I know, but for seeing My Hawke as a neutral The choice to say so should be in the keep...which it doesn't have it.
I think it might also depend on if you supported anders actions or not to deterimine how pro-mage hawke is.
I know, but for seeing My Hawke as a neutral The choice to say so should be in the keep...which it doesn't have it.
I think it might also depend on if you supported anders actions or not to deterimine how pro-mage hawke is.
People complain the Warden isn't making an appearance in DA: I, yet people would likely complain more if the Warden was given a voice - you know, since Bioware moved with the times and upped their story-telling presentation.
Bioware had the unfortunate choice of either bringing in the Warden and destroying the precious head-cannon of multiple fans about their Warden, or leave them out of the game with honorable mention albeit to the dismay of those same fans.
Can't win with a lot of you lol
For my warden, the only person that can explain what happened to him is Morrigan, they entered the mirror together but did they come back together or what happened?
I don't care really if it is never explained, I'm not the warden anymore so he can be dead in a ditch for all I know.
The thing is, I have absolute faith that Bioware will not leave the Warden to such an unsatisfying ending. They're far too respectful to their fanbase for that. I know people will call upon the Starchild argument from ME3, but if there's one thing you can say about Mass Effect it's that Shepard's story came full-circle, and in a rather spectacular fashion at that whether or not there were some issues with the ending.
People really should try having a positive outlook every once in a while rather than be jaded by the cynicism of the internet.
Psht, that description might fit your Warden. My Warden could do this:
Not blank at all!
Look at those lifeless eyes, the ...not sure what she's doing with her mouth. And I don't even want to begin to wonder why her arm is ...doing whatever...it's doing... is she 'airing the scent of victory' there?
And I see your warden is gifted with "Bethany hands".
Considering Loghain or Alistair look like that when they kill the AD as well, this is hardly proof your warden is capable of showing emotions.
Try again ![]()
I think people are missing the point here... The Warden was the hero of Dragon Age Origins. Why does he/she have to be the focus of attention of anything else?
I think the Hero of Ferelden has done enough heroics for a few life times, let him rest. He could be in a desert island drinking coconut water for all we know, and i wouldnt mind that - Take a chill, warden! You deserve it.
As for expectations, Bioware has built no expectations on the Warden's future. I think i read somewhere that there will be something about the warden in Inquisition, but you wont get to see him or talk to him. Most likely Morrigan is the only one that knows where the Warden is (specially if he went thru the Eluvian with her), so im pretty sure that if you choose that for your world state there will be some mention to him in conversation with Morrigan, you might even get to ask her directly about him.
In all honesty guys, can you imagine the trouble it would be to make another dragon age game with the Warden as the main protagonist considering all the different world states out there? Its like the whole Old God Baby debacle of "NOT POSSIBLE TO USE HIM AS PROTAGONIST. EVER". But times 1000!! I sincerely dont want to have another game where i get to be the warden again. He's done so much already. Its time to allow new heroes to surface. Like Hawke, like the Inquisitor, and like any other protagonist of future games.
I would still like to know what has become of him ofc, but i dont expect anything besides a sidequest in future games regarding the warden's fate. He might even come back for the 6th Blight (if some demented talking darkspawn happens to force another blight to happen in the near future), but not likely as protagonist. Maybe an all hero super team will come up to fight the 6th blight (including the warden, hawke and the inquisitor), but we wont be in direct control of them, they'll just be sidekicks to the war effort. Not to mention that for many people in their world state the warden died killing the archdemon, so.... A game with the warden as main protagonist would never happen for such people, hence... it will never happen.
The fact he is missing at the moment (for the ones that have him alive in their world state) doesnt mean he wont show up in the future. Give the writers some credit please.
Oh and i have i forgot the very important issue that is called - A Voice??
Ye, the Warden doesnt have a voice. I dont know how Bioware is gonna tackle that problem, but i can see a loooot of people complaining when they finally see the warden (if ever) and they be like: "WHat??? That's not how i pictured my warden's voice. I dont like how he sounds, its totally un-becoming of the character i built."
It might sound silly, but its a very real problem. And I'd take a bet thats the reason why the warden doesnt show in the game, unlike hawke, which has a voice that everyone will recognize as the voice they had when playing around with hawke in DA2. Even if he doesnt look exactly how you costumized him, you will still recognize him as soon as he opens his/her mouth, while for the warden, there is no way you would recognize him (impossible to make him look like your origins warden because of different game engines) unless someone tells you specifically you are about to talk to the Hero of Ferelden, which im sure would lead to extremely awkward moments for most of the people.
The thing is, I have absolute faith that Bioware will not leave the Warden to such an unsatisfying ending. They're far too respectful to their fanbase for that. I know people will call upon the Starchild argument from ME3, but if there's one thing you can say about Mass Effect it's that Shepard's story came full-circle, and in a rather spectacular fashion at that whether or not there were some issues with the ending.
People really should try having a positive outlook every once in a while rather than be jaded by the cynicism of the internet.
I didn't mean to say that people shouldn't want things. I only stated that i if I should find out what happened to my warden, it should be perfectly fine for me (not speaking for anybody else) if Morrigan told me.
And my comment about him being dead in a ditch should not be taken to serious, I have a habit of state thing a bit rough. ![]()
P.s I mostly picked the destroy and he lived. in the other endings he have a end, in destroy he lived, but what happened after that? ![]()
Oh and i have i forgot the very important issue that is called - A Voice??
Ye, the Warden doesnt have a voice. I dont know how Bioware is gonna tackle that problem, but i can see a loooot of people complaining when they finally see the warden (if ever) and they be like: "WHat??? That's not how i pictured my warden's voice. I dont like how he sounds, its totally un-becoming of the character i built."
It might sound silly, but its a very real problem. And I'd take a bet thats the reason why the warden doesnt show in the game, unlike hawke, which has a voice that everyone will recognize as the voice they had when playing around with hawke in DA2. Even if he doesnt look exactly how you costumized him, you will still recognize him as soon as he opens his/her mouth, while for the warden, there is no way you would recognize him (impossible to make him look like your origins warden because of different game engines) unless someone tells you specifically you are about to talk to the Hero of Ferelden, which im sure would lead to extremely awkward moments for most of the people.
I don't really see this as an issue. BioWare could just take the Inquisitor approach (m/f American and m/f British) and likely they would please the majority. I only believe people would be in an uproar if BioWare gave the Warden only one possible voice option.
Also, making your Warden look the way he/she did in DAO has little to do with the change in engine. It's not a matter of it being impossible, but rather those assets being obsolete and BioWare would have to recreate them with higher fidelity and higher resolutions. I can already tell from some of the hair styles and facial features that DAI resembles the art style of DA2 and DAO in many ways.
Considering the very bland customization options we had in Dragon Age, I'm actually rather convinced it would be easy to re-create them in the Inquisition engine if it came to that.
Look at those lifeless eyes, the ...not sure what she's doing with her mouth. And I don't even want to begin to wonder why her arm is ...doing whatever...it's doing... is she 'airing the scent of victory' there?
And I see your warden is gifted with "Bethany hands".
Considering Loghain or Alistair look like that when they kill the AD as well, this is hardly proof your warden is capable of showing emotions.
Try again
![]()
Alright, like this?

Shephard was pretty consistent between ME1 and ME2. Still a jerk. http://youtu.be/-PjTuSQNLI4
Not if you happened not to like Liara or Garrus it wasn't.
Hell Shepard can't even freaking bring up Akuze.
Alright, like this?
Getting there. He just walked in to see his nephew and sister in law laying dead in pools of their own blood. Even Mama Cousland has more of a reaction. Still not impressed...those eyes look pretty dead. But at least the slash of the open mouth registers something.
But getting there. ![]()
I actually used the toolset once to put my male warden's face on Alistair. Was quite a shock to see that face animated and lively.
Meh Warden's face didn't bother me. I rather no emotion than one that jars horrible with how I played my character the rest of the time (that damn face after recruiting Isabela). But that's a priority concern for everyone *shrug*
Mass Effect is the story of Shepard.
Dragon Age isn't "The Continuing Adventures of the Warden"
And? Where did I say, that I want to play as Warden? You can include him as a npc for a side quest storyline about darkspawn. If not in the base-game then as DLC.
Well, thats a better idea then
bioware decide ignore the open story of warden but they close the story of sh... hawke with a nice cameo scene,big contradictions
And? Where did I say, that I want to play as Warden? You can include him as a npc for a side quest storyline about darkspawn. If not in the base-game then as DLC.
How is this better than what Bioware is doing? In your scenario, the Warden is railroaded into dealing with darkspawn, except without any of DA:O's (flimsy) justification for it. It's like the DA:A problem all over again.
Navoletti, on 05 Nov 2014 - 6:13 PM, said:bioware decide ignore the open story of warden but they close the story of sh... hawke with a nice cameo scene,big contradictions
How is this a contradiction? The warden has far less of a stake in this story than Hawke. Hawke was there at the beginning of the whole affair and has been personally affected by it, he/she has a stake here. The Warden, besides being popular, has no stake in this affair as they were in no way present for the events leading up to it. If anything the Warden is as much to blame as Hawke as you so claim, the Warden failed to stop Anders running away, no Anders no exploding chantry. My Warden Surana is most ashamed of this.
Also, as a side note is English your first language, your posts are very.... broken and kinda hard to follow. Not a jab at you, just curious
-D-
I would say that Hawke´s story was supposed to end with the unreleased DLC for DA2 which was probably re-used as a part of DA:I plot. I think that it was planned from the start, to estabilish a new start of story for the Inquisition by the additional DA2 dlcs, because the Varrick and Cassandra entrances on stage would make much more sense.
The thing is, I have absolute faith that Bioware will not leave the Warden to such an unsatisfying ending. They're far too respectful to their fanbase for that. I know people will call upon the Starchild argument from ME3, but if there's one thing you can say about Mass Effect it's that Shepard's story came full-circle, and in a rather spectacular fashion at that whether or not there were some issues with the ending.
People really should try having a positive outlook every once in a while rather than be jaded by the cynicism of the internet.
No. Mass Effect 3 completely destroyed everything that was great about Shephard's story, a story about overcoming incredible odds through sheer determination and will. It even destroyed the thing that made her enemies great, their undefined nature and motivation (ME1 implies that the Reapers actually predate organic life). There was nothing left of Mass Effect after that horrible Deus Ex Machina ending in ME3.
David Gaider i hope you response
why you decide change all state warden for disappear and now only solve the fate with a resolution off screen.
David Gaider i hope you response
why you decide change all state warden for disappear and now only solve the fate with a resolution off screen.
They didn't change anything you just don't want to look at any reason that contradicts your own delusions about the Warden and Hawke
I can understand wanting an answer, Navoletti. I feel that I should warn you about David Gaider: He's usually very direct and very blunt, sometimes to the point of being caustic. You might not like the answer he gives or how he gives it. So be prepared for that now. If he answers prior to launch.
Also, there is a good chance David Gaider might be able to address this further after the game comes out. I'm betting that you're not the only player that's curious about that story route. You'll probably have to play the waiting game for a little while to get your answer on this one. In the meantime, try to think about what you are looking forward to in the game, rather than what you're dreading. ![]()
David Gaider i hope you response
why you decide change all state warden for disappear and now only solve the fate with a resolution off screen.
I'm going to like this post not for it's content, but purely for your neverending dedication to your cause. A stupid cause, but dedication nonetheless.