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No healing spells whatsoever


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#1851
Elevon

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Just feel I should point out, just because healing is no longer an option doesn't mean there are fewer options overall. We haven't experienced enough of the game yet.

Fewer specs, sure, but we've been told that they did that for the sake of integrating them into the story and world. Only time can tell us if it will be an acceptable tradoff.

 

 

Healing does not effect storyline,I can not think of a real valid reason why there is  no magic  healing especially when the first two dragon age games had it,hate to keep saying it,but it seems like dumbing down the game ie no manual  attributes,no magic healing etc...you can try to defend it but these things are expected in RPGs especially when the first two DA games  had them.

 

I also normally play as a mage  towards healing as my main character (have done in previous DA games)so that's now ruled out even before I have the game in my hands.

 

I'm concerned the way the game is heading,sure I've to adjust my gameplay  in DA:I ,but taking options away from players is never a good thing.



#1852
sylvanaerie

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Healing does not effect storyline,I can not think of a real valid reason why there is  no magic  healing especially when the first two dragon age games had it,hate to keep saying it,but it seems like dumbing down the game ie no manual  attributes,no magic healing etc...you can try to defend it but these things are expected in RPGs especially when the first two DA games  had them.

 

I also normally play as a mage  towards healing as my main character (have done in previous DA games)so that's now ruled out even before I have the game in my hands.

 

I'm concerned the way the game is heading,sure I've to adjust my gameplay  in DA:I ,but taking options away from players is never a good thing.

 

Why look upon it as 'closing a door'?  That is, of course a viable perspective, but instead you can also see it as 'opening new doors you may not have thought to look through before'.

 

You like to play healers.  OMG So do I.  I love the healing class.  My Jedi Consular, Sith Inquisitor, Imperial Agent  in ToR and Discipline Priest in WoW are healing based classes.  I love the aspect of the 'support caster', feeling useful and helpful to my team mates.  I love the RP of it, and the feeling that my priest can tackle any challenge with my druid tank partner (or solo even--she's pretty OP).

 

Now, they've removed the healing class from DAI.  Okay.  I freaked out when I first read it, imagining battle like that of the Arishok in DA2 where I ran around and around in circles, kiting him and taking pot shots between his charges.  That's not what they've done here.  Combat has been reworked from the ground up to encompass a more tactical mindset, where the emphasis is on limiting the damage you take while fighting.  Some fights can be completely avoided, in fact.  It's not like previous games where you went to travel from say, Denerim to Orzammar, and get that random encounter you have to fight in order to reach the other side of the small zone just to continue your journey.

 

I'm not the most tactical player, tending to face things pretty head on.  I'll probably die a lot till I get used to the new system.  I died a lot when i first started playing Origins and then DA2.  I remember that Broodmother fight in deep roads being a particular PITA the first time I did it.  By the time I was doing my third run, she went down like a punk.

 

You may say lore had healing as part of their world.  Okay, yea I don't swallow the 'it's not used well in combat' excuse either, especially when Wynne and Anders make it seem so darn easy, right?  But I'm willing to work around that.  My RP for what was originally going to be my healing mage (Dalish elf) from healer to: "She was a healing prodigy, First among her Keeper's apprentices.  She was sent to the conference by her Keeper, but something (the big bad thing that happens to make her the Inquisitor) happens.  She wakens to find her magic altered.  Now, instead of healing people she can heal rifts.  She learns she is the only one in her world that can do that, and has to accept her role as "Herald of Andraste" so that she can continue her work.  It may be altered, but her work continues."

 

You may feel the changes are unacceptable.  I'll reiterate the advice I gave others. 

 

1) Buy the game, try it, then haunt the boards here to tell them either 1) you did it right or 2) this game sucks

2) Wait to see what others say after playing it themselves and make a more informed choice then

3) Don't buy it at all, if you find the changes unacceptable

 

As the consumer, you have the final say on what goes on your PC/in your game console.  Bioware can only make what they feel is the best, most fun game they can for us.  It's up to us to let them know if they did that well or missed the mark, but the only way to do it objectively is to actually try it first.


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#1853
Heimdall

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Healing does not effect storyline,I can not think of a real valid reason why there is  no magic  healing especially when the first two dragon age games had it,hate to keep saying it,but it seems like dumbing down the game ie no manual  attributes,no magic healing etc...you can try to defend it but these things are expected in RPGs especially when the first two DA games  had them.
 
I also normally play as a mage  towards healing as my main character (have done in previous DA games)so that's now ruled out even before I have the game in my hands.
 
I'm concerned the way the game is heading,sure I've to adjust my gameplay  in DA:I ,but taking options away from players is never a good thing.

See, I really hate the phrase "dumbing down", it doesn't really mean anything anymore, people just throw it out to describe any change they don't like. Having healing doesn't make the system "smarter", nor is it required in an RPG. If anything, the lack of an easy unlimited healing mechanic encourages you to think more carefully rather than rushing in.

We don't have the option to heal, but we don't know what options we really have. So it is dishonest to claim we have fewer options at this point.
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#1854
Elevon

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See, I really hate the phrase "dumbing down", it doesn't really mean anything anymore, people just throw it out to describe any change they don't like. Having healing doesn't make the system "smarter", nor is it required in an RPG. If anything, the lack of an easy unlimited healing mechanic encourages you to think more carefully rather than rushing in.

We don't have the option to heal, but we don't know what options we really have. So it is dishonest to claim we have fewer options at this point.

 

I can adjust to DA:I since  I've been gaming for almost forty years but point still stands they have removed things that were in the last two games,I have pre-ordered the  game so do intend to play it but  can still voice my opinion and yes in some ways it is dumbing down,you forget attributes,manual attributes is something a lot of players like to do,I'm one of them so yes I'm concerned and not the only one in this thread.

 

I say this as a DA fan,we have a brain  and yes we can think so  are not stupid, don't  take  game options away and dumb it down.



#1855
Medhia_Nox

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@seraphymon:  Complaining is such a weaselly way to affect change.  It's literally saying:  "I don't like it, someone else do something about it." 

 

I'm not complaining about the people who don't like it.  You're absolutely free not to like anything about Dragon Age: Inquisition and I won't tell you you're wrong not to.

 

What I will tell you - is that you're wrong if you think your dislike is anything more than just opinion.  "Dumbing down"  "Less options"  "Destroying the fabric of gaming."  blah blah blah - it's funny to see fundamentalist gamers acting just like fundamentalist religious folks.  Traditions must be upheld!  I know what's right!  Change will ruin everything! 

 

I'm also here to counter your argument so Bioware can make an informed decision on the event that they actually read these giant whine threads (I wouldn't).  I am excited about the change and I encourage Bioware to continue to experiment.  


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#1856
Elevon

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Why look upon it as 'closing a door'?  That is, of course a viable perspective, but instead you can also see it as 'opening new doors you may not have thought to look through before'.

 

You like to play healers.  OMG So do I.  I love the healing class.  My Jedi Consular, Sith Inquisitor, Imperial Agent  in ToR and Discipline Priest in WoW are healing based classes.  I love the aspect of the 'support caster', feeling useful and helpful to my team mates.  I love the RP of it, and the feeling that my priest can tackle any challenge with my druid tank partner (or solo even--she's pretty OP).

 

Now, they've removed the healing class from DAI.  Okay.  I freaked out when I first read it, imagining battle like that of the Arishok in DA2 where I ran around and around in circles, kiting him and taking pot shots between his charges.  That's not what they've done here.  Combat has been reworked from the ground up to encompass a more tactical mindset, where the emphasis is on limiting the damage you take while fighting.  Some fights can be completely avoided, in fact.  It's not like previous games where you went to travel from say, Denerim to Orzammar, and get that random encounter you have to fight in order to reach the other side of the small zone just to continue your journey.

 

I'm not the most tactical player, tending to face things pretty head on.  I'll probably die a lot till I get used to the new system.  I died a lot when i first started playing Origins and then DA2.  I remember that Broodmother fight in deep roads being a particular PITA the first time I did it.  By the time I was doing my third run, she went down like a punk.

 

You may say lore had healing as part of their world.  Okay, yea I don't swallow the 'it's not used well in combat' excuse either, especially when Wynne and Anders make it seem so darn easy, right?  But I'm willing to work around that.  My RP for what was originally going to be my healing mage (Dalish elf) from healer to: "She was a healing prodigy, First among her Keeper's apprentices.  She was sent to the conference by her Keeper, but something (the big bad thing that happens to make her the Inquisitor) happens.  She wakens to find her magic altered.  Now, instead of healing people she can heal rifts.  She learns she is the only one in her world that can do that, and has to accept her role as "Herald of Andraste" so that she can continue her work.  It may be altered, but her work continues."

 

You may feel the changes are unacceptable.  I'll reiterate the advice I gave others. 

 

1) Buy the game, try it, then haunt the boards here to tell them either 1) you did it right or 2) this game sucks

2) Wait to see what others say after playing it themselves and make a more informed choice then

3) Don't buy it at all, if you find the changes unacceptable

 

As the consumer, you have the final say on what goes on your PC/in your game console.  Bioware can only make what they feel is the best, most fun game they can for us.  It's up to us to let them know if they did that well or missed the mark, but the only way to do it objectively is to actually try it first.

 

 

 

 

 

I've pre-ordered,don't worry I'll be giving them plenty of feedback and  ways that DA  can be improved and what they messed up on big time,it's not rocket science to see where they have gone  wrong so far and what else  in  a few weeks   they'll have messed up in the actual game.

 

DAO was the goal post lets see if they can get near that in storyline and gameplay.



#1857
Xilizhra

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Why look upon it as 'closing a door'?  That is, of course a viable perspective, but instead you can also see it as 'opening new doors you may not have thought to look through before'.

 

You like to play healers.  OMG So do I.  I love the healing class.  My Jedi Consular, Sith Inquisitor, Imperial Agent  in ToR and Discipline Priest in WoW are healing based classes.  I love the aspect of the 'support caster', feeling useful and helpful to my team mates.  I love the RP of it, and the feeling that my priest can tackle any challenge with my druid tank partner (or solo even--she's pretty OP).

 

Now, they've removed the healing class from DAI.  Okay.  I freaked out when I first read it, imagining battle like that of the Arishok in DA2 where I ran around and around in circles, kiting him and taking pot shots between his charges.  That's not what they've done here.  Combat has been reworked from the ground up to encompass a more tactical mindset, where the emphasis is on limiting the damage you take while fighting.  Some fights can be completely avoided, in fact.  It's not like previous games where you went to travel from say, Denerim to Orzammar, and get that random encounter you have to fight in order to reach the other side of the small zone just to continue your journey.

 

I'm not the most tactical player, tending to face things pretty head on.  I'll probably die a lot till I get used to the new system.  I died a lot when i first started playing Origins and then DA2.  I remember that Broodmother fight in deep roads being a particular PITA the first time I did it.  By the time I was doing my third run, she went down like a punk.

 

You may say lore had healing as part of their world.  Okay, yea I don't swallow the 'it's not used well in combat' excuse either, especially when Wynne and Anders make it seem so darn easy, right?  But I'm willing to work around that.  My RP for what was originally going to be my healing mage (Dalish elf) from healer to: "She was a healing prodigy, First among her Keeper's apprentices.  She was sent to the conference by her Keeper, but something (the big bad thing that happens to make her the Inquisitor) happens.  She wakens to find her magic altered.  Now, instead of healing people she can heal rifts.  She learns she is the only one in her world that can do that, and has to accept her role as "Herald of Andraste" so that she can continue her work.  It may be altered, but her work continues."

 

You may feel the changes are unacceptable.  I'll reiterate the advice I gave others. 

 

1) Buy the game, try it, then haunt the boards here to tell them either 1) you did it right or 2) this game sucks

2) Wait to see what others say after playing it themselves and make a more informed choice then

3) Don't buy it at all, if you find the changes unacceptable

 

As the consumer, you have the final say on what goes on your PC/in your game console.  Bioware can only make what they feel is the best, most fun game they can for us.  It's up to us to let them know if they did that well or missed the mark, but the only way to do it objectively is to actually try it first.

Why not attempt to mod the game?



#1858
Elevon

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@seraphymon:  Complaining is such a weaselly way to affect change.  It's literally saying:  "I don't like it, someone else do something about it." 

 

I'm not complaining about the people who don't like it.  You're absolutely free not to like anything about Dragon Age: Inquisition and I won't tell you you're wrong not to.

 

What I will tell you - is that you're wrong if you think your dislike is anything more than just opinion.  "Dumbing down"  "Less options"  "Destroying the fabric of gaming."  blah blah blah - it's funny to see fundamentalist gamers acting just like fundamentalist religious folks.  Traditions must be upheld!  I know what's right!  Change will ruin everything! 

 

I'm also here to counter your argument so Bioware can make an informed decision on the event that they actually read these giant whine threads (I wouldn't).  I am excited about the change and I encourage Bioware to continue to experiment.  

 

It's more then that,we all have high expectations for this game,we all like certain things in a game  like DA and especially if they were there before,PC gamers have already been shafted over dumbed down console ports over the years,we don't want games like that and DA:I deserves and needs to be better then that,I expect  and hope it will be.

 

I guess in a few weeks time we'll see one way or the other,moaning and giving  feedback/opinions are different things.

 

Side note you ask any PC gamer are they concerned the way games are going especially with dumbed down console ports, well you know you answer on that,I'm not saying DA:I will be one of them, just we all have high standards and expectations for this game so see that as a compliment  for DA:I .



#1859
Elhanan

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@seraphymon:  Complaining is such a weaselly way to affect change.  It's literally saying:  "I don't like it, someone else do something about it." 
 
I'm not complaining about the people who don't like it.  You're absolutely free not to like anything about Dragon Age: Inquisition and I won't tell you you're wrong not to.
 
What I will tell you - is that you're wrong if you think your dislike is anything more than just opinion.  "Dumbing down"  "Less options"  "Destroying the fabric of gaming."  blah blah blah - it's funny to see fundamentalist gamers acting just like fundamentalist religious folks.  Traditions must be upheld!  I know what's right!  Change will ruin everything! 
 
I'm also here to counter your argument so Bioware can make an informed decision on the event that they actually read these giant whine threads (I wouldn't).  I am excited about the change and I encourage Bioware to continue to experiment.


Complaining is fine, when it is done constructively. Whining tends to be bad, as does emotionally charged rants that offer little but venting.

Of course it is only our opinions. Kinda hard to say that the removal of options automatically worsens the game. But evidence can be shown when it has happened; that games have become worse for it.

Not fond of the term 'Dumbing down' either, as it is often misused. However, the removal of options can fall into the area of context of the topic, so explanations are helpful in avoiding it. In this case, there are a couple of Dev posts that are quite informative that help me to understand this change: from healing spell to preventative magic like Barriers. But I will so miss the Sustain mechanics; loathe spamming Alteration spells in Skyrim, so I added a DA sustain mod. The irony....

And some change can be effective. It was a group of folks that were tired of being told the what, when, how to's and why's, that chose to go and restore the practices, teachings, and examples of a religion after it's inception. But traditions can also be important, as change for the sake of change, or for other various reasons can cause the problems these folks experienced in the first place. Context is important, fundamentally speaking, of course.

But inflammatory, taunting, insulting, name-calling, etc is not a decent counter to a reasoned, debated discussion. It would do us all some good perhaps to avoid it, IMO.

#1860
Medhia_Nox

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@Elevon:  I am exclusively a PC gamer. 



#1861
Elevon

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@Elevon:  I am exclusively a PC gamer. 

 

 

Then you know what I was trying to say ;) .



#1862
Medhia_Nox

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@Elevon:  I do know - as I am a card carrying member of the Master Race. 

 

However - I still stand that the changes made to Inquisition... EVEN the 8 Abilities one - does not constitute dumbing down even if it was created for the lesser races. 

 

NOTE: I JOKE!  IT'S A JOKE!  Put down your pitchforks.  You're rusty... inferior... kiddie... pitchforks that would do nothing against the fortress that is my PC Castle. 

 

Ahem.... aaaaanyway. 



#1863
Elevon

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@Elevon:  I do know - as I am a card carrying member of the Master Race. 

 

However - I still stand that the changes made to Inquisition... EVEN the 8 Abilities one - does not constitute dumbing down even if it was created for the lesser races. 

 

NOTE: I JOKE!  IT'S A JOKE!  Put down your pitchforks.  You're rusty... inferior... kiddie... pitchforks that would do nothing against the fortress that is my PC Castle. 

 

Ahem.... aaaaanyway. 

 

 

I reserve final judgement until I'm actually  playing the game,that's fair  :)

 

My standards are high and I refuse to drop them however.



#1864
The Elder King

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The fact that (some people) believes The 8 slot limits is due to console always surprise me. The console versions of previous games had a perfec method to let you use every ability, and that method is still present on console, just stripped to The feature of using abilities.

#1865
QueenofPixals

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I was pretty freaked out at first about the lack of healing spells but rather than seeing it as dumbing the game down I see it an increasing the difficulty - I can't just sit back with a two mage party and spam healing spells at my tactically oblivious tank.  Now instead of the defining game limitation being the mana regen on my healers I have a whole raft of cc and barrier effects I have to learn to use well in order to keep my party at maximum effectiveness or take the punishment for poor playing of running back to camp every whip stitch.  I usually start games on hard mode but this time i am planning my first play through on normal just to make sure I have mastered all the spells and effects before I put my head in that noose.  


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#1866
Medhia_Nox

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@The Elder King:  *sniffs*  I smell console rabble.

 

A JOKE!  Really...  :P



#1867
Elevon

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I was pretty freaked out at first about the lack of healing spells but rather than seeing it as dumbing the game down I see it an increasing the difficulty - I can't just sit back with a two mage party and spam healing spells at my tactically oblivious tank.  Now instead of the defining game limitation being the mana regen on my healers I have a whole raft of cc and barrier effects I have to learn to use well in order to keep my party at maximum effectiveness or take the punishment for poor playing of running back to camp every whip stitch.  I usually start games on hard mode but this time i am planning my first play through on normal just to make sure I have mastered all the spells and effects before I put my head in that noose.  

 

 

I like the storyline and exploring more then combat in DA games ,if I want combat then I play online FPS games(which I do).

 

I hope they take into account not everybody is a combat junkie out there.

 

For example you remember Witcher 2  and the first Kayran boss fight ,how many players gave up and did not bother with the game because they could not get past and found it too hard,for the record I got past the boss fight but  it took a few  attempts.



#1868
Nharia1

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Why not attempt to mod the game?

The Frostbite Engine nearly impossible to mod.



#1869
Elevon

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The Frostbite Engine nearly impossible to mod.

 

I wonder if that is to stop piracy as well?



#1870
Nharia1

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I wonder if that is to stop piracy as well?

the engine has nothing to do with Anti piracy DRM, it has everything to do with being able to mod a game. Take the engine used for Fallout New Vegas and Skyrim. Highly moddable, and it has a modders tool kit/resources. Frostbite has neither of these things, and isnt likely to get them for sometime, because of two reasons.

Point the First: The Frostbite Engine is owned by EA, they have all licenses pertaining to it, so its unlikely that any third party developer not affiliated with EA will have access to it. EA is also know for not liking Mods.

Point the Second: The Frostbite engine was originally designed for the Battlefield series of games. It does well within those constraints, the team at Bioware, are the first team outside of the guys over at Dice, to get their hands on the engine and actually work with it to any length of time. They have made a statement saying that they have no plans to release a modders resource for DAI, due to the time it would take to work with the new engine.



#1871
Elevon

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the engine has nothing to do with Anti piracy DRM, it has everything to do with being able to mod a game. Take the engine used for Fallout New Vegas and Skyrim. Highly moddable, and it has a modders tool kit/resources. Frostbite has neither of these things, and isnt likely to get them for sometime, because of two reasons.

Point the First: The Frostbite Engine is owned by EA, they have all licenses pertaining to it, so its unlikely that any third party developer not affiliated with EA will have access to it. EA is also know for not liking Mods.

Point the Second: The Frostbite engine was originally designed for the Battlefield series of games. It does well within those constraints, the team at Bioware, are the first team outside of the guys over at Dice, to get their hands on the engine and actually work with it to any length of time. They have made a statement saying that they have no plans to release a modders resource for DAI, due to the time it would take to work with the new engine.

 

 

Not an issue for me,only game I mod is Skyrim.



#1872
SlyTF1

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This is the one thing about the game that worries me. Am I to believe that health won't regenerate even on the easiest difficulty? 



#1873
Elhanan

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This is the one thing about the game that worries me. Am I to believe that health won't regenerate even on the easiest difficulty?


After combat, Heath regen is set at 50% for Easy, 25% for Normal, and 10% for Hard/ Nightmare, I believe.
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#1874
wcholcombe

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The 8 slots are for game balancing just like healing. They are looking to improve combat from being a giant healfest.  If they limit the abilities of players and also limit your ability to heal, then guess what, they don't have to have enemies capable of 1 hitting you for no reason or with eleventy billion hit points for no reason to make it a good fight.  So many of DAO and DA2's enemies had insane hitpoints and one hit attacks just to account for the healing ability of characters. This resulted in battles becoming grind fests of healing and attacking.

 

If you limit the abilities you can use enemies don't have to nonsensically have huge amounts of hitpoints, and if you massively redo healing, then combat can be a threat without having to result to one hit kills.  Sure some creatures will still have uber hitpoints- It makes sense on a dragon, not so much on a human or dwarf or Qunari you are the same level as.  Also if you are outleveled you will still possibly get one hit killed- giants with bolders-but when the monster you are attacking outlevels you by 8-10 levels that makes sense.

 

 

  Also, you don't fully heal after combat, because part of going on a quest/mission/dungeon crawl is to have the element of strategically using your supplies to get the job done without getting magically healed every battle.  It adds suspense and planning to the battles.

 

In addition they have said that often there are places that you can heal up or restock right before big battles, and that often if you are fighting and you beat a big boss, it will unlock a camp right after it for you to resupply at.

 

As for difficulty.  A 7 year old played on casual for 3 hours without dying.  I think those of you who don't want the combat to be difficult will be fine.


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#1875
Karlone123

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I was pretty freaked out at first about the lack of healing spells but rather than seeing it as dumbing the game down I see it an increasing the difficulty - I can't just sit back with a two mage party and spam healing spells at my tactically oblivious tank.  Now instead of the defining game limitation being the mana regen on my healers I have a whole raft of cc and barrier effects I have to learn to use well in order to keep my party at maximum effectiveness or take the punishment for poor playing of running back to camp every whip stitch.  I usually start games on hard mode but this time i am planning my first play through on normal just to make sure I have mastered all the spells and effects before I put my head in that noose.  

 

Same here, I played Hawke mage as a "support role" utilising healing and increasing offence/defence spells, along with entrophy to disable enemies. This opens up new tactics instead of just relying on health potions and spamming health spells. Though I suck at tactics.


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