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No healing spells whatsoever


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#1451
Icy Magebane

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That sounds dangerously casual.

I don't see a huge problem with it since we'd probably want to go back to camp anyway rather than fight a boss while low on health or potions... it's a time saver more than anything else (even if it makes little sense from an in-game perspective).



#1452
Xilizhra

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Patrick Weekes mentioned that there are sometimes "potion tables" right outside of boss lairs... that should cut down on trips to camp... plus there are going to be multiple camps per area, so they shouldn't be difficult to return to if necessary (especially with fast travel and mounts).  I don't think we'll really need to make that many trips though.  As long as we aren't completely reckless, we should be able to avoid taking serious damage and winding up with 2-3 potions after only a few fights.

 

Resurgence is also extremely powerful based on the description... it revives, heals, and gives health regen... that sounds like a very valuable spell for people who are afraid they will wind up taking too much health damage.

Good grief. I feel less guilty about the Heal mod with every new piece of information. At least I'll be friendlier to the lore...



#1453
Icy Magebane

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Good grief. I feel less guilty about the Heal mod with every new piece of information. At least I'll be friendlier to the lore...

What's wrong with Resurgence?



#1454
Muspade

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At least I'll be friendlier to the lore...

 

If the first games gameplay mechanics is what you refer to as "Lore", then I guess...



#1455
Yakko77

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Considering I asked Mike Laidlaw on twitter if the heal focus spell was still in the game and he said yes, other then Patrick Weekes explaining what Resurgence does, I don't know what you're talking about.
Laidlaw said that the 'basic' healing spell isn't present in DAI.

OK.  I was pretty much going entirely on a Twitter post from him saying no healing but it seems that answer was incomplete/inaccurate or something.  While I would prefer to still have a "basic heal" skill it's not a deal breaker for me getting the game and it does seem as if there are other support and other healing type skills in the game so hopefully this concern on my part is for nothing.  Mage has always been my go to chracter in fantasy type games so I get worried if it even remotely seems like it might be getting messed with in a negative way.

 



#1456
blueumi

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why take out something that was there from game 1 I'm not sure I see a good reason for this change other then change for changes sake



#1457
Xilizhra

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What's wrong with Resurgence?

I was referring to the potion tables.

 

 

If the first games gameplay mechanics is what you refer to as "Lore", then I guess...

Asunder and The Calling also brought up healing spells.



#1458
Shahadem

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A sword smashed into the ground hard enough will totally kick rocks and dirt and stuff up. And if warriors could summon rocks why the hell can't I use the ability to start avalanches onto mine enemies.

 

Actually the sword would just break, or sink into the ground.

 

But a humanoid is not capable of hitting a sword into the ground as hard as the animation wants you to think, unless they are using magic to increase the force that the sword is delivering, either by increasing the speed of the sword swing or increasing the mass of the sword of using the sword to delivery a type of force magic. All of which would require magic.



#1459
Icy Magebane

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why take out something that was there from game 1 I'm not sure I see a good reason for this change other then change for changes sake

Lukas Kristjanson (a dev) goes into detail about that right here:  http://forum.bioware.../#entry17416109



#1460
Morroian

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Patrick Weekes mentioned that there are sometimes "potion tables" right outside of boss lairs... that should cut down on trips to camp... plus there are going to be multiple camps per area, so they shouldn't be difficult to return to if necessary (especially with fast travel and mounts).  I don't think we'll really need to make that many trips though.  As long as we aren't completely reckless, we should be able to avoid taking serious damage and winding up with 2-3 potions after only a few fights.

 

Sounds like what they do in tactical flashpoints in swtor, and it begs the question why reduce healing so much then especially out of combat healing.



#1461
The Elder King

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why take out something that was there from game 1 I'm not sure I see a good reason for this change other then change for changes sake


Again, Considering that revamping the entire combat and encounter system wasn't probably that easy, I doubt They made this change just for the sake of changing.

#1462
Icy Magebane

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I was referring to the potion tables.

Oh... well yeah, that is kind of goofy.



#1463
TheEternalStudent

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Actually the sword would just break, or sink into the ground.

 

But a humanoid is not capable of hitting a sword into the ground as hard as the animation wants you to think, unless they are using magic to increase the force that the sword is delivering, either by increasing the speed of the sword swing or increasing the mass of the sword of using the sword to delivery a type of force magic. All of which would require magic.

That would depend on angle, and what sort of ground. I can kick rocks up with my shoes, and I'm pretty sure the dragonbone or whatever you choose to make your sword out of is stronger than rubber. It doesn't work all the time, you could be fighting in a shallow lake, and rocks being thrown up would make no sense, or if you're fighting on a marble slab. But throwing small rocks a few inches into the air is quite possible.



#1464
Xilizhra

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Lukas Kristjanson (a dev) goes into detail about that right here:  http://forum.bioware.../#entry17416109

I don't quite know what he means, as I never experienced combat issues of that nature in DA2, at least none that made the game less fun.



#1465
Shahadem

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What DA cutscene shows that healing is a long difficult process? I don't remember lore saying that too.

 

DA2. When you first visit Anders at his clinic, you come upon him finishing healing an injured man with his magic. Judging his severe degree of extreme exhaustion, it is safe to assume that magical healing requires a lot of time and energy/[phyical stamina].



#1466
Muspade

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Asunder and The Calling also brought up healing spells.

 

That answers very little apart from them being present and not in which context, situation, how it was preformed, if there was any fatigue. All that stuff, really. The books are not available in our countries retail stores so I am not in the possession of one.

I draw my conclusions from the scene which Anders was first presented in DA2 which many have seen.



#1467
Xilizhra

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That answers very little apart from them being present and not in which context, situation, how it was preformed, if there was any fatigue. All that stuff, really. The books are not available in our countries retail stores so I am not in the possession of one.

I draw my conclusions from the scene which Anders was first presented in DA2 which many have seen.

When he was using a spell that looked a lot more like Regroup/Revive?



#1468
Icy Magebane

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I don't quite know what he means, as I never experienced combat issues of that nature in DA2, at least none that made the game less fun.

Maybe not, but those are their reasons... they didn't do it just because they could, which is what some people seem to believe.  They wanted to change they style of gameplay from top to bottom... basic healing spells had to go if they were going to remove health regen.



#1469
Muspade

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When he was using a spell that looked a lot more like Regroup/Revive?

 

All healing animations are "blue" as far as I'm aware and I'm currently replaying the game. 

Edit: I'll go check.

Edit2: No healing animation I can cast looks like the one Anders preformed in his hut but it is a healing spell. The "balls" present in his hands are not present in the healing animations.



#1470
Shahadem

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Actually, I don't know why anyone is reaching for lore explanations, when there's been a severe disconnect between lore and gameplay since DA:O. I'd hoped they'd make the two mesh better this go-around, but it looks like they're making an even worse mess, what with heal bombs and what-not. I don't know why there's such a severe limitation on the healing items - unless regeneration is more freely available, it sounds like you can't even complete a single dungeon without multiple trips back to camp. That kind of tedium I can do without.

 

WTF, healbombs? Give me a farking break Bioware.

 

So mages can't heal you in between packs of enemies, but throwing a grenade at someone heals them now? There is no way to explain this in game. Any attempt will just be ridiculousness on top of ridiculousness. 


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#1471
The Elder King

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WTF, healbombs? Give me a farking break Bioware.
 
So mages can't heal you in between packs of enemies, but throwing a grenade at someone heals them now? There is no way to explain this in game. Any attempt will just be ridiculousness on top of ridiculousness.

Yeah, the only thing that come up in a my mind is that a plant has healing properties, and that preparing a grenade might release a benefic gas in an area. I don't think it's mean to be explained lorewise.

#1472
Xilizhra

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All healing animations are "blue" as far as I'm aware and I'm currently replaying the game. 

Edit: I'll go check.

They are, but the boy in question looked beyond the help of Heal.



#1473
Icy Magebane

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Yeah, the only thing that come up in a my mind is that a plant has healing properties, and that preparing a grenade might release a benefic gas in an area. I don't think it's mean to be explained lorewise.

It could be a water balloon that's filled with healing potion...



#1474
Icy Magebane

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They are, but the boy in question looked beyond the help of Heal.

You know, I always thought that Anders was tired because he heals people day and night... or maybe that the boy was extremely malnourished or something (he was in Darktown after all).  I never thought that Anders was using a normal healing spell...



#1475
Muspade

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They are, but the boy in question looked beyond the help of Heal.

He was suffering from some sort of affliction. I can draw no other conclusions from this short scene and unless I call hence Lord Gaider, I doubt I could tell you.

 

The aura of the magic emits the same colour and I am unable to properly set in stone what he used due to the "samey" animation. I truly believe he was healing and not "reviving" but it gets muddy arguing over that unless you have some sort of knowledge from Asunder and "The calling" you which to share?