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No healing spells whatsoever


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#101
Bigdoser

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ME3 has god-Shepard who can easily solo every fight in the game without his 2 other companions. I almost never needed medi-gel on ME3 insanity. No Dragon Age game has such an over-powered playable character who can solo everything without party companions, so I don't see the comparison as valid.

Er that's been done in DA and even nightmare for both games so yeah....



#102
AstraDrakkar

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Something about not having healing spells in a fantasy RPG feels very alien indeed. What's the point of even taking a mage along in your party then?


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#103
Bekkael

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Er that's been done in DA and even nightmare for both games so yeah....

 

Then I would say that is the rare exception and not the rule (and was also likely done on PC where the gameplay is easier to do well with keyboard and mouse).



#104
Wissenschaft 2.0

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Personally, I find it silly from a lore perspective. Mages have healing spells...except in this game they don't. So you're saying out of Solas, Dorian, and Vivienne...not to mention our fully customized and role-playable mage Inquisitor if we so choose...not one of them knows how to heal (forced upon us by game mechanics)? LOL.

 

Don't write books like Asunder and The Stolen Throne featuring mages who heal injuries and then bring out a game where mages don't heal injuries. XD

 

But it does fit the lore. Not every mage learns creation magic so why should every mage we meet know healing spells.



#105
Bigdoser

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Then I would say that is the rare exception and not the rule (and was also likely done on PC where the gameplay is easier to do well with keyboard and mouse).

Honestly people were unsure about the me3 combat changes and people made a joke of it anyway difficulty wise everything will be fine personally I am quite happy for these changes. Oh and the person who cleared nightmare with a rogue is playing on the PC. He pretty was was only use dirty fighting/mark of death and basic attacks/poisons which is quite easy to do even on the console. 

 

He simply knew the mechanics of the game and how to handle his equipment and the fights same rule applies on either version the more you know of the mechanics the easier stuff will be. If people feel they will have trouble with these changes there is an easy mode option. 



#106
UmbraMage82

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The official mage class description.

 

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit.

 

Good job Bioware. You either flat out lied or you're extremely inconsistent.


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#107
ElementalFury106

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But it does fit the lore. Not every mage learns creation magic so why should every mage we meet know healing spells.

 

So you're saying a First Enchanter, An Atlus (practically a Magister), and a Fade Expert don't know the most basic and common healing spell? Not to mention our potential Herald of Andraste?

 

It's ridiculous from a lore point of view. It's a synthetic layer of difficulty. I'm not disappointed because it'll make the game tougher, I'm disappointed because of how little it makes sense. Just fake difficulty.


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#108
ElementalFury106

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This system is similar to ME3.

 

You have a segmented health bar which doesn't regenerate beyond a certain point. 

Limited supply to recover health. 

And the possibility to add an extra layer of protection on top of your health.

 

Give it a chance. 

 

Except ME3 had regenerating shields, an invaluable resource that's more optimal than health itself.

 

We don't have any choice but to give it a chance. It's not going to be a popular design decision, and with good reason considering how ridiculous it is within this franchise not to have any type of healers.


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#109
Nonoru

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 No Dragon Age game has such an over-powered playable character who can solo everything without party companions, so I don't see the comparison as valid.

 

EDIT: Also, there are no healer classes in Mass Effect and never have been.

 

You sure you played Dragon Age Origins? It's very much possible.

 

It doesn't matter if there was ever healer classes in Mass Effect as the parallel I'm trying to make is that the issue people seem to have is entirely focused on the fact that you can't heal. As you said yourself, it's been proved in ME3 that a system which allows specific patterns to compensate for the lack of healing is something entirely possible. You say it's because Shepard is over-powered but, that's only your own interpretation of something which works just fine. Hence why, if you know a minimum what you're doing, victory is waiting for you.

 

As I said, give it a chance.

 

Lore reasons might be plenty but that will have to wait for us to discover that at release. 



#110
Bigdoser

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Well... if its such a big problem simply don't buy the game. I mean they took out my favourite spec blood mage I understood the reason why after playing it myself and the fact that no one recognized it. I don't see what the issue is. 

 

Oh and creation school is pretty rare its the fact that the game did not do well of showing it just like blood magic. Healing is going to be in the game but its been demphasized there is even rez spells. It's just that there is no singular "healing" role where you main thing is just to throw out loads of heals, plus the great big veil tear in the sky might be a reason why spirit healer is no longer an option. 

 

Let's wait and see how the game plays when we get our hands on it before we start getting the pitch forks and torches out.

 

Creation requires considerable finesse, more than any other school, and is therefore rarely mastered. Those mages who have made a serious study of creation are the highest in demand, useful in times of peace as well as war.



#111
Bigdoser

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You sure you played Dragon Age Origins? It's very much possible.

 

It doesn't matter if there was ever healer classes in Mass Effect as the parallel I'm trying to make is that the issue people seem to have is entirely focused on the fact that you can't heal. As you said yourself, it's been proved in ME3 that a system which allows specific patterns to compensate for the lack of healing is something entirely possible. You say it's because Shepard is over-powered but, that's only your own interpretation of something which works just fine. Hence why, if you know a minimum what you're doing, victory is waiting for you.

 

As I said, give it a chance.

 

Lore reasons might be plenty but that will have to wait for us to discover that at release. 

I remember the time when people said shape-shifter in DAO sucked and then someone decided to do a nightmare shape-shifter only playthrough and destroyed all the enemies and bosses in the game that was great. Its quite easy to solo things in DAO without healing at all my friends even joke that health potions make better healers than the mages since they have more worth putting points in other things. 



#112
Jawzzus

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So you're saying a First Enchanter, An Atlus (practically a Magister), and a Fade Expert don't know the most basic and common healing spell? Not to mention our potential Herald of Andraste?

 

It's ridiculous from a lore point of view. It's a synthetic layer of difficulty. I'm not disappointed because it'll make the game tougher, I'm disappointed because of how little it makes sense. Just fake difficulty.

 

Yes, most mages in the game focused on one school of magic so that they could become experts in that, they don't dabble.



#113
Bigdoser

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Yes, most mages in the game focused on one school of magic so that they could become experts in that, they don't dabble.

^

 

This is correct, most mages specialize in a school of magic if you want to be a master healer going by the codex entry you can't really "dabble" in other things so to speak. 



#114
Morroian

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Creation requires considerable finesse, more than any other school, and is therefore rarely mastered. Those mages who have made a serious study of creation are the highest in demand, useful in times of peace as well as war.

 

But thats spirit healer type speccing, basic healing spells have never been implied to be so hard. As for blood magic its not as though it doesn't exist its just that its hard to properly account for it in game and the lack of it doesn't really matter from a lore perspective because it is so frowned upon.


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#115
ElementalFury106

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Well... if its such a big problem simply don't buy the game. I mean they took out my favourite spec blood mage I understood the reason why after playing it myself and the fact that no one recognized it. I don't see what the issue is. 

 

Oh and creation school is pretty rare its the fact that the game did not do well of showing it just like blood magic. Healing is going to be in the game but its been demphasized there is even rez spells. It's just that there is no singular "healing" role where you main thing is just to throw out loads of heals, plus the great big veil tear in the sky might be a reason why spirit healer is no longer an option. 

 

Let's wait and see how the game plays when we get our hands on it before we start getting the pitch forks and torches out.

 

Creation requires considerable finesse, more than any other school, and is therefore rarely mastered. Those mages who have made a serious study of creation are the highest in demand, useful in times of peace as well as war.

 

If you read the tweet in the OP, there will be no healing spells. Period. Laidlaw said so himself. 



#116
Bigdoser

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But thats spirit healer type speccing, basic healing spells have never been implied to be so hard. As for blood magic its not as though it doesn't exist its just that its hard to properly account for it in game and the lack of it doesn't really matter from a lore perspective because it is so frowned upon.

That's taken from the creation school codex entry about it being rarely mastered and requiring incredible finesse. I assume spirit healer is out because well the premise of the game the fade is spilling out demons everyone etc. Its the reason why Anders was such a "big" deal in DA2 with being a healer and looking at him when he does it, it looks really tiring. 

 

I am surprised he could focus and still do all the healing stuff when dealing with the whole justice issue. 



#117
ElementalFury106

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Yes, most mages in the game focused on one school of magic so that they could become experts in that, they don't dabble.

 

Still can't get behind that reasoning. They may have a specialization, but they've dabbled with magic all their lives, and are obviously seasoned.

 

They all know universally know fire, frost, lightning, and spirit spells, but not the most basic healing spell? 


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#118
Jawzzus

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If you read the tweet in the OP, there will be no healing spells. Period. Laidlaw said so himself. 

 

He said there is no basic healing spell, there is still the focus healing



#119
Jawzzus

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Still can't get behind that reasoning. They may have a specialization, but they've dabbled with magic all their lives, and are obviously seasoned.

 

They all know universally know fire, frost, lightning, and spirit spells, but not the most basic healing spell? 

 

You're equating gameplay to storyline



#120
Gold Dragon

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But thats spirit healer type speccing, basic healing spells have never been implied to be so hard. As for blood magic its not as though it doesn't exist its just that its hard to properly account for it in game and the lack of it doesn't really matter from a lore perspective because it is so frowned upon.

 

Nope.  Creation school

 

The Four Schools of Magic: Creation

Codex entry
The Four Schools of Magic: Creation

Ico_codex_entry.png
Number:
85
Location:
Magi Origin: Examine a bookshelf in the library of the Senior Mage Quarters Other Origins: Pile of books marked "School of Creation" in Mage Asunder, north-east room off square on top level.
Appearances:
Main article: Codex entry: The Four Schools of Magic: Creation See also: Creation Spells

Opposition in all things:
For earth, sky
For winter, summer
For darkness, Light.
By My will alone is balance sundered
And the world given new life.
--Threnodies 5:5.

The School of Creation, sometimes called the School of Nature, is the second of the Schools of Matter, the balancing force and complement of Entropy. Creation magic manipulates natural forces, transforming what exists and bringing new things into being.

Creation requires considerable finesse, more than any other school, and is therefore rarely mastered. Those mages who have made a serious study of creation are the highest in demand, useful in times of peace as well as war.

--From The Four Schools: A Treatise, by First Enchanter Josephus.



#121
Nonoru

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Something about not having healing spells in a fantasy RPG feels very alien indeed. What's the point of even taking a mage along in your party then?

 

Crowd Control, exploiting weaknesses, cross-class combos and many more. x)



#122
thebatmanreborn

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No heal spell really puts a damper on this game for me.
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#123
The Baconer

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Something about not having healing spells in a fantasy RPG feels very alien indeed. What's the point of even taking a mage along in your party then?

 

The total lack of healing spells is suddenly becoming more appealing...



#124
Bigdoser

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He said there is no basic healing spell, there is still the focus healing

This, he said there is not "healspam" I mean look at DA2 the heal spell had a major ass long cooldown, so you had to look at preventing damage from occurring and its only used is uber emergencies.  Healing has been "demphaszied" which I think is a good thing overall. There is no dedicated tree that's about filling up a party members hp bar, mike said in the stream that if you invest enough you can resurrect your team mates during battle. 

 

"Spirit" 

 

Their spells disrupt hostile magic, create defensive barriers, and can even heal injuries. 

 

That's from the tree's topic its on the front page. Yes healing being a major factor is gone now the role of healbot has been destroyed as a role but "support" is still there. Now if in recent builds that tree has been changed then I personally don't see it as a huge loss you can get by in DA2 without even touching the healing tree. 



#125
ElementalFury106

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You're equating gameplay to storyline

 

In a game that includes its gameplay into the story, damn right I am..