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No healing spells whatsoever


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#1726
Carol L S

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I think this will be ok.  In Mass Effect there was no healing "spell", and medi-gel was limited.  It all worked out fine IMHO


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#1727
Xilizhra

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@Xilizhra:  You have a ton of healing options to compensate for when your characters get hit.

 

It's true - it's not the Heal spam spell that makes combat just a chore to get through to the next cut scene - but I've listed the vast array of healing options too many times now to do it again (and there may even be more). 

 

And I am absolutely confident my KE Spirit build will be quite proficient at maintaining his super strong barriers. 

How is DA2's healing "spam?"

 

...that's the same thing but with more negative wording.

Not quite. Prevention is like a condom. This system is like a condom that melts halfway through the sex act.



#1728
CrazyMooNew

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The revive spell has a cooldown but revive is also a mechanic that any character can do by running up to a downed character and reviving them. Some of the gameplay videos show this in action.

 

 

Interesting...but you're still only getting that character to 10% health..and I imagine that the person doing the reviving is taking damage as well. At some point that damage is going to be too much and 10% health isn't going to be worth the effort. If this was a co-op game then I'm sure it would work...and if its in multiplayer than its a system that has worked before and will work again..

 

Regardless...it doesn't break the game...and while it may make it slightly easier...it doesn't sound like a system that can be abused, and again...I really don't play the game like that so it isn't any skin off of my back.



#1729
Almostfaceman

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Not quite. Prevention is like a condom. This system is like a condom that melts halfway through the sex act.

 

Only if you're really bad at sex. 


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#1730
Lumix19

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Interesting...but you're still only getting that character to 10% health..and I imagine that the person doing the reviving is taking damage as well. At some point that damage is going to be too much and 10% health isn't going to be worth the effort. If this was a co-op game then I'm sure it would work...and if its in multiplayer than its a system that has worked before and will work again..

 

Regardless...it doesn't break the game...and while it may make it slightly easier...it doesn't sound like a system that can be abused, and again...I really don't play the game like that so it isn't any skin off of my back.

As you say. Although it must be noted that 10% is only for Hard or Nightmare mode.



#1731
KoorahUK

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How is DA2's healing "spam?"

 

Not quite. Prevention is like a condom. This system is like a condom that melts halfway through the sex act.

Not sure this is an approriate analogy. If we extent it to healing - which is repairing the damage after its been received - that will take us into unpleasant ground.

 

While Barriers exist they prevent you from taking damage. They are prevention, and form part of the mitigation package of tools available to you along with Guard, Stealth and Evasion.

 



#1732
Nonoru

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Not quite. Prevention is like a condom. This system is like a condom that melts halfway through the sex act.

 

Still a condom. Not meant for long sessions but a condom nonetheless.

 

And no condom is 100% safe anyway



#1733
Medhia_Nox

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@Xilizhra:  Would that make healing the morning after pill?  


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#1734
Wulfsten

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I'm not so concerned about the lore effect - DA lore has tended to be very fluid and flexible. In DA:O, qunari were slightly taller, dusky men with white hair. In DA2 they were taller, had a different physiognomy and prominent horns. The retcon explanation that Sten had his horns sawn off is ridiculous as you meet several other qunari in DA:O as opponents and they all don't have horns either.

 

I'm perfectly willing to suspend my disbelief for healing spells. Not doing so blows up the plots of many fantasy RPGs anyway. Oh, you're dying, Papa Cousland? How about I just revive you? Oh, you guys are sick in the Alienage? How about a heal spell? 

 

Writers usually get away with the line "No, my son, my wounds are beyond any healer" but that's just a lazy excuse, let's be honest. If I can heal someone to full from 1 hit point, I think it's fair to say nothing is beyond the healers. So pretty early on I decided to just remove healing spells from my understanding of most fantasy worlds.


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#1735
volkoff

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@Lumix19:  Death has always been meaningless in most video games (maybe not Ironman Mode of X-Com).

 

You're not going to die - nobody is going to die without a cut scene and some melodrama.  

 

I so much prefer the idea that your allies have just been beaten down and Revive revitalizes them.   

 

aye, i consider 'death' in most videogames as nothing more then being mangled so much that you arent able to function anymore (or because you fainted)



#1736
volkoff

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Only if you're really bad at sex. 

 

or your partner(enemy) is to rough with you :P



#1737
Xilizhra

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Not sure this is an approriate analogy. If we extent it to healing - which is repairing the damage after its been received - that will take us into unpleasant ground.

 

While Barriers exist they prevent you from taking damage. They are prevention, and form part of the mitigation package of tools available to you along with Guard, Stealth and Evasion.

I'm sorry, but I cannot see how this is good enough. Especially when enemies just rip through it, as it seems they can easily do in much of the gameplay footage... not to mention the fact that, unlike Heal, which in DA2 only involved one spell and one upgrade, barriers seem to dominate the entire Spirit tree, thus implying that they'd be balanced around requiring far more ability points to use to their utmost effect than Heal; as such, it's not a spell you can just splash into an otherwise offensive mage as can be done with every non-Merrill mage in DA2, but something you have to invest in if you want to have any mitigation.


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#1738
Almostfaceman

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I'm sorry, but I cannot see how this is good enough. Especially when enemies just rip through it, as it seems they can easily do in much of the gameplay footage... not to mention the fact that, unlike Heal, which in DA2 only involved one spell and one upgrade, barriers seem to dominate the entire Spirit tree, thus implying that they'd be balanced around requiring far more ability points to use to their utmost effect than Heal; as such, it's not a spell you can just splash into an otherwise offensive mage as can be done with every non-Merrill mage in DA2, but something you have to invest in if you want to have any mitigation.

 

Of course you can't see how it's good enough, because you haven't even tried it yet. 

 

Some things, you just have to try first before passing judgement. Be more positive, have a little faith in yourself, little camper.

 

youcandoit_zps68274cd5.gif


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#1739
ShinsFortress

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Why does one have to try?

 

I like Ribena (Healing).  The shop(Bioware) says they will stop selling Ribena (Healing).  As a long time customer, I don't want to try lemonade (limited potions and "barriers").



#1740
Doll

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@LostInReverie19:  I know my mage is going to be a healer - not sure why yours can't be. 

 

Agreed, I know I'm going to want the achievements for those difficulties eventually, I figure it will be easier if I just build my own healer. Besides, I like playing healer in MMO's so it's not a big deal to me.



#1741
Vapaa

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Why does one have to try?

 

I like Ribena (Healing).  The shop(Bioware) says they will stop selling Ribena (Healing).  As a long time customer, I don't want to try lemonade (limited potions and "barriers").

 

If your main interest in DA is the weak sauce healing spells then sure, go ahead.



#1742
leaguer of one

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 The retcon explanation that Sten had his horns sawn off is ridiculous as you meet several other qunari in DA:O as opponents and they all don't have horns either.

 

 

No, he was born with out them. Some Qunari are born with out horns. 


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#1743
Zatche

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I'm sorry, but I cannot see how this is good enough. Especially when enemies just rip through it, as it seems they can easily do in much of the gameplay footage... not to mention the fact that, unlike Heal, which in DA2 only involved one spell and one upgrade, barriers seem to dominate the entire Spirit tree, thus implying that they'd be balanced around requiring far more ability points to use to their utmost effect than Heal; as such, it's not a spell you can just splash into an otherwise offensive mage as can be done with every non-Merrill mage in DA2, but something you have to invest in if you want to have any mitigation.


There are other ways than Barrier to mitigate damage. Warriors have Guard. Rogues have stealth. There's certain control abilities like Fire/ice wall, traps, that gravity lightning spells, bees, bombs. Attacks can knock enemies back or down...

#1744
Xilizhra

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There are other ways than Barrier to mitigate damage. Warriors have Guard. Rogues have stealth. There's certain control abilities like Fire/ice wall, traps, that gravity lightning spells, bees, bombs. Attacks can knock enemies back or down...

Can rogues stealth anyone apart from themselves?



#1745
Almostfaceman

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Why does one have to try?

 

I like Ribena (Healing).  The shop(Bioware) says they will stop selling Ribena (Healing).  As a long time customer, I don't want to try lemonade (limited potions and "barriers").

 

I'm glad you asked that. You're here, you're interested in the game. More than likely, you're going to try. Instead of complaining about something you can't make an informed decision on yet, develop a more positive mindset. Otherwise, if you're not going to buy the game, which is your right, you're here complaining about something you haven't even tried yet, and nobody is interested in listening to that noise.

 

It goes without saying you don't have to buy the game. That isn't the point. There's enough here to bring you to the table, may as well sit down and eat instead of flipping the table. 


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#1746
Zatche

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Can rogues stealth anyone apart from themselves?


Umm, no. You got me?

Use one or more of the other abilities/spells/items to protect your non rogue characters. Freeze the with your ice spells to prevent your enemies from doing damage. Or use glypghs. Or use traps. Or use bees.

#1747
Wulfsten

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No, he was born with out them. Some Qunari are born with out horns. 

 

Really? I'm sure I read something about Sten having his sawn off... never mind.

 

So why is it that every single qunari in DA:O doesn't have horns, and every single qunari in DA2 does? (except for the Sareebas, whose horns are clearly cut off). Did they exile all the hornless qunari to Ferelden?



#1748
Burricho

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This is a lie. There are spells that use focus and heal.



#1749
KoorahUK

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Why does one have to try?

 

I like Ribena (Healing).  The shop(Bioware) says they will stop selling Ribena (Healing).  As a long time customer, I don't want to try lemonade (limited potions and "barriers").

Sounds like you need to shop somewhere else. 

Sorry to be flippant to you, but bad analogy is bad. 


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#1750
Lumix19

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Really? I'm sure I read something about Sten having his sawn off... never mind.

 

So why is it that every single qunari in DA:O doesn't have horns, and every single qunari in DA2 does? (except for the Sareebas, whose horns are clearly cut off). Did they exile all the hornless qunari to Ferelden?

Sten was born without horns. Hornless Qunari are considered special and intimidating in their culture so they are often assigned to roles which bring them into contact with other races. Because Qunari consider not having horns to be scary Tal-Vashoth (which are the majority of Qunari you'll find outside of Qunari controlled areas) often cut off their horns.


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