Visuals in combat are an approximation of what is really happening. Tempests and Artificers will allow Rogues to have their own brand of in-universe pseudo-magic via SCIENCE.
YES!

Visuals in combat are an approximation of what is really happening. Tempests and Artificers will allow Rogues to have their own brand of in-universe pseudo-magic via SCIENCE.
YES!

Mages in Thedas are the equivalent of Adepts in Mass Effect.
Adepts use their neurological systems that have been augmented with amps to cast their powers. Mages use their will and mind, usually augmented with lyrium potions, enchantments and staves to cast their spells.
Rogues in Thedas are the equivalent of Infiltrators and to an extent the Engineers in Mass Effect.
Both Engineers and Infiltrators use their omni tools to cloak or use abilities that distract their opponents. Rogues use contraptions, flasks, grenades and concoctions as well as athletic training to go into stealth, nuke a place with a bomb, cover it with smoke, etc.
Mages are more scholarly. They are more about enlightenment.
Rogues are more engineer-ish and scientist-ish. They are more about being practical.
The disappearing rogue vanish in a puff of smoke back stab is surely a homage to all the ninja movies that have used the same special effect since at least the mid 1970's
I really think much of the combat is just intended to look cool while representing a type of attack. Varric probably doesn't actually turn invisible, he just is so good at sneaking that enemies lose interest and don't notice him. To represent this visually to the player, he turns invisible. Of course, Cole doesn't need this explanation like it's been talked about but I think your question is really just a matter of a cool way to represent something non-magical folks of Thedas can do. Archers in DA2 probably didn't launch the actual hail of arrows we saw but it represents covering a wide area with rapid shots. That's the sort of impression I get.
Even Batman can't do the stuff DA rogues can... I chalk it up to the people of that universe being metahumans. Depending on how they train their skills, they can pull of superhuman abilities... or at least, things that would mark them as superhumans on Earth. On their own world, it's considered normal. Mages, on the other hand, go far beyond this due to their connection to the Fade. That is why you can't concentrate really hard and learn to throw fireballs... etc... just some wild theories so feel free to disregard them and instead chalk it up to gameplay/story segregation or something. I think my explanation is more fun though...
Great theory. We know everybody has mana, but only mages can use it to cast spells. What if templars and rogues use the mana in a peculiar way? That would also explain why lyrium makes templars stronger: it simply enhances their mana, just like the mages mana. The mages are more resistent to the side effects since they have more mana/a connection to the fade.
From what I recall we were told at the time, in DA2 even when mages disappear in one place and reappear on the opposite side of an area, they are not teleporting but moving really quickly in relation to everyone else. I believe there is an actual spell in DAI that replicates this.
So with rogues I imagine they are distracting the opponent in some way and then moving quickly behind them (by means of somersault) because they have developed skills that match those of a skilled gymnast. In Origins we had the skills of dirty fighting and low blow to momentarily daze an opponent while we moved around behind them. So in DA2 they just combined these two aspects, giving the opposition a swift painful, kick and then bouncing over them while their eyes are still watering. Who knows how this is going to be implemented in DAI, if at all.
Cole is special; if anything he is indulging in some form of hypnosis, combined with blood magic (in Asunder). However, I think his skills will be much more normal and mundane in DAI, so he is just very good at being stealthy.
Is it true that the healing spells got cut? If so can we still use group heal?
Is it true that the healing spells got cut? If so can we still use group heal?
The word on that varies. Apparently you can no longer spam healing spells, but whether that means they're just sharply limited, or cut entirely, I couldn't tell you.
Liking what they're doing with stealth, but I'm very excited about the tempest specialization in general. It looks like there will be some elemental damage elements, and that dragon-killer arrow.... The ability to set teleport points looks pretty magical too, and artificers will probably have their own bag of tricks.
Liking what they're doing with stealth, but I'm very excited about the tempest specialization in general. It looks like there will be some elemental damage elements, and that dragon-killer arrow.... The ability to set teleport points looks pretty magical too, and artificers will probably have their own bag of tricks.
Wait, Tempests can do that? Because you may have just picked my first specialization for me.
How does it work and what does it do?
Liking what they're doing with stealth, but I'm very excited about the tempest specialization in general. It looks like there will be some elemental damage elements, and that dragon-killer arrow.... The ability to set teleport points looks pretty magical too, and artificers will probably have their own bag of tricks.
Are you talking about Fallback Plan? I think that's an Artificer skill because Varric has it... unless he's actually a Tempest (it's possible).
Are you talking about Fallback Plan? I think that's an Artificer skill because Varric has it... unless he's actually a Tempest (it's possible).
Maybe it'll depend on what he did with that bit of red lyrium?
Maybe it'll depend on what he did with that bit of red lyrium?
That would be interesting. I hope it has some effect on his personality or storyline. A change in specialization would be a rather unique twist... I am going to import a file where he has it even thought in my actual games I always keep it for the speed boost...
Hopefully that will be relevant to the save imports, but you never know... it sure seemed like it would be important during DA2.
In a Fantasy world everything is magical.

I doubt every rogue is an apostate or drinks Lyrium. so i'm just saying its game play and don't think too hard about it.