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No healing spells whatsoever


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#1401
Medhia_Nox

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Only CRPGs traditionally have "had" to have a healer.  

 

Tabletop gave up the forced healer decades ago (not all games to be sure - but the more progressive ones).  

 

Now that CRPGs are escaping the confines of tradition and trying new things - I applaud them. 

 

Funny how when it comes to something you love - everyone protects tradition.



#1402
Shahadem

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But Hipoints aren't part of the lore. That's why Orsino can use one fireball to kill a bunch of Qunari in cutscene which can't happen gameplay wise.

 

Hitpoints are supposed to stand in for physical well being. The problem is that game developers have taken that concept and then completely seperated game play mechanics from any concept of reality because that's just easier than having to work within a system where the hit point pool reflects the character's health at any given point in time. There are ways of making hitpoints match physical well being, such as implementing a dodge/parry system, a real magical barrier system or the like, but game developers simply don't want to develop the man hours that would be required to reintegrate hitpoints into physical well being.

 

However, just because developers don't want to, doesn't mean they should continue to allow the game mechanics and game world to exist independently of one another. If fireballs no longer one hit kill when using the game mechanics, then they cannot be allowed to one hit kill in the game world either. If they won't make the game mechanics match the game world, they must make the game world match the game mechanics.

 

I'm so sick of cutscenes like the one where Jack blows through 3 YMIR mechs in a matter of seconds, blows through the facilities walls and basically single handedly destroys the prison space station using just her biotic powers, but then fails to be able to kill a single enemy when the player is actually in control. If you are going to make a character a super badass in a cutscene, they need to be just as powerful outside of the cutscene. Conversely if you are going to make them super weak during the game play, you need to make them super weak within the confines of the game's story/world.


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#1403
Shahadem

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Only CRPGs traditionally have "had" to have a healer.  

 

Tabletop gave up the forced healer decades ago (not all games to be sure - but the more progressive ones).  

 

Now that CRPGs are escaping the confines of tradition and trying new things - I applaud them. 

 

Funny how when it comes to something you love - everyone protects tradition.

 

Changing from healing spells to herbs as the source of healing isn't breaking tradition, it's returning to the older system of unbelieveable nonsense.

 

I mean if we followed this line of reasoning, Dimetap would be able to allow people to regrow their lost limbs. It clearly doesn't because medicine made of herbs is nothing more than food that has more vitamins and minerals than the other stuff we normlaly eat which allows our bodies to heal themselves faster.

 

This would have been even more true in societies where food or a variety of food was particularly scarce. Some herbs would have provided many needed nutrients that weren't being provided elsewhere.


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#1404
Lebanese Dude

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I'm so sick of cutscenes like the one where Jack blows through 3 YMIR mechs in a matter of seconds, blows through the facilities walls and basically single handedly destroys the prison space station using just her biotic powers, but then fails to be able to kill a single enemy when the player is actually in control. If you are going to make a character a super badass in a cutscene, they need to be just as powerful outside of the cutscene. Conversely if you are going to make them super weak during the game play, you need to make them super weak within the confines of the game's story/world.

 

But then cutscenes would either be too long or combat would be too short.

 

Your suggestion does not work in cinematic RPGs.



#1405
Dunbartacus

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I'm so sick of cutscenes like the one where Jack blows through 3 YMIR mechs in a matter of seconds, blows through the facilities walls and basically single handedly destroys the prison space station using just her biotic powers, but then fails to be able to kill a single enemy when the player is actually in control. If you are going to make a character a super badass in a cutscene, they need to be just as powerful outside of the cutscene. Conversely if you are going to make them super weak during the game play, you need to make them super weak within the confines of the game's story/world.

Im gonna go with Being unfrozen gave her amazing biotic power for a limited time cause reasons :P.



#1406
Yakko77

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There is a healing spell. Your denial does not erase it's existance.

 OK, I'll just disregard Mike Laidlaw saying there was no healing.  :)



#1407
Muspade

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Hitpoints are supposed to stand in for physical well being. 

It's gameplay. 

It's been like that since DA: O, you've just created the illusion that it wasn't always the case.



#1408
Dunbartacus

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 OK, I'll just disregard Mike Laidlaw saying there was no healing.  :)

Resurgence: This is our healing spell for the game that doesn't have healing spells. Resurgence is a focus spell, which means you get it a bit later in the game, and it's not something you can expect to use in every fight. That said, it heals the party, revives fallen party members, and continues to heal them for several seconds. It's a great spell to turn the corner on a difficult fight, but like all these other options, it's a choice. Honestly, because I hit items and Barrier upgrades so heavily, I ended up not using Resurgence. Focus is a precious resource, and I liked using it for "And now I do a ton of damage" effects rather than for healing. That said, my play style does lean toward "overplan, overequip, and then swashbuckle", so your mileage may vary.



#1409
Shadowson

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I got ban-hammered yesterday for doing so.

Felt good though.

 

same here when i got the ban hammer, was worth the 24hr imposed hiatus.



#1410
The Elder King

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OK, I'll just disregard Mike Laidlaw saying there was no healing.  :)

Considering I asked Mike Laidlaw on twitter if the heal focus spell was still in the game and he said yes, other then Patrick Weekes explaining what Resurgence does, I don't know what you're talking about.
Laidlaw said that the 'basic' healing spell isn't present in DAI.

#1411
Xilizhra

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I advocate strongly for modding in the basic Heal spell if possible.



#1412
Muspade

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So, breaking the game, then?



#1413
Xilizhra

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So, breaking the game, then?

You could just as well run back to camp and replenish your potions after every fight, so it doesn't change your capabilities too much, only makes them far less tedious.



#1414
Seboist

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EAware did say wanted the "CoD audience" back in DA2, so there's no surprise that there's no healing spells since after all, those don't exist in CoD.



#1415
Muspade

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You could just as well run back to camp and replenish your potions after every fight, so it doesn't change your capabilities too much, only makes them far less tedious.

 

You could but that is the punishment for being inefficient with your potions. Running back to camp.

EAware did say wanted the "CoD audience" back in DA2, so there's no surprise that there's no healing spells since after all, those don't exist in CoD.


That makes no sense.

#1416
Xilizhra

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You could but that is the punishment for being inefficient with your potions. Running back to camp.

And I've little patience for a game "punishing" me, especially when it steals one of the playstyles that I enjoy in the process. Adding legitimate difficulty is one thing, but just imposing tedium is quite another.



#1417
Muspade

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And I've little patience for a game "punishing" me, especially when it steals one of the playstyles that I enjoy in the process. Adding legitimate difficulty is one thing, but just imposing tedium is quite another.

 

Sounds like you want a visual novel and not a "RPG" to me. Games have failure states...that's just inherent to games, even if the failure state is different for each genre.



#1418
Xilizhra

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Sounds like you want a visual novel and not a "RPG" to me. Games have failure states...that's just inherent to games, even if the failure state is different for each genre.

So how is this different from the wholly allowed method of camp spamming?



#1419
Muspade

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So how is this different from the wholly allowed method of camp spamming?

 

That it punishes you for being a bad player, making you run back to camp consistently and creating a short cut is practically cheating your way to victory. 



#1420
The Elder King

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EAware did say wanted the "CoD audience" back in DA2, so there's no surprise that there's no healing spells since after all, those don't exist in CoD.


When do you think they'll introduce guns in the setting?

#1421
thevaleyard

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When do you think they'll introduce guns in the setting?

 

DA5, which is set 20 years after the Qunari conquer and reeducate all of Thedas in DA4 :P


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#1422
The Elder King

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DA5, which is set 20 years after the Qunari conquer and reeducate all of Thedas in DA4 :P


So we'll play as a qunari invader in DA4? I like it :P. Anaan esaam Qun :devil:.
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#1423
Xilizhra

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That it punishes you for being a bad player, making you run back to camp consistently and creating a short cut is practically cheating your way to victory. 

I don't see it as cheating unless it creates a state that I couldn't possibly have, mechanically, at any given point in time.



#1424
nisallik

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So how is this different from the wholly allowed method of camp spamming?

 

If you are worried about camp spamming, play on an easier difficulty?  I'm sure BioWare did not intend for us to camp spam and if we end up doing that, well I guess it means we're not ready for that difficulty.


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#1425
xkg

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When do you think they'll introduce guns in the setting?

 

In the next one. In inquisition, dwarves are totally going to steal the gunpowder tech from the Qunari.

 

I got this early Dragon Ages' 4 concept model image from one of the devs, but shhh. Don't tell anyone, NDA and all that

 

Spoiler


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