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No healing spells whatsoever


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#1551
Medhia_Nox

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@Straton:  So what if, in a single player, someone was invincible?

The concept is gameplay and the designers have deemed the single shot frequent heal not part of the gameplay design of this game. 

 

Along with gameplay - they seem interested in developing the "scientific advancement" of the DA world by adding things like healing grenades and the like.

 

I applaud this - as too many fantasy RPGs are mired in antiquated half-historical knowledge of the technological capabilities of our ancestors (which are actually MUCH further along than most modern progressive types know/admit)

 

Grenade-like weapons were developed a LONG time ago.  That someone like Dagna would think to fill them with magic is more immersive to me.


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#1552
Straton

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It's not about being "difficult". It's about allowing Bioware to have far more flexibility when it comes to designing encounters and the pacing thereof.


in multiple videos, the devs have stated healing spells were removed to increase the overall difficulty of the game. I'll acknowledge that it is a pacing thing going hand in hand with that, but why not improve enemy AI and group diversity instead of removing an option of play completely?

#1553
Straton

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@Medhia_Nox nobody has ever been invincible in any of the other dragon age games on a difficulty higher than easy anyway and the previous 2 entries had healing spells

#1554
The Elder King

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@Medhia_Nox nobody has ever been invincible in any of the other dragon age games on a difficulty higher than easy anyway and the previous 2 entries had healing spells


Considering people soloed certain boss fights on Nightmare with certain builds, I don't think you're right.

#1555
Straton

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@The Elder King

I've seen gameplay vids like that, I'm aware, but if someone builds a character from the ground up knowing that they need a particular set of skills and equipment in order to do something like soloing a boss battle, then that is a culmination of all the other skills working together to create an unstoppable character.. notice those "certain builds" are always mage characters with a dozen other abilities active including shields and barriers of some sort that improve survival.. not just spamming one healing spell

#1556
animedreamer

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It's not fake difficulty, per se; rather, it's real tedium and apparently ridiculous things like potion tables right before bosses.

I don't get it, Dark Souls and it's sequel use something similar but far more restrictive and they get praised, BioWare does something along those lines but in my opinion more forgiving if not easier, and they get backlash/whipped because of it.... 

2604c8c350d537bb08322a3ea7a94a0fcf8606b5



#1557
Iakus

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I don't even see the alleged problems as evident in DA2, and in DAO, they were pretty easy to stop with Mana Clash.

Yeah, well, after Awakening, Mana Clash causes a ctd for me often as not in DAO.



#1558
Star fury

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There are demagogues that should be banned on this forum for spreading vitriol. 

 

We don't know how any of these mechanics work - stating anything about them as fact is calumny and lies.

Name them, sweetheart. Who are those "demagogues"?



#1559
Medhia_Nox

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@Star Fury:  No can do chief.  

 

But anyone stating anything as fact about a game they haven't played - is absolutely a liar spreading vitriol to support their opinion.  



#1560
Xilizhra

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I don't get it, Dark Souls and it's sequel use something similar but far more restrictive and they get praised, BioWare does something along those lines but in my opinion more forgiving if not easier, and they get backlash/whipped because of it.... 

2604c8c350d537bb08322a3ea7a94a0fcf8606b5

I don't play Dark Souls.



#1561
Star fury

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@Medhia_Nox nobody has ever been invincible in any of the other dragon age games on a difficulty higher than easy anyway and the previous 2 entries had healing spells

Both Arcane Warrior and dexterity rogue are invincible in DA:O to be honest, enemies can't scratch the former and they just can't hit the latter.



#1562
Bigdoser

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Both Arcane Warrior and dexterity rogue are invincible in DA:O to be honest, enemies can't scratch the former and they just can't hit the latter.

Pretty much this. 



#1563
seyEliveD

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I'm only posting due to the ranting of a few.

I agree with limiting abilities to 8 at a time. This is exactly what happened in BG when a mage was limited to spell slots. I always thought it was over kill when a mage had 30 usuable abilities at one time in DA:O. This will be much better since the abilities you bring really matter and you'll have to choose them carefully.

Now, I can't say anything regarding no magic healing (with the one exception), but reading the books and watching the movie indicates that healing is not common in battle (per the lore). Also, I like the idea of finite health limits; healing becomes much more important so the player should then tactically focus on damage mitigation - this could be a lot of fun.

Lastly, I hope CC wasn't removed completely (especially from enemies). Call me old fashioned, but I always thought it added a layer of complexity to the fights; pure offense is boooooring, but I guess that's what the newer COD generation wants...

#1564
KoorahUK

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CC is very much still in. Not sure about enemies as BioWare said they didn't actually like taking control of your character away from you by enemy cc, which they had to do a lot to increase the challenge level when you had healing pretty much on tap. 



#1565
Jarvis_23

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This is going to be fun and crazy difficult at the same time can't wait



#1566
Maximuss

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I think my main issue with this is the lack of choice, I don't believe that every character has to be a damage dealer my favorite character in the last game was Wynne, her character was unique and made me love the amount of sheer choice I had in the game but for some reason they feel like combat will be better when you are neutered. I understand what they are going for but for some one who played Dragon age for the whole experience and especially the story I don't understand why this choice and a lore factor is being removed. Heck even the rogue is being neutered in what they can do I had a full set of heavy armor and a bear when I played my rogue because it was fun and that's why I loved playing the game I had the choice to be whoever I wanted in this world. This goes beyond combat, even though I like being a healer, the whole news of the game seems to be limiting my choices from previous generations and I've never seen where that has been a good idea to remove choice from a game about choice. Of course I will have to see when it comes out, I could be wrong and loved it but as of right now I think there's is something much deeper with all of these removals to the classes to make the game more appealing to a larger audience but I hope I'm wrong.



#1567
Almostfaceman

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It's not fake difficulty, per se; rather, it's real tedium and apparently ridiculous things like potion tables right before bosses.

 

It's not any more ridiculous than Sandal sitting there conveniently to restock one before boss fights or in the middle of extended final fights. I wouldn't be surprised if these tables were something like this. 

 

You may want to save your declarative statements on gameplay mechanics until you, you know, have tried the game, if you're even going to do so. 


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#1568
Jester

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My personal top on the difficulty shitlist: Throwing me into a "boss fight" and not explaining any objective: That last Bioshock fight with the airships? It was even worse than the Deus Ex boss fights (I uninstalled the game on the 2nd playthrough when I came to the 1st bossfight). There is simply no point in doing another playthrough if you know you'll just rage some point in the game.

You know, there appears a giant freaking information that tells you to destroy the airships. So how's that not explaining the objective? 

 

I agree with limiting abilities to 8 at a time. This is exactly what happened in BG when a mage was limited to spell slots.

 

Experienced mage in BG2 has like 30-40 spell slots. 



#1569
RedStar Kachina

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Reading these posts and seeing people glad there is no healing will complain when they face a high dragon. Just wait till the end boss... Oh can't wait to read those. Still not getting this game till it's on a summer sale at 50% off.

#1570
Nohvarr

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Reading these posts and seeing people glad there is no healing will complain when they face a high dragon. Just wait till the end boss... Oh can't wait to read those. Still not getting this game till it's on a summer sale at 50% off.

And if instead those same people determine it's not the issue you think it is, will you still enjoy reading those posts?


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#1571
In Exile

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Ridiculous lorewise.


Potions and healing in the way an RPG works is ridiculous lorewise. Adding one gameplay contrivance to deal with another isn't a big issue IMO.

#1572
In Exile

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You know, there appears a giant freaking information that tells you to destroy the airships. So how's that not explaining the objective?

Experienced mage in BG2 has like 30-40 spell slots.


And they could cast those spells 30-40 times. Rather than a use cap you have an ability cap. It's a similar principle except you can't break it by abusing rest.

#1573
KoorahUK

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Reading these posts and seeing people glad there is no healing will complain when they face a high dragon. Just wait till the end boss... Oh can't wait to read those. Still not getting this game till it's on a summer sale at 50% off.

Most people who are glad there is no healing also understand that combat has been redesigned from the bottom up with that in mind. Fighting a high dragon will require different strategy. Comparing DA:I mechanics with DA:O/2 combat is fundamentally missing the point.


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#1574
Star fury

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Reading these posts and seeing people glad there is no healing will complain when they face a high dragon. Just wait till the end boss... Oh can't wait to read those. Still not getting this game till it's on a summer sale at 50% off.

You never thought people will complain not because of healing or lack thereof? People can have legitimate complaints about other things.



#1575
RedStar Kachina

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@Xilizhra: That's nice, you don't know it.

It's just what you want.


If they want my money, then they should add it. Whoever they listened to about removing this feat probably never liked healers.