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No healing spells whatsoever


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#151
Revan Reborn

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True. Though, I wonder if party buffs will be spread equally through the three classes. Cause that's probably the next thing to lean on if healing's gone.

Well we know that the two-handed warrior has party buffs and the mage also has party buffs. I'd assume that one of the specializations of rogue likely has something as well, eliminating the need of a dedicated healer.



#152
zqrahll

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Definitely playing on super easy now-- I hate you Bioware.



#153
Gtdef

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From a gameplay perspective I like this. Ditching healing means that the other roles become broader as well. Less specialization more fun. Plus healing spam is a boring and static way to play.

 

From a story perspective I have to wonder why. They can make healing harder to use, or tie it to more complex mechanics. Why are they ditching it completely? It is a part of the universe. What is the reason?



#154
n7stormrunner

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From a gameplay perspective I like this. Ditching healing means that the other roles become broader as well. Less specialization more fun. Plus healing spam is a boring and static way to play.

 

From a story perspective I have to wonder why. They can make healing harder to use, or tie it to more complex mechanics. Why are they ditching it completely? It is a part of the universe. What is the reason?

 

 

tactics!!!

 

no really thats been the reason given for alot of the less... understandable changes .



#155
dantares83

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i do agree with no regeneration of health and mana and stamina but to eliminate healing spells really make this game very difficult (unless it is really easy and that is y they removed the healing spells).

 

i mean in all fantasy rpg games, there is ALWAYS the healer. you can choose whether u want to bring them to the party but there is always the choice. Just like many people can choose to not bring Wynne to the final battle but I can assure you for my game, she is literally my saviour. Without her, i wouldn't have been able to defeat the archdemon. I am not not a good player like that.


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#156
Nefla

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What the **** is this ****? Not only do we not get healing in combat (and I usually play a healer) but now that our specializations have a story effect, my favorite ones are gone? How can you even have an RPG without healing spells? I've never heard of that. :angry:


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#157
Zanallen

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Well, I have read all the posts in support of the choice to do away with healing magic.  I am not impressed with the logic behind them.  Not one single person has told me how having to lug back and fourth to camp every battle (or ever few battles) adds anything to the game.  I shall check back later, in case someone cracks the code. 

 

If you have to run back to camp after every battle or even every few battles, that means you are either in an area where the enemies are too difficult for your party or you are bad at the game and should play on an easier difficulty.



#158
Ryzaki

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What the **** is this ****? Not only do we not get healing in combat (and I usually play a healer) but now that our specializations have a story effect, my favorite ones are gone? How can you even have an RPG without healing spells? I've never heard of that. :angry:

 

By making us spam healing potions instead.

 

Because you know. That's better for some reason.


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#159
n7stormrunner

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What the **** is this ****? Not only do we not get healing in combat (and I usually play a healer) but now that our specializations have a story effect, my favorite ones are gone? How can you even have an RPG without healing spells? I've never heard of that. :angry:

 

 

there is one.... but it's basically a limit break. and we don't even know if it's a good one. bluffing is in though so you can at least still be a supporter. and I feel your pain I don't normally play healer but I do enjoy it every once in a while.

 

By making us spam healing potions instead.

 

Because you know. That's better for some reason.

 

 

no can't do that either potions are limited too.



#160
Nefla

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By making us spam healing potions instead.

 

Because you know. That's better for some reason.

This is just...a horrible day for DA:I news lol.

 

Casual difficulty here I come!


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#161
Reznore57

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Well, I have read all the posts in support of the choice to do away with healing magic.  I am not impressed with the logic behind them.  Not one single person has told me how having to lug back and fourth to camp every battle (or ever few battles) adds anything to the game.  I shall check back later, in case someone cracks the code. 

 

If you don't want to go back to camp too often , you will have to pay attention to different game mechanics.

There's ways to take almost no damages in fights .Barriers , Crowd Control , Good DPS etc...

So now even on easy , crafting , taking good perks , having basics knowledge of the different class etc ...is rewarding.

 

For example , you have a dragon with heavy fire damage , it's a bit hard but you can kill it with your whole party alive without too much sweat.You could craft an armor with fire resistance , but let's face it ,it's not really worth it.Everyone's fine at the end , the fire resistance would only make the fight slightly easier.

 

If you have no healing , and no regen ...that armor you crafted means less damage taken = you don't have to go back to camp limping.

 

Now I'll be honest , I'm not 100% happy , my first playthrough I'm mostly interested in the story  and party based combat isn't my thing.

I'm waiting to play the game ,It could be a drag or it could be fun.



#162
Ryzaki

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This is just...a horrible day for DA:I news lol.

 

Casual difficulty here I come!

 

XD

 

Saame. I usually have my first playthrough on casual anyway so.

 

Still I hate micromanagement. And that's what they make combat sound like. A whole lot of tedious micromanagement. :(


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#163
Zanallen

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By making us spam healing potions instead.

 

Because you know. That's better for some reason.

 

Potion spam is also not the way to go in DA:I. The game seems to be designed around damage mitigation. Barrier and armor skills, use of tactics to control the flow of battle like funneling enemies into choke points and taunting to the tank, stealth to take out archers and mages early in the battle or other such things. Basically, DA:I seems to be designed around using your abilities to take as little damage as possible as you make your way through the area, saving your potions for bosses or "Oh crap!" moments.



#164
Nefla

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XD

 

Saame. I usually have my first playthrough on casual anyway so.

 

Still I hate micromanagement. And that's what they make combat sound like. A whole lot of tedious micromanagement. :(

Yeah, me too. Especially when it's micromanaging the same thing every time. Stop before combat, put up all your same buffs every time, etc...Not fun.


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#165
Ryzaki

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Potion spam is also not the way to go in DA:I. The game seems to be designed around damage mitigation. Barrier and armor skills, use of tactics to control the flow of battle like funneling enemies into choke points and taunting to the tank, stealth to take out archers and mages early in the battle or other such things. Basically, DA:I seems to be designed around using your abilities to take as little damage as possible as you make your way through the area, saving your potions for bosses or "Oh crap!" moments.

 

All that sounds like crap I really don't want to deal with.

 

IF BW can't be bothered making their AI smart enough to taunt when it seems my mage being pummeled, smart enough to put up buffs when my health is going low without me wasting times setting up tactics I don't want this kind of combat. Because why on earth should I have to be everyone's brain? That is not fun to me. It's micromanging completely kills the flow of combat and is liable to end up with me yelling at the screen in frustration.

 

I'm not fond of difficult combat most of the time. It's why I play on the lower difficulties to begin with.


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#166
n7stormrunner

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XD

 

Saame. I usually have my first playthrough on casual anyway so.

 

Still I hate micromanagement. And that's what they make combat sound like. A whole lot of tedious micromanagement. :(

 

 

do worry you'll still be able to just roll over everything  like always you'll just die more early on.



#167
TEWR

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I'm honestly pissed as all hell. This is a backwards way to try and instill difficulty in the game, more so when I see that the enemies don't even use the same animations or attacks as us.

 

Also kinda makes an Inquisitor look like an incompetent boob. Yes, let's go off into the world without a means to heal ourselves if we wish aside from a few potions!

 

Getting rid of replenishing health was a step forward. Limiting potions was a step forward. This is a step back to me.


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#168
Ryzaki

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Yeah, me too. Especially when it's micromanaging the same thing every time. Stop before combat, put up all your same buffs every time, etc...Not fun.

 

Especially since the AI is almost guaranteed to need to be handheld at times. That is not fun to me.



#169
Ryzaki

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do worry you'll still be able to just roll over everything  like always you'll just die more early on.

 

Ugh. As long as easy is actually easy fine. I'm not that much of an achievement person anyway.

 


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#170
Zjarcal

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Also kinda makes an Inquisitor look like an incompetent boob. Yes, let's go off into the world without a means to heal ourselves if we wish aside from a few potions!

 

If you do have potions then why would that make the character seem reckless?

 

Incompetent boob would be going without either.



#171
n7stormrunner

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look at the brightside your tank will not move out of the way of the big scary monster so it can go kill your mage... they fixed that in da 2.



#172
Nefla

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Cameron Lee died really fast and easily on normal difficulty from enemies only 1 level higher than him. I really don't want to have to micromanage every battle to the extreme in order to not be easily slaughtered by random mooks because I've been chipped down to 10% health by all the other random mooks especially early in the game. He was only like level 7. Ugh <_<


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#173
TEWR

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Because you don't know what you're going to be in for. Potions can vanish in the blink of an eye when faced with a formidable foe. Mana can at least be relied upon more as it's something that recharges with rest (unless Bioware said mana doesn't replenish either. I haven't kept as up to date on DAI news lately).



#174
Hobbes

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I'm trying my best not to judge this too harshly before actually playing the game but going off what I can see so far it seems like this could make things incredibly tedious. There is nothing that I hate more in a game than being forced to backtrack continuously, so hopefully it isn't that bad and it makes more sense ingame once you play it for yourself.

#175
Ryzaki

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look at the brightside your tank will not move out of the way of the big scary monster so it can go kill your mage... they fixed that in da 2.

 

Small mercies.

 

 

Cameron Lee died really fast and easily on normal difficulty from enemies only 1 level higher than him. I really don't want to have to micromanage every battle to the extreme in order to not be easily slaughtered by random mooks because I've been chipped down to 10% health by all the other random mooks especially early in the game. He was only like level 7. Ugh <_<

 

Yeah I just meh =/ I know some people find that find...I am not one of them.

 

And this is coming from someone who gladly did all of SO3's bonus dungeon crap. But that was an extra challenge. Not the freaking default.

 

And yeah death by a thousand cuts is what that looks like. That's going to be annoying as hell.