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No healing spells whatsoever


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#1376
Rawgrim

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Just the same, Thedas isn't the first world where rogues don't need magic to flip off the laws of physics.

 

True but at least in D&d there is one sort of explanation for it. A very lame explanation, though. Wizards of the Coast didn't make the rules the BG games uses, though. TSR did that, and the rules made way more sense back then. When WoT took over things went haywire.



#1377
TheEternalStudent

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True that. But I would point out that no DM I have ever played with would give a rogue a saving throw if he is "trapped inside a box with a live grenade". D&D is a sinking ship, though. Wizards of the Coast have thoroughly screwed up the rules and most of their gameworlds by trying to make it Dungeons & Warcraft.

 

They also added that a ranger can track a small bird that flew past the area 2 weeks earlier. Stunning work on that one.

No, ya see the air forced down by the wing flaps would break spiderwebs in the trees, as thew spider repair the damage, the newer sections could be analyzed to determine the nature of the breakage, which tells you which direction the bird was flying.
It makes perfect sense.

:rolleyes:


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#1378
EmperorKarino

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Gamers hate change. Surprise surprise.

 

ran out of likes for today so here is a +1 like in message form.



#1379
HTTP 404

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ran out of likes for today so here is a +1 like in message form.

 

that is all you say!



#1380
EmperorKarino

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that is all you say!

 

what should i be saying?


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#1381
Yakko77

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Just another choice being taken out of a game supposedly about having choices.  Not surprised at all anymore at this point.

I guess the mage is nothing but another dps only character.  Having the OPTION and CHOICE to heal (remember those words BW?!?!?) was part of what made a mage flexible and fun.  In DA:O and DA2, some of my mages did concentrate on damage only while others had various healing and support spells, MY CHOICE.  It's not a deal breaker from me getting the game but it is discouraging. 


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#1382
Wulfram

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There are other options than healing and dps. There's control and support.

And barrier is still effectively healing, even if it requires a bit more of a preemptive attitude.
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#1383
RedStar Kachina

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After reading what is going on about this game, I decided to cancel my pre-order. This game is not sounding nothing like Dragon Age. They wanted this game to compete against Skyrim? Lol I'll continue to play Heroes of Dragon Age and support them.

#1384
RedWulfi

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There's no healing, big whoop.

They haven't just gotten rid of healing, they have put other things in to replace it and balance it out.

I got pretty tired of having to carry Anders with me everywhere I went on the harder difficulties. 

And tanking got hella boring. Now tanks actually do stuff other than soak damage.

 

I'm glad healing god removed.

 

Also, note. We have healing bombs and Healing over time potions.



#1385
Jester

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True but at least in D&d there is one sort of explanation for it. A very lame explanation, though. Wizards of the Coast didn't make the rules the BG games uses, though. TSR did that, and the rules made way more sense back then. When WoT took over things went haywire.

AD&D was solid, but had a lot of very confusing rules (like attribute bonuses). D&D 3.0 and 3.5 were both very good.

I read a part of D&D 4.0 Player's Manual and went "WUT?!" after 15 minutes. Seems like they changed everything, for no good reason whatsoever.



#1386
Star fury

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Just another choice being taken out of a game supposedly about having choices.  Not surprised at all anymore at this point.

I guess the mage is nothing but another dps only character.  Having the OPTION and CHOICE to heal (remember those words BW?!?!?) was part of what made a mage flexible and fun.  In DA:O and DA2, some of my mages did concentrate on damage only while others had various healing and support spells, MY CHOICE.  It's not a deal breaker from me getting the game but it is discouraging. 

Do you lot read before posting? There is healing in the game, there is a heal spell, potions etc etc. Mages also have a very important role as support characters with the introduction of a barrier. Stop whining.



#1387
Varus Praetor

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Do you lot read before posting? There is healing in the game, there is a heal spell, potions etc etc. Mages also have a very important role as support characters with the introduction of a barrier. Stop whining.

 

Revive does not equal a heal spell.  Where have you seen that there is a heal spell, IIRC BW has explicitly stated that there are ZERO heal spells.  The youtube videos have shown no heal spells beyond revive (which isn't a heal).  Unless you're counting barrier, which is not a heal, you're spreading misinformation.



#1388
Icy Magebane

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Revive does not equal a heal spell.  Where have you seen that there is a heal spell, IIRC BW has explicitly stated that there are ZERO heal spells.  The youtube videos have shown no heal spells beyond revive (which isn't a heal).  Unless you're counting barrier, which is not a heal, you're spreading misinformation.

Resurgence is a healing spell... it's a Focus ability though, so you can't use it all the time.  It revives, heals everyone, and gives everyone health regeneration for a short time.



#1389
Wulfram

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Revive does not equal a heal spell.  Where have you seen that there is a heal spell, IIRC BW has explicitly stated that there are ZERO heal spells.  The youtube videos have shown no heal spells beyond revive (which isn't a heal).  Unless you're counting barrier, which is not a heal, you're spreading misinformation.

 

Resurgence does both

 

Resurgence: This is our healing spell for the game that doesn't have healing spells. Resurgence is a focus spell, which means you get it a bit later in the game, and it's not something you can expect to use in every fight. That said, it heals the party, revives fallen party members, and continues to heal them for several seconds. It's a great spell to turn the corner on a difficult fight, but like all these other options, it's a choice. Honestly, because I hit items and Barrier upgrades so heavily, I ended up not using Resurgence. Focus is a precious resource, and I liked using it for "And now I do a ton of damage" effects rather than for healing. That said, my play style does lean toward "overplan, overequip, and then swashbuckle", so your mileage may vary
 



#1390
laudable11

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Healing is not rare in the lore, nearly every protagonist mage has had healing spells. Spirit Healers on the other hand are rare. Have to admit I'm disappointed, not from a game play direction, but rather it kind of throws out my idea for a mage which was going to focus on being a healer.


Exactly. This is marketed as a role-playing game. Some people role as a healer. This takes that away. Completely.

BioWare knows it's a crappy thing to do. That's why they announced this in the eleventh hour.
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#1391
TheEternalStudent

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Exactly. This is marketed as a role-playing game. Some people role as a healer. This takes that away. Completely.

BioWare knows it's a crappy thing to do. That's why they announced this in the eleventh hour.

Healing has been removed, but it seems you can instead focus on providing defensive buffs to companions, which is similar, though not the same. It does allow you to fill more of that support, medic role.



#1392
Star fury

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Revive does not equal a heal spell.  Where have you seen that there is a heal spell, IIRC BW has explicitly stated that there are ZERO heal spells.  The youtube videos have shown no heal spells beyond revive (which isn't a heal).  Unless you're counting barrier, which is not a heal, you're spreading misinformation.

Do you lot even read before posting? No, you don't remember correctly, read the goddamn thread where Bioware employees already answered your questions and stop spreading bullshit. There is a heal spell, yes, it heals health. Before accusing me in misinformation, read the goddamn thread and stop whining. I'm losing my faith in humanity because of bsn.

 

 

Healing has been removed, but it seems you can instead focus on providing defensive buffs to companions, which is similar, though not the same. It does allow you to fill more of that support, medic role.

 

447px-Nemez_facepalm.jpg

Read the goddamn thread.


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#1393
goishen

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Well, I think that they're doing this for a couple'a reasons.

 

1.  Hoarding of healing pots.

 

2.  Hoarding of mats to make those pots, which previously became currency.

 

3.  Rise of sword and board warriors.

 

The third is really the only thing that I think needs an explanation.  If you think about it, there were only two sword and board warriors in the previous two games combined.  Alistair & Aveline.  ( I think I might have screwed their names up )  All the rest were two handed.  Now, if you think about it...   Who gets hit less often?  A guy like Alistair or a guy like the Iron Bull?  My money would be on a guy like Alistair every time.  Because he's got a shield.

 

Myself, I've always sought out the sword and board warriors.  Because I thought that they were better tanks.  In the previous games however, that left me with very limited options. 



#1394
Yakko77

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Do you lot read before posting? There is healing in the game, there is a heal spell, potions etc etc. Mages also have a very important role as support characters with the introduction of a barrier. Stop whining.

No.  I feel an important capability from the mage class has been removed and I think I'm perfectly justified in being discouraged by that.  And no, there is not a heal spell as BW has gone to great lengths to explain why they chose to go that path.  Why is it every time as a fan and more importantly as a customer that I and others express a differing POV about the path the game devs chose to take we're accused of being a "whiner" or "entitled"?  We all have our views and sometimes they don't run parallel to you or the game devs.



#1395
Muspade

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No. I feel an important capability from the mage class has been removed and I think I'm perfectly justified in being discouraged by that. And no, there is not a heal spell as BW has gone to great lengths to explain why they chose to go that path. Why is it every time as a fan and more importantly as a customer that I and others express a differing POV about the path the game devs chose to take we're accused of being a "whiner" or "entitled"? We all have our views and sometimes they don't run parallel to you or the game devs.


There is a healing spell. Your denial does not erase it's existance.
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#1396
Star fury

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No.  I feel an important capability from the mage class has been removed and I think I'm perfectly justified in being discouraged by that.  And no, there is not a heal spell as BW has gone to great lengths to explain why they chose to go that path.

Are you deliberately trolling now? There is a heal spell in DAI.

Why is it every time as a fan and more importantly as a customer that I and others express a differing POV about the path the game devs chose to take we're accused of being a "whiner" or "entitled"?  We all have our views and sometimes they don't run parallel to you or the game devs.

 

You got called a "whiner" because you keep saying "there is not a heal spell" without bothering to read answers and long explanations of Bioware staff, who wasted their time trying to give information to people like you who just don't read it. Which makes me sad, I mean Bioware employee wasting his time is sad. There is a heal spell in DAI. I would've used harsher expressions than "stop whining" but moderators will ban me. :(


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#1397
Lebanese Dude

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Are you deliberately trolling now? There is a heal spell in DAI.

You got called a "whiner" because you keep saying "there is not a heal spell" without bothering to read answers and long explanations of Bioware staff, who wasted their time trying to give information to people like you who just don't read it. Which makes me sad, I mean Bioware employee wasting his time is sad. There is a heal spell in DAI. I would've used harsher expressions than "stop whining" but moderators will ban me. :(

 

I got ban-hammered yesterday for doing so.

Felt good though.


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#1398
Shahadem

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They also added that a ranger can track a small bird that flew past the area 2 weeks earlier. Stunning work on that one.

 

Couldn't they just follow the line of white poo it left behind?

 

But I agree that some/many of the abitlies for rogues/fighters in Dragon Age can only be explained via magic. There is simply no way that you can dodge an explosion to the face, use a two handed sword to throw back 5 dudes in plate mail in front of them using normal muscles and brains. The human body simply isn't capable of moving fast enough, thinking fast enough, or producing enough kinetic energy to make that possible without magic.

 

And herbs don't make you regrow your internal organs or cut off limbs, you need magic for that.

 

Strangely enough DA has magic which if we were to actually be allowed to use it the way we should, would be able to explain everything. Specifically, physical fighters would use magic to strengthen their limbs and reflexes and run magic through their bodies to heal their wounds. But alas, every game wants to try to seperate out mages from physical fighters even though there is no reason why there wouldn't or shouldn't be a heavy amount of cross over between the two, especially when the physical skills that are implemented are meant to put the nonmagical classes on par with the magical ones and thus perform feats that could only be explained via magic. Either they use magic and these skills make sense, or they don't use magic and therefore can't use any of their skills or have any of the stats that they have.



#1399
Maeshone

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Exactly. This is marketed as a role-playing game. Some people role as a healer. This takes that away. Completely.

BioWare knows it's a crappy thing to do. That's why they announced this in the eleventh hour.

Yeah, some people also enjoy roleplaying Paladins, but I haven't been able to do that in any Dragon Age game. Guess why? Because there are always limitations to what you can roleplay unless you're playing tabletop games. It's got something to do with limited development time and resources, but those things are just details, right? In revamping the combat system, Bioware decided to remove the easy access to healing that DA games had before. It was a decision influenced by gameplay, and at the end of the day, gameplay should always be the number one priority for a video game developer.


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#1400
Lebanese Dude

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But I agree that some/many of the abitlies for rogues/fighters in Dragon Age can only be explained via magic. 

 

The reason is simple. It's a game.

 

Real battlefield combat isn't as elegant as the way it is depicted in games. It's a hot mess to look at and is not at all fun to emulate. 

 

The fantastic abilities we see are just meant to make combat look cool. That's all.