Yes, I have played the game. You done now? ****** bring up lore. So pathetic.
No healing spells whatsoever
#1626
Posté 24 octobre 2014 - 10:49
#1627
Posté 24 octobre 2014 - 10:50
Yes, I have played the game. You done now? ****** bring up lore. So pathetic.
You obviously don't know a lot about lore.
#1628
Posté 24 octobre 2014 - 11:03
Dark Souls: Inquisition. Way to go Bioware. An RPG in 2014 with no healing spells... why not make it game over when the inquisitor dies as well?
Did you ****** about that in Mass Effect as well?
#1629
Posté 24 octobre 2014 - 11:03
No, it isn't.
It's not ok that entire class, playstyle, & role-playing perspective has been removed from the series.
Yes it's ok because it's been replaced by other classes, other playstyles and other role-playing perspectives.
#1630
Posté 24 octobre 2014 - 11:12
No, it isn't.
It's not ok that entire class, playstyle, & role-playing perspective has been removed from the series.
It hasn't. It's just not available in DAI.
Supporting is still around, but it's in the form of prevention rather than cure. Same playstyle, different gameplay.
#1631
Posté 24 octobre 2014 - 11:13
If you're looking for something other than an elementalist, a crowd control/debuff specialist is a massive power trip.
There's nothing quite like debilitating every foe on the field so they die a slow and torturous death. Utterly powerless to flee or fight. As they fall, your party, completely untouched, laughs maniacally at their fruitless efforts to move or attack.
BAHAHAHAHAHAhaha... ha...
...uh... I mean... CC and debuffs are fun.
Holla if ya a force mage.
#1632
Posté 24 octobre 2014 - 11:16
Did you ****** about that in Mass Effect as well?
Added we did not have any heal spam abilities ether.
#1633
Posté 24 octobre 2014 - 11:19
Yes it's ok because it's been replaced by other classes, other playstyles and other role-playing perspectives.
Yes, it's super okay since all the substitutes are DPS. No healer in a 2014 RPG. Progress! Why not go back 16 years to Baldur's Gate... oh wait, even that game had healers. SO LORE BREAKING.
#1634
Posté 24 octobre 2014 - 11:19
Dark Souls: Inquisition. Way to go Bioware. I'm guessing they want to drag on the battles to mask the lack of content. An RPG in 2014 with no healing spells... why not make it game over when the inquisitor dies as well? Even JRPGs do it better. This is gonna be such a steaming pile of ****. I can already imagine the 10 million trips from the camp and exploring and back and forth and back and forth. Way to make this **** an offline MMO. **** off, Bioware.
You seem mad.
Really it's not like you're being forced to play this game.
#1635
Posté 24 octobre 2014 - 11:20
Did you ****** about that in Mass Effect as well?
I didn't realize this was Mass Effect: Inquisition. Thanks for enlightening me. Sci-fi is so totally related to fantasy. THANK YOU GREAT MASTER! YOU OBVIOUSLY KNOW IT ALL!
#1636
Posté 24 octobre 2014 - 11:20
it´s kind of dumb logic behind this - NO HEALING SPAM - WE MADE GAME MORE CHALLANGING... hurr durr
If you want to have a healer in party, you´ll be missing damage or control in party, which means that you will be still challanged, because you need to keep an eye on your healer aswell. Also, healer require good gear and stock filled with potions, thanks to even best gear, average healer could be killed in few seconds in any rpg or MMO.
So it´s bullshit, because from game perspective some players love to play more in defence rather than offensive style, and those are forced to switch their tactics, even party and class setups...
#1637
Posté 24 octobre 2014 - 11:21
If they didn't think there would be such a reaction, then it goes to show you Bioware is out of touch with their fan base.
BS. It's clear you don't know how archaic and broken the heal spam issue is. It's not an issue. In stead of using healing learn to use barriers instead.
#1638
Posté 24 octobre 2014 - 11:22
I didn't realize this was Mass Effect: Inquisition. Thanks for enlightening me. Sci-fi is so totally related to fantasy. THANK YOU GREAT MASTER! YOU OBVIOUSLY KNOW IT ALL!
His point is that not having heal spam is not going to make the game bad. It's just going to make the player rethink how they did things.
#1639
Posté 24 octobre 2014 - 11:24
it´s kind of dumb logic behind this - NO HEALING SPAM - WE MADE GAME MORE CHALLANGING...
or control in party, which means that you will be still challanged, because you need to keep an eye on your healer aswell. Also, healer require good gear and stock filled with potions, thanks to even best gear, average healer could be killed in few seconds in any rpg or MMO.
So it´s bullshit, because from game perspective some players love to play more in defence rather than offensive style, and those are forced to switch their tactics, even party and class setups...
Dude, it's not like they don't have something like that. Instead of a heal spell it's now a barrier spell. It going to be just like the volus' in ME3 mp.
#1640
Posté 24 octobre 2014 - 11:24
I suppose you're lead writer? Yeah, because lore cannot be changed or Dragon Age lore is so damn perfect. How about actually proving me wrong? Oh, all you can do is mask your incompetence behind condescending posts. You're a joke. Grow up.
Argue? With you? Please...there would be no arguing even If I attempted.
- Demigod7 aime ceci
#1641
Posté 24 octobre 2014 - 11:24
it´s kind of dumb logic behind this - NO HEALING SPAM - WE MADE GAME MORE CHALLANGING...
or control in party, which means that you will be still challanged, because you need to keep an eye on your healer aswell. Also, healer require good gear and stock filled with potions, thanks to even best gear, average healer could be killed in few seconds in any rpg or MMO.
So it´s bullshit, because from game perspective some players love to play more in defence rather than offensive style, and those are forced to switch their tactics, even party and class setups...
But you still can play defensively...
The thing that honestly concerns me about this whole thread is that everyone notices the big change - no standard super-easy 'heal' spell - and fails to notice all the other changes (barriers, guard, more evasion talents, more area control talents, improved potion access and use etc.). I mean, they've made all of these perfectly clear as well, but because they aren't something people can ****** about (man, it sure sucks that we can dodge now! I totally hate that!) everyone focuses on the thing they CAN ****** about.
Man.
#1642
Posté 24 octobre 2014 - 11:25
I approve of the no-healing-spells. There are two other possible options for healing spells, if they want the challenge still at game.
The first one: Healing spells have long cooldown AND all events have a timer on them: Why a timer on the events/quests? Well, any sensiable person, who would want a 'perfect' gamescore in a playthrough, would just wait a minute or two, maybe have a book/TV show on while waiting for the heal to be ready once again. So to prevent that, everything is timed. But this would make certain builds more favourable over others, E.I the faster you deal DAMAGE is better, compared to the better you SURVIVE. Which from what I understand fails the intent of the gameplay to begin with.
The second one is: X amount of uses of healing spells. Well, this one is already in the game, in the form of Resurange(I think it's spelled this way) which is a VERY limited spell and heals pretty much everyone flawlessly. Ideal spell. But let's say you wanted a minor healing spell to heal your allies? Barriers are there, they work like a heal, just gives a "armour penalty" for the use.
According to the lore, not everyone can become a spirit healer, they are rare, the fact that everyone in your party in origins could become a healer was just a game mechanic. Hence why Merill couldn't become one in DA2. Not every mage is created equal and most spirit healers are pretty much using SPIRITS to heal people. So they are pretty much using demons (Depends on your view on spirits, if you ask Anders/Justice/Merill/Wynne/Templar#X they might give you a different answer) And since the fade is freaking out at the moment and demons and the likes are running around like crazy. The spirits are a bit busy, okay.
Sure, there are out of combat healers. The inqusition have them, of course. Do you wanna know where they are? IN THE CAMPS! So, let's say they do have a healer with them in combat. That would like bringing your medics in war camps into the war zone. You have to be an idiot if you think this is tactically sound. If the healer dies out there. You haven't just fucked up for yourself, you fucked everyone in your ENTIRE organisation because of your recklessness.
Beside, in DAO the healing was kinda a joke, 5 second cooldown for a heal, the entire game was pretty much based on having a mage in the party, ANY mage you acquired could get the healing spell and that's just silly.
#1643
Posté 24 octobre 2014 - 11:25
Yes, it's super okay since all the substitutes are DPS.
No, there's still support.
It almost seems like healing in DA was a intricate system full of possibilities, get real: it wasn't.
oh wait, even that game had healers. SO LORE BREAKING.
What does the D&D lore has to do with the DA lore ?
#1644
Posté 24 octobre 2014 - 11:26
His point is that not having heal spam is not going to make the game bad. It's just going to make the player rethink how they did things.
Mass Effect is a 3rd person shooter with RPG elements. Dragon Age is a 3rd person shooter with RPG ele-oh wait. It's totally not. It so makes sense they should share gameplay mechanics and gameplay mechanic changes. Yeah, makes sense.
#1645
Posté 24 octobre 2014 - 11:28
Argue? With you? Please...there would be no arguing even If I attempted.
Of course not. Because all you want is to get a rise out of me. Please, go troll somewhere else. It was pretty clear the moment I posted that the only reason you're here is to be a huge ass massive troll.
#1646
Posté 24 octobre 2014 - 11:29
Dark Souls: Inquisition. Way to go Bioware. I'm guessing they want to drag on the battles to mask the lack of content. An RPG in 2014 with no healing spells... why not make it game over when the inquisitor dies as well? Even JRPGs do it better. This is gonna be such a steaming pile of ****. I can already imagine the 10 million trips from the camp and exploring and back and forth and back and forth. Way to make this **** an offline MMO. **** off, Bioware.
Do you realise that most MMO's as well as Dark Souls actually have healing spells?
Your post: it is pointless.
#1648
Posté 24 octobre 2014 - 11:31
Malvus recently has discovered this and is going in full cry mode.
#1649
Posté 24 octobre 2014 - 11:31
No, there's still support.
It almost seems like healing in DA was a intricate system full of possibilities, get real: it wasn't.
What does the D&D lore has to do with the DA lore ?
Do you even know english? You know what I'm talking about? Can you take my posts even more out of context? Dragon Age is a RPG, Baldur's gate is a RPG. DA:I is a 2014 game with no healers, Baldur's Gate is a 1998 game with healers. Progress is wonderful. Welcome to next-gen.
#1650
Posté 24 octobre 2014 - 11:34
Do you even know english? You know what I'm talking about? Can you take my posts even more out of context? Dragon Age is a RPG, Baldur's gate is a RPG. DA:I is a 2014 game with no healers, Baldur's Gate is a 1998 game with healers. Progress is wonderful. Welcome to next-gen.
Well, yeah, healing is an archaic and outdated mechanic. Why would you want it in a modern game?





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