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No healing spells whatsoever


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#2026
Hexoduen

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I miss the fun of playing as the healer, miss the spirit healer tree from Origins and DA2. I'd rather be able to have an array of different healing spells to choose from, than being forced to a boring system where we can only chug down potions.

 

The barriers are cool an’ all, but it doesn’t make any sense to cut out a whole class, the healer, just gone like that. When barriers break, when buffs aren't enough, when bonuses from armor and weapons can't keep up, that's when the healer should swoop in – not these stupid restrictions with “x no. of potions” :angry:

 

Instead of cutting out content that a lot of players enjoyed, we should have had the healer still in the game, just improved upon it and balanced it accordingly to the new combat system.


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#2027
myahele

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Yeah, no healing spells + limited potions was a bad idea. Its doable, but made things needlessly difficult
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#2028
Hawklyn Starblade

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Dont agree with the continued removal of healing after DA:O/Awakening, It nevermade sense that a whole school of magic just dissapears. Healing magic was a staple of the Origins universe. DA2 began the reduction of healing magic with limiting it to Anders, or Hawk.

DAI removed healing magic basically altogether except for a revival spell. And a limited supply of healing and regen pots. Healing has been replaced by barrier spamming, and damage mitigateing skills ie, guard, and eqiptment stats. People call healing a crutch, yet its been replaced with an barrier crutch.

Personaly i would prefer a choice to have both. Also dont like the degredation of class skills either Origns and Awakening offered the best skill trees etc. Starting with DA2, much like Mass Effect 2 the games start to get dumbed down losing rpg elements etc. And this trend has continued into DA:I.

#2029
Imryll

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I can't say I've found the game more difficult, but I'm definitely enjoying barrierspam less than judicious healing. The inclusion of healing spells in a game never required the player to spam them. Bioware has defeated a straw man and made their game less enjoyable in the process. Congratulations?!


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#2030
Kirikou

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I liked it, it was very tense when I had to decide if I should continue with two potions or go on. Ye Revenant made the choice for me. Then I became an immortal Jedi God and never had to worry.

#2031
jsachun

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Blame the story Writer. We do not have a mage into Healing as a companion. They are all destructive evil mages, who should be tied to the circle and be watched by careful eyes of the Templars.

 

Of course if we had an option to have a mage from the circle as a companion he/she would probably be a healer.



#2032
Eralrik

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I do miss having Heal spells to some degree, I went Spirit to be able to get the Rez spell but having 12 potions and maybe a belt with 3 additional potions makes it difficult when you might need that belt with a fire or cold resist when fighting a Dragon.

 

On Hard trying to mitigate my team fighting a Fire Dragon I had to Disengage 6 times to head to camp to resupply potions  we had only knocked a quarter of it's health down and when I returned his health was back at full, So I dropped the difficulty down to Normal and eventually down to Casual when fighting dragons because we were spamming health potions and AoE health potions to fast.

 

Solas even tells you when you talk to him that he knows a bit of Healing Magic as to have kept you alive while you were unconscious, but his spell line has no heals. So it was written into the story just no actual spell line was given.

 

Trying to sit next to a party member who's down and trying to rez them the slow way has it's challenges especially when the dragon starts flapping it's wings and pulling you in.



#2033
jsachun

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The school or the skill tree is called creation.



#2034
Nightdragon8

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Blame the story Writer. We do not have a mage into Healing as a companion. They are all destructive evil mages, who should be tied to the circle and be watched by careful eyes of the Templars.

 

Of course if we had an option to have a mage from the circle as a companion he/she would probably be a healer.

and yet we have solas which is given to us at the start of the game...



#2035
Jackal19851111

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I actually quite like the no-healing spell mechanic, it adds to the gameplay the aspect of logistics and attrition. I hope I'm not in the minority as I wouldn't want healing to come back in DA4.


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#2036
Morroian

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I actually quite like the no-healing spell mechanic, it adds to the gameplay the aspect of logistics and attrition. I hope I'm not in the minority as I wouldn't want healing to come back in DA4.

 

There actually is healing though, via potions and grenades, so the whole thing about no healing is a furphy. They could have kept minor healing spells in whilst restricting their use and not have had all this fuss.



#2037
MadMaximoff

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Bioware IMHO made the right call here.

 

It's been hard to be quickly weened off healing (I've played healing classes for a very, very long time, since DaoC, RIP Mythic) and to have to adapt to no longer having access to it has been difficult but oh so worth it.

 

While some feel Barrier is "Just the same" it totally isn't.

 

With Barrier, once it's on your party, you are now Freed to cast other things, something you absolutely couldn't do in games where you Heal and You Heal and You Heal because Barriers were balanced to take 1-2 hits at the most so you'd be stood healbotting, as a result "Support" Classes actually feel all the more useful, concentrating on more important things like Battlefield control with Crowd Control and even being able to output DPS.

 

As a result it makes every fight feel more interesting, every healing potion feel more sacred, every Dragon more threatening (In DA:O just bring Wynne and it's GG Dragon is going down) every time a comrade falls, you feel compelled to get them up, but you also find yourself in a moment of choice since your other companions still need you to carry on the fight.

 

It created a very unique, interesting and fun playstyle, even if this was just an experiment for a ME MMO or a future DA MMO, you guys got me sold on this mechanic alone.

 

Thank you for this Evolution, I honestly never thought we'd see an end to heal spamming but you guys pulled it off.

 

Edit: Just wanted to add, my last Dragon fight was rather nerve racking as it ended with No Potions left and everyone but my Inquisitor on Red HP Bars, I refuse to take Knight Enchanters or Reavers with me and won't solo it with a consta-stealth class as I feel it cheapens the experience.


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#2038
myahele

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I wasnt a fan of limited potions while in certain dungeons and finding a cache to replenish your potion stock. It would've been nice to at least have some type of health regen while not in combat

#2039
Jackal19851111

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There actually is healing though, via potions and grenades, so the whole thing about no healing is a furphy. They could have kept minor healing spells in whilst restricting their use and not have had all this fuss.

 

Healing through potions is limited, which I highly support.

Healing spells however are unlimited, no attrition to worry about - boring for me. Like in Skyrim I can just spam fast-healing/close wounds. I've been looking for a mod that restricts healing to potions in that game (but can't find one as it's too hard considering mobs also use healing spells) - as well as make potions more difficult to use in battle (like adding an animation/making it a duration effect rather than instant heal etc).

 

DAI however, nailed it. This is exactly what I want. It adds an extra layer of strategy - hence I support the current mechanic.



#2040
Fardreamer

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There are actually healing spells in the Knight-Enchanter tree.  The Reaver tree also has self heals.



#2041
MadMaximoff

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There are actually healing spells in the Knight-Enchanter tree.  The Reaver tree also has self heals.

 

It's why I won't play either class. They are a little "Too" Strong, maybe on a "Everyone leaves" playthrough, but I feel experiencing the game without running straight to the two strong classes at least on your first playthroughs is the best way to get used to the new mechanics.



#2042
jsachun

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Lack of creation undermines melee class in general. The spell I miss the most is glyph. The movement speed is so slow during combat, its too cluncky and definately feels like a turn based aystem rather than a real time system.

#2043
Shahadem

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Blame the story Writer. We do not have a mage into Healing as a companion. They are all destructive evil mages, who should be tied to the circle and be watched by careful eyes of the Templars.

 

Of course if we had an option to have a mage from the circle as a companion he/she would probably be a healer.

 

But Sera who goes around murdering nobles without due process shouldn't? The Mercenary bands stroving around the continent? They shouldn't be watched by anyone? And who watches the Templars and prevents them from turning into red lyrium riddled monsters?

 

Let's face it, mages are not dangerous. The only thing that's dangerous are people who lack a proper moral code.



#2044
DarkSpiral

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Ah, yes, look.  Someone with an agenda and a soapbox, derailing this thread into yet another lecture on how the structure of a fictional organization demeans and oppresses a fictional group of people in a  fictional world.  I do believe the discussion was about the healing mechanics in DAI.  Have you anything to contribute on that front?

 

I found the transition from DA:O and DA2's healing spells to DAI's lack of the same much easier than I thought it was going to be.  Perhaps because I was forewarned, but then others in this thread seem to still be having difficulty adjusting, so maybe not.  I especially loved the guard mechanic; that makes the tanks really feel like tanks, to me.



#2045
Eralrik

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Spamming Barrier every 5 seconds as it falls away very quickly though for some Reason Solas Barrier stays up a lot longer is better than spamming a single heal spell on say the tank.

Be like playing SWTOR and Bioware removing all the heal lines the Sage's would just spam Force Barrier while Tanks would have to rely on Heal potions to stay alive and having only a limited number of heal potions to survive Boss fights.

 

I have yet to beat a Dragon on Hard or Normal unless I out level said Dragon by 5 levels, I wouldn't mind having a single Heal spell <Not the group heal spell that Win had in DAO> There were spells in the Heal line that I liked especially the Glyphs and Grease and the single use Heal Spell. In DA2 we had Mythals Favor a Grenade we could toss to rez party members if we didn't have Anders in the party, which most of the time I didn't have. But I did have Bethany when she was available and she had the single heal spell only thing I picked in that line for her otherwise I had her as a Tempest.

 

Last Dragon I fought was level 23, I was 21 my party level 20 I had myself as a duel blade Rogue, Blackwall, Cassandra and Solas fighting on Hard ended up after much frustration dropping difficulty down to Casual. Guess I'm to much old school and require a heal spell from my Mage. I burned through 12 heal potions mostly to keep Solas alive so he could spam the Spirit Rez as Cassandra and Blackwall would drop dead in a mere matter of minutes. I honestly tried on Hard to stay with the fight no heal potions left, Solas with barely a fraction of health left and him Spirit rezzing party members and casting Barrier took me over 3 hours 14 mins for a complete party wipe and me getting up from my desk and taking a long walk to calm down. So now I fight all Dragons on Casual to keep my blood pressure down.



#2046
Jaulen

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Just popping in to say while I was totally freaked out by the lack of healing spells in this game, I am totally okay with the new system.

 

Rock armor potion, barrier, guard, healing mist, restorartion potions, protection (fire, ice, etc) tonics, and healing potions all make up for it......proper team/gear selection and management means even dragon killing can be done with minimal use of healing pots. First dragon I killed on normal, (whom I outleveled by 3), only had to use 4 health pots. (used my DW rogue assassin, Blackwall, Iron Bull and Solas)

 

I'm not great or even passable at tactics, or even party builds.



#2047
Hexoduen

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I especially loved the guard mechanic; that makes the tanks really feel like tanks, to me.

 

A lot of changes to the system I like, but the best design for me would have been to retain healing spells, though tweaked as necessary.

 

I wouldn't want healing back as it was exactly in Origins and DA2, but I'd like to have the option of building my mage as a healer, and to have the option of using healing spells as opposed to potions. Choosing this build and strategy would mean less damage output for the party, a choice I'd like to have - instead of being forced "on-rails" with my mage.



#2048
Ryzaki

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Eh I'm playing the game on hard and I have to say I do miss healing spells. I really did just trade heal spamming for barrier spamming. So *shrug*



#2049
ElementalFury106

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Guys, I just finished the game a half hour ago (134 hours total) and I gotta admit, the game was a lot easier than I thought it'd be.

 

I really did not have any difficulty at all. The toughest parts of the game were at the very beginning actually. By the time I was at Skyhold, the game became progressively easier and easier...and easier.

 

None of the Dragons were all that difficult. The last one in Emprise du Lion was the toughest imo. 

 

Hardest boss battle in my opinion was Samson. He was a real doozy with his spinning blade maneuver, which he proceeded to do for a couple of minutes straight.

 

Not complaining, the game was a lot of fun to play. Tactics weren't perfect, but I enjoyed it a lot.

 

I played on Hard btw, haven't tried Nightmare yet. If I found Hard to be quite easy, I don't think Nightmare will be impossible. I guess that's my next objective!



#2050
Enesia

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I miss healing spells too. The issue is this the reason for no healing spells was ridiculous. I spam nearly as many potions as I would spam healing potions. You know instead of being able to make unique strageties with the bombs and grenades I had, my squishy little mage, gave every one of his party members both Regen Potions and Healing Mist just so that way we didn't die. 

 

You have a cooldown meter and spells that need time to reactivate. How exactly is that spamming a healing spell?