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The Tevinter Imperium support thread- "Tevinter is coming"


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#12176
Medhia_Nox

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@nightscrawl:  Because while there are means for lowly mages to rise in power in Tevinter - there is no means for a non-mage to rise - which leaves two classes trashed in the next game.  Not going to happen. 

 

I highly doubt we'd start as a magister (or ever become one) - but an Altus "anything" is viable... a slave beginning leaves only one option for non-mages.  Revolution.

 

Yes, they could destroy the lore too... that always works. 

 

And forget playing elves, dwarves and qunari in Tevinter.  

Though this is slightly less lore breaking... elves might be able to be Altus... I don't know... and dwarves I suppose could concievable from Kal Sharok... 



#12177
Lulupab

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@nightscrawl:  Because while there are means for lowly mages to rise in power in Tevinter - there is no means for a non-mage to rise - which leaves two classes trashed in the next game.  Not going to happen. 

 

I highly doubt we'd start as a magister (or ever become one) - but an Altus "anything" is viable... a slave beginning leaves only one option for non-mages.  Revolution.

 

Yes, they could destroy the lore too... that always works. 

 

And forget playing elves, dwarves and qunari in Tevinter.  

Though this is slightly less lore breaking... elves might be able to be Altus... I don't know... and dwarves I suppose could concievable from Kal Sharok... 

 

The none-mages can't rise only to highest statuses. They can rise pretty high.

 

Not all Altus children are mages. However these none-mage children still stay Altus because they have mage blood and quite capable of producing mage children.

 

Nobility wise, mage has been trashed, 3 games in a row. Maybe its time for warrior and rogue to be trashed and mage being at the top?

 

Actually dwarves are respected in Tevinter more than anywhere else on surface. They have their own embassy and nobles.

 

There are elves who are Tevinter citizens and enjoy many benefits.

 

Qunari however, I do not see having a good start at all.


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#12178
Master Warder Z_

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Yes, they could destroy the lore too... that always works. 

 

Already did it for magic, elves, qunari, the qun, why not for a society.

 

.-.


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#12179
Lulupab

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Also don't forget, we might be visiting a changed Tevinter. Dorian and Maevaris working together kinda indicates they will be in the next game (maybe?), so don't count everything will be the Tevinter we know of.



#12180
nightscrawl

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@nightscrawl:  Because while there are means for lowly mages to rise in power in Tevinter - there is no means for a non-mage to rise - which leaves two classes trashed in the next game.  Not going to happen. 

 

I highly doubt we'd start as a magister (or ever become one) - but an Altus "anything" is viable... a slave beginning leaves only one option for non-mages.  Revolution.

 

Yes, they could destroy the lore too... that always works. 

 

And forget playing elves, dwarves and qunari in Tevinter.  

Though this is slightly less lore breaking... elves might be able to be Altus... I don't know... and dwarves I suppose could concievable from Kal Sharok... 

 

But you didn't say non-mages, you said, "cause you're NOT going to be playing lower ranking slave mages."

 

So, why can't we all start off as slaves; mage, warrior, and rogue slaves? I think we're talking past each other or something.



#12181
Medhia_Nox

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@nightscrawl:  if you start as a warrior or rogue slave... they're going to have to break the lore to allow you to be anything but a slave. 

 

It'll go something like this:  "You're a special snowflake who had an unusually kind Tevinter master... who... umm... let you go to become a really super important person in Tevinter by the end of this game..." 

 

No, it would be MUCH better if all human (and maybe elf) characters start as an Altus mage/rogue/warrior - so all of them have the same status and capacity in Tevinter. 

 

"IF" they did slave - I'd like you to either BE a slave, or to have achieved your freedom at a steep price. 


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#12182
Addictress

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Tevinter is coming :)

Hehe
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#12183
Addictress

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Dupe

#12184
nightscrawl

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@nightscrawl:  if you start as a warrior or rogue slave... they're going to have to break the lore to allow you to be anything but a slave. 
 
It'll go something like this:  "You're a special snowflake who had an unusually kind Tevinter master... who... umm... let you go to become a really super important person in Tevinter by the end of this game..." 
 
No, it would be MUCH better if all human (and maybe elf) characters start as an Altus mage/rogue/warrior - so all of them have the same status and capacity in Tevinter. 
 
"IF" they did slave - I'd like you to either BE a slave, or to have achieved your freedom at a steep price.


I actually foresee a few possible paths if the game starts in Tevinter and our character is from there (as opposed to being from elsewhere and just journeying there as part of the plot).
 
One is that they might return to a more nuanced, detailed approach to racial origins (back to DAO roots, as it were), IF they decided to go with multiple races again. There are dwarves and Qunari in Tevinter, and Dorian talks about them with dwarf and Qunari Inquisitors during his first dialogue with them, so it's certainly possible to incorporate the experiences of all four of the Thedosian races in a new game that is set in Tevinter.
 

Dorian: I've met some Tal-Vashoth in my time, however. Mercenaries, and a few merchants. They're not the same as Qunari. Might easily be a different people altogether.
Qunari Inquisitor: No one in Tevinter has issues with Tal-Vashoth?
Dorian: I didn't say that. Prejudices are deeply rooted back home, but I have more sympathy than most.

 

Dwarf Inquisitor: Is that an issue for you?
Dorian: An issue? Whyever would it be an issue for me? Back home, you see dwarves everywhere... and not just from the Ambassadoria. Rather odd how, in the South, everyone thinks of dwarves as merchants. Limited view, in my opinion.


Another is that they might just limit themselves to human and elf. Considering the whole thing with Solas, I think that would be an interesting thing. Perhaps the elf PC, as part of their origin, is approached by one of Solas's agents. If they take the game in the direction that I would prefer, I think this would be the best option, and I think would offer far more opportunity for reactivity if they purposely limit themselves to just these two races, and design the game from the ground up with JUST those two races in mind. If they do that, I may actually play the elf PC if they can differentiate the experience enough.

The final option that I have considered -- which is the least preferable for me -- would be to have the PC be an outsider from another nation who comes into Tevinter for whatever reason. That way they can have the multiple races if they want. But I think this would be missing out on a great opportunity to let us be a part of Tevinter society and really experience it, whether as a slave, a normal citizen, or an altus.


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#12185
Medhia_Nox

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I absolutely stand corrected on dwarves in Tevinter.  That's excellent to hear and good news for possible dwarf playthroughs. 

 

I also think dwarves are going to play a much more prominent role in the future of Thedas (Descent has assured it for me.) 

 

I still think that the problem lies with the classes.  

 

Yes, of course they have warriors and rogues in Tevinter in probably significantly high stations - but without also being Altus, I can't see Bioware's usual "rise to power" motif anything but lore breaking.

 

I also do not want an outsider to Tevinter - but neither do I want the politics of Tevinter totally glossed over in favor of a "scrappy adventurer and his plucky high school cliches" 



#12186
ComedicSociopathy

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Tevinter is coming :)

Hehe

 

I know I did when they made it clear were going there.  ;)


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#12187
Aeratus

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Not all Altus children are mages. However these none-mage children still stay Altus because they have mage blood and quite capable of producing mage children.

 

This is something that hasn't been fully clarified in lore (whether non-mage Altus remain as Altus). I think you're right, though. Nonetheless, I would prefer being able to select between different origins for humans. My pick would be:

 

1. Human altus (any class)

2. Human/elven soporati (any class)

3. Elven/Vashoth slave (any class)

4. Dwarven merchant with ambassadoria rank

 

This gives two origins to Humans and Elves, which I think makes the most sense because they are the most relevant races for the setting. Elves of both classes should have the option of joining Fen'Harel, as a sub-origin. Soporati mages have the ability to move up to Laetans social class later in the game.


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#12188
Potato Cat

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Surely making our families recently raised Laetans could solve a lot of problems? Our PCs don't even need to be the mage that raised the family, it could be a sibling. I think the Laetan class really allows for a lot of different viewpoints on Tevinter.



#12189
Aeratus

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I think you're right. Starting out as a newly raised Laetan would be far more interesting than Soporati. 



#12190
LeicsFox

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One week until Mage Killer

 

 

GET HYPED



#12191
Qun00

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Is there really no chance we'll be able to play a Qunari in Tevinter? At least the Tal-Vashoth should be more tolerable to them.

#12192
vertigomez

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I'm still wondering where Dorian met all those Tal-Vashoth mercenaries and merchants, considering Bull's not even allowed over the border and there was a qunari trussed up like a draft horse in WoT's section on Tevinter...

#12193
nightscrawl

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^ I think that is more about Iron Bull specifically. He can't really blend in, even as a Tal-Vashoth, ya know? And his merc company is pretty famous by now, so he is widely known.

 

If they are going to go all four races again, they could manage to work it in. However, I think it would be best for them to just stick with human and elf, know about that 100% from the beginning, and try to develop more variation with race, class (as in mage vs non-mage), and station. I think the setting can present an interesting opportunity to explore those different dynamics, but they have to know about it at the start of development and not try to shoehorn in additional races like they did with DAI.



#12194
vertigomez

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^ I think that is more about Iron Bull specifically. He can't really blend in, even as a Tal-Vashoth, ya know? And his merc company is pretty famous by now, so he is widely known.


That makes sense. He is pretty... distinctive. :P
 

If they are going to go all four races again, they could manage to work it in. However, I think it would be best for them to just stick with human and elf, know about that 100% from the beginning, and try to develop more variation with race, class (as in mage vs non-mage), and station. I think the setting can present an interesting opportunity to explore those different dynamics, but they have to know about it at the start of development and not try to shoehorn in additional races like they did with DAI.


Oh god, if the next game takes place in Tevinter I don't think I could handle not being a dwarf. There's the Ambassadoria, the underground embassies, the Grand Proving Arena, the lyrium trade... the relationship between dwarves and the mages of Tevinter goes all the way back to the Ancient Age. I have never ragequit a series before, but if I get stuck playing a human or elf I might spontaneously combust. Blood pressure. Rising.

The only real problem with implementing other races in DAI is that that wasn't their intention for so long, so it's a bit... hasty. But if they go in with the intention of crafting stories for non-human and non-elven characters (aka, the only ones I'm interested in playing) I think the results will be much better.
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#12195
Red of Rivia

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That makes sense. He is pretty... distinctive. :P
 

Oh god, if the next game takes place in Tevinter I don't think I could handle not being a dwarf. There's the Ambassadoria, the underground embassies, the Grand Proving Arena, the lyrium trade... the relationship between dwarves and the mages of Tevinter goes all the way back to the Ancient Age. I have never ragequit a series before, but if I get stuck playing a human or elf I might spontaneously combust. Blood pressure. Rising.

The only real problem with implementing other races in DAI is that that wasn't their intention for so long, so it's a bit... hasty. But if they go in with the intention of crafting stories for non-human and non-elven characters (aka, the only ones I'm interested in playing) I think the results will be much better.

We might have something to do the Inquisition in one way or another, will it have a big difference of origin from origin?



#12196
nightscrawl

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We might have something to do the Inquisition in one way or another, will it have a big difference of origin from origin?


Well it just depends on what they decide to do with it all. We can't say for sure either way right now. But the issue with Tevinter specifically is that the culture is very segregated along racial and class lines. Even in a game like DAO that had vastly different origin stories the experience of the Warden was mostly the same once they left the origin and went to Ostagar. You can say something similar for the Inquisitor as well. There were plot devices (becoming a Warden, the Anchor) that allowed the character to move past racial lines. Unless they come up with something along those lines for DA4 -- which I'm hoping is NOT the case -- they should have the backgrounds be more meaningful.

 

Now, I don't think that they will, or even should, have wildly diverging main plot points based on the PC's origin -- that is NOT a realistic expectation, no matter how many players want such a thing. It would be too resource intensive and has the potential to adversely affect future games going forward. BUT, I think that they can have great reactivity among various NPCs, or even restrict certain conflict resolutions to certain origins. So the player is able to have that great variety based on their origin, but it still ends up in the same place (with the conflict resolved).



#12197
Red of Rivia

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This can be more simply, they will not do it because feels more like a introduction for the game and it's the fourth game, will have new players but... everyone knows more or less how the settings of this world works and background like you said, in a way not matter much, but it would be fun anyway. 


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#12198
Bardox9

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I've always been fascinated by the Imperium. The next DA title should involve that nation more if not use it as the setting. There is so much to work with there. I don't particularly like the way their country is said to be governed, nor do I care for their "My sh^t doesn't stink" attitude, but with the social structure and the political friction that divides the people... imagine the origins stories you could make up out of that.


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#12199
Red of Rivia

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I've always been fascinated by the Imperium. The next DA title should involve that nation more if not use it as the setting. There is so much to work with there. I don't particularly like the way their country is said to be governed, nor do I care for their "My sh^t doesn't stink" attitude, but with the social structure and the political friction that divides the people... imagine the origins stories you could make up out of that.

It will be interesting to see the myths about Tevinter be demystified and how you will get into war, I suppose, maybe we can see more of this politic part.



#12200
Lady Artifice

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Wake up, Tevinter.

 

I just finished another playthrough of Trespasser. Now I'm hyped all over again.