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No healing spells whatsoever


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#1476
Xilizhra

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You know, I always thought that Anders was tired because he heals people day and night... or maybe that the boy was extremely malnourished or something (he was in Darktown after all).  I never thought that Anders was using a normal healing spell...

IIRC, he's the same one who got crushed by a cart in the Bone Pit.



#1477
Icy Magebane

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IIRC, he's the same one who got crushed by a cart in the Bone Pit.

I don't remember them saying that was the case... I just heard about the boy in the Lowtown shop... I guess it could have been the same kid.  Maybe he had a shattered spine then, so he was at about 5% HP.  It took a few recasts to get him back to 100%, and Anders was running low on mana as a result.



#1478
Muspade

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I don't remember hearing that anywhere, either.



#1479
The Elder King

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It could be a water balloon that's filled with healing potion...

How this is supposed to heal us though? Unless ingested I don't think the potions have any effect.
I admit this doesn't bother me too much due to personally applying a firm story/gameplay segregation since DAO, though I understan why people would've problems with it.

#1480
animedreamer

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I just took at another video, and guys seriously even with 8 potions, you can still carry other potions like "REGENERATION POTION" I just saw that in the crafting vid, and its pretty much a game changer at this point, you could quaff one of those in between battles and just slowly walk to the next initiative and you\d be good, and it seems the strength of it might vary based on your alchemy level or how much you invested in alchemy when it came time to decide that at the war table. The one I saw in particular said something along the lines of 26 health every 2 seconds for 60 seconds. I don't think healing is going to be such a deal breaker in this game.



#1481
Shahadem

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I'm going to say something off topic related to health in RPGs, so stay with me a little.

One thing I liked about Final Fantasy XIII-2 was that there was normal damage and blood damage done to your main characters. Blood damage was basically monsters affecting your max HP, reducing your health and making attacks even more dangerous on your characters. You could heal blood damage with special Blood Potions and they added some restaurants and inns in Lightning Returns.

 

I figure if Dragon Age Inquisition is doing something similar with camps and potions, it would be to add realism to their universe. However, in Lightning Returns, you weren't supposed to recover HP after battles unless you played Easy mode, which recovered HP right after you finished a fight. I'm thinking, maybe we shouldn't rely so much on healing spells to recover all the HP but more in the Injury kits like in the first games... Only this time around, the Injury kits would be even more important. This could add a lot of realism in gameplay. Who knows, maybe this is already part of Dragon Age Inquisition and I'm rambling on my personal experiences.

 

What other WRPG or JRPG did you play that had some clever or weird healing system?

 

Well at least I know to avoid FFXIII-2 and 3 now. Chemical/time healing replacing magical healing is just dumb.

 

Well this magic can't fix your broken bone, but if you lie in bed for 8 hours you'll be perfectly fine?

 

Or what about potions? How can a potion heal you in a way that clearly requires magic but actual magic can't even though even the potion would have to be using magic to heal you the way it is?

 

Do game devs actually put any thought into the internal logic behind their game mechanics anymore? I guess not.

 

And this all feels like the punishing type of mechanic that makes some JRPs ****. Game designers want you to have to keep wasting your time by backtracking whenever you take a little bit of damage, and only allowing you to actually progress if you never take any damage at all. At least most JRPGs have moved away from nonregenerating mp. Having to rely mainly on autoattacks drives me batshit crazy. I think Chrono Trigger was guilty of this as well, probably why I never finished it.



#1482
Icy Magebane

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How this is supposed to heal us though? Unless ingested I don't think the potions have any effect.
I admit this doesn't bother me too much due to personally applying a firm story/gameplay segregation since DAO, though I understan why people would've problems with it.

No, you see this is how the "grenade" differentiates between friend and foe.  The bad guys don't realize what to expect, but our party members open their mouths when they see the balloon being tossed... it bursts, and the drops that splash into their mouths heal them up.  Obviously you would need to fill this thing with a highly concentrated potion for this to be effective...


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#1483
X Equestris

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WTF, healbombs? Give me a farking break Bioware.
 
So mages can't heal you in between packs of enemies, but throwing a grenade at someone heals them now? There is no way to explain this in game. Any attempt will just be ridiculousness on top of ridiculousness.


There was a revive grenade in DA2.

Healing does appear to be a taxing, involved process. That energy might not be the sort of thing you would want to waste while out in the field.

#1484
animedreamer

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How this is supposed to heal us though? Unless ingested I don't think the potions have any effect.
I admit this doesn't bother me too much due to personally applying a firm story/gameplay segregation since DAO, though I understan why people would've problems with it.

I believe one of the twitches had a video where the developers Mike Laidlaw I think, was talking about how some other items (I assume he means potions) release area wide healing in the form of mist, or something like a incense that fills an area with rejuvenating mist/air, that promotes natural healing or something. Basically slow regen over time.



#1485
animedreamer

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Well at least I know to avoid FFXIII-2 and 3 now. Chemical/time healing replacing magical healing is just dumb.

 

Well this magic can't fix your broken bone, but if you lie in bed for 8 hours you'll be perfectly fine?

 

Or what about potions? How can a potion heal you in a way that clearly requires magic but actual magic can't even though even the potion would have to be using magic to heal you the way it is?

 

Do game devs actually put any thought into the internal logic behind their game mechanics anymore? I guess not.

 

And this all feels like the punishing type of mechanic that makes some JRPs ****. Game designers want you to have to keep wasting your time by backtracking whenever you take a little bit of damage, and only allowing you to actually progress if you never take any damage at all. At least most JRPGs have moved away from nonregenerating mp. Having to rely mainly on autoattacks drives me batshit crazy. I think Chrono Trigger was guilty of this as well, probably why I never finished it.

 

Hold on now in Lightning Returns that's not entirely how it works. When your hp is reduced it doesn't automatically recover to full, yes thats true if I recall, however you are never at any point unable to use Lightning's mediguard unless you're not in combat, (which is something any schema out of the 3 you can have readied for combat should have) So as long as you know how to dodge an attack using a attack, side stepping,  or simply having a schema that has evade and mediguard attached to it, you should be fine. Honestly after awhile you'll be so damn powerful you can heal while taking hits anyway.



#1486
The Elder King

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I believe one of the twitches had a video where the developers Mike Laidlaw I think, was talking about how some other items (I assume he means potions) release area wide healing in the form of mist, or something like a incense that feels a area with rejuvenating mist/air, that promotes natural healing or something. Basically slow regen over time.


Oh, I agree on this. Icy was jokingly) suggesting that the grenade was a water balloon full of Potions, I was arguing about this :P.
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#1487
Vexed Forest

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Stuff like this usually feels like fake difficulty to me. I don't want to have to constantly backtrack to refill my potions. Nor do I want to play on easy, because that is too dang easy!



#1488
H0RSE

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I don't see a huge problem with it since we'd probably want to go back to camp anyway rather than fight a boss while low on health or potions... it's a time saver more than anything else (even if it makes little sense from an in-game perspective).

Yeah, it's not like players are forced to use it. It offers convenience for those that want it - same for fast travel in the later TES games.



#1489
Giantdeathrobot

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WTF, healbombs? Give me a farking break Bioware.

 

So mages can't heal you in between packs of enemies, but throwing a grenade at someone heals them now? There is no way to explain this in game. Any attempt will just be ridiculousness on top of ridiculousness. 

 

Exactly how does a magical ''grenade'' filled with healing vapors break suspension of disbelief more than magical fluids with healing properties? Methinks you're being awfully selective here.


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#1490
In Exile

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Exactly how does a magical ''grenade'' filled with healing vapors break suspension of disbelief more than magical fluids with healing properties? Methinks you're being awfully selective here.

 

Hey! Don't you bring up this rectcon nonsense. In DA:O they drank poultices and Bioware's retcon in DA2 to potions is unforgivable. :P 


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#1491
Giantdeathrobot

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Hey! Don't you bring up this rectcon nonsense. In DA:O they drank poultices and Bioware's retcon in DA2 to potions is unforgivable. :P

 

LOL yes I had forgotten about those. I demand that the only way to heal oneself is to rub poultices all over us! Plus, it would make for some killer romances scenes for those into that.

 

Seriously, I just find that that people's suspension of disbelief can often be very elastic. Drink a potion to heal all injuries? Fine and dandy. Have vapors do the same? YOU BETRAYED THE LORE!. And this is far from the only example.


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#1492
Altima Darkspells

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How this is supposed to heal us though? Unless ingested I don't think the potions have any effect.
I admit this doesn't bother me too much due to personally applying a firm story/gameplay segregation since DAO, though I understan why people would've problems with it.


Well, they were poultices in DAO, so water balloon magic...poultices wouldn't be too bad.

#1493
Ser John

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I've always been up for a challenge.   :D



#1494
In Exile

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LOL yes I had forgotten about those. I demand that the only way to heal oneself is to rub poultices all over us! Plus, it would make for some killer romances scenes for those into that.

 

Seriously, I just find that that people's suspension of disbelief can often be very elastic. Drink a potion to heal all injuries? Fine and dandy. Have vapors do the same? YOU BETRAYED THE LORE!. And this is far from the only example.

 

Not rubbing. We drank poultices. Drank them. To this day I don't get how someone didn't catch that. 


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#1495
Star fury

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How this is supposed to heal us though? Unless ingested I don't think the potions have any effect.
I admit this doesn't bother me too much due to personally applying a firm story/gameplay segregation since DAO, though I understan why people would've problems with it.

Agreed, healing grenades(sic!) sound retarded.

#1496
Star fury

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Exactly how does a magical ''grenade'' filled with healing vapors break suspension of disbelief more than magical fluids with healing properties? Methinks you're being awfully selective here.

It's because it sounds retarded, there were no healing "grenades", and health potions are one of the most common things in the games. How these grenades recognise who to heal, do they have a sophisticated friend or foe system?
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#1497
xkg

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How these grenades recognise who to heal, do they have a sofisticated friend or foe system?

 

:lol:  Good one.



#1498
Kirikou

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It's because it sounds retarded, there were no healing "grenades", and health potions are one of the most common things in the games. How these grenades recognise who to heal, do they have a sofisticated friend or foe system?


Because magic. A wizard did it.

#1499
In Exile

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It's because it sounds retarded, there were no healing "grenades", and health potions are one of the most common things in the games. How these grenades recognise who to heal, do they have a sofisticated friend or foe system?

 

Same way spells randomly recognize who to avoid and who not to avoid. Why does a fireball hurt everyone when some random paralysis spell doesn't? How does a blood mage AOE avoid your allies but chain lightning (in DA:O) doesn't? It's all contrived. 



#1500
Star fury

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Because magic. A wizard did it.

It's a sign of bad/lazy writing.