that really because at the end of the day its a gameplay design choice.

#1212
Muspade

Muspade
  • Members
  • 1 280 messages

Healing spells are not limited. Its just that the 3 or 4 mages that take part in this story have little affinity for the Creation school of magic.

Its doesn't require any more explantion than that really because at the end of the day its a gameplay design choice.

 

Note these three words here, folks. They are important.


  • pdusen aime ceci

#1213
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

Healing spells are not limited. Its just that the 3 or 4 mages that take part in this story have little affinity for the Creation school of magic.

Its doesn't require any more explantion than that really because at the end of the day its a gameplay design choice.

 

Keep in mind there is a spell that allows these Mage companions of ours to revive the fallen, a HEALING spell, and a very advanced one.

 

We can learn that advanced spell, but not a simple one?


  • Rawgrim aime ceci

#1214
KoorahUK

KoorahUK
  • Members
  • 1 122 messages

Isn't that Novharr's main point? That's what I've been disagreeing with... I think it's a very basic spell and that's why it is usually so common... well, it became less common once they started tweaking game mechanics with no lore explanation... IMO everything points to this being strictly mechanics based.

It is 100% mechanics based I agree with you. But, it doesn't contradict anything in lore which is the argument some are making.

#1215
Nohvarr

Nohvarr
  • Members
  • 1 854 messages

Actually there are a few claiming it is an extremely difficult spell to cast.

I said the creation school is noted as being difficult to master and that there was no guarantee the heal was as easy to caste as you were claiming. Which also fits with some people not having the skill/talent to use the spell which is the FIRST thing I said when this began, and used Merill to illustrate since she can not use Heal spells in DA 2 despite her ability to use ancient elven magic.



#1216
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Keep in mind there is a spell that allows these Mage companions of ours to revive the fallen, a HEALING spell, and a very advanced one.

 

We can learn that advanced spell, but not a simple one?

 

+ create magical grenades that heals you when you inhale the fumes from it, or whatever it does.



#1217
SirGladiator

SirGladiator
  • Members
  • 1 143 messages

Count me in on the whole 'don't do away with healing spells' thing, they're simple and fun and I like 'em.  They make mages cooler and more fun, and that's always a good thing :) .  Please bring them back ASAP.



#1218
eyezonlyii

eyezonlyii
  • Members
  • 1 715 messages

+ create magical grenades that heals you when you inhale the fumes from it, or whatever it does.

 

 

Keep in mind there is a spell that allows these Mage companions of ours to revive the fallen, a HEALING spell, and a very advanced one.

 

We can learn that advanced spell, but not a simple one?

This is what makes me scratch my head the most. They say they don't want people to healspam, yet they give multiple ways to regen health through items and enchantments. While the change is really cosmetic (one is still getting health regardless) it's certainly an odd way to go about it. 



#1219
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

It is 100% mechanics based I agree with you. But, it doesn't contradict anything in lore which is the argument some are making.

 

If the world was ending, and ending fast, and only one guy could stop this from happening...I think I would have given him a healer or two to make sure he didn't croak during the next hour or so. Seems the inquisitor is getting the cream of the crop for allies handed to him anyway. Someone who could cast a basic healing spell wouldn't hurt.

 

I understand it is a game mechanic choice, though. By all means. It will make the game more challenging and you will have to be careful using a limited amount of resources. I think this limitation would have made more sense in DA2, though. Where mages are really supressed and not allowed to move about much. But in this game the world is at stake.


  • Icy Magebane, eyezonlyii et ElementalFury106 aiment ceci

#1220
The Elder King

The Elder King
  • Members
  • 19 630 messages

Count me in on the whole 'don't do away with healing spells' thing, they're simple and fun and I like 'em.  They make mages cooler and more fun, and that's always a good thing :) .  Please bring them back ASAP.


Possibly in the next game.

#1221
AlanC9

AlanC9
  • Members
  • 35 733 messages

Isn't that Novharr's main point?  That's what I've been disagreeing with... I think it's a very basic spell and that's why it is usually so common... well, it became less common once they started tweaking game mechanics with no lore explanation... IMO everything points to this being strictly mechanics based.


Wasn't making it an easy spell in DAO also mechanics-based?

#1222
Dasaed

Dasaed
  • Members
  • 48 messages

Possibly in the next game.

 

Depends on the feedback from DAI though, I'm sure the will be plenty of feedback about the lack of healing spells.



#1223
KoorahUK

KoorahUK
  • Members
  • 1 122 messages

Keep in mind there is a spell that allows these Mage companions of ours to revive the fallen, a HEALING spell, and a very advanced one.

We can learn that advanced spell, but not a simple one?

I believe so.

In DA:O a mage had to learn Heroic Offence, Heroic Aura and Heroic Defence in order to learn Haste. In DA2 a mage had to learn Heal and Heroic Aura.

In DA:O a Mage could learn Walking Bomb at lvl 1. In DA2 a mage had to learn Spirit Bolt first.

In DA:O mages could learn Flame Blast before Fireball. In DA2 they learnt Firebal straight off the bat.

What does this and the school restrictions in DA2 show us, other than gameplay design is constantly changing?

From a lore perspective it shows that paths to magical capabiliy are not linear, nor fixed. Its perfectly viable and has precedent that what some mages consider a higher level spell can be grabbed by others with less effort, but other lower level spells may be competely unobtainable. Look at my Haste example.

#1224
cjones91

cjones91
  • Members
  • 2 812 messages

If the world was ending, and ending fast, and only one guy could stop this from happening...I think I would have given him a healer or two to make sure he didn't croak during the next hour or so. Seems the inquisitor is getting the cream of the crop for allies handed to him anyway. Someone who could cast a basic healing spell wouldn't hurt.

 

I understand it is a game mechanic choice, though. By all means. It will make the game more challenging and you will have to be careful using a limited amount of resources. I think this limitation would have made more sense in DA2, though. Where mages are really supressed and not allowed to move about much. But in this game the world is at stake.

Yeah,I can't imagine in universe anyone saying to the Inquisitor"Yeah.....we can't lend you a healer because reasons.Good luck surviving on limited potions though."



#1225
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

I believe so.

In DA:O a mage had to learn Heroic Offence, Heroic Aura and Heroic Defence in order to learn Haste. In DA2 a mage had to learn Heal and Heroic Aura.

In DA:O a Mage could learn Walking Bomb at lvl 1. In DA2 a mage had to learn Spirit Bolt first.

In DA:O mages could learn Flame Blast before Fireball. In DA2 they learnt Firebal straight off the bat.

What does this and the school restrictions in DA2 show us, other than gameplay design is constantly changing?

From a lore perspective it shows that paths to magical capabiliy are not linear, nor fixed. Its perfectly viable and has precedent that what some mages consider a higher level spell can be grabbed by others with less effort, but other lower level spells may be competely unobtainable. Look at my Haste example.

 

You could explain this with different Circle Towers having different spells they focus on teaching their students. Both previous games has the healing spell, though.