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No healing spells whatsoever


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#1301
AlanC9

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"  Worse, they now seem hogtied to a small number of skills dedicated to not dying (buff/debuff/cc).  


You really think mages won't have plenty of straight-up damage available?
 

I get that people are into the combat/tactical part of the game. I'm not, I find it boring.  I like the story, it's why I play on Easy/Casual mode, so I can relax, have fun and enjoy the tale.  If they wanted to make it harder, why didn't they just make nightmare truly nightmarish and take away the healing?  Now it seems like no matter what setting it's on, it's going to be all 'nightmare mode' for me.


What makes you think that Easy won't still be easy?

#1302
Icy Magebane

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She would still need a mage to help create parts with magical abilities for such a device. Even if the devs said teleporting is not possible in Thedas. Best ignore that comment they made about teleporting in this case, though.

Yeah, it certainly sounds like teleportation to me... here is the direct quote:  http://forum.bioware...-dai-combat-qa/

 

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

 

Either way, that's one more healing option for players, as well as damage mitigation since it instantly "relocates" the rogue even if they are about to be swarmed by attackers...


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#1303
sylvanaerie

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You really think mages won't have plenty of straight-up damage available?
 

What makes you think that Easy won't still be easy?

 

Well, for instance the combat with the Arishok on DA2 comes closest to this 'damage mitigation' and tactics I am reading about.  My strategy was to not get hit.  When i was hit, (because mistakes happened during combat) I used potions to heal as I ran around the room in circles, staying out of reach, firing off spells, arrows at him pelting down his health.  That was not an easy combat, even on the lowest setting.  I died several times before I finally figured out what I had to do.

 

I am imagining combat in Inquisition being similar, with debuffs on mobs to slow/freeze/paralyze them, lower attack power etc.  Warriors will have abilities similar to Aveline's 'oh sh*t' skill where she hunkers down and minimizes damage receive.  Rogues will have some type of evasion I am assuming since they do best in lighter armor.  And all classes have runes to--not really sure what those will do, but I imagine it's to help in fights (like a fire resistance rune to use in a fight with a dragon).  And, kiting the mobs around the room when all else fails.

 

Since healing is extremely limited by your resources vs your mana pool, it's already rendered extremely difficult, even in easy mode.

 

This is why I think 'easy' won't be 'easy' anymore, but rather easy is in comparison to 'not as hard as nightmare-mode'.  



#1304
pdusen

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Not this **** again.

It's just a graphical effect, demonstrating the power of the blow.

 It doesn't matter how many times we tell him that. He already knows better. He just keeps saying it's magic because he thinks it helps him support other flimsy positions.



#1305
eyezonlyii

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"Fallback Plan" is a rogue teleport ability... it teleports you back to the spot where this "device" was set up, and upgrades to it can heal the rogue to the amount of health they were at when this thing was set up or bring enemies along with them... (also relevant to the topic since it is a rogue healing spell)

 

 

True. And that teleporting\healing device is created by someone who has no magical ability at all.

I'm confused. I thought there was no way to teleport in DA lore. So Enchantments can create effects that mages themselves can't even replicate...No wonder the Qunari are holding the Tevinter Imperium at bay.



#1306
Tielis

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Tactical menu :)

 

Blech, no.  I don't play Real Time Stress games.  :P

 

I'm hoping that the companion tactics/AI will be robust so that they can carry me.  :)



#1307
The Elder King

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Well, for instance the combat with the Arishok on DA2 comes closest to this 'damage mitigation' and tactics I am reading about. My strategy was to not get hit. When i was hit, (because mistakes happened during combat) I used potions to heal as I ran around the room in circles, staying out of reach, firing off spells, arrows at him pelting down his health. That was not an easy combat, even on the lowest setting. I died several times before I finally figured out what I had to do.

I am imagining combat in Inquisition being similar, with debuffs on mobs to slow/freeze/paralyze them, lower attack power etc. Warriors will have abilities similar to Aveline's 'oh sh*t' skill where she hunkers down and minimizes damage receive. Rogues will have some type of evasion I am assuming since they do best in lighter armor. And all classes have runes to--not really sure what those will do, but I imagine it's to help in fights (like a fire resistance rune to use in a fight with a dragon). And, kiting the mobs around the room when all else fails.

Since healing is extremely limited by your resources vs your mana pool, it's already rendered extremely difficult, even in easy mode.

This is why I think 'easy' won't be 'easy' anymore, but rather easy is in comparison to 'not as hard as nightmare-mode'.

A seven years old boy didn't have many problems without an explanation on how the system works and with his eyes closed Sometimes. I think Easy will be easy.
Expecially because, Even if some people seem to forget it, there is partial health regen on easy.
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#1308
Icy Magebane

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-snip-

 

This is why I think 'easy' won't be 'easy' anymore, but rather easy is in comparison to 'not as hard as nightmare-mode'.  

If a 7 year old could get through the game, it has to be pretty easy... unless he's a video game savant or something...

 

edit:  *looks up at the Elder King* :ph34r: 'ed twice in a row, in two separate threads!!!  :blink:



#1309
TheEternalStudent

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I'm confused. I thought there was no way to teleport in DA lore. So Enchantments can create effects that mages themselves can't even replicate...No wonder the Qunari are holding the Tevinter Imperium at bay.

Canonically no, gameplay wise, yes you totally teleport. It's dismissed as 'running really really fast' by the designers.
DA2 you teleport for backstab, in Inquisition you teleport to your 'save beacon' as an artificer.


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#1310
AlanC9

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Well, for instance the combat with the Arishok on DA2 comes closest to this 'damage mitigation' and tactics I am reading about.  My strategy was to not get hit.  When i was hit, (because mistakes happened during combat) I used potions to heal as I ran around the room in circles, staying out of reach, firing off spells, arrows at him pelting down his health.  That was not an easy combat, even on the lowest setting.  I died several times before I finally figured out what I had to do.
 
I am imagining combat in Inquisition being similar, with debuffs on mobs to slow/freeze/paralyze them, lower attack power etc.  


I don't think it makes much sense to assume that all DAI combat will resemble a boss fight from DA2. And a crappy one at that.
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#1311
sylvanaerie

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A seven years old boy didn't have many problems without an explanation on how the system works and with his eyes closed Sometimes. I think Easy will be easy.
Expecially because, Even if some people seem to forget it, there is partial health regen on easy.

 

 

If a 7 year old could get through the game, it has to be pretty easy... unless he's a video game savant or something...

 

edit:  *looks up at the Elder King* :ph34r: 'ed twice in a row, in two separate threads!!!  :blink:

 

There should be an achievement for this.  "You were pwned by a 7 year old" for any players (like me) who will likely die within the first hour of trying to master this new combat system. <_<


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#1312
CronoDragoon

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The Arishok fight is only difficult because you're soloing in a game that relies on party mechanics. Unless you plan to play Inquisition solo it's not really a cause for concern, except insofar as BW's larger struggles to design good boss fights is a concern.



#1313
Icy Magebane

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There should be an achievement for this.  "You were pwned by a 7 year old" for any players (like me) who will likely die within the first hour of trying to master this new combat system. <_<

:P  I'm sure you'll be fine.  Every class had an evasion ability (Combat Roll or Fade Step) and when Warriors successfully block or taunt, they build up "Guard," a type of shielding that absorbs all damage (physical confirmed, but I am unsure how well this works against magic...).  It's unfamiliar, that's true, but I'm sure you will get the hang of it...  Maybe you could start off as a ranged class just to be on the safe side?

 

Oh yeah, and if the multiplayer version of Devour is the same in single player, Reavers can regain all of their health every 8 seconds... at the cost of 65 stamina.  That's pretty powerful IMO.



#1314
The Elder King

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There should be an achievement for this. "You were pwned by a 7 year old" for any players (like me) who will likely die within the first hour of trying to master this new combat system. <_<

Yeah, of course. It's not possible that in easy you'll kill enemies without a problem. They're definitely lying when they're saying that easy isn't very difficult.
Easy already works in a different way for the presence of health regen.

#1315
sylvanaerie

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The Arishok fight is only difficult because you're soloing in a game that relies on party mechanics. Unless you plan to play Inquisition solo it's not really a cause for concern, except insofar as BW's larger struggles to design good boss fights is a concern.

 

I was comparing the damage mitigation/tactics mindset vs recuperative ability.  Unfortunately as combat was a lot simpler in DAO, I don't have any fight even close to that hard (or requiring similar tactics) to compare it to.  Admittedly my gaming experience isn't that huge, having played Final Fantasy up to 10 and Baldur's Gate previously, so tactics aren't really my strong suit.



#1316
eyezonlyii

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M

 

I was comparing the damage mitigation/tactics mindset vs recuperative ability.  Unfortunately as combat was a lot simpler in DAO, I don't have any fight even close to that hard (or requiring similar tactics) to compare it to.  Admittedly my gaming experience isn't that huge, having played Final Fantasy up to 10 and Baldur's Gate previously, so tactics aren't really my strong suit.

Maybe if you were taken to the fort and left Alistair behind and then tried to break yourself out...

 

Off topic: In the lore to do mages need to use staves? do they grant additional power or is that a gameplay mechanic as well? just something that crossed my mind.



#1317
Guest_simfamUP_*

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Well!

 

*rubs hands together*

 

This going to be tons of fun xD



#1318
TheEternalStudent

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Off topic: In the lore to do mages need to use staves? do they grant additional power or is that a gameplay mechanic as well? just something that crossed my mind.

I don't believe so, we've seen a couple of blood mages use that without using their staves, and Anders in Awakening when you first meet him does so.



#1319
sylvanaerie

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M

 

Maybe if you were taken to the fort and left Alistair behind and then tried to break yourself out...

 

Off topic: In the lore to do mages need to use staves? do they grant additional power or is that a gameplay mechanic as well? just something that crossed my mind.

 

My AW used a sword/shield combo though she had no sword/shield special abilities like warriors--it just looked cool.

 

*Edit* I soloed coming out of Fort Drakon once.  Since there was little fighting, (I did the goofy fetch it quest for S&G) it wasn't that difficult.



#1320
Dutchess

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Yeah, it certainly sounds like teleportation to me... here is the direct quote:  http://forum.bioware...-dai-combat-qa/

 

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

 

Either way, that's one more healing option for players, as well as damage mitigation since it instantly "relocates" the rogue even if they are about to be swarmed by attackers...

 

That sounds... really weird. :huh:


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#1321
Rawgrim

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 It doesn't matter how many times we tell him that. He already knows better. He just keeps saying it's magic because he thinks it helps him support other flimsy positions.

 

Its magic because swords can't do that. Also, in a discussion, you lose when moving away from the topic and attacking the opposition.



#1322
The Elder King

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Rawgrim doesn't apply a gameplay/lore segregation, so it's normal that he considers what warriors can do magic, because they do something that they're not supposed to do lorewise. There's no need to attack him. You can discuss this topic with him in a civil way (as I did in the past).
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#1323
TheEternalStudent

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Its magic because swords can't do that. Also, in a discussion, you lose when moving away from the topic and attacking the opposition.

A sword smashed into the ground hard enough will totally kick rocks and dirt and stuff up. And if warriors could summon rocks why the hell can't I use the ability to start avalanches onto mine enemies.


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#1324
Rawgrim

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Rawgrim doesn't apply a gameplay/lore segregation, so it's normal that he considers what warriors can do magic, because they do something that they're not supposed to do lorewise. There's no need to attack him. You can discuss this topic with him in a civil way (as I did in the past).

 

Quite right. I go by what the game tells me and shows me. In this case I just asked for an in-game explanation for why the Heal spell is not in use. And the fanboys got all enraged by it.



#1325
AlanC9

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The Arishok fight is only difficult because you're soloing in a game that relies on party mechanics. Unless you plan to play Inquisition solo it's not really a cause for concern, except insofar as BW's larger struggles to design good boss fights is a concern.


That's my single biggest worry about DAI.