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No healing spells whatsoever


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#176
n7stormrunner

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Because you don't know what you're going to be in for. Potions can vanish in the blink of an eye when faced with a formidable foe. Mana can at least be relied upon more as it's something that recharges with rest (unless Bioware said mana doesn't replenish either. I haven't kept as up to date on DAI news lately).

 

 

no that still regens. bioware hasn't lost their collective mind just yet. their just making questionable choices right now. maybe it'll be like dragon's dogma and barely even annoying.



#177
TEWR

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Star Ocean 3 is one of the few games I look towards for tips on how to make combat fun and engaging and challenging.

 

Also I loved the bonus dungeons. And Albel.


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#178
Nefla

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How many potions can we have anyway? Like 5? Even Dark Souls gave me more than that :pinched:



#179
Icy Magebane

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How many potions can we have anyway? Like 5? Even Dark Souls gave me more than that :pinched:

8.  Possibly 10 if we get the 2 Inquisition perks.  But from what I heard, they seem to be free... we get a full restock when we return to camp.  (edit: phrasing...)



#180
Gtdef

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tactics!!!

 

no really thats been the reason given for alot of the less... understandable changes .

 

Seems tactics is a synonym for lazy in the combat designer's book.

 

Alternative functions to a healing spell just from the top of my mind.

 

Regeneration (healing over time)

Reactive healing buff (amount of healing changing dynamically depending on the damage you take, so you can choose the optimal target)

Health swap/Damage transfer/Healthpool binding

Vampiric Effects (dealing damage heals you or your party)

Prayer of Mending (a healing buff from wow that when someone takes damage, the buff heals him once and then jumps to another party member).

 

They don't have to make healing work like a potion. So many things to do



#181
TEWR

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I mean I shouldn't be too surprised considering how broken DAII's gameplay was when we got it and Bioware still touted that off as "tactical and engaging" prior to release.

 

...yet I am.



#182
n7stormrunner

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Star Ocean 3 is one of the few games I look towards for tips on how to make combat fun and engaging and challenging.

 

Also I loved the bonus dungeons. And Albel.

 

 

played any of the megaten games? most of them are pretty good as long as you remember your bluffs/debluff.. attacking those bosses without them not a good idea. and they still work for once though even if alot of have a cleanse . 



#183
Ryzaki

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Star Ocean 3 is one of the few games I look towards for tips on how to make combat fun and engaging and challenging.

 

Also I loved the bonus dungeons. And Albel.

 

It was very fun and yet challenging. Frustrating too but it was a challenge I brought on myself.

 

Felt sooo good when I got those defeat X and defeat X within Y minutes especially when I got the no damage taken achievements on top of it.

 

Albel is one of my favorites :wub:

 

If every experience in the game however had been like the bonus dungeons I might've thrown the game out a window.



#184
Nefla

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8.  Possibly 10 if we get the 2 Inquisition perks.  But from what I heard, they seem to be free... we get a full restock when we return to camp.

Goody. <_<



#185
n7stormrunner

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Seems tactics is a synonym for lazy in the combat designer's book.

 

Alternative functions to a healing spell just from the top of my mind.

 

Regeneration (healing over time)

Reactive healing buff (amount of healing changing dynamically depending on the damage you take, so you can choose the optimal target)

Health swap/Damage transfer/Healthpool binding

Vampiric Effects (dealing damage heals you or your party)

Prayer of Mending (a healing buff from wow that when someone takes damage, the buff heals him once and then jumps to another party member).

 

They don't have to make healing work like a potion. So many things to do

 

 

some fans use it as a go to reason for why something is objectively better if a subjective thing. so their no help. 



#186
Icy Magebane

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played any of the megaten games? most of them are pretty good as long as you remember your bluffs/debluff.. attacking those bosses without them not a good idea. and they still work for once though even if alot of have a cleanse . 

Yeah, and as long as you have something to block hama and mudo... :(  Nocturne was pretty rough if you ever got sloppy.  DA:I can't possibly be more frustrating than Nocturne could sometimes get...


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#187
PillarBiter

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This is my personal view but I love it. I've always find it weird that any old battle wound, say, a sliced vertebae, could be healed instantly after battle (even WITH magic) and the guy'd be dancing around in the next battle. There he gets chopped off an arm and healed again. andsoforth. 

 

This preventive use of damage seems like it requires you to think more in advance, rather than after the facts. And I like that.

It won't necessarily be more difficult, but it will require you to think differently. I know that scares people (aaahh! something different than I'm used to!!), but I applaud it. 

 

 

 

And think about it, if they wanted to make a game where you think of the long run, you can't use any healing magics. You just can't. If you give them a long cooldown, you'd just be standing around a long time waiting for your mana to grow back. If you make it heal only 30%, you can still spam it and be waiting around for  along time. 

the only way I see this working is through a focus power. 


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#188
AresKeith

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Cameron Lee died really fast and easily on normal difficulty from enemies only 1 level higher than him. I really don't want to have to micromanage every battle to the extreme in order to not be easily slaughtered by random mooks because I've been chipped down to 10% health by all the other random mooks especially early in the game. He was only like level 7. Ugh <_<


They also said they was underleveled in that area

#189
Nefla

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They also said they was underleveled in that area

By one level though.



#190
Allan Schumacher

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Sorry if off topic but Can we still pick up fallen comrades? (Revive them)

 

In case this hasn't been answered yet, yes.


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#191
Ryzaki

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By one level though.

 

Yeah if one level difference results in that wtf. That's not very open =/



#192
Icy Magebane

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You know, I don't really like this new system, but I think that if we are very careful and make good use of Guard and Barrier, ranged attacks, and the Wall spells, we will be fine.  It'll just take some time to get used to the idea of not getting hit... and making sure that the AI party members don't do anything too stupid...



#193
n7stormrunner

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Yeah, and as long as you have something to block hama and mudo... :(  Nocturne was pretty rough if you ever got sloppy.

 

bah those miss enough they are not much. nocturne is fun playing a healer/support demi fiend right now. matador was really  fun.  :P



#194
Ryzaki

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You know, I don't really like this new system, but I think that if we are very careful and make good use of Guard and Barrier, ranged attacks, and the Wall spells, we will be fine.  It'll just take some time to get used to the idea of not getting hit... and making sure that the AI party members don't do anything too stupid...

 

I'd hope the AI wouldn't be so stupid this time.

 

Nothing like fake difficulty like stupid companions dragging the player down.



#195
Nefla

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This is my personal view but I love it. I've always find it weird that any old battle wound, say, a sliced vertebae, could be healed instantly after battle (even WITH magic) and the guy'd be dancing around in the next battle. There he gets chopped off an arm and healed again. andsoforth. 

 

This preventive use of damage seems like it requires you to think more in advance, rather than after the facts. And I like that.

It won't necessarily be more difficult, but it will require you to think differently. I know that scares people (aaahh! something different than I'm used to!!), but I applaud it. 

They should add a full needs bar like in the sims to be realistic. Your inquisitor shouldn't be able to dance on to the next battle, and they shouldn't be able to quest without going to the bathroom at least 4 times and eating twice, possibly falling over from exhaustion and sleeping in the middle of a darkspawn filled cave. It will require you to plan your battles and puzzle doing around how much your inquisitor needs to eat, sleep, or pee, peeing himself in the middle of combat would have dire consequences. He could die of embarrassment or at the very least be distracted enough for the enemy to kill him. It would also hurt the Inquisition's reputation making conquest harder when everyone calls their leader pee-pants.


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#196
TEWR

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Those trophies are an absolute chaotic mess to achieve. That you could get them in the bonus dungeon makes you far and away a better player then me!

 

Albel's just such a great guy and I think people shat on him far too much.

 

The Private Action idea was great. Between it and FFXII (people, take a shot!) I think those games made one think tactically. I just wish games would improve on the things those games did, rather then try to sever a limb because they've got a scrape or two (or eight in Bioware's case) in their combat system.

 

@n7stormrunner -- Dragon's Dogma did do some things right in terms of combat. Having the Pawns learn more about a foe the more you fight them was a great idea in theory, though I don't think it was completely successful (the amount of times I've heard "Go for the wings Arisen!" while those dumbasses aimed at the fricking head would make me a rich man. And I was a warrior so what the **** could I have done?). I don't think it held much of a challenge, unless you were really underleveled for an enemy (like the Drakes).



#197
Icy Magebane

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bah those miss enough they are not much. nocturne is fun playing a healer/support demi fiend right now. matador was really  fun.  :P

o_O  Yeah... Getting 2 of my party members wiped out by Andalucia and having the rest at critical health is great fun.  Just wait until you get to

Spoiler
  And even he isn't the worst of those bosses... xD  Still, great game... it was very satisfying to overcome those challenges...

 

So yeah, a challenging game can be great fun if done right... I am hoping that DA:I hits the sweet spot, but we'll see.  I mean, love it or hate it, this is the new combat system.  It's incredibly strange to me, but I think I can adapt... I've been through worse, and if all else fails, we can just backtrack through the whole level, completely restock on potions for free (I think), and get back to the action... it's tedious, but this ensures that the game can be completed no matter what (plus there are always lower difficulties if it gets that bad... some games only have 1 difficulty)...



#198
Zjarcal

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They should add a full needs bar like in the sims to be realistic. Your inquisitor shouldn't be able to dance on to the next battle, and they shouldn't be able to quest without going to the bathroom at least 4 times and eating twice, possibly falling over from exhaustion and sleeping in the middle of a darkspawn filled cave. It will require you to plan your battles and puzzle doing around how much your inquisitor needs to eat, sleep, or pee, peeing himself in the middle of combat would have dire consequences. He could die of embarrassment or at the very least be distracted enough for the enemy to kill him. It would also hurt the Inquisition's reputation making conquest harder when everyone calls their leader pee-pants.

 

What if you just kill your foes by peeing on em...

 

"Drown in my ****** darkspawn!"

 

EDIT: lolcensoring



#199
TK514

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Every time the topic of no regen/healing spells comes up, I am reminded what a stupid idea I think it is.
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#200
Ryzaki

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Those trophies are an absolute chaotic mess to achieve. That you could get them in the bonus dungeon makes you far and away a better player then me!

 

Albel's just such a great guy and I think people shat on him far too much.

 

The Private Action idea was great. Between it and FFXII (people, take a shot!) I think those games made one think tactically. I just wish games would improve on the things those games did, rather then try to sever a limb because they've got a scrape or two (or eight in Bioware's case) in their combat system.

 

Those suckers took time and effort. SO many replays just to get there. But that feeling when I did it :D

 

I still don't have the lvl 1 Luther achievement though. Screw. THAT. Not happening.

 

Yeah he had his issues but so did most of the people on that bleh planet.

 

XD I did love how everyone could pick up symbology but for the most part so many people sucked at it but that was sensible. Yeah everyone could learn magic but everyone couldn't learn to do it well. Plus giving some of the weaker magic people a emergency heal spell to use in a pinch helped.

 

Also I swear the affection thing influenced who got healed first. XD Which was an excellent touch. Really I'd love for that to be in BW games. Least then the AI wouldn't need to be screamed at to heal me -_-

 

But yeah BW's too fond of cutting things completely.

 

Healing too overpowered? Welp there went the healing spells! And since people were spamming potions let's take those out too!

 

...You couldn't of done one or the other? You had to do both?

 

I could've dealt with a long CD heal spell like we got in DA2 with limited potions. But to remove it completely? =/