I'm going to say something off topic related to health in RPGs, so stay with me a little.
One thing I liked about Final Fantasy XIII-2 was that there was normal damage and blood damage done to your main characters. Blood damage was basically monsters affecting your max HP, reducing your health and making attacks even more dangerous on your characters. You could heal blood damage with special Blood Potions and they added some restaurants and inns in Lightning Returns.
I figure if Dragon Age Inquisition is doing something similar with camps and potions, it would be to add realism to their universe. However, in Lightning Returns, you weren't supposed to recover HP after battles unless you played Easy mode, which recovered HP right after you finished a fight. I'm thinking, maybe we shouldn't rely so much on healing spells to recover all the HP but more in the Injury kits like in the first games... Only this time around, the Injury kits would be even more important. This could add a lot of realism in gameplay. Who knows, maybe this is already part of Dragon Age Inquisition and I'm rambling on my personal experiences.
What other WRPG or JRPG did you play that had some clever or weird healing system?
Well at least I know to avoid FFXIII-2 and 3 now. Chemical/time healing replacing magical healing is just dumb.
Well this magic can't fix your broken bone, but if you lie in bed for 8 hours you'll be perfectly fine?
Or what about potions? How can a potion heal you in a way that clearly requires magic but actual magic can't even though even the potion would have to be using magic to heal you the way it is?
Do game devs actually put any thought into the internal logic behind their game mechanics anymore? I guess not.
And this all feels like the punishing type of mechanic that makes some JRPs ****. Game designers want you to have to keep wasting your time by backtracking whenever you take a little bit of damage, and only allowing you to actually progress if you never take any damage at all. At least most JRPGs have moved away from nonregenerating mp. Having to rely mainly on autoattacks drives me batshit crazy. I think Chrono Trigger was guilty of this as well, probably why I never finished it.