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No healing spells whatsoever


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#1901
Gothfather

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Guild wars is an mmo there are good reasons for having a LAS in an mmo, not so for a SP game.

 

Plus Guild Wars has many more classes and many more abilities than DAI which counteracts to an extent the lack of variety the 8 ability limit imposes. Even then GW2 the majority of people only use a few favoured builds. 

 

I'm not sure what you are trying to say. How does guild war's more classes and many more abilities mean its okay for their restriction of 8 abilities, but DA:I's fewer classes and fewer abilities make it a no no? (Assuming thats even what you meant I really not sure that your point is in the second sentence. sorry.)



#1902
Gothfather

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Have they said what capacity our bags hold?  I tend to grab everything I come across.  And does crafting stuff go into our bags as well or into a 'holding' slot for use later--kind of like it did in DA2?

Not that I am aware of..

 

There are two inqusition perks that increase your carrying capacity, that i am aware of however.

 

I tend to do the same on my first few play throughs in a game then once i get an idea how much money I need i am a bit more reasonable in what i pick up.


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#1903
Astrolabe

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I don't know where people are getting the idea that health regenerates after a fight. I'm pretty sure the regeneration is from when you get revived. In the streams we've watched, health has never regened after you leave combat...only when you come back from the dead.

But that aside, they've specifically shown regeneration potions, perks that allow additional health pot capacity and have mentioned aoe heal grenades and the ability to craft equipment that has heal on kill...so it's not like there won't be options. It's just much more finite and limited as opposed to being cooldown limited as with heal spells. 


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#1904
Astrolabe

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Have they said what capacity our bags hold?  I tend to grab everything I come across.  And does crafting stuff go into our bags as well or into a 'holding' slot for use later--kind of like it did in DA2?

 

Crafting supplies and schematics do not count towards inventory slots. I think only equipment (weapons, armors, accessories) and valuables do.


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#1905
animedreamer

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You people make up so many different problems but never seem to think about what you can do to solve the solution.

 

Mage is not the heavy damage dealer it used to be anyway, have someone else attack the target you are ineffective against while your mage offers support or targets a enemy hec an handle.



#1906
sylvanaerie

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I don't know where people are getting the idea that health regenerates after a fight. I'm pretty sure the regeneration is from when you get revived. In the streams we've watched, health has never regened after you leave combat...only when you come back from the dead.

But that aside, they've specifically shown regeneration potions, perks that allow additional health pot capacity and have mentioned aoe heal grenades and the ability to craft equipment that has heal on kill...so it's not like there won't be options. It's just much more finite and limited as opposed to being cooldown limited as with heal spells. 

They've all been playing on Hard, and the return is only 10% in that mode.  I don't think it's 'regen a total of 50%', I think it's 'If you have less than 50% health, you restore up to that.' (On Easy anyway).  I could be reading it wrong though.


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#1907
Demigod7

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And it shouldn't either.

 

With this move, they toss in-combat-adaptation to the situation right out of the window...if your enemy suddenly summons say a fire-immune demon and your mage only has fire spells (maybe even a fire-staff?), some CC, one slot (at least) locked up with a barrier spell (do we know if there's only AOE-Barrier or if we can do single-target barriers as well or additionally...for longer fights that would be nice, to shield the tank more) then your damage drops considerably for this fight - meaning your party will take more damage (enemies that take ages to die can dish out more damage), you need to backtrack earlier, well done, really :( ...sorry, that's so fail IMHO (if I want limited spells I will play Diablo III or League of Legends...I hope there's a mod for this soon... :( and cheats to refill your potions (console...hope they have one like in DA:O and DA2)

 

With a DA:O mage character you could now use other abilities - but now: you don't have access...god-damned, my mage literally plays like an apprentice (a bad one at that)...a senior-enchanter should have access to all his skills in combat :(

 

greetings LAX

Why would you only get fire damage, though? O.o That sounds like a terrible strategy. You can't blame the game for that. 


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#1908
Gothfather

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They've all been playing on Hard, and the return is only 10% in that mode.  I don't think it's 'regen a total of 50%', I think it's 'If you have less than 50% health, you restore up to that.' (On Easy anyway).  I could be reading it wrong though.

 

That is correct on one of the twitch reveals they said you will regen after combat because they didn't want people do say oh my companion is almost dead don't heal them just let them die and when they revive they'll have more health.


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#1909
Astrolabe

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I see. Thanks for the clarification. 



#1910
Elhanan

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All you are saying is QQ i don't want to be forced to deal with the concequences of my exploritory choices. And the concequences are... Oh my god i might have to go back to to the camp!!!. We have been told by people who have played that returning to the camp isn't as often or as argerous as some people's fears are.
 
If you are the type of person who picks up every piece of loot possible and fills their bags up so fast you'll have to return to the camp or town often to sell your gear then thats a concequence. Frankly I have no sympathy for players that complain because they have to stop exploring and return to sell gear. Nor do I for someone that has to kill every enemy they see.
 
If no health regen combat is something that means you just WONT like the combat then you have as i see it two options
 
1) play on easy and at least always be at 1/2 health after a fight.
 
2) Show Bioware your displeasure and DON'T buy the game.
 
Saying you don't like it is a subjective stance and so many people hold the opposite view.
 
I have no idea if its going to work but I refuse to tell Bioware its SUCKS before I try it myself.


For some, it may not be a problem returning to camp, but using Fast Travel to do so. These Players do not like to break immersion by using instant transportation unavailable in the game (eg; wagons), so this moves them to use mounts or run back to camp; then return again. FT does not bother me after a trail has been cleared, and pretty much depended on it for SWTOR (should have had a Med-transport named after me). But not all Players may be willing to dismiss it lightly.

Now we have been shown that we can advance the camp to closer, forward locations, as well as build influence in areas, so this is not the camp site of old, either. And I also contend that camp and healing will be better than some are imagining currently. But my belief does not dissuade others with varied concerns, and the removal and restrictions seen throughout the game has many folks a bit anxious.
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#1911
bEVEsthda

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I suppose I should be able to understand why people are concerned about the absence of healing spells, from the simple rule of that people generally think they want what they are already familiar with. But still,.. I see people here, which I normally tend to agree with, being critical, and people, I sometimes disagree with, embracing and defending the no healing spells system.

 

Well, I believe no healing spells is a good thing. A development in the right direction. The game will not become more difficult, just differently balanced. The effect is that the party health will be affected across many sequential fights.

 

Why is this a good thing?

First, because it ties in the combat with the emergent story and the roleplay. The player need to consider attrition and take strategic responsibility for the party.

It also means that fights can be much more mixed up and varied. Opposition can vary wildly in strength from fight to fight. An easy fight need also be seriously considered, because of the attrition it will bring. That makes it meaningful. And I happen to think that all this makes the combat element so much more satisfying and integrated in the game. To me, it feels richer, better. I always found the very 'set' fights in DA:O and DA2 unsatisfying. In those games the fights were isolated events, with everything reset before and after. Just like you played a separate videogame between the story elements.

 

Having autohealth results in such combat. And when you have a manna-system for magic, healing spells becomes the same as auto-health. That's why it's necessary to remove the healing spells. 

 

I wish people were less scared of this. We will experience combat more like we did in BG and IWD. I happen to think this is a good thing.


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#1912
Hair Serious Business

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So is this part where we all start screaming and...

ANDERS HELP!!!



#1913
Muspade

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So is this part where we all start screaming and...

ANDERS HELP!!!

Anders%20Knickers_zpssbi6tmsr.gif



#1914
Xilizhra

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All you are saying is QQ i don't want to be forced to deal with the concequences of my exploritory choices. And the concequences are... Oh my god i might have to go back to to the camp!!!. We have been told by people who have played that returning to the camp isn't as often or as argerous as some people's fears are.

 

If you are the type of person who picks up every piece of loot possible and fills their bags up so fast you'll have to return to the camp or town often to sell your gear then thats a concequence. Frankly I have no sympathy for players that complain because they have to stop exploring and return to sell gear. Nor do I for someone that has to kill every enemy they see.

 

If no health regen combat is something that means you just WONT like the combat then you have as i see it two options

 

1) play on easy and at least always be at 1/2 health after a fight.

 

2) Show Bioware your displeasure and DON'T buy the game.

 

Saying you don't like it is a subjective stance and so many people hold the opposite view.

 

I have no idea if its going to work but I refuse to tell Bioware its SUCKS before I try it myself.

Or 3: if possible, mod the game.



#1915
Muspade

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Or 3: if possible, mod the game.

 

Or 4. Play on Casual, you scrub.



#1916
Xilizhra

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Or 4. Play on Casual, you scrub.

That was option 1. But I find it fascinating how you seem to be morally offended by my hypothetical game mod that presumably won't be reaching out and infecting your copy of the game.



#1917
Muspade

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That was option 1. But I find it fascinating how you seem to be morally offended by my hypothetical game mod that presumably won't be reaching out and infecting your copy of the game.

I find it fascinating that you can't be bothered to go through on the easiest difficulty. Something to be fascinated at everyday, isn't there?
 



#1918
wolfhowwl

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So is this part where we all start screaming and...

ANDERS HELP!!!

 

He's dead, Jim.



#1919
Xilizhra

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I find it fascinating that you can't be bothered to go through on the easiest difficulty. Something to be fascinated at everyday, isn't there?
 

I mentioned before that that also lowers the AI on the enemies, something I'd rather not do.

 

 

He's dead, Jim.

Then I'll bring mine.



#1920
Muspade

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I mentioned before that that also lowers the AI on the enemies, something I'd rather not do.

So you'd rather break the game with unlimited healing pots, therefore making the AI null and void?

We've had this conversation before, haven't we? Or you just remind me of a similiar avatar.



#1921
ResistanceKnight

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Removing doesn't equal balancing.  I didn't care for the healing in past games, wont miss it.  But I'd be happier if it were in alongside some penalties for spamming it, such as over-healing the bone around the knee joint to the point it won't bend properly - leaving your tank with a damning debuff.  I'd like all magic to be like that, honestly.  All skills really.


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#1922
bubs

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Healing and damage absorption are the same thing. Literally it's just being proactive vs reactive, which is fine(MMOs even consider damage mitigation 'healing'). You still have ways to get out of a fight unscathed rather easily.


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#1923
Muspade

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Healing and damage absorption are the same thing. Literally it's just proaction vs reaction, which is fine(MMOs even consider damage mitigation 'healing'). You still have ways to get out of a fight unscathed rather easily.

 

edit: is proaction a word? If it's not, it totally should be... Chrome says it's not.

You're looking for "Proactive" and "Reactive".


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#1924
bubs

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You're looking for "Proactive" and "Reactive".

 

Thank you.


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#1925
D3uZ

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You were complaining about not being able to play a healer. Whether it's true or not doesn't make it less of a complaint. I very politely suggested you try the new game mechanics out, before asking Bioware to change them back to something else.

 

And no, I'm not removing the gif. I like it. 

 

Also no, I didn't want a complaint. That was the point of my post.  :)

 

wink_zpsnen4zdyj.gif

 

lol you will not remove you're gif yet you did O_o~