You never thought people will complain not because of healing or lack thereof? People can have legitimate complaints about other things.
Yeah like No hero of Ferelden.
You never thought people will complain not because of healing or lack thereof? People can have legitimate complaints about other things.
If they want my money, then they should add it. Whoever they listened to about removing this feat probably never liked healers.
They didn't listen to anybody they made this choice on their own
@RedStar Kachina: Well, then I suppose you're not getting the game.
Every business decides what niche to fill - every business takes "acceptable loses" when they decide to no longer fill a niche.
Either 1) They didn't think there would be such a reaction. or 2) You're part of the acceptable loses.
If they want my money, then they should add it. Whoever they listened to about removing this feat probably never liked healers.
I think it's obvious that in your particular case, they won't miss your money. I'm sure they'll take it if you throw it at them, but otherwise... they do what every game developer does, design a game they think is fun knowing that it won't please everyone.
So it's cool, don't buy the game and go find something else fun to do.
Game development is always a gamble, if they find in the future that the sales were dramatically hurt by their gameplay design or other factors, they may change things for the next game, like they did for this game coming from feedback from their previous two Dragon Age games.
If they didn't think there would be such a reaction, then it goes to show you Bioware is out of touch with their fan base.@RedStar Kachina: Well, then I suppose you're not getting the game.
Every business decides what niche to fill - every business takes "acceptable loses" when they decide to no longer fill a niche.
Either 1) They didn't think there would be such a reaction. or 2) You're part of the acceptable loses.
@RedStar Kachina: Oh? How so. I think the change is perfectly acceptable.
As for the reaction of: "Hyperbolic whining and ultimatums" - that's just the BSN - nothing new there.
If they didn't think there would be such a reaction, then it goes to show you Bioware is out of touch with their fan base.
A more accurate statement, coming from this member of the fan base, is that they may be out of touch with your tastes, and some others. The fan base is not homogeneous.
@RedStar Kachina: Oh? How so. I think the change is perfectly acceptable.
As for the reaction of: "Hyperbolic whining and ultimatums" - that's just the BSN - nothing new there.
Indeed. People are just overreacting because that's what they do. Break that image of the perfect game that many are carrying around and that's the result. Needs to be done and doesn't mean people won't enjoy the game though.
The Fan = The Qun to some.
If they didn't think there would be such a reaction, then it goes to show you Bioware is out of touch with their fan base.
The BSN doesn't represent the majority of Bioware's fanbase, and even then it's split
I think it's obvious that in your particular case, they won't miss your money. I'm sure they'll take it if you throw it at them, but otherwise... they do what every game developer does, design a game they think is fun knowing that it won't please everyone.
So it's cool, don't buy the game and go find something else fun to do.
Game development is always a gamble, if they find in the future that the sales were dramatically hurt by their gameplay design or other factors, they may change things for the next game, like they did for this game coming from feedback from their previous two Dragon Age games.
The Fan = The Qun to some.
It probably will not be as bad as many of you think. IMO, Bioware has never made a particularly challenging game to me even playing them on highest difficulty settings. This might sound brutal on paper but it will likely be one of those things where it's much more brutal early on than later. Remember they mentioned if you take the time to lvl Inquisition up you can get perks like the ability to hold more pots. Judging by what I've seen in gameplay videos it seems they have many places in regions you can set camps up. It's like checkpoints across one huge region. If you can heal and do whatever at those locations alone it will likely be a mechanic similar to Dark Souls with the bonfires.
I'm expecting this mechanic to be similar to what I went through in Dark Souls 2...first part of the game is absolutely brutal but as you go through the game it gets progressively easier. On Nightmare you will likely feel handicapped early on.
Exactly. I also don't see why people feel the need to judge this decision before they even experience it.
You know, there appears a giant freaking information that tells you to destroy the airships. So how's that not explaining the objective?
Oh yes, I remember. I also remember how ****** annoyed I was when I looked up how to beat the mission, that the airships that appeared to be flavour scenery also needed to be destroyed. That one last mission ruined the whole game pretty much, since I won't do this crap one more time.
I like the sound of this change, because I hate instant deaths - and I hate encounters that are designed with death/resurrect in mind even more. I will wait to see how it turns out though.
Please reconsider this foolish nonsense of a idea, mages have always been able to heal; it is what defines the class of mages to begin with. I have played all Dragon Age games and was obviously looking with great anticipation at a game made with a great engine, great story, combat, music and so forth. Very disappointing, but I have no intention of buying a game which defies the whole Dragon Age lore. What has happened with you folks at Bioware? This is madness!!
So what has happened in Thedas, that mages who were previously able to heal, now cannot? My default hero, whose world will be set up via the Keep, is a Spirit Healer. Why would you just remove a class like that?
Please reconsider this foolish nonsense of a idea, mages have always been able to heal; it is what defines the class of mages to begin with. I have played all Dragon Age games and was obviously looking with great anticipation at a game made with a great engine, great story, combat, music and so forth. Very disappointing, but I have no intention of buying a game which defies the whole Dragon Age lore. What has happened with you folks at Bioware? This is madness!!
Um, no, many of my mage PCs in previous games didn't know a single healing spell. Healing was just one of many avenues that a mage could pursue.
And the lore says that healing is very difficult even outside of battle, and spirit healers especially are exceptionally rare. There's nothing lore breaking about this decision.
So what has happened in Thedas, that mages who were previously able to heal, now cannot?
You're mixing up a change in gameplay with a change in lore. Healing hasn't vanished from Thedas. Our Mages simply aren't healers. And what magical healing does exist is basically like surgery. You do it outside of battle, its too delicate a business to simply throw at someone in combat, and it is a rare talent.
I prefer it that way, lorewise, more believable.
You might prefer it, I don't! And I'm not mixing anything up - my Spirit Healer could heal in battle. That was lore, not gameplay.
And the lore says that healing is very difficult even outside of battle, and spirit healers especially are exceptionally rare. There's nothing lore breaking about this decision.
Maybe it is and the lore says so but then ...
In the short period of time (during the events of DA:O and DA:A), and in one small area of the Thedas (Ferelden) there was no problem to find 2 Healers and not just simple healers - spirit healers. Wynne and Anders.
12 available specializations (Origins) + 6 (Awakening) that gives us 18 available specs.
13 available companions in both games.
So 18 specs and 13 companions and two of them happen to be Spirit healers (plus potentially another one - the PC).
So if it was so rare what would be the chance for that happening ?
That's why it is, for some of us, so hard to belive and swallow that pill Bioware is giving.
You might prefer it, I don't! And I'm not mixing anything up - my Spirit Healer could heal in battle. That was lore, not gameplay.
Actually, it was gameplay. In lore, healing has always been made out to be more surgical, not a general purpose full body blast of energy. The devs have outright said this factored into their decision.
Class description (Dragon Age wiki ):
"As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies."
You do realize that wikis are written by fans, not devs, right? Not to mention, the option for a supportive mage is still in DAI
Actually, it was gameplay. In lore, healing has always been made out to be more surgical, not a general purpose full body blast of energy. The devs have outright said this factored into their decision.
Val22 already posted this, but perhaps it bears repeating:
Class description (Dragon Age wiki ):
"As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies."
See? Spells to heal their allies. Lore. Just like they use spells to damage and debilitate - and where else do you do that but in battle? Or are they going to retcon that as well?? Wynne healed herself in battle (in the scene where she reveals that she can tap into the power of the spirit keeping her alive) - if she hadn't, she'd be dead now. How will they explain that in their Retcon World?