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No healing spells whatsoever


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#126
n7stormrunner

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He said there is no basic healing spell, there is still the focus healing

 

 

better be one hell of a heal spell or focus should  increase relatively quickly. would have been better to take a page of megaten's book and have enemies use powerful bluffs then try to kill a role.


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#127
Cypher0020

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Hope we can spam crafting potions ala Origins then  :wub:



#128
ElementalFury106

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Hope we can spam crafting potions ala Origins then  :wub:

 

Maybe, but we can only carry 8-10 at a time.



#129
Darkly Tranquil

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The official mage class description.
 
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit.
 
Good job Bioware. You either flat out lied or you're extremely inconsistent.


Lore is ever subservient to game design.

#130
Nonoru

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No heal spell really puts a damper on this game for me.

 

You're the Batman reborn. I'm sure you'll figure out something. 



#131
Bekkael

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You sure you played Dragon Age Origins? It's very much possible.

 

It doesn't matter if there was ever healer classes in Mass Effect as the parallel I'm trying to make is that the issue people seem to have is entirely focused on the fact that you can't heal. As you said yourself, it's been proved in ME3 that a system which allows specific patterns to compensate for the lack of healing is something entirely possible. You say it's because Shepard is over-powered but, that's only your own interpretation of something which works just fine. Hence why, if you know a minimum what you're doing, victory is waiting for you.

 

As I said, give it a chance.

 

Lore reasons might be plenty but that will have to wait for us to discover that at release. 

 

Yes, I have certainly played DAO many times. I play the most for story though in DA and don't like long fights, hence why I like lower difficulty compared to the Mass games. We will certainly have to wait and see, and I am hoping for the best.

 

To another poster who suggested not getting the game.... Never! :o  This is my favorite game franchise of all time, which is why my disappointment is so high that they've made these fundamental changes to character specializations and combat. What was so wrong with the system as it was before? Just slow down the combat of DA2, get rid of wave spawns and I would have been a super happy camper.

 

What's done is done now, I'm just really hoping this won't wreck my enjoyment of this otherwise amazing-looking game. I want to replay it dozens of times, so I am really wishing the combat mechanics will not annoy me enough for a rage-quit. :(



#132
n7stormrunner

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Yes, I have certainly played DAO many times. I play the most for story though in DA and don't like long fights, hence why I like lower difficulty compared to the Mass games. We will certainly have to wait and see, and I am hoping for the best.

 

To another poster who suggested not getting the game.... Never! :o  This is my favorite game franchise of all time, which is why my disappointment is so high that they've made these fundamental changes to character specializations and combat. What was so wrong with the system as it was before? Just slow down the combat of DA2, get rid of wave spawns and I would have been a super happy camper.

 

What's done is done now, I'm just really hoping this won't wreck my enjoyment of this otherwise amazing-looking game. I want to replay it dozens of times, so I am really wishing the combat mechanics will not annoy me enough for a rage-quit. :(

 

 

playing on easy and remembering to run back to camp one you're down to 2 3 potions, in case of fights on the way back, should keep it playable.



#133
Bigdoser

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Yes, I have certainly played DAO many times. I play the most for story though in DA and don't like long fights, hence why I like lower difficulty compared to the Mass games. We will certainly have to wait and see, and I am hoping for the best.

 

To another poster who suggested not getting the game.... Never! :o  This is my favorite game franchise of all time, which is why my disappointment is so high that they've made these fundamental changes to character specializations and combat. What was so wrong with the system as it was before? Just slow down the combat of DA2, get rid of wave spawns and I would have been a super happy camper.

 

What's done is done now, I'm just really hoping this won't wreck my enjoyment of this otherwise amazing-looking game. I want to replay it dozens of times, so I am really wishing the combat mechanics will not annoy me enough for a rage-quit. :(

DA2 had combat problems fundamentally it was better than DAO in terms of design but it still had major problems which I have seen has been corrected in DAI. I will name an example mages and rogues ruled that game completely because of how their skills are designed. 



#134
Bekkael

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playing on easy and remembering to run back to camp one you're down to 2 3 potions, in case of fights on the way back, should keep it playable.

 

Which sounds hella annoying, to be blunt. Trundling back to camp in the middle of a dungeon because of health micromanaging sounds like the biggest drag ever. Do others honestly think quitting a dungeon midway through sounds awesome and fun and will make DAI uber challenging? Because that's what it sounds like it will boil down to in the end. Sure hope I'm wrong...


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#135
Bekkael

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DA2 had combat problems fundamentally it was better than DAO in terms of design but it still had major problems which I have seen has been corrected in DAI. I will name an example mages and rogues ruled that game completely because of how their skills are designed. 

 

I loved playing a mage in DA2 because they finally felt powerful. Sorry, but in DAO, I thought playing a mage really stunk until near the end of the game. Shouldn't someone who has magic feel a little OP? Anyway, they could have tweaked damage output or something, which it seems they have done to mages anyway in DAI.

 

They certainly can't heal now, so I would say that constitutes a fairly generous nerf. :P



#136
thebatmanreborn

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You're the Batman reborn. I'm sure you'll figure out something.


Oh, my concern wasn't for me, but for all of you. I have a "because, Batman" button built into my controller.
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#137
Bigdoser

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I loved playing a mage in DA2 because they finally felt powerful. Sorry, but in DAO, I thought playing a mage really stunk until near the end of the game. Shouldn't someone who has magic feel a little OP? Anyway, they could have tweaked damage output or something, which it seems they have done to mages anyway in DAI.

 

They certainly can't heal now, so I would say that constitutes a fairly generous nerf. :P

It was not their damage in DA2 that made them good it was the rogues that destroy the damage charts. The mages set up the kills for the rogues and then the rogues pretty much instant kill everything. In DAO mages were overpowered it was their CC and support(not including healing spells)/debuffs that made them good.

 

From what I have seen in DAI they have done a good balance between all the classes now. 



#138
Defne

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The lore? No healing spell is illogical/not comprehensible!


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#139
Revan Reborn

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Personally, I'm happy dedicating healing and heal spells in general have been greatly diminished. It means I won't have to waste a companion slot dedicated to support and they can either focus on CC or damage. Health potions should suffice and make players tackle situations more tactically. It's also nice that tanks are getting more self-healing abilities such as guard and should make the need of a healer almost irrelevant. This is a great move on BioWare's part, in my opinion. Any game that relies too heavily on healing becomes another cookie cutter trinity system with long over-used mechanics that are in desperate need of updating.


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#140
ADeadDiehard

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Personally, I'm happy dedicating healing and heal spells in general have been greatly diminished. It means I won't have to waste a companion slot dedicated to support and they can either focus on CC or damage. Health potions should suffice and make players tackle situations more tactically. It's also nice that tanks are getting more self-healing abilities such as guard and should make the need of a healer almost irrelevant. This is a great move on BioWare's part, in my opinion. Any game that relies too heavily on healing becomes another cookie cutter trinity system with long over-used mechanics that are in desperate need of updating.

True. Though, I wonder if party buffs will be spread equally through the three classes. Cause that's probably the next thing to lean on if healing's gone.



#141
n7stormrunner

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Which sounds hella annoying, to be blunt. Trundling back to camp in the middle of a dungeon because of health micromanaging sounds like the biggest drag ever. Do others honestly think quitting a dungeon midway through sounds awesome and fun and will make DAI uber challenging? Because that's what it sounds like it will boil down to in the end. Sure hope I'm wrong...

 

 

yes they do. or they think that you nevver actually use em. I don't understand it. I think at least for some it's nostalgia for the days when games screwed you over because game devs didn't/couldn't care to make eneries challenging in their own right.


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#142
Geth Supremacy

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Personally, I find it silly from a lore perspective. Mages have healing spells...except in this game they don't. So you're saying out of Solas, Dorian, and Vivienne...not to mention our fully customized and role-playable mage Inquisitor if we so choose...not one of them knows how to heal (forced upon us by game mechanics)? LOL.

 

Don't write books like Asunder and The Stolen Throne featuring mages who heal injuries and then bring out a game where mages don't heal injuries. XD

 

Well when you say it like that....lol.



#143
Lee80

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Well, I have read all the posts in support of the choice to do away with healing magic.  I am not impressed with the logic behind them.  Not one single person has told me how having to lug back and fourth to camp every battle (or ever few battles) adds anything to the game.  I shall check back later, in case someone cracks the code. 


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#144
dantares83

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there should be healing spells!!! just not able to spam use them.

 

i think i was able to complete many of the hard boss battles in DAO and DA2 because I have Wynne and Anders spam casting group heal.



#145
n7stormrunner

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Well, I have read all the posts in support of the choice to do away with healing magic.  I am not impressed with the logic behind them.  Not one single person has told me how having to lug back and fourth to camp every battle (or ever few battles) adds anything to the game.  I shall check back later, in case someone cracks the code. 

 

 

* in sandel "Enchantment!!!" tone* Tactics!!!



#146
Lee80

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there should be healing spells!!! just not able to spam use them.

 

i think i was able to complete many of the hard boss battles in DAO and DA2 because I have Wynne and Anders spam casting group heal.

I honestly don't understand what the problem with "spamming" healing spells was.  If people didn't want to do it, no one was forcing them too.  Those people who do like to use healing spells however will never have the option to do so in this game.  Which is very annoying.


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#147
n7stormrunner

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I honestly don't understand what the problem with "spamming" healing spells was.  If people didn't want to do it, no one was forcing them too.  Those people who do like to use healing spells however will never have the option to do so in this game.  Which is very annoying.

 

 

have you  seen the minecraft video were the guy flips out cause a guy dyed some wool. realize that some gamers are like that about everything for worst reasons.

 

if you haven't go look for it on youtube it's funny as hell.


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#148
Lee80

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have you  seen the minecraft video were the guy flips out cause a guy dyed some wool. realize that some gamers are like that about everything for worst reasons.

 

if you haven't go look for it on youtube it's funny as hell.

So, choices for the game are being made based on the same logic as raging over dyed wool?  That should bode well for the future of the series.



#149
n7stormrunner

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So, choices for the game are being made based on the same logic as raging over dyed wool?  That should bode well for the future of the series.

 

 

welcome to gaming, it gets rather odd sometimes. I'm sure bioware has perfectly logical reason for it probably an over reaction to the over reaction to DA 2 combat, but thats why some of the fans hate choices.



#150
Grayvisions

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The thing that worries me, especially since I saw every indication of this from the recent CC+Gameplay vid, is that no health regen + no heal spells means an unnecessarily difficult game. Even on normal, the guy playing, one of the devs btw, was running around with little to no health most of the time. I've seen that in past gameplay vids as well. If boss combat ends up just being a Tank running in circles while everyone else kites them, I will be extremely, excessively disappointed in Bioware.


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