you were protecting the home. Think of it as a scar of merit. (Brandished my warning point)
Yeah, i know who gave it to me. I gave them a warning too so no big lost.
you were protecting the home. Think of it as a scar of merit. (Brandished my warning point)
Yeah, i know who gave it to me. I gave them a warning too so no big lost.
It would certainly be a change to have a god be able to put their own case rather than have it filtered through their host body or one of their enemies. If the benign elven Creators were really the tyrant Evanuris, may be the nasty old dragon gods will turn out to be the innocent victims of the Blight. Then they unite with the people of Thedas to confound the plans of the Dread Wolf or even confront the newly freed Evanuris. (In case anyone was wondering, I am joking). Mind you a stand off between the Evanuris and the Old Gods would be interesting, particularly if the Forgotten Ones weighed in as well. Wouldn't give much for the chances of everyone else though.
I always thought that it made the most sense for the Old Gods to be the Forgotten Ones that took the forms of Dragons and were locked away in the Deep Roads at the same time the Veil was erected. Hopefully if we meet Razikale and save her from being tainted and wake her up she could answer some questions for us, which is somewhat unlikely considering that she is the Dragon of Mystery, and chances are high she would probably eat us.
It would certainly be a change to have a god be able to put their own case rather than have it filtered through their host body or one of their enemies. If the benign elven Creators were really the tyrant Evanuris, may be the nasty old dragon gods will turn out to be the innocent victims of the Blight. Then they unite with the people of Thedas to confound the plans of the Dread Wolf or even confront the newly freed Evanuris. (In case anyone was wondering, I am joking). Mind you a stand off between the Evanuris and the Old Gods would be interesting, particularly if the Forgotten Ones weighed in as well. Wouldn't give much for the chances of everyone else though.
Don't forget the Titans and the Forbidden Ones(or at least the Formless One). I'm sure they would like to weigh in as well.
pyhrric victories are still wins. Hopefully the gremlin gets banned or learns to behaveYeah, i know who gave it to me. I gave them a warning too so no big lost.
pyhrric victories are still wins. Hopefully the gremlin gets banned or learns to behave
Hopeful for the first of the two actions, and is doubtful of the later one.
I am seeing less and less Tevinter worshiping in here lately.
I am displeased.
What are my fellow magisters doing these days?
A Dragon Age implementation of the Guild Wars Necromancer would be pretty fun. In that game, one of the ways (not the only way) to play Necromancer class is to use the ability to summon minions from corpses. You can summon a maximum of about 10 and they follow you around and mob kill your targets. It's a blast. However, their health slowly decays over time, even while just standing around, so you have to continually summon more minions from the corpses you kill. Unfortunately, that play style is a bit weak when you start off in a play session because you have to kill some mobs solo before you can summon any minions from fresh corpses.
Hah well yeah... It's not a serious suggestion. ![]()
When it comes to specializations, here is what I would like.
1) Tevinter's version of Arcane Warrior.
2) Blood Magic or Necromancy.
3) Shapeshifter or something else.
It'd be remiss if blood mage was not a spec in Tevinter, hoping for shapeshifter too. Depending on how they do it it could stand in for arcane warrior in terms of tankiness/damage. I'd want rift/force mage tho
Bring back the Battle Mage from DAA. That was fun. By all means combine it with Arcane Warrior. That's what I did.
How about a return of the Spirit Warrior? That's not a mage but would appear to be a benignly possessed warrior. The southern Chantry looked dimly on such things, so I can see Tevinter being totally on board with it. May be a way in which a warrior can defend against blood magic mind control, so a bit like the Seekers but without all the religious connotations. It's what they should have done for Marius to explain why he is so effective against mages. There would even be a term for it then. What did Dorian call him?
Blood mage has to come back. I don't like playing the spec myself but you simply can't have the game set in Tevinter and not allow the possibility. Your enemies definitely need to be able to employ it, both the physical effects on their enemies and the mental ones.
Of course the scope is there to introduce something completely new because the southern mages wouldn't have heard of it but this being Tevinter, someone has come up with new disciplines over the years.
the "cradle of civilization" talk about Tevinter, the theme they keep up is that humans think Tevinter was this great empire that forged civilization and great magical works, but really they just aped Elven culture and bumbled through not really understanding it to end up with a pale imitation.
I honestly want this to be one of the themes explored in depth in DA4. More importantly, I want to see the Tevinter's reaction when they learn that their glorious empire, their cradle of civilization is merely a pale imitation of post-Veil Ancient Elvhenan.
I know its silly, but I really want to see Calpernia's reaction in particular because she's the one who brings up the "Tevinter is the cradle of civilization.." rhetoric at the Well of Sorrows. My Inquisitor spared her so I hope she is around when we learn that Tevinter Imperium = poacher of post-Veil Ancient Elvhenan. Yes, I specifically mentioned post-Veil Ancient Elvhenan because Tevinters never figured out how Elven technosorcery such as the Eluvians truly worked or what they are even for.
Heck, this seems to be a theme throughout the series. In DAO we learn from Duncan that Eluvian is Tevinter communication device (Mahariel is my favorite Warden) and we learn that it was in humankind that was responsible for Blights. Fast forward to the end of DAI, we learn that Eluvian is an Elven device to practically fast-travel anywhere including Elven made dimensions, we learn that the Blight is something that mostly probably resulted due to the hubris of the Evanuris that the Ancient Magisters stumbled onto and that Tevinter poached Ancient Elvhenan so thoroughly that they had their own Magical Orbs, their own Evanuris-lite ruling system and their magical techniques that are derived from Ancient Elves. I would not be surprised in DA4 if we learn that the most powerful magical family lines in Tevinter obtained such innate magical power due to interbreeding with Elves (but that was covered up).
^ I wouldn't doubt if all that was true (and that Tevinter's most powerful, magical families are elf-blooded), but I'm pretty sure Tevinter's response will be: "haha yeah but we did it better."
That's actually a really interesting theory that I hadn't heard before. It would be interesting if the most coveted bloodlines known to produce more mages are actually elfblooded, and a good way to explain how that works. That would also be a good reason why Bioware chose to make the elfblooded look indistinguishable from humans.
It might also explain why there was this idea that the elves needed to separate themselves from the humans and they were "polluted" by contact with them. If elf/human mating only produces human looking children but the child has the elf parent's magical ability that was likely to cause something of a stir among the elven priesthood, particularly considering the ancient elves allegedly regarded the humans as little more than pests. Bit of a worry when those pests start shooting spells at you.
I would be disappointed if they simplify the rise of Tevinter too much to they just copied everything from the elves. There was a very long time scale involved from the arrival of the first Neromenians in the north to the founding of the Tevinter Imperium. According to the timeline in World of Thedas the elves started withdrawing from contact around the time the Dreamers were first contacted by the Old Gods, who were said to teach the Neromenians magic. So either they learned it from the elves or they didn't. Another source says the elves taught them how to use lyrium to send their minds into the Fade. That would seem to tie up the two. So elves teach the Neromenians how to use lyrium (I know Dreamers don't need it but may be they did come later), the elves withdraw and whilst exploring the Fade the early Neromenians attracted the attention of the Old Gods. However, we then have a gap of 1,100 years before the Neromenians split into four kingdoms, Tevinter, Neromenian, Barindur and Qarinus. What was going on then?
More contradictory evidence about when they started to interact with the Old Gods comes with the entry on Thalsian, who was meant to be the first priest of Dumat, the first person to wield blood magic and the First Dreamer. This was meant to be 1200 years after first contact. What took the Old Gods so long in getting around to blood magic? Another 400 years passes before Darinius united the kingdoms of Neromenian and Tevinter. What I find so strange is that if blood magic gives you an edge, by this time quite a few people must know how to do it, yet the non-mage uncle of Darinius was able to usurp the throne of Tevinter from his mother and keep it until such time as Darinius was of an age to take it back. The story in WoT2 says that Tarsian had no legitimate claim to the throne, so it is rather surprising that no one else attempted to take it from him before Darinius was old enough.
As for the destruction of Arlathan that was nearly 2,000 years after the elves first felt the Quickening and thus the raising of the Veil. Of course what the Imperium sank was but a pale reflection of what went before but it was very much a corpse and how in the hell did Abelas even know what happened since he was down in the far south, likely in Uthenera? May be he could see events from his sleep but whilst conquering the settlement in Arlathan Forest gave them something of a slave work forces and source of magical blood for experiments, the rise of the human mages was not really connected to it at all.
So there is a lot of contradictory lore in the history of Tevinter that goes beyond simply what happened with the elves. I hope that don't simply ignore it but explain what went on. Also I really want to know when and why the Old Gods stopped communicating with Tevinter.
There is one thing that is not explained very clearly in DAI and it is this:- How are Elven mages viewed as or seen as in Tevinter ? Are they slaves just like the non-magical Elves or are they living better lives than the non-magical Elves ? Calpernia and Dorian don't talk about Elven mages in Tevinter much hence my wondering.
They would be treated just as Calpernia was, likely taught to control their powers enough so they are not a risk and then seen as a potential source of even more potent magical blood for their experiments. Calpernia feared this because she was a slave mage. How much more would you fear it if you were an elven slave mage? Calpernia's story makes it clear that slave mages are a useful bargaining chip and bribe with other Magisters and the Circles because they can be used in this way. On the whole the outlook for slave mages is probably poorer than non-mages.
Elves can be made liberati like everyone else if their master so chooses. Liberati mages can join a Circle and continue to receive training there. Not that is likely to considerably improve their lot in life unless they can attract a powerful sponsor from among the elite. So it is just possible that a really gifted elven mage might be able to rise in society but the odds are really stacked against them. Hence Fenris' sister saying that freedom was no boon. As Dorian suggests, sometimes it can be tougher as a liberati than a slave.