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No healing spells whatsoever


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#1651
Malvus

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Oh, lexdxdxdlemaymaytrolle. I got trolle so hard. Can you please post even more memememems? No, please. Maybe we should take this over to 4chan and lelddit as well. And no, they don't actually have that line in-game.



#1652
leaguer of one

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Mass Effect is a 3rd person shooter with RPG elements. Dragon Age is a 3rd person shooter with RPG ele-oh wait. It's totally not. It so makes sense they should share gameplay mechanics and gameplay mechanic changes. Yeah, makes sense. 

Correction. ME is an action rpg with the action part being a 3rrd person shooter. It's still an rpg. Hell, the me3 mp is even more of an rpg then the sp. And you clearly missed my point. You would have a point if dai suddenly had guns and chest high wall cover. You clearly missed out on all the other element in the game out side of shooting people in the face. The fact that you can play as a support only character is a so called "3rd person shooter with RPG elements" pretty much makes it more then just a "3rd person shooter with RPG elements."

 

Try again.



#1653
leaguer of one

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We need to make a thread dedicated just to this.



#1654
Muspade

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Oh, lexdxdxdlemaymaytrolle. I got trolle so hard. Can you please post even more memememems? No, please. Maybe we should take this over to 4chan and lelddit as well. And no, they don't actually have that line in-game.

I'd love to engage you in debate there. It would seem more productive in comparison to everything else going on there.

We need to make a thread dedicated just to this.

We already have! It's the ESRP rating thread.



#1655
Vapaa

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Do you even know english? You know what I'm talking about? Can you take my posts even more out of context? Dragon Age is a RPG, Baldur's gate is a RPG. DA:I is a 2014 game with no healers, Baldur's Gate is a 1998 game with healers. Progress is wonderful. Welcome to next-gen.

 

Your post:

 

Yes, it's super okay since all the substitutes are DPS. No healer in a 2014 RPG. Progress! Why not go back 16 years to Baldur's Gate... oh wait, even that game had healers. SO LORE BREAKING.

 

Your post clearly states "SO LORE BREAKING", so now tell me, what does Baldur's gate has to with lore ? be it D&D's lore or DA's lore ?



#1656
xkg

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 @Malvus

 

I don't like this change either, and you have a few good points. But the way you talk prevents anyone from taking you seriously.



#1657
Malvus

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Malvus recently has discovered this and is going in full cry mode.

Yes, thanks. You her

 

Correction. ME is an action rpg with the action part being a 3rrd person shooter. It's still an rpg. Hell, the me3 mp is even more of an rpg then the sp. And you clearly missed my point. You would have a point if dai suddenly had guns and chest high wall cover. You clearly missed out on all the other element in the game out side of shooting people in the face. The fact that you can play as a support only character is a so called "3rd person shooter with RPG elements" pretty much makes it more then just a "3rd person shooter with RPG elements."

 

Try again.

Sorry, what? That really doesn't make sense. You're telling me that having a leveling system and abilities negates the fact that it's a 3rd person shooter? Yeah, thanks. Totally proving me wrong there. Black Ops 2 also had story choices and a leveling system. Is that also an action rpg? Yeah, no. Besides, we're on the topic of combat here. Healing is a giant chunk of any rpg's combat mechanics. Now, try harder.



#1658
Sviken

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I am really sceptical of this no healing thing. Sure, it will make the game more challenging, but some people don't like to be challenged that much and play the game for fun. Also, from the gameplay videos I have seen, the limited health potions are going to be a big problem considering that after every small fight the devs had to use like 2 potions to heal themselves. If that's how it is, then it's just going to become very annoying to have to track back everytime when you're in the middle of a mission. And yes, I know there are some things that can heal and revive your companions, but those skills cost focus, which is an important attribute as I understand, and forces you to pick skill trees you didn't want to pick otherwise. Some people like to play as a healer and build their character as a healer/supporter. I don't know, it just ruins so many things which the game and the chances of it being done right is extremely small.

 

Also, it seems to me that it will force the player to play in tactical mode so that he lose that much health which will force the player to drain his health potion supplies. And let's be honest, most people just want to enjoy the game without going all strategy on it.

 

It just seems stupid to remove something which most, if not all, players didn't mind in the other games. Hell, if you didn't want to play a healer in Dragon Age 2 you could use a no heal party, it's not that hard. Healing in both Origins and II was entirely optional.


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#1659
leaguer of one

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Do you even know english? You know what I'm talking about? Can you take my posts even more out of context? Dragon Age is a RPG, Baldur's gate is a RPG. DA:I is a 2014 game with no healers, Baldur's Gate is a 1998 game with healers. Progress is wonderful. Welcome to next-gen.

First of all. BG may have heal but not in the same way modern rpgs have it. Healing is just for clean up in those games not some used much in fights. If anything dai out all 3 da game is the most like bg1 and 2. Why? Because like bg1 and 2 ,dai is built around barriers and prevention. You  depended on barriers, armor and defensive spells way more then healing.



#1660
Malvus

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 @Malvus

 

I don't like this change either, and you have a few good points. But the way you talk prevents anyone from taking you seriously.

No, it just prevents immature people from taking me seriously. 



#1661
Muspade

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No, it just prevents immature people from taking me seriously. 

 

Do mature people swear at people they disagree with?


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#1662
leaguer of one

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Yes, thanks. You her

 

Sorry, what? That really doesn't make sense. You're telling me that having a leveling system and abilities negates the fact that it's a 3rd person shooter? Yeah, thanks. Totally proving me wrong there. Black Ops 2 also had story choices and a leveling system. Is that also an action rpg? Yeah, no. Besides, we're on the topic of combat here. Healing is a giant chunk of any rpg's combat mechanics. Now, try harder.

Sure, bo2 has a system to build powers, a varied and distict class system with builds made 100% around support only?

 

Sorry , no. ME an action rpg try again.



#1663
Malvus

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Your post:

 

 

Your post clearly states "SO LORE BREAKING", so now tell me, what does Baldur's gate has to with lore ? be it D&D's lore or DA's lore ?

Again, not about lore. It's about combat mechanics. It was just an example. Way to miss the point.



#1664
Sviken

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First of all. BG may have heal but not in the same way modern rpgs have it. Healing is just for clean up in those games not some used much in fights. If anything dai out all 3 da game is the most like bg1 and 2. Why? Because like bg1 and 2 ,dai is built around barriers and prevention. You  depended on barriers, armor and defensive spells way more then healing.

That's not true though. Healing is very important in Baldurs' Gate, but it's entirely optional as well. Just like it was with Origins and DA:II



#1665
PhroXenGold

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I am really sceptical of this no healing thing. Sure, it will make the game more challenging, but some people don't like to be challenged that much and play the game for fun. Also, from the gameplay videos I have seen, the limited health potions are going to be a big problem considering that after every small fight the devs had to use like 2 potions to heal themselves. If that's how it is, then it's just going to become very annoying to have to track back everytime when you're in the middle of a mission. And yes, I know there are some things that can heal and revive your companions, but those skills cost focus, which is an important attribute as I understand, and forces you to pick skill trees you didn't want to pick otherwise. Some people like to play as a healer and build their character as a healer/supporter. I don't know, it just ruins so many things which the game and the chances of it being done right is extremely small.

 

Also, it seems to me that it will force the player to play in tactical mode so that he lose that much health which will force the player to drain his health potion supplies.

 

It just seems stupid to remove something which most, if not all, players didn't mind in the other games. Hell, if you didn't want to play a healer in Dragon Age 2 you could use a no heal party, it's not that hard. Healing in both Origins and II was entirely optional.

 

*sigh*

 

It's not about making things more challenging. It's about making different and more varied challenges. This isn't some "Dark Souls HARDCORE!!!!!" difficulty. If you are on an appropriate diificulty setting and fighting appropriate enemies, there's no reason what so ever to assume that you're going to have to backtrack regularly. If you find yourself doing so either find an area with lower level enemies, improve your playing skills or, if you don't find doing that enjoyable (which is a perfectly reasonably position and there's nothing wrong with it), lower the difficulty. Hell, it's been explicitly stated that even a 7 year old can pick up and play Easy.

 

And, actually, healing wasn't optional in previous games. Your health restored to full when you left combat. You were healed. And that is the basic problem with healing. It turns every single encouter into a self contained event, seriously limiting what can be done with the means of creating difficulty and the variety of challenges. By removing healing and controling the maximum amount of health that can be restored by limiting the maximum number of potions, the developers have far more flexibility in how they design encounters. No longer does every encounter worth fighting have to be able to kill the party. Instead they can have multiple encounters set up to wear you down over time. Yet, every now and then, they can still put in old style "party wipe" encounters by putting potion refills either side of them. Variety. The spice of life.


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#1666
leaguer of one

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That's not true though. Healing is very important in Baldurs' Gate, but it's entirely optional as well. Just like it was with Origins and DA:II

It's import after a fight not during. The barrier and protection spell are way more important then heal in the game regardless. Healing is only there to let your team go longer between rest not use in fights. Even more so with the limited amount of spells you can used per day.



#1667
DMaster2

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It's import after a fight not during. The barrier and protection spell are way more important then heal in the game regardless. Healing is only there to let your team go longer between rest not use in fights. Even more so with the limited amount of spells you can used per day.

Then why not give us an healing spell that only work when out of battle? In that case you could save your potions for in-battle use only instead of having to spam them to heal your team on the verge of death after each fight.



#1668
Malvus

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Sure, bo2 has a system to build powers, a varied and distict class system with builds made 100% around support only?

 

Sorry , no. ME an action rpg try again.

Healing is a combat mechanic. I suppose you used it in conversations? Combat in ME was 3rd person cover shooter. We're talking combat here. You even know what combat is?



#1669
xkg

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It's import after a fight not during. The barrier and protection spell are way more important then heal in the game regardless. Healing is only there to let your team go longer between rest not use in fights. Even more so with the limited amount of spells you can used per day.

 

Nah, after the fight I can sleep as long as I want to heal the entire party. Healing during the combat is much more important in D&D based games.

 

I finished IWD many times and always used team like

 

Warrior, Barbarian, Cleric (for healing wounds and debufs (like curse)), offensive Wizard, offensive Sorcerer, Rogue and I rarely bothered with any barriers and protections.



#1670
Malvus

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It's import after a fight not during. The barrier and protection spell are way more important then heal in the game regardless. Healing is only there to let your team go longer between rest not use in fights. Even more so with the limited amount of spells you can used per day.

Then remove barriers and protection spells as well. They only server to keep you going longer between fights as well since it saves you health. It works both ways. The only way this could work properly is having lower difficulties have healing after combat back up to 100% like in previous games and higher difficulties having it disabled and having to rely on barriers and protection spells. Or just having a simple toggle for all difficulties in the gameplay option. You even know what an option entails?  You know the definition of optional? I'm fine with having a masochistic difficulty that forces no healing after battles and yada-yada but forcing it on everyone is not the way to go. Bioware games are very story heavy and some people just want to experience the story more than struggle through the combat and the healing system. Not everyone likes Dark Souls. Not everyone likes the same things you do and it doesn't need to be forced on everyone because you need to stroke your gaming ego.



#1671
Illyria God King of the Primordium

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Then why not give us an healing spell that only work when out of battle? In that case you could save your potions for in-battle use only instead of having to spam them to heal your team on the verge of death after each fight.

Because then that's the same as out of combat healing.  Can you honestly tell me that people wouldn't spam cast heal after each fight, waiting for the insanely long cooldowns, and then ****** about how broken the healing change was?  

 

With the limited potions you have to think about when to use them (especially as they take health right up to full).  While some people - used to DA2 and DAO where anything less than full health was a sign of the apocalypse - will start the game spamming health potions, presumably as time progresses they'll become more used to the situation and learn to heal more effectively.  Or simply run away which is now an option.  



#1672
leaguer of one

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Then why not give us an healing spell that only work when out of battle? In that case you could save your potions for in-battle use only instead of having to spam them to heal your team on the verge of death after each fight.

 

Well, the only thing like that are the inquisitors focus abilities that are met to be used in emergencies. Reguardless, it not an issue. Learn prevention, conserve you poitions for when you really need them and go back to camp when you run out.

Healing is a combat mechanic. I suppose you used it in conversations? Combat in ME was 3rd person cover shooter. We're talking combat here. You even know what combat is?

Again. It's a action rpg. 3rd person shooters don't let you make build characters 100% around power use like with adepts and engineers.(Heck, I have build where I doin't even need to use guns.) And Healing is a  form of support. And there is more then one way to have support.



#1673
PhroXenGold

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The way a game simulates combat has little to do with whether it's an RPG or not.


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#1674
leaguer of one

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Nah, after the fight I can sleep as long as I want to heal the entire party. Healing during the combat is much more important in D&D based games.

 

I finished IWD many times and always used team like

 

Warrior, Barbarian, Cleric (for healing wounds and debufs (like curse)), offensive Wizard, offensive Sorcerer, Rogue and I rarely bothered with any barriers and protections.

Not at all. If it at the point you characters is close to dying then healing is pointless. Added on the fact that a good series of attacks one shots your characters.  Prevention is what get you to survive not healing. Healing helps but it's not something that holds up a team.



#1675
Heimdall

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Then why not give us an healing spell that only work when out of battle? In that case you could save your potions for in-battle use only instead of having to spam them to heal your team on the verge of death after each fight.

So instead you just spam heals after every battle? Part of the point of the new design is to make attrition a factor. They can design encounters to wittle down party HP over a series of encounters. Your challenge is in preserving as much HP as possible without running back to the nearest camp (Though you can if you really want to spend the time backtracking) before you finish the quest.

Adding out of combat heals defeats the purpose of the new design.
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