surely later in the game you can change it though. ME3 even offered a pre order change of clothes for your ship.
Not even a recolor...
surely later in the game you can change it though. ME3 even offered a pre order change of clothes for your ship.
Not even a recolor...
Does anyone else think that the Tevinter Grey Wardens have a version of the improved Joining potion that Avernus cooks up at Soldier's Peak? I don't personally see why not, as the Wardens of the Imperium have access to an enormous pool of slave test subjects, a rich and deep history and familiarity with blood magic, and a bone-deep knowledge of exactly what the Blights cost them.
Their Wardens may not even experience Callings. (A lead for the Origins PC?)
So who else is hoping that if the next game is set in tevinter that we get to play as apprentice to a magister (if you're a mage of course)
to be fair, I think they might have to do origins again if tevinter is the next loction. Why? because tevinter culture is so different from southern thedas they need to start off and ease people into that.
Not everyone will know for instance about the Altus/Laetern/Saporati/Libertai/slave classes. Not everyone will know that tevinter templars have no powers, or that the imperial chantry is made of mages. They need to explain to a new person exactly what a magister is. They need to show how cut-throat it can be.
Because of all this, having the mage origin, say a member of a noble Laetern mage, who is apprentinced to a magister would be a good origin. This way they can easy people into "okay this is what a magister really is, here are the classes of tevinter society and so forth"
I actually have ideas for every class and race combination if people are interested in hearing them.
herk dont tease me if they are as history influenced your normal posts please do share * offers cookies as bribe*to be fair, I think they might have to do origins again if tevinter is the next loction. Why? because tevinter culture is so different from southern thedas they need to start off and ease people into that.
Not everyone will know for instance about the Altus/Laetern/Saporati/Libertai/slave classes. Not everyone will know that tevinter templars have no powers, or that the imperial chantry is made of mages. They need to explain to a new person exactly what a magister is. They need to show how cut-throat it can be.
Because of all this, having the mage origin, say a member of a noble Laetern mage, who is apprentinced to a magister would be a good origin. This way they can easy people into "okay this is what a magister really is, here are the classes of tevinter society and so forth"
I actually have ideas for every class and race combination if people are interested in hearing them.
herk dont tease me if they are as history influenced your normal posts please do share * offers cookies as bribe*
*accepts cookie*
alright. So these are my basic ideas. As the point of any little origin is to get people as quick as possible while also seamless as possile into understanding tevinter culture and society. They also should give you plot reasons to do certain actions, ie siding with bhalen as a castless dwarf.
More over, EVERY ORIGIN, should feel important and connected to the story and there should be at least 1 unique quest to each background. the only one atm I am not sure about is the qunari origin. so any ideas for that one? but beyond them here are my ideas:
Elf rogue/Warrior - the slave/libertari
The elves in Tevinter should be a city elf. We played as a dalish, thus for the non-mage city elves, lets show them tevinter at its utter worse. You are a slave. You have no rights. You were bought up by a magister along with your brother/other family members. You serve a magister. This magister is cruel, horrible, and it is the stuff of nightmares.
the origin would be your city elf enduring and fighting back against it. It also will embrodily your city elf as pawns between a rival magister. Here though things will take a turn for the better, as he will turn you against your master by granting you Libertari status for killing him, and he would up hold his end of the bargin.
comparing it to Origins, it naturally would be similar to the city elf origin there, but also have a bits of the casteless dwarf origin style and feeling. You should feel the oppression, this is the worst of tevinter and you need to see it. All the horror just at the begining, but you also need to feel how schemes are every where. you can't do anything without getting caught in plots.
also by ending as a libertari, it grants you freedom to do plot stuff later in the game.
Quests concepts for later: freeing your brother/sister/relatives from slavery. The slavery plots and quests(which there must be some) should have extra options for this origin.
Human Rogue/Warrior - the Saporati.
the human origin for the rogues and warriors is the Saporati class. Here the you would be the son or daughter of a rising merchant family. Here you should feel the glass cealing of tevinter society. You also should feel the breath of the mages here. So as merchants, skilled merchants your rival though is not a mage but another rival merchant family.
The basic plot would be a wedding/formal event of some sort with a rival merchant family between. Either you or another relative would be married to this merchant family to end tensions. Things go wrong though, and the other family comes to murder yours. You escape and then join up with [insert plot group here]
If I could compare it to anything from origins, I would say this is actually closest to the human noble origins. The reason your antagonist should be another saporati is that while you should feel the tension between the two classes, you aslo need to keep in mind that other non-mages are just as cruel and competive as you are. Basically tevinter godfather ![]()
Quest concepts: merchant dealings/intrigue and helping your family rebuild. While this should have set your family back alot as your parents are slaughtered, you and several others should live and vow to rebuild your family name and get revenge on your rival and [plot group] will be your way of doing just that.
for this origin, if one of the Love intrests was from your rival family, that would make things more interesting story wise.
Elven Mage - the Laetern
the peak of power. The origin of the human mage is the Altus, a scion of a proud family. Here the origin should speak of the high level intrigues and introduce you to what a true mage of the imperium is.
The origin would start after your harrowing. A great banquet has been prepared for you, you have succeded and have 'graduated' as a mage. You have recieved an apprentinceship from a a prominit Magister, and you should like your magister. However over the course of the origin, one of the magisters rivals would strike against him and you would be the scape-goat for his death. Your family's graces drop and their fortunes drop. you join [plot group] to redeem your name.
The origin from origins that this takes insperation from is the dwarf noble(it is one of my favorites). The rival magister, naturally should play a role as Bhalen/Harrowmount did. You are to learn that mages are constintly in danger even the mighty and you need your wits to survive.
quests concept: aside from anything dealing with the rival, you also should have quests in regards to the intrigues that your family is doing.
Dwarves - outside in
You are from a powerful dwarven family in Tevinter. Your ancestors came from Kal-Sharok but it has been ages since you were there. Here you see tevinter from an outside perspective. A dwarf is not a citizen of the empire but a diplomat and you see it from a different perspective. Though intrigues also exist here.
The plot here would you be working for your family when you discover a lost thaig. This thaig is links to the ancient city of Kal-Sharok and might be a way of reaching them. Of course dark-spawn, intrigue and curses await you. When on your way back, betrayl will strike you, for what you discovered is of great find and your best-friend/sister/brother wants the glory not you. You join [plot group] to gain revenge but also as a way to possible persue what you discovered.
Comparision to origins: the dalish with a bit of the dwarf noble. Here you learn about dwarves. The reason for Kal-Sharok is that I get the idea we might visit it in the next game, so this would allow you to tie into that plotline much better.
Quest concept: assuming we visit Kal-Sharok, then your quest would be about what should your family do, particularly if there are some members left in Kal-sharok. Do they join? stay in tevinter? you can help decide.
*Snip*
But more opulent for the second.
Does anyone else think that the Tevinter Grey Wardens have a version of the improved Joining potion that Avernus cooks up at Soldier's Peak? I don't personally see why not, as the Wardens of the Imperium have access to an enormous pool of slave test subjects, a rich and deep history and familiarity with blood magic, and a bone-deep knowledge of exactly what the Blights cost them.
Their Wardens may not even experience Callings. (A lead for the Origins PC?)
I don't think even the Tevinter Wardens, were all that keen on experimenting on eachother. Avernus' research required Grey Warden test subjects, and it also took him hundreds of years of non-stop research to reach anything conclusive.
I wanna play an Altus origin and go around my big house being called ''Master'' or ''My lord''.
but tge vints are the poster boys for liberal magiks add that to the wardens... well ****we got nutjobsI don't think even the Tevinter Wardens, were all that keen on experimenting on eachother. Avernus' research required Grey Warden test subjects, and it also took him hundreds of years of non-stop research to reach anything conclusive.
Isn't the black devine a former friend of the lord seeker and wanted to reform Tevinter? But now he's evil.
But now he's evil.
Oh God..
I don't think even the Tevinter Wardens, were all that keen on experimenting on eachother. Avernus' research required Grey Warden test subjects, and it also took him hundreds of years of non-stop research to reach anything conclusive.
Tevinter Grey Wardens were the very first Wardens (the Anderfels were Tevinter, as was most of Thedas), and they've had many more centuries than Avernus had to experiment, plus access to arcane libraries, lore, etc. And I wouldn't put it past the Tevinter Warden-Commanders to simply force-feed the joining potion to a large number of slaves (they're just slaves, after all), and then lock them up in an unobtrusive laboratory somewhere for experimentation.
Isn't the black devine a former friend of the lord seeker and wanted to reform Tevinter? But now he's evil.
sort of. more like he got used to power and stopped caring about reforming. Aka, like most politicians ![]()
evil is a strong word considering we have biased account from a guy who is somewhat a extremistIsn't the black devine a former friend of the lord seeker and wanted to reform Tevinter? But now he's evil.
So who else is hoping that if the next game is set in tevinter that we get to play as apprentice to a magister (if you're a mage of course)
I´d rather be a Magister from the start. I already have a character for it too. ![]()
I´d rather be a Magister from the start. I already have a character for it too.
not me. I like uhm having a story about me gaining power over me starting the story at power. Hence why in my origin idea I gave one background to the Altus class, which can become a magister later on.
evil is a strong word considering we have biased account from a guy who is somewhat a extremist
also if the black divine is evil, then so is most politicans
basically the guy got corrupted by power, like so many other leaders throughout history.
Spoiler
Spoiler
But more opulent for the second.
Yeah, those are cool. I am a sucker for the medieval times.
fair point i just dont see god and evil. (See crime yeah but not the 2 traditional extremes if that makes sense)not me. I like uhm having a story about me gaining power over me starting the story at power. Hence why in my origin idea I gave one background to the Altus class, which can become a magister later on.
also if the black divine is evil, then so is most politicansbasically the guy got corrupted by power, like so many other leaders throughout history.
*accepts cookie*
alright. So these are my basic ideas. * snippity snip*
Well done, you really put some thought to it.
I'm highly interested in the exploration of an old faith. I think it is much more interesting than the current situation. Times when mages were also or mostly a priests in Tevinter Imperum
herkles, on 09 Dec 2014 - 01:14 AM, said:to be fair, I think they might have to do origins again if tevinter is the next loction. Why? because tevinter culture is so different from southern thedas they need to start off and ease people into that.
Not everyone will know for instance about the Altus/Laetern/Saporati/Libertai/slave classes. Not everyone will know that tevinter templars have no powers, or that the imperial chantry is made of mages. They need to explain to a new person exactly what a magister is. They need to show how cut-throat it can be.
Because of all this, having the mage origin, say a member of a noble Laetern mage, who is apprentinced to a magister would be a good origin. This way they can easy people into "okay this is what a magister really is, here are the classes of tevinter society and so forth"
I actually have ideas for every class and race combination if people are interested in hearing them.
I'd be very happy with origins coming back, I don't see it happening but still one can dream.
I'm highly interested in the exploration of an old faith. I think it is much more interesting than the current situation. Times when mages were also or mostly a priests in Tevinter Imperum
Isn't the black devine a former friend of the lord seeker and wanted to reform Tevinter? But now he's evil.
According to Lambert.
That is the case now. Most of the clerics in the imperial chantry are mages. Non-mages can only reach the rank of father or mother.
I'm more interested in the Old Gods. Having an option to follow them would be... quite interesting.