You're thicker than a 20 inch steel plated wall. The thing is that they force it on every difficulty. Also, having an option to enable and disable out of combat healing in the gameplay options could also fix this. Removing a whole class from the game isn't doing anyone any favors. Unless you're Napoleon and you go about playing a video game with delusions of grandeur. It's a video game, get over yourself. Not everyone expects to win an Oscar award the second they finish playing a game on masochist difficulties.
Iirc, you recover about 50% of your health after each battle on the lowest difficulty. You can also revive fallen companions in-battle. You can increase the number of potions you carry (Twelve seems to be the max) and you can choose a focus power which revives/heals your party for the toughest battles. Crafting allows to boost your constitution if needs be and there's probably some sort of regen you can add to your equipment. Between that and the extra bars you can get through mages and warriors, it should be enough to tackle most menaces without the need to go back to camps too often.





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