The no healing spells didn't really seem to make the game better in any way. The only two places I noticed it were fighting dragons (in which case it was annoying having to stop and run over to wake up an ally) and the long slog to Imshael, where I had to quick travel back to camp like three times because there were no caches on the way. Barrier just shifted the healing to pre-damage rather than post-damage, didn't remove the need to have someone dedicated to healing or barriering, just meant that once you were low on pots and health it got more annoying to keep people (Varric, Sera) up because they can't see the dragon telegraphing his fire breath for 30 seconds.
No healing spells whatsoever
#2051
Posté 13 décembre 2014 - 07:03
#2052
Posté 13 décembre 2014 - 07:46
The no healing spells didn't really seem to make the game better in any way. The only two places I noticed it were fighting dragons (in which case it was annoying having to stop and run over to wake up an ally) and the long slog to Imshael, where I had to quick travel back to camp like three times because there were no caches on the way. Barrier just shifted the healing to pre-damage rather than post-damage, didn't remove the need to have someone dedicated to healing or barriering, just meant that once you were low on pots and health it got more annoying to keep people (Varric, Sera) up because they can't see the dragon telegraphing his fire breath for 30 seconds.
In Multiplayer you get 2 healing pots that do not get replenished until the next match, along with 3 other potion slots where you can carry say 2 rejuv pots and 2 healing grenades, so you really get the feeling of scarce resources.
As for Single player, it's all about effective use of the tactical mode, the more effectively you use it, the less Pots you'll burn through.
As for Barrier Spamming, you can throw it twice before it goes on a pretty lengthy (by combat standards) cooldown when you have the right passives, people need to get away from the Mentality that Barrier = Heal so Spam it.
It like everything in the game is a resource that must be managed properly to get the greatest effect from it.
#2053
Posté 14 décembre 2014 - 09:16
I can't use Tatics very well just to setup one move for one character takes me 10 minutes of stutter & shake to even get my mouse pointer where it needs to go and then another 10 or longer depending on how I'm feeling or getting fustrated, could take up to 45 minutes just to tell my team where an what to do for 1 round.
For the really confused bunch thinking what an idiot I must be I have Parkinson's Disease thats one of the reasons I can't play Real Time games without some way to pause the action, thank God BW included a pause button.
But I prefer to let my team do their thing and me my own, I prefer playing a Mage and even though I create a rogue I'll defer to the Mage in the party.
I really wish they would modify a spell line an include heals, not all of us are healthy young people who find everything non challenging and want even harder difficulty's than nightmare mode, they should include for those seeking a challenge an Ironman mode where you get limited resources and no healing from mages, I bet some would still claim it would be to easy.
I guess BW only cares about it's healthy young crowd not the minority of us who are handicapped and enjoy gaming too!
Also this is an RPG why can't we place our stat point's like in previous Dragon Age's this makes no sense to me.
#2054
Posté 23 décembre 2014 - 03:55
#2055
Posté 23 décembre 2014 - 05:38
Ah, yes, look. Someone with an agenda and a soapbox, derailing this thread into yet another lecture on how the structure of a fictional organization demeans and oppresses a fictional group of people in a fictional world. I do believe the discussion was about the healing mechanics in DAI. Have you anything to contribute on that front?
I found the transition from DA:O and DA2's healing spells to DAI's lack of the same much easier than I thought it was going to be. Perhaps because I was forewarned, but then others in this thread seem to still be having difficulty adjusting, so maybe not. I especially loved the guard mechanic; that makes the tanks really feel like tanks, to me.
I do. It was a terrible decision.
They failed to balance the game around the no healing concept and instead placed the same exact mechanics onto prehealing in the form of barrier and guard rather than adjusting enemy damage down to reflect the lack of healing. So they made a change but didn't own it.
And then what's worse is they made potions that heal magically. I mean an AoE healing grenade? That was just fking stupid. If you are going to remove magical healing, then remove magical healing. Don't remove magical healing but then put in place healing that could only operate via magic but which instead comes from potions that couldn't possibly heal you magically the way the pots/grenades do or a magical thing called Guard which incidentally comes from characters who presumeably can't use magic.
#2056
Posté 23 décembre 2014 - 08:18
I wish people would stop saying that there are no healing spells whatsoever, when there's a spell to resurrect fallen allies, and there's a super ultra massive Healing and regeneration spell in the Knight-Enchanter tree. That can generally be used at least twice in any large battle (e.g. a dragon).
#2057
Guest_MauveTick_*
Posté 10 janvier 2015 - 12:32
Guest_MauveTick_*
A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that. But how well were they balanced with heals, really? I'm not a numbers guy, but I like a good fight. And here's what made it make sense for me.
There's a very simple reason why this is a good decision, and it's also why the balance in DAO/2 was all over the map.
...
I think you'll be fine.
I appreciate Kristjanson's post, but I'm not fine with the removal of most healing spells
This isn't an issue of difficulty for me, it's a subjective wish to bring a healer along, one who casts spells, many different healing spells. Having the healer replaced with potions and barrier spam is a real letdown for me. IMO this was the easy and boring solution ![]()
I don't want healing spells back exactly as from Origins and DA2, I get that they had balancing problems, but it should have been possible (especially for Bioware, they made BG2!!) to balance it differently and create an optional spririt healer tree with different healing spells, one that works with Inquisition's combat.
I wish people would stop saying that there are no healing spells whatsoever, when there's a spell to resurrect fallen allies, and there's a super ultra massive Healing and regeneration spell in the Knight-Enchanter tree. That can generally be used at least twice in any large battle (e.g. a dragon).
There are hardly any healing spells left. The healer would be bored to death with the current possibilites ![]()
#2058
Guest_MauveTick_*
Posté 10 janvier 2015 - 12:58
Guest_MauveTick_*
I commentes earlier on the no healing spells thing. I still don't get the lore shrug, but basically they just replaced healing with barrier andsome other abilities. But viv is my focus healer and i give her the aoe heal potions. So yea. I take back what i said. There totally are heal spells, they are just less accessable than barrier . . . Which is similar enough and actually more plausable somehow.
There is no respect for lore when removing standard healing spells. Nor is there any respect for lore when there's an 8 potion limit, doesn't make any sense when the rest of my inventory is empty ![]()
"There totally are heal spells" and you argue this with barrier (a protection spell) and aoe potion (a potion)? ... ![]()
#2059
Posté 10 janvier 2015 - 01:04
I haven't read the entire thread yet, so apologies if this has been brought up and addressed (there's a lot of posts in this thread!) but I think the one thing that bugs me isn't so much that we don't have healing spells but the fact mages healing is referred to in the game. Especially by Mother Giselle when you first encounter her in the Hinterlands. I kind of doubt the magic she's talking about is a barrier spell.
Honestly, I'm more annoyed there's no healing out of combat at all, except for returning to camp to rest or Skyhold. I don't mean the rapid instaheal after combat but a nice, slow, uptick of health after combat would be nice.
#2060
Posté 10 janvier 2015 - 01:20
The AOE healing grenade/mist is maybe better in difficult fights anyway. It is a one off shot depending on where your party is.
You can drop it and bounce out.
The potion that heals everyone over time is beneficial yet annoying somewhat.. stand here for ten seconds! It is too similar to regeneration potions.
Yet, maybe decide if you should give your tank a certain potion to boost them and anyone else who gets up close? ![]()
#2061
Posté 10 janvier 2015 - 01:39
Honestly I was concerned about this as even the MMO I play that got away from healing, GW2, still has dedicated self-heal skills that can be used.
However, I really like the combat system in DA:I as it forces you (at least for a time), to make smart decisions and prevent damage from taking place throughout a fight, rather than rely on one or two mages with heals that restore your party to 100% every 20ish seconds or so. It also freed up party composition. In DA2 which tried to fix the instant heals every 20 sec problem with limited heals, made me on my Blood Mage Hawke on full difficulty feel compelled to take Anders with me always, which I wasn't happy about (if I didn't want to blow through pots). Combined with needing a rogue for locks and a warrior for tanking, it limited the party composition greatly to a few characters in every instance but non-hostile Kirkwall exploration.
The Barrier mechanic is proactive support which takes more skill and target prioritizing than simple heals, which are reactive support and therefore Barriers should be more enjoyable to support oriented players. The Guard mechanic is also interesting in a heal restricted environment, forcing warrior players to manage it well in close combat through skill usage and reactive counters. That's until you ruin the mechanics by crafting guard on hit armor for you and all your companions and play Knight-Enchanter... ![]()
It's still better than just taunt,tank, spam heals on tank.
I agree with Moxie though on the out of combat regeneration. It would be nice after a certain amount of time to regenerate health at a slow pace like 5min after combat or something. At least in explorable areas.
#2062
Guest_MauveTick_*
Posté 10 janvier 2015 - 01:49
Guest_MauveTick_*
... It also freed up party composition. ...
Which is why I want an optional spririt healer so we won't be forced to run around with a specific companion.
One forced kind of gameplay was removed (healing spell spam), another forced gameplay is introduced (barrier/guard and potions). The first was unbalanced, the second sucks (IMO).
We should have a choice to pick the playstyle we like. The current solution has just angered a number of fans while pleasing others, why not satisfy both groups of players? Then we wouldn't need an 83 pages long thread ![]()
#2063
Posté 10 janvier 2015 - 01:52
I only use guard on hit with Cass, she makes full use of it. Iron Bull needs as much constitution/health as you can give him.
If you have to think and care about a fight before you do it, and you have the da2 regen after it would make fights a joke.





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