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No healing spells whatsoever


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#1701
Nonoru

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You're thicker than a 20 inch steel plated wall. The thing is that they force it on every difficulty. Also, having an option to enable and disable out of combat healing in the gameplay options could also fix this. Removing a whole class from the game isn't doing anyone any favors. Unless you're Napoleon and you go about playing a video game with delusions of grandeur. It's a video game, get over yourself. Not everyone expects to win an Oscar award the second they finish playing a game on masochist difficulties. 

 

Iirc, you recover about 50% of your health after each battle on the lowest difficulty. You can also revive fallen companions in-battle. You can increase the number of potions you carry (Twelve seems to be the max) and you can choose a focus power which revives/heals your party for the toughest battles. Crafting allows to boost your constitution if needs be and there's probably some sort of regen you can add to your equipment. Between that and the extra bars you can get through mages and warriors, it should be enough to tackle most menaces without the need to go back to camps too often. 


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#1702
Lumix19

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Iirc, you recover about 50% of your health after each battle on the lowest difficulty. You can also revive fallen companions in-battle. You can increase the number of potions you carry (Twelve seems to be the max) and you can choose a focus power which revives/heals your party for the toughest battles. Crafting allows to boost your constitution if needs be and there's probably some sort of regen you can add to your equipment. Between that and the extra bars you can get through mages and warriors, it should be enough to tackle most menaces without the need to go back to camps too often. 

Indeed. You could even argue there's too much healing with revive. I can honestly see the potential for battles to become quite segmented: fight - 3 die - remaining one revives - fight - 3 die - remaining one revives      and so on.



#1703
Samahl

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Indeed. You could even argue there's too much healing with revive. I can honestly see the potential for battles to become quite segmented: fight - 3 die - remaining one revives - fight - 3 die - remaining one revives      and so on.

 

Are injuries gone as well?



#1704
Lumix19

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Are injuries gone as well?

I think they are aren't they? I don't remember. I'm probably wrong.

 

Edit: Just quickly glancing at this video makes me think they are. It was actually the fight around 10:00 that made me feel that revives might make death a little meaningless:

 


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#1705
KoorahUK

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I think they are aren't they? I don't remember. I'm probably wrong.

I believe so. 



#1706
Bigdoser

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FORCEFIELD; AHAHAHAHAHAHAHAHHAA!  :D

Pretty much the spell that got me through Nightmare with ease.

Yeah that spell is overpowered. 



#1707
sylvanaerie

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Are injuries gone as well?

 

 

I think they are aren't they? I don't remember. I'm probably wrong.

 

 

I believe so. 

yes, I've been told, injuries are now gone from the mechanics.


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#1708
Lumix19

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yes, I've been told, injuries are now gone from the mechanics.

Thank you.



#1709
Xilizhra

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BS. It's clear you don't know how archaic and broken the heal spam issue is. It's not an issue. In stead of using healing learn to use barriers instead.

They're not so similar. One can fix errors with healing, but not with barriers.



#1710
Medhia_Nox

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@Lumix19:  Death has always been meaningless in most video games (maybe not Ironman Mode of X-Com).

 

You're not going to die - nobody is going to die without a cut scene and some melodrama.  

 

I so much prefer the idea that your allies have just been beaten down and Revive revitalizes them.   



#1711
Lennard Testarossa

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yes, I've been told, injuries are now gone from the mechanics.

 

What? So how does revive work, then? You just get to revive fallen companions endlessly?



#1712
Medhia_Nox

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@Lennard Testarossa:  Yes, like ME.  

 

We don't know the cooldown of the Revive spell - but we know you can just run up to an ally and revive them (which brings its own dangers)



#1713
Sir DeLoria

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Not even for barrier?


Well, depends on the enemies, but probably not :P

#1714
KoorahUK

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@Lumix19:  Death has always been meaningless in most video games (maybe not Ironman Mode of X-Com).

 

You're not going to die - nobody is going to die without a cut scene and some melodrama.  

 

I so much prefer the idea that your allies have just been beaten down and Revive revitalizes them.   

Yes its always been 'incapacitation' rather than death.

DA:O Revival - "The caster revives fallen party members in 2.5m sphere area of effect, raising them from unconsciousness"

 

They've just done away with the irritating injury that only required yet another potion to get rid of.



#1715
Nonoru

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They're not so similar. One can fix errors with healing, but not with barriers.

 

Yes, that's where Bioware brought the 'prevention is better than cure' idea. 

 

Always use protection when you're going out guys. 


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#1716
KoorahUK

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Well, depends on the enemies, but probably not :P

Four Warriors guarded up the wazoo. Oh yes.

*Puny mages*



#1717
Lumix19

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@Lumix19:  Death has always been meaningless in most video games (maybe not Ironman Mode of X-Com).

 

You're not going to die - nobody is going to die without a cut scene and some melodrama.  

 

I so much prefer the idea that your allies have just been beaten down and Revive revitalizes them.   

Of course death is meaningless in terms of the actual game, it's just that now in battle you can never have an ally permanently removed from combat. That's quite a safety net though of course it creates precarious situations where you might be there might be only 1 character left facing a giant who can one-shot you, revives might be tricky under such circumstances. Hence I prefer revive to casual healing, though the inherent safety behind revive is something worth noting.



#1718
Xilizhra

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Yes, that's where Bioware brought the 'prevention is better than cure' idea. 

 

Always use protection when you're going out guys. 

Prevention would be better than curing, yes. What barriers do is not prevention; what they do is delay.



#1719
Medhia_Nox

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@Xilizhra:  You have a ton of healing options to compensate for when your characters get hit.

 

It's true - it's not the Heal spam spell that makes combat just a chore to get through to the next cut scene - but I've listed the vast array of healing options too many times now to do it again (and there may even be more). 

 

And I am absolutely confident my KE Spirit build will be quite proficient at maintaining his super strong barriers. 



#1720
Muspade

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Prevention would be better than curing, yes. What barriers do is not prevention; what they do is delay.


...that's the same thing but with more negative wording.

#1721
Annarl

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Personally, I find it silly from a lore perspective. Mages have healing spells...except in this game they don't. So you're saying out of Solas, Dorian, and Vivienne...not to mention our fully customized and role-playable mage Inquisitor if we so choose...not one of them knows how to heal (forced upon us by game mechanics)? LOL.

 

Don't write books like Asunder and The Stolen Throne featuring mages who heal injuries and then bring out a game where mages don't heal injuries. XD

 

 

Agreed

 

It seems like an odd thing to do now.  And I don't love the change.  I am concerned about needing run back to camp a lot, hoping that doesn't account for the long gameplay. lol.

I guess we will see in game how it works.



#1722
CrazyMooNew

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Uhh.....revives are not going to make the game "easy".

 

First of all...they're revived at 10/20/50% health and at 50% health you're playing on the easiest difficulty and its obvious that difficulty isn't what you're after...you're after the 10%. Now 10% is likely a single hit...maybe two...and I'm pretty sure that revive is on a cooldown (probably pretty long too). So no...you're not going to be spamming it...and those who are revived (especially if its your entire team) are not going to last nearly long enough for that cooldown to finish...and during that wait you're being attacked by something that killed you're entire group...a group of people who have more health and armor than you...



#1723
Lumix19

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Uhh.....revives are not going to make the game "easy".

 

First of all...they're revived at 10/20/50% health and at 50% health you're playing on the easiest difficulty and its obvious that difficulty isn't what you're after...you're after the 10%. Now 10% is likely a single hit...maybe two...and I'm pretty sure that revive is on a cooldown (probably pretty long too). So no...you're not going to be spamming it...and those who are revived (especially if its your entire team) are not going to last nearly long enough for that cooldown to finish...and during that wait you're being attacked by something that killed you're entire group...a group of people who have more health and armor than you...

The revive spell has a cooldown but revive is also a mechanic that any character can do by running up to a downed character and reviving them. Some of the gameplay videos show this in action.



#1724
Almostfaceman

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You're thicker than a 20 inch steel plated wall.  

 

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Removing a whole class from the game isn't doing anyone any favors. Unless you're Napoleon and you go about playing a video game with delusions of grandeur.

 

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It's a video game, get over yourself.

 

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Not everyone expects to win an Oscar award the second they finish playing a game on masochist difficulties. 

 

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#1725
Medhia_Nox

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@LostInReverie19:  I know my mage is going to be a healer - not sure why yours can't be. 


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