@Straton: So what if, in a single player, someone was invincible?
The concept is gameplay and the designers have deemed the single shot frequent heal not part of the gameplay design of this game.
Along with gameplay - they seem interested in developing the "scientific advancement" of the DA world by adding things like healing grenades and the like.
I applaud this - as too many fantasy RPGs are mired in antiquated half-historical knowledge of the technological capabilities of our ancestors (which are actually MUCH further along than most modern progressive types know/admit)
Grenade-like weapons were developed a LONG time ago. That someone like Dagna would think to fill them with magic is more immersive to me.





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