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No healing spells whatsoever


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#1976
Umbar

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I'm feeling much less anxious about combat after seeing those skill trees. Barrier really seems to be taking the place of Spirit Healing, which is just fine by me.



#1977
The Elder King

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Resurgence is a Knight-Enchanter spell; I doubt either can cast it.

In yesterday's previews someone shown a footage of EdL Where Solas casta Resurgence.
It is possible that it was an old build, but it's possible that We much choose The focus spell when We unlock The spec. Considering they talked a little about focus, it's possible it works this way.
Also, Patrick Weekes, when talking about healing, said that in one Playthrough he preferred offensive spells. He might've means We can choose The focus ability.

#1978
Muspade

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You can always just respec them if you don't want Vivienne. 



#1979
sylvanaerie

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Knowing you're not going to like something, based on your previous experiences with said thing is not silly at all. Saying that it is silly to say that is ... silly.

 

Common punch me in the face, maybe I am going to like it this time. I never experienced that, from you, so me saying I don't like it is silly. Ok .Logical.

This isn't a punch to the face.  No one was saying you would like that.  Or a kick to the groin or any of a number of things we all know we wouldn't enjoy.

But this is a video game.  It isn't any of those things that would end up with you doing at the very least, jail time.

 

Comparing bashing a video game to getting punched in the face is silly.  No one in Bioware is forcing the game on you.  You can buy it, try it, ignore it, whatever you choose.  Like getting punched in the face, you can stand there and let it hit you, or walk away from the fight--if that's an option.  At the very least you can attempt to dodge.

 

Bashing it is more along the lines of standing back and screaming expletives at the guy about to punch you in the face.  It's not going to stop him and is only making you look silly.



#1980
Xilizhra

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This isn't a punch to the face.  No one was saying you would like that.  Or a kick to the groin or any of a number of things we all know we wouldn't enjoy.

But this is a video game.  It isn't any of those things that would end up with you doing at the very least, jail time.

 

Comparing bashing a video game to getting punched in the face is silly.  No one in Bioware is forcing the game on you.  You can buy it, try it, ignore it, whatever you choose.  Like getting punched in the face, you can stand there and let it hit you, or walk away from the fight--if that's an option.  At the very least you can attempt to dodge.

 

Bashing it is more along the lines of standing back and screaming expletives at the guy about to punch you in the face.  It's not going to stop him and is only making you look silly.

What would modding the game be in this analogy?



#1981
xkg

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This isn't a punch to the face.  No one was saying you would like that.  Or a kick to the groin or any of a number of things we all know we wouldn't enjoy.

But this is a video game.  It isn't any of those things that would end up with you doing at the very least, jail time.

 

Comparing bashing a video game to getting punched in the face is silly.  No one in Bioware is forcing the game on you.  You can buy it, try it, ignore it, whatever you choose.  Like getting punched in the face, you can stand there and let it hit you, or walk away from the fight--if that's an option.  At the very least you can attempt to dodge.

 

Bashing it is more along the lines of standing back and screaming expletives at the guy about to punch you in the face.  It's not going to stop him and is only making you look silly.

 

Eh, you copletely misunderstood me. I am not comparing DA:I experience to being hit in the face or anything like that. Tht was analogy. I'll explain.

 

 

I played many games with similar "no healing" (or gear based) mechanics ... I didn't like that in all of them -> I can safely assume it is not going to change this time, in Bioware game.

 

I was hit in the face few times ... I never liked it -> I can safely say I won't like being hit in the face, no matter who is going to hit me.



#1982
sylvanaerie

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Eh, you copletely misunderstood me. I am not comparing DA:I experience to being hit in the face or anything like that. Tht was analogy. I'll explain.

 

 

I played many games with similar "no healing" (or gear based) mechanics ... I didn't like that in all of them -> I can safely assume it is not going to change this time, in Bioware game.

 

I was hit in the face few times ... I never liked it -> I can safely say I won't like being hit in the face, no matter who is going to hit me.

 

You still have the option to wait, see what others think and make a more informed choice or to ignore it altogether if no heals is a dealbreaker.  Bashing it prior to experiencing it though totally ruins any cred you want to establish for not liking it.  At best you can say "this similar game was no fun for me" and that would be a viable argument.  

What would modding the game be in this analogy?

"Dodging" :P



#1983
KoorahUK

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What would modding the game be in this analogy?

Wouldn't really fit in this analogy, (which is really tenuous at best to be honest) but modding the game to add in healing would be like agreeing to a fight one on one with an evenly matched rival, and then turning up with your mates to help pummel the guy into the ground. 


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#1984
xkg

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At best you can say "this similar game was no fun for me" and that would be a viable argument.  

 

And that's exactly what I did. I talked about Diablo 3, about Sacred and Sacred 2, right there on the previous page.

 

 

Bashing it prior to experiencing it though totally ruins any cred you want to establish for not liking it.

 

Then this thread should be empty. If stating your opinion ruins your cred, no one should say anything, no for no against, because no one experienced it in DA:I, yet. 



#1985
Muspade

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Then this thread should be empty. If stating your opinion ruins your cred, no one should say anything, no for no against, because no one experienced it in DA:I, yet. 

How many hours would I have regained by this being true...Oh my...



#1986
Johnny Shepard

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No, all magical healing is fairly rare. More mundane healing - potions and bandages and such - is much more common in Thedas. 

But that's because there are more normal people than mages in Thedas. Among mages I understand that healing are not rare at all, just that it's rare to master it so most mages don't spend more time than to learn the most basic of healing. But so far I haven't been able to find any information about how common or are rare healing is, just that few master Creation. But in the games, so far, only Merrill haven't been able to heal and in the books, as far as I remember, only one character haven't been able to heal.



#1987
sylvanaerie

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And that's exactly what I did. I talked about Diablo 3, about Sacred and Sacred 2, right there on the previous page.

 

 
 

 

Then this thread should be empty. If stating your opinion ruins your cred, no one should say anything, no for no against, because no one experienced it in DA:I, yet. 

All I've seen in this thread was 'knee jerk reaction negativity', not discussion.  Admittedly, before I got better informed I did the same.  I didn't like the changes, I still don't.  It monkeys with my RP, but I'm trying to be a bit more positive about it.  Going by your posts, every aspect of the game sucks to you, even before you've experienced it. At least I can admit I haven't tried it, so I just don't know.  I'm not saying I like it, I'm not saying I hate it.  I'm saying I just don't know.  Going by your posts, you have, it seems, made up your mind already to hate it.  That's your choice.  If every aspect of the game sucks to you, then I can only assume you will pass on it entirely.



#1988
skjutengris

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dont like it, dont buy it or make your own game, seems easy enough right?

Healing spam makes stuff to easy.



#1989
xkg

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All I've seen in this thread was 'knee jerk reaction negativity', not discussion.  Admittedly, before I got better informed I did the same.  I didn't like the changes, I still don't.  It monkeys with my RP, but I'm trying to be a bit more positive about it.  Going by your posts, every aspect of the game sucks to you, even before you've experienced it. At least I can admit I haven't tried it, so I just don't know.  I'm not saying I like it, I'm not saying I hate it.  I'm saying I just don't know.  Going by your posts, you have, it seems, made up your mind already to hate it.  That's your choice.  If every aspect of the game sucks to you, then I can only assume you will pass on it entirely.

 

Every aspect of the game ? Am I posting anything in characters dedicated threads ? Am I posting anything in story dedicated threads ? Am I posting anything in romances dedicated threads ?

 

So, sbout me hating every aspect of the game.  The funny thing is, that I already replied to this kind of post, in this thread. And what's even funnier it was reply to your post.

 

http://forum.bioware...2#entry17621976



#1990
sylvanaerie

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I will certainly go with the 2nd one.

I already know I won't like many changes to the game's mechanics but there are other elements - characters story etc. So I am not giving up yet.

 

If the combat happens to be unbearable i'll just killallhostiles or cheatengine it my way.

 

But I have to say I don't like it the way it is now, if enough people do so, then maybe it will change in the next game or even in the expansion pack if it ever comes.

 

Since you linked your post let's address this one first.  You say you will go with option 2--wait and see about reviews. Okay, that's a viable viewpoint.  You will be at least better informed by the average players who comment on it once they've played it.  In the next paragraph though, you say you already know you won't like many changes in the gameplay.  Not once but twice in your post.  I will concede though that, at the same time, you do acknowledge there are aspects of the game (story, characters) you enjoy, and that you hope you may continue to do so.  

I will admit, I have reservations about the combat and hold out the same hope you do about the story.  I plan on playing on easy.  I figure even a tactical idiot like myself can't screw up easy too badly.  

 

All I've seen in this thread was 'knee jerk reaction negativity', not discussion.  Admittedly, before I got better informed I did the same.  I didn't like the changes, I still don't.  It monkeys with my RP, but I'm trying to be a bit more positive about it.  Going by your posts, every aspect of the game sucks to you, even before you've experienced it. At least I can admit I haven't tried it, so I just don't know.  I'm not saying I like it, I'm not saying I hate it.  I'm saying I just don't know.  Going by your posts, you have, it seems, made up your mind already to hate it.  That's your choice.  If every aspect of the game sucks to you, then I can only assume you will pass on it entirely.

 

Every aspect of the game ? Am I posting anything in characters dedicated threads ? Am I posting anything in story dedicated threads ? Am I posting anything in romances dedicated threads ?

 

So, sbout me hating every aspect of the game.  The funny thing is, that I already replied to this kind of post, in this thread. And what's even funnier it was reply to your post.

 

http://forum.bioware...2#entry17621976

 

I quote myself to bring up emphasis of my comments being on this thread.  I didn't bring up the characters/story threads because I am not haunting the character threads.  I can't speak for what's on them because I don't want too many spoilers and I want to be able to enjoy the one aspect about this game I have complete faith in Bioware to do to my liking.

 

It just seems to me from the posts on this thread that you've made up your mind to hate the game.  If you still have decided to at least wait and see, then I am sorry I assumed incorrectly.



#1991
Star fury

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It's going to be interesting to see what the biggest complainers have to say once the game comes out and turns out that the new mechanics are pretty awesome, and simple - and probably overpowered to make up for the lack of healing spell.

 

I think it's more of an issue that they wanted their inquisitor to be a healing mage and they had that option removed? Until I play this game and beat it, I'm not making any positive or negative comments on the new mechanics, it's silly to do so. Those who have EA 6 Hour access could probably answer this thread with a yay or nay (which I think some may have, I can't see pictures from the work internet, it blocks most hosting sites).

 

"Didn't realise how powerful focus was" = Pleasantly surprised that healing exists and is amazing imo.

Yeah, DA2 proved critics wrong, it really did. I've heard this mantra before with DA2 and ME3. DAI should really reverse a trend.



#1992
Darkly Tranquil

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What would modding the game be in this analogy?


Matrix-style Kung-fu.

#1993
Meltemph

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Yeah, DA2 proved critics wrong, it really did. I've heard this mantra before with DA2 and ME3. DAI should really reverse a trend.

DA2 didnt sell as well, but it wasnt because of combat(everything about DA2 felt rushed)... And ME3 did great(despite the "pick your ending" crap), sooo ya, I dont see what you are talking about.



#1994
xkg

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Ah, I see where you are coming from now. Not sure I agree that this is the same model being deployed in DA:I but I get what you mean.

 

I just saw this post, now, few minutes ago

 

http://www.gameranx....ayer-only-game/

Here is the answer IMO.

Project was intended to be a MP from the start. It shows with simplistic skills and limited AI.

 

You can see now, why the "MP" was the first thing came to my mind, when I heard about all that "gear based" and "loot based" thing.

Few hours later, this article, and suddenly everything is more clear, and how my suspicion wasn't that far off.


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#1995
Walker White

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This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)

This is positively Vancian.  It is about as classic RPG as you get.

 

I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.

 

As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.


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#1996
Cerulean_Shaman

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This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)

This is positively Vancian.  It is about as classic RPG as you get.

 

I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.

 

As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.

 

And you, old friend, warm mine with your words.



#1997
Elhanan

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This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)
This is positively Vancian.  It is about as classic RPG as you get.
 
I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.
 
As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.


I like where you are coming from, and I also loathe MMO mechanics; avoid them when possible voluntarily by skipping Aggro, trinity, and other linked implementations. But I have always disliked Vancian concepts, too; used House rules to convert to Mana pts as an option for Players that wished to avoid it.

However, in the case of potions and material items, it works for me. While I cannot agree that memorization works for me with Spells, it makes sense for those precious elixirs which are carefully stored in your gear. I recall the days of fashioning fleece lined boxes with dowel rods separating flasks, and being protected to help endure any required trauma (ie; Saving Throw bonuses), much like the miners cared for Nitro.

Good gaming to you!

#1998
xkg

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This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)

This is positively Vancian.  It is about as classic RPG as you get.

 

I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.

 

As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.

 

Good thing it has changed later in 3rd edition so even your low level 5th lvl Cleric could cast about 6 (plus bonus from WIS) number of spells and all of them could be spontaneously converted to healing spells. 

 

Plus you could have healing Bard, healing Druid...

 

Plus potions stacked in one slot 1lb/potion so you were more limited by your strength than your available slots. Now multiply nn number of healing potions by number of your party members. That's large number of heals.

 

How about writing some healing spell on scrolls ?

 

And no you didn't have to go back to base. You could rest on the spot.

 

I don't find 2nd edition "classic". It was mess allaround. That's why for me

Neverwinter Nights 1/2, Icewind Dale 2   >  Baldur's Gate.

 

And so popular d20 system is based on 3.5ed not on the second one. I wholly approve that.

 

And to close that, The 3rd edition (the one that allow for massive healing spam, as I explained) came in 2000. WoW came in 2004.

So it didn't came from WoW. It's been there for a few years already.



#1999
robotnist

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i am having a slight issue reconciling the "no healing" feature ONLY lore wise.

 

it kind of reminds me of the change of unlimited bullets in ME1 (being a solid bar in the weapons chamber shaving off tiny pieces that have such an intense trajectory that they are just as damaging as a normal bullet).

 

into ME 2 and 3's clips now being used "seemingly" retro design to keep your weapon from overheating, but if you run out of clips you can't fire your weapon. but yes, the gameplay had a fun physical reaction, you feel like a bad ass when you **** a weapon and reload as well as the strategics of how//when you will fire.

 

i understand that the most important thing here is gameplay, hence the actual video games were playing and in those regards i fully trust biowares gameplay design decisions as far as the game they have developed.

 

but there will be a chunk of DA/ME fans here that will mourn the loss of certain lore/role play aspects of their characters not to mention the many hours we have spent reading novels and watching movies.

 

as of right now, i have been up all night playing DAO so i'm very sorry for this poorly written post. but one last thing i wanted to note was something like the healing scene in the dragon age movie. where does that belong in this new era of healing etc, for someone as anal about lore as me, i feel i have to "erase" that from my mind now, lol. granted its humorous that i//we even take it this serious, but its hard for some to reconcile such a big change to a game that just 4 years ago devoted whole skill trees to healing.

 

ok, i'm done sleep writing. ultimately gameplay matters is all i mean to say, and RIP "healers//healing spells". cheers.



#2000
LonewandererD

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If you're referring to Dawn of the Seeker that moive should probably be taken with a grain of salt. That's the same movie wherein a blood mage can control a legion of Golems and Darkspawn despite the obvious problems there

 

-D-