This old gamer wants to point something out about the potion system.
- You have to preselect your load out before heading out (the beginning of the day)
- You have a limited number of spaces for potions (slots based on level/upgrades)
- To refresh, you have to go back to the base (rest at the end of the day)
This is positively Vancian. It is about as classic RPG as you get.
I would have killed for 8 full-strength healing spells a day in BG2. Memorizing that many would have made my cleric absolutely useless in battle. And it is not like you could effectively cast a healing spell in battle. The cleric has to be adjacent to the wounded person and not be hit during the casting time.
As far as I am concerned, healing spam is a result of the corrupting influence of WoW. This potion system warms my old-school heart.
I hate Vancian magic. Deeply. I love that D&D 4e did away with it.





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