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No healing spells whatsoever


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#1226
The Elder King

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Depends on the feedback from DAI though, I'm sure the will be plenty of feedback about the lack of healing spells.

I guess so.
My point was that it won't happen in DAI.

#1227
cjones91

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You could explain this with different Circle Towers having different spells they focus on teaching their students. Both previous games has the healing spell, though.

Force Magic was explained as having originated in the Kirkwall Circle so that explanation would be a good one.



#1228
Rawgrim

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Yeah,I can't imagine in universe anyone saying to the Inquisitor"Yeah.....we can't lend you a healer because reasons.Good luck surviving on limited potions though."

 

Hehe yes. And you can only carry 8 of them at a time. Because the 85 swords you have in your backpack weighs too much! :)

 

I like the limitation on the potions though. Its probably that you can just fit 8 in your belt, or something like that.



#1229
TheEternalStudent

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Just had an idle thought, What if there's a reason there's no healing spells. With the Veil torn to pieces, mixing magical energies with the life power needed to heal someone, it's close enough to blood-magic that demons can use it to come through, possibly even possessing whoever was being healed
I don't think this the case, I think it's gone for gameplay reasons. I just thought I
'd share.

#1230
Rawgrim

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Force Magic was explained as having originated in the Kirkwall Circle so that explanation would be a good one.

 

True. But wasn't Bethany a force mage?



#1231
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True. But wasn't Bethany a force mage?


In Act 3, yes. It's possible there was a force made GW who thaught her.

#1232
cjones91

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True. But wasn't Bethany a force mage?

She could learn it which makes sense because Bethany was in the Kirkwall Circle for several years.



#1233
Rawgrim

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Just had an idle thought, What if there's a reason there's no healing spells. With the Veil torn to pieces, mixing magical energies with the life power needed to heal someone, it's close enough to blood-magic that demons can use it to come through, possibly even possessing whoever was being healed
I don't think this the case, I think it's gone for gameplay reasons. I just thought I
'd share.

 

 

I actually posted the same theory earlier in the thread. I think that explanation would have been cool. Casualties being higher due to healing magic being messed up. Giving the player an increased sense of urgency in closing the Veil tears.



#1234
Rawgrim

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She could learn it which makes sense because Bethany was in the Kirkwall Circle for several years.

 

Yeah but didn't she have that spec unlocked when arriving in Kirkwall? Could be something in her bloodline, though. Her family was from Kirkwall after all.



#1235
cjones91

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Hehe yes. And you can only carry 8 of them at a time. Because the 85 swords you have in your backpack weighs too much! :)

 

I like the limitation on the potions though. Its probably that you can just fit 8 in your belt, or something like that.

Selective Hammer Space is funny that way.Though if the Inquisitor could fit 50 different weapons or armor in the inventory then having more potions should be a trivial task.



#1236
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Yeah but didn't she have that spec unlocked when arriving in Kirkwall? Could be something in her bloodline, though. Her family was from Kirkwall after all.


I don't think she had the spec in her talent trees screen Until act 3.

#1237
cjones91

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Yeah but didn't she have that spec unlocked when arriving in Kirkwall? Could be something in her bloodline, though. Her family was from Kirkwall after all.

Maybe,Malcom did personally train her and Mage Hawke so it's possible she learned Force Magic from him.



#1238
Icy Magebane

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Wasn't making it an easy spell in DAO also mechanics-based?

Maybe.  Considering the fact that spell lines like Fire and Death (the one ending in Death Cloud) tended to be a progression of simple to more complex spells, I'm not willing to take that at face value.  When we also consider the very short cooldowns and low gold cost of health potions in DA:O, it seems to me that Heal was never really considered to be all that difficult to learn and cast... we could have gotten by just fine for the entire game without the basic healing spell if we were willing to spend the coin to buy potions...



#1239
Dasaed

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You could explain this with different Circle Towers having different spells they focus on teaching their students. Both previous games has the healing spell, though.

 

And in Inquisition, the mages have rebelled and dissolved the Circles of Magi, right? 

 

Or is it just a few of the circles have disbanded like http://www.dragonage...-magi-disbanded?



#1240
Illyria God King of the Primordium

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You could explain this with different Circle Towers having different spells they focus on teaching their students. Both previous games has the healing spell, though.

But then you're left with the awkward question of why Anders forgot all the incredible skills he gained in Awakening and at the Ferelden Circle - Keeper, Battlemage, etc. - and all the spells that disappeared in between DAO and DA2.  Now, you could resolve this by saying 'DA2 sucked' but that'd a) be a weak response and B) a not especially helpful one.  

 

Face it, the lore isn't that consistent in this area.  Would it be nice if it was?  Yes!  Is it likely to be?  No!  



#1241
KoorahUK

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Yeah,I can't imagine in universe anyone saying to the Inquisitor"Yeah.....we can't lend you a healer because reasons.Good luck surviving on limited potions though."

More like...

"My allies and I are so good at preventing injuries I feel healers are best placed out in the field patching up my troops"
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#1242
animedreamer

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wait there are 4 people in the party with the option of carrying up to 2 potions each, for a total of 8 potions for the entire party. Through videos and images we know you can unlock new features that allow you to carry more potions per companion, so assuming even if there only 2 such options that greatly increases the amount of healing up to 16 potions for the entire party.

 

Now on top of the above you are told that the areas are huge and you can setup camp sites in the largest ones, sometimes multiple campsites, these places allow you to rest and heal, as well as remake potions in some of them. What are you all about? That's plenty of healing, and that's not including the aforementioned heal grenade. 

 

Here let's walk through some of this..

 

you run into a challenging encounter, you barely survive you use up the last of your healing potions. Assuming you found a campsite backtrack to the campsite via fast travel, you rest you then go back to where you left and continue onward if you got nearly pwned again but survived backtrack and rest again, maybe even consider leaving the area and coming back after you've restocked on potions and possibly better gear. Nothing should be rushed, the enemies don't instantly repopulate from what we are told.


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#1243
Rawgrim

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And in Inquisition, the mages have rebelled and dissolved the Circles of Magi, right? 

 

Or is it just a few of the circles have disbanded like http://www.dragonage...-magi-disbanded?

 

Yes. But that doesn't equal - every student who leaves the circle have forgotten everything they have learned in the years they spent there. If a school gets shut down, a six-grader doesn't suddenly forget how to read because of it.



#1244
cjones91

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More like...

"My allies and I are so good at preventing injuries I feel healers are best placed out in the field patching up my troops"

Lol,even the best of the best get hurt once in a while.I'd rather have someone who can keep my team operating at 100% than go out in the field where any one of them can suffer injuries that can hamper my mission.

 

Besides all the Inquisitor needs is one healer.



#1245
cjones91

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But then you're left with the awkward question of why Anders forgot all the incredible skills he gained in Awakening and at the Ferelden Circle - Keeper, Battlemage, etc. - and all the spells that disappeared in between DAO and DA2.  Now, you could resolve this by saying 'DA2 sucked' but that'd a) be a weak response and B) a not especially helpful one.  

 

Face it, the lore isn't that consistent in this area.  Would it be nice if it was?  Yes!  Is it likely to be?  No!  

DA2 Anders is not the same as Awakening Anders.They are literally two vastly different characters.



#1246
Rawgrim

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But then you're left with the awkward question of why Anders forgot all the incredible skills he gained in Awakening and at the Ferelden Circle - Keeper, Battlemage, etc. - and all the spells that disappeared in between DAO and DA2.  Now, you could resolve this by saying 'DA2 sucked' but that'd a) be a weak response and B) a not especially helpful one.  

 

Face it, the lore isn't that consistent in this area.  Would it be nice if it was?  Yes!  Is it likely to be?  No!  

 

Ander is actually in Amaranthine when you meet him in DA2, according to the in-game timeline. So there are some bugs. He also shows up in DA2 even if he is killed in Awakening, or never meets Justice in Awakening.

 

Has to do with choices in game being imported, not how you level up your companions.

 

Of course merging with Justice could have made him forget alot of spells. He basically has a split personality in DA2. Would that explanation suffice?

 

I have accepted that the lore is screwed here and there. Sure. All I said, though, was that I wished for an in-game explanation for the heal spell being gone (some pages back). And that a simple line about it from an npc would suffice.



#1247
KoorahUK

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You could explain this with different Circle Towers having different spells they focus on teaching their students. Both previous games has the healing spell, though.

You could indeed, and that very reason could be applied to why your party mages don't learn healing too.

The fact mages have had heal in the past is not adequate reason to demand they have it now though. Its just tradition rather than law.

#1248
TheEternalStudent

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But then you're left with the awkward question of why Anders forgot all the incredible skills he gained in Awakening and at the Ferelden Circle - Keeper, Battlemage, etc. - and all the spells that disappeared in between DAO and DA2. Now, you could resolve this by saying 'DA2 sucked' but that'd a) be a weak response and B) a not especially helpful one.

Face it, the lore isn't that consistent in this area. Would it be nice if it was? Yes! Is it likely to be? No!

A) Bonding with a spirit is traumatic, causing him to lose his higher tier skills
B) DA2 REALLY sucked.

#1249
animedreamer

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Lol,even the best of the best get hurt once in a while.I'd rather have someone who can keep my team operating at 100% than go out in the field where any one of them can suffer injuries that can hamper my mission.

 

Besides all the Inquisitor needs is one healer.

 

i assume you mean only heal depletion, as injuries no longer exist. What is so bad about using the skills and abilities given to each class to mitigate damage? Warriors can block and taunt to reduce damage like a secondary hp bar, rogues can straight up negate being hit. I don't know what mages can do but barrier sounds like one of them. I don't recall them saying potions were weak either, i was under the impressions potions healed you to full.



#1250
Illyria God King of the Primordium

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Ander is actually in Amaranthine when you meet him in DA2, according to the in-game timeline. So there are some bugs. He also shows up in DA2 even if he is killed in Awakening, or never meets Justice in Awakening.

 

Has to do with choices in game being imported, not how you level up your companions.

 

Of course merging with Justice could have made him forget alot of spells. He basically has a split personality in DA2. Would that explanation suffice?

 

I have accepted that the lore is screwed here and there. Sure. All I said, though, was that I wished for an in-game explanation for the heal spell being gone (some pages back). And that a simple line about it from an npc would suffice.

Fair enough - given the way he describes it in DA2 it's less a split personality and more a personality shift (Justice's motivations and outlook COMBINE with his own) but I'm not entirely sold on the idea that it would cause him to forget spells.  Then again, it is the only way to make it make sense.  

 

Which is hard given the other gameplay/lore bugs you've highlighted.  I think we're all in agreement that an in-game explanation would be nice - but given the examples we've been tossing around, I simply don't think it's wonderfully likely, or necessarily wanted.  Once you start drawing attention to rivets, more and more seams are going to become obvious.