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The Tevinter Imperium support thread- "Tevinter is coming"


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#15926
nightscrawl

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I don't want spirit warrior back either and I don't think it should have been available to the PC in DAA, only Justice. I don't want the PC to be some uber special snowflake because some weird circumstance that befalls them, like your example of the warrior being struck down.

 

That said, I think they will likely try to come up with something that is a replacement for the templar spec. I don't think we're likely to have that available in the next game since there are no templars in Tevinter, not the magic-repelling, lyrium drinking sort, anyway.



#15927
Shechinah

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I think Spirit Warrior and Spirit Healer could be returning specialisation for player characters if there is a good reason in the story for why the player character gains such a connection to spirits since, from what I've read, it require repeated contact with spirits as oppose to just one meeting and you're set. Otherwise, I think such specialisations are best left to companions where it makes sense for them to have it like Anders and his Spirit Healer specialisation.

 

I think it could be very interesting to see it explored how it would be like with a player character who has a connection to a spirit or more like Wynne or Anders in the sense that they'd be human "abominations" for the lack of a better word and the relationship changing between something like Wynne or Ander's depending on how the player character and the spirit gets along.

 

We know that non-mages can be possessed by demons so it would not alter the lore nor limit the class of the player character to mage.



#15928
Gervaise

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Actually it occurred to me that if you think about it, a Seeker is a Spirit Warrior.   I'm not entirely convinced by the explanation that Cassandra gave of them being made Tranquil by their prolonged meditation but the end result was that a faith spirit touched her mind and gave her the special powers that Seekers have.   Of course in game they just gave her the Templar spec which is nothing like what Seekers are meant to be able to do.   However, the most useful thing with regard to Tevinter is that the Seeker spec protects from possession and blood magic mind control.     They don't have actual Seekers (or proper Templars) in  Tevinter but that is no reason why you couldn't have something similar, just with some other spirit acting other than a faith one.

 

The examples I gave above were just off the top of my head as explanations for the acquisition but it doesn't have to be that complicated.   You simply have to have an order of warriors where their training is similar to that of a Seeker, in other words they spend a period of time in mediation and then someone encourages a spirit to touch their mind, which is what I assume must happen with Seekers considering they are meant to have emptied their mind of everything, so you would assume there would be nothing to attract a spirit.     I assume with the Seeker the spirit must stay in touch with their mind because that is the only thing that would give them their special skills.

 

So the player does not have to be a special snowflake.   I'm not suggesting it is something that is unique to the PC and no one else.   You just have to come up with the right explanation for it.   According to the lore in their Core Rule Book you do not have to be struck down and resurrected to be a Spirit Warrior, just have a partnership with a protecting spirit.   Tevinter seems just the sort of place to explain how such a thing might have come about, since they have a much more positive view of these things than southern Thedas does and so likely to have come up with something.   If nothing else, may be Seeker Lambert working with Divine Urian might have given the latter some ideas.  

 

With any luck they will come up with some totally new warrior classes for Tevinter.   They certainly can't use Templar because we have been repeatedly been told that Imperial Templars are really just normal soldiers who work for the Imperial Chantry.   That certainly narrows the field a bit when it comes to classes they can use, if they stick to ones already introduced.    You should only  really be a Reaver if you belong to a dragon cult.     There was that strange class of warrior, whose name escapes me for the present, that Marius belonged to, so may be that will be introduced to take the place of Templar. 



#15929
wicked cool

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How likely will qunari be a playable race/friendly npcs

#15930
IHaveReturned1999

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I wish they're was a bloody rebellion inspired by the 2nd Punic War where Hannibal fights the Romans, I want to see Fenris leading the freed slaves to war against the Imperium.

#15931
Qun00

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How likely will qunari be a playable race/friendly npcs


One can only hope. Tevinter, Seheron and Par Vollen are the only places where being Qunari (race) means something for good or ill.

Everywhere else, you're just somebody that looks funny.

#15932
IHaveReturned1999

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If DA is canned sometime after this announcement I just want you all to know that I love Tevinter and don't hate any of you.

I burn that mother down and no one would be alive in Tevinter.