The 8 slots are for game balancing just like healing. They are looking to improve combat from being a giant healfest. If they limit the abilities of players and also limit your ability to heal, then guess what, they don't have to have enemies capable of 1 hitting you for no reason or with eleventy billion hit points for no reason to make it a good fight. So many of DAO and DA2's enemies had insane hitpoints and one hit attacks just to account for the healing ability of characters. This resulted in battles becoming grind fests of healing and attacking.
If you limit the abilities you can use enemies don't have to nonsensically have huge amounts of hitpoints, and if you massively redo healing, then combat can be a threat without having to result to one hit kills. Sure some creatures will still have uber hitpoints- It makes sense on a dragon, not so much on a human or dwarf or Qunari you are the same level as. Also if you are outleveled you will still possibly get one hit killed- giants with bolders-but when the monster you are attacking outlevels you by 8-10 levels that makes sense.
Also, you don't fully heal after combat, because part of going on a quest/mission/dungeon crawl is to have the element of strategically using your supplies to get the job done without getting magically healed every battle. It adds suspense and planning to the battles.
In addition they have said that often there are places that you can heal up or restock right before big battles, and that often if you are fighting and you beat a big boss, it will unlock a camp right after it for you to resupply at.
As for difficulty. A 7 year old played on casual for 3 hours without dying. I think those of you who don't want the combat to be difficult will be fine.
While I agree that the healing aspect should be fine, the removals made to eight slots are questionable. There are already set slots for potions, so that wasn't a factor, and with most healing magic absent, slot limitations do not seem to be a huge factor there either.
What it does accomplish is to limit choice during combat, and we either re-load, or leave and return with the correct combo needed. Prefer to have the options at hand the first time, then re-load if my tactics and/ or luck have failed.
And one does not apparently have to limit Attributes or abilities to have high HP; take another look at the bears as an example.





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