*sigh*
It's not about making things more challenging. It's about making different and more varied challenges. This isn't some "Dark Souls HARDCORE!!!!!" difficulty. If you are on an appropriate diificulty setting and fighting appropriate enemies, there's no reason what so ever to assume that you're going to have to backtrack regularly. If you find yourself doing so either find an area with lower level enemies, improve your playing skills or, if you don't find doing that enjoyable (which is a perfectly reasonably position and there's nothing wrong with it), lower the difficulty. Hell, it's been explicitly stated that even a 7 year old can pick up and play Easy.
And, actually, healing wasn't optional in previous games. Your health restored to full when you left combat. You were healed. And that is the basic problem with healing. It turns every single encouter into a self contained event, seriously limiting what can be done with the means of creating difficulty and the variety of challenges. By removing healing and controling the maximum amount of health that can be restored by limiting the maximum number of potions, the developers have far more flexibility in how they design encounters. No longer does every encounter worth fighting have to be able to kill the party. Instead they can have multiple encounters set up to wear you down over time. Yet, every now and then, they can still put in old style "party wipe" encounters by putting potion refills either side of them. Variety. The spice of life.
God, people will never listen.
This new system does not make the game more challanging. I'm sure I can easily wipe out most enemies and survive encounters. The problem is that I need to go back to camp from time to time to restock and heal. I am only human, and even if play with the best of my abilities, I'm sure there will be moments were enemies will deal some damage causing me to have to go back. And that is an waste of bloody time. This is an artificial difficulty, no challange is being added to the game, just an impractical system that causes us to spend time in this pointless activity while I could be just traveling instead.





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