Aller au contenu

Photo

No healing spells whatsoever


2062 réponses à ce sujet

#2001
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)

This is positively Vancian.  It is about as classic RPG as you get.

 

I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.

 

As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.

I hate Vancian magic. Deeply. I love that D&D 4e did away with it.



#2002
Elhanan

Elhanan
  • Members
  • 18 410 messages

I hate Vancian magic. Deeply. I love that D&D 4e did away with it.


IMO, 4E did away with D&D, at least for me. And I have been playing and buying materials since '75.

On topic, Healing does not appear to be problematic for me, so as long as Player choice is not affected, I am likely good with the changes.
  • berrieh aime ceci

#2003
Kalas Magnus

Kalas Magnus
  • Members
  • 10 332 messages

dang that sux.



#2004
djed-djedi

djed-djedi
  • Members
  • 1 messages

Dear Bioware,

 

                      You have taken out healing, a mechanic I really enjoy. I'm saddened by this revelation and I was really looking forward to playing DAI. I personally dislike this new direction DA is headed. While I enjoy DA story and lore, without the D&D mechanic. I feel the game is half complete. I'm just an old school gamer who love your games. Sadly, based on new info about the game. It seems I wont be enjoying this one.


  • metalfenix, Blue_Shayde et PetiteMoogle aiment ceci

#2005
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Knowing you're not going to like something, based on your previous experiences with said thing is not silly at all. Saying that it is silly to say that is ... silly.

 

Common punch me in the face, maybe I am going to like it this time. I never experienced that, from you, so me saying I don't like it is silly. Ok .Logical.

 

I don't mean to pick on you man, so don't take this that way.

 

Comparing a fairly complex set of game rules to a punch in the face is like comparing apples to oranges. I truly believe that this is one aspect of the game that needs to be tried out before we pass judgement. 


  • Demigod7 aime ceci

#2006
frylock23

frylock23
  • Members
  • 3 037 messages

I spent a lot of time playing City of Heroes. In that game, while there was healing, it was not necessary because of the sheer amount of available buffs and debuffs players had at their disposal. The old "trinity" formation wasn't necessary, or at least, your "healer" could very often be a buff/debuffer because mitigating damage was just as effective, moreso actually, to a team played even at the highest levels as someone who just set their healz on auto-pilot and chased you around.

 

I actually am starting to look forward to being able to figure this new equation out. I certainly know it's possible to do and it's nice to know that my fourth slot won't be sponged up with the dedicated healer.



#2007
Elhanan

Elhanan
  • Members
  • 18 410 messages

Dear Bioware,
 
                      You have taken out healing, a mechanic I really enjoy. I'm saddened by this revelation and I was really looking forward to playing DAI. I personally dislike this new direction DA is headed. While I enjoy DA story and lore, without the D&D mechanic. I feel the game is half complete. I'm just an old school gamer who love you games. Sadly, based on new info about the game. It seems I wont be enjoying this one.


Dear OSG,

May I remind you that MMO Healers are not old school, and that non-Clerics had to utilize other ways of healing when one partied w/o them. And as one that has endured the trials of prejudicial attitudes towards RPG's in the past, it might be better to wait and see if this mechanic is actually one that is quite manageable before developing an uninformed opinion. Good gaming!
  • AllThatJazz aime ceci

#2008
AlanC9

AlanC9
  • Members
  • 35 631 messages

While I enjoy DA story and lore, without the D&D mechanic. I feel the game is half complete. I'm just an old school gamer who love your games.


An old-school gamer shouldn't have been able to put up with DA:O's regenerating health and mana in the first place. Then again, a real old-school gamer would know that there are lots of different ways to design RPGs.
  • Meltemph, Monster A-Go Go, Star fury et 2 autres aiment ceci

#2009
metalfenix

metalfenix
  • Members
  • 771 messages

Dear Bioware,

 

                      You have taken out healing, a mechanic I really enjoy. I'm saddened by this revelation and I was really looking forward to playing DAI. I personally dislike this new direction DA is headed. While I enjoy DA story and lore, without the D&D mechanic. I feel the game is half complete. I'm just an old school gamer who love your games. Sadly, based on new info about the game. It seems I wont be enjoying this one.

 

I agree 100%


  • Hexoduen et PetiteMoogle aiment ceci

#2010
Meltemph

Meltemph
  • Members
  • 3 892 messages

An old-school gamer shouldn't have been able to put up with DA:O's regenerating health and mana in the first place. Then again, a real old-school gamer would know that there are lots of different ways to design RPGs.

Also, knight enchanters can heal. Just instead of 2 heals, you have 1 big one. So I'm confused by the statement there is no healing. Between that healing glyph and barriers your arguably better at damage mitigation then just a creation school healer or a spirit healer(which really only had 1 heal). I'm not sure how going from 2 or 3 heals to 1, plus damage reduction spells isnt being a healer, just a different kind. It's like going from a holy priest to disc priest back in the day.



#2011
berrieh

berrieh
  • Members
  • 669 messages

But that's because there are more normal people than mages in Thedas. Among mages I understand that healing are not rare at all, just that it's rare to master it so most mages don't spend more time than to learn the most basic of healing. But so far I haven't been able to find any information about how common or are rare healing is, just that few master Creation. But in the games, so far, only Merrill haven't been able to heal and in the books, as far as I remember, only one character haven't been able to heal.

 

Asunder made it seem like not all mages, or even most mages, had healing spells. When Rhys needed one, Adrian neither had one nor found it likely to find someone who did (despite their being quite a few powerful mages escaping). Definitely mages who master healing are rare. And healing magic is definitely a kind of magic that severely drains a mage's energy. I think at most if weak healing spells are ubiquitous then they are really weak, like heal a cut or make a cold go away or something. I don't think mages who can cast healing in battle to support a party are common, even among mages. 

 

This old gamer wants to point something out about the potion system.

  • You have to preselect your load out before heading out (the beginning of the day)
  • You have a limited number of spaces for potions (slots based on level/upgrades)
  • To refresh, you have to go back to the base (rest at the end of the day)

This is positively Vancian.  It is about as classic RPG as you get.

 

I would have killed for 8 full-strength healing spells a day in BG2.  Memorizing that many would have made my cleric absolutely useless in battle.  And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.

 

As far as I am concerned, healing spam is a result of the corrupting influence of WoW.  This potion system warms my old-school heart.

 

I like these sections, and I like later systems people have referenced (not 4e; I hate 4e) where healing spells were made slightly more ubiquitous. I mostly play 3.5 or Pathfinder where healing spells can certainly be had. However, since you can only prepare so many spells, you still have to rest. Personally, I love the idea of needing to return or find a camp spot to rest and re-supply. To me, that makes it feel way more immersive. I'm very excited about this requirement. 

 

As to healing, I like that you have to be a highly specialized mage to do it. You can still create that build - we know now - so I would've thought that would assuage any who want to play healers. It's my favorite kind of mage too for my mage playthroughs (though Rift sounds interesting) 


  • PetiteMoogle aime ceci

#2012
Nebulo

Nebulo
  • Members
  • 1 messages

Are there any in-game reasons for why healing spells are "gone"? Something in the lore, or in the story itself?



#2013
Muspade

Muspade
  • Members
  • 1 280 messages

Are there any in-game reasons for why healing spells are "gone"? Something in the lore, or in the story itself?

 

Healing was never frequent or easy to preform In terms of "Lore", the most notable and seen example being Anders mental state after he "healed" a boy during his introduction. Moreover, it's stated In an Origin codex that healing (Or creation?) require's a lot more finesse than other arts of magic and Is rarely mastered. Given these two facts, the only way the healing could be interpreted In the prior installments of the franchise Is that the "Healing" factor was included to balance out the amount of damage thrown at you.

 

So, basically "Game mechanics" Is the explanation for the severe lack of healing spells. This is (I think) the case In DA: I too which seems to be unintentionally closer to the idea represented to us In the context of the world shown to us.

P.S There is a healing spell based on the new resource "Focus" which heals and revives all companions. Only one, though.


  • Demigod7 et PetiteMoogle aiment ceci

#2014
icefox88

icefox88
  • Members
  • 28 messages

Healing was never frequent or easy to preform In terms of "Lore", the most notable and seen example being Anders mental state after he "healed" a boy during his introduction. Moreover, it's stated In an Origin codex that healing (Or creation?) require's a lot more finesse than other arts of magic and Is rarely mastered. Given these two facts, the only way the healing could be interpreted In the prior installments of the franchise Is that the "Healing" factor was included to balance out the amount of damage thrown at you.

 

So, basically "Game mechanics" Is the explanation for the severe lack of healing spells. This is (I think) the case In DA: I too which seems to be unintentionally closer to the idea represented to us In the context of the world shown to us.

P.S There is a healing spell based on the new resource "Focus" which heals and revives all companions. Only one, though.

 

Well then what is the point of the spirit class getting a revive spell, then. Wouldn't reviving a fallen teammate in the middle of battle take more "finess" then simply healing them. And game mechanics don't excuase the lack of healing spells, the creation tree always had a basic healing spell, the spirit tree now has a revive, and the knight enchanter has a focus team heal spell. Healing and reviving, these are the two main staples of spirit healers, it's just that spirit healers can heal and revive better than the other classes.  

 

Lets face it, Bioware just wanted to make the game harder, so they said healers were op and cut them from the game to make it superfluously harder. Of course now instead of having healers, everyone will just use barrier mages to make the team immune to a set amount of damage, then everyone will still complain that they need a mage on their team. And then the cutting cycle will continue..



#2015
Bronson

Bronson
  • Members
  • 134 messages
nfirgx.png

#2016
Spenzor Again

Spenzor Again
  • Members
  • 77 messages
How you make it hard is not removing the healer from the game but you do what people do in real wars . . . Kill the medic. Put healers on both sides and a healthy understanding that you take them out first and you have balance. Their excuse that its too dificult to balance is a load of crap. I liked fighting versus status effects, blindness, confusion, all that! They not only removed the white mage, but the red mage as well. Really the skill trees are tiny. All you need is range and tank. It's another step backwards. Next they'll take out magic because its too hard to balance. It sounds like a dumb decision made via groupthink.

#2017
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

How you make it hard is not removing the healer from the game but you do what people do in real wars . . . Kill the medic.

Newsflash: CoD is not a historical documentary, and you are basically advocating war crimes.

What's more, in real life a medic can't magically restore wounded to peak health - they won't bleed to death, but they'll still require a chopper for evacuation (which could otherwise have been used to carry weapons), expensive hospitals, expensive rehab, and after all of that they still won't ever fight again.

 

This is positively Vancian.  It is about as classic RPG as you get.

Except for the part where enemies infinitely respawn in front of your eyes, and where they removed healing spells (which you could re-memorize in the field without going back to base camp)



#2018
Spenzor Again

Spenzor Again
  • Members
  • 77 messages

Newsflash: CoD is not a historical documentary, and you are basically advocating war crimes.
What's more, in real life a medic can't magically restore wounded to peak health - they won't bleed to death, but they'll still require a chopper for evacuation (which could otherwise have been used to carry weapons), expensive hospitals, exp- bla bla bla


I think you got the wrong take away from that. I dont play CoD (ass).Historically, the survival rates for field medics are very low . . . Because people shoot them anyways and theres often not another medic close by. Despite geneva convention it still happens. Yes it sucks. War sucks. That's also new info to me that field medics dont use magic spells to heal soldiers in real life. They should look into that. (Ass) And by your logic, every game with a combat healer is advocating war crimes (paladins are war criminals because they heal and carry weapons). Be constructive.
I digress. The healing game mechanic self balances if you allow the certain enemies the same ability. For instance, you might have the ocasional 1 in 5 caster be a healer. Maybe every other outlaw has 1-5 healing potions. Im advocating game balance by a reliable distribution of abilities among combat npcs rather than removing them from play.
Now, i think we can safely say that killing a mob with a heal spell in a videogame's fictitious world will not violate geneva convention.

#2019
Spenzor Again

Spenzor Again
  • Members
  • 77 messages
On another note, i retract my statement about a lack of status effect spells. I just had not gone far enough in the game. There are other mage classes to train for later in the game, just not healers.

#2020
LipsterLinley

LipsterLinley
  • Banned
  • 49 messages

Please add healing spells & more healing potions and fix the PC controls, thank you.
 


  • Hexoduen aime ceci

#2021
Soulinet

Soulinet
  • Members
  • 40 messages

The game is fine without healing spells.



#2022
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 803 messages

It's nice to see that the Necromancy specialisation is working, at least ...

 

The game is fine without healing spells and the potion limit is perfectly adequate, especially once you upgrade it. Playing on Normal the only times I ran out were when I went up against High Dragons and in the final boss fight.


  • Samahl na Revas aime ceci

#2023
Kantr

Kantr
  • Members
  • 8 665 messages

I much prefer using barrier and guard to take the damage then wasting mana to restore health



#2024
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

I'm glad, I play no pots to my PC, I do let the companions have them but, if I'm controlling the toon, it can't use them. We have barrier, skills and equip to add/recover health, a couple of ways to revive the fallen team members - that's enough. I do wish stitting still (as in not walking around) would heal between combat. You know, rest along the trail and gain health SLOWLY, like 1 point per 5 seconds of standing still.



#2025
l3loodpimp

l3loodpimp
  • Members
  • 78 messages

   Fighting DA:O and DA II, with no healer? really easy in fact... I mean, common, the poultice/mana pot abuse in DA:O and the proper spec for each character and anyone could finish the game. However, completing it with the undying achievement might be bit tricky. And all those DLC item... Same goes for DA:II, you wanted challenge? try it without healer.

 

  What I do not understand in the other hand, is why we're locked with 7 ability (since your focus skill are not in a different bar)... Even then, I would been ok (but still annoyed) with 8 proper ability and two slots for your focus ability, and have the AI use all the non keybind ability. Also, what happen with your dual weapon slot of Dragon age Origin? 

   And for the love of god, please stop telling us that's because you wanted player to prepare for each fight, and have them build a proper proper team because we all know that's a blatant lie... If it was true, we would have had a proper behavior/tactic tab with each of our companion to customize them as we see fit.

 

 

   Same goes for, "if you have the right character in your team" you will get different route to a mission. Sorry, but I haven't seen that so far beside "Hey you talked your way to this mage pants kid, congratulation. Now use your Casanova skill for the greater good of the inquisition. We're totally legit like that."

    Or "Andaran atish'an sister, I know you don't know me, and i dont like Daelish Elfes in general, but you have to trust me, and give me this medalion. Because it belongs to me, plus I'm handsome, and I will betray those poor shemlen at the end promise".