Well, I have read all the posts in support of the choice to do away with healing magic. I am not impressed with the logic behind them. Not one single person has told me how having to lug back and fourth to camp every battle (or ever few battles) adds anything to the game. I shall check back later, in case someone cracks the code.
If you don't want to go back to camp too often , you will have to pay attention to different game mechanics.
There's ways to take almost no damages in fights .Barriers , Crowd Control , Good DPS etc...
So now even on easy , crafting , taking good perks , having basics knowledge of the different class etc ...is rewarding.
For example , you have a dragon with heavy fire damage , it's a bit hard but you can kill it with your whole party alive without too much sweat.You could craft an armor with fire resistance , but let's face it ,it's not really worth it.Everyone's fine at the end , the fire resistance would only make the fight slightly easier.
If you have no healing , and no regen ...that armor you crafted means less damage taken = you don't have to go back to camp limping.
Now I'll be honest , I'm not 100% happy , my first playthrough I'm mostly interested in the story and party based combat isn't my thing.
I'm waiting to play the game ,It could be a drag or it could be fun.