I don't even see the alleged problems as evident in DA2, and in DAO, they were pretty easy to stop with Mana Clash.
Unless you have credentials you are not sharing with us, you are not a combat designer for video games though. The people designing these encounters feel that it was difficult to do and while I appreciate you personally may not have had any problems, many, many people did. All I hear on these boards is how bad the combat in DA2 was - not a position i agree with myself but its a very common complaint. DA:O seems to be more favourably remembered but I always found it a bit weak, people waving weapons at each other with little feeling of blows being traded.
Combat in both games did have had balancing problems for many people. Becasue of healing, every encounter had to be potentially lethal and that was difficult to judge for the game designers precicely because max hit points was somewhere between not many and virtually infinite - hence why a lot of people found the game a bit of a joke in later stages.
Taking out healing wasn't the goal of the change; better combat was. While I haven't tried it I think this new approach may well deliver it.





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