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DRAGON AGE™: INQUISITION Gameplay Features – Crafting & Customization


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#251
fchopin

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I hope we have all the options available for the CC as was shown in this video as i thought it was very good.
This was impressive.

#252
Hizoku

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I really hope the craftable weapon features are unique to the Inquisitor, i was hoping to equip my pro-chantry mage with that andraste tipped staff and it'd be kind of annoying to run into random mages with similar looking staffs.  ^_^



#253
JustValiant

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Is there anything known if there is any way of modification for the mounts? (Colour, mane, body, saddle, etc.)?



#254
Ferretinabun

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Oh god. I'm going to be spending so much time crafting that someone else will have to take over the Inquisition. I loved seeing the Jar of Bees in action!

 

Here is my contribution, since no one seems to have posted this in reverence to the bees:

 

 

Lol,

 


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#255
Reznore57

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We don't know the crafting materials for the jar of bees.

Well a jar and bees would make sense , but how do we collect bees?

(I vote for apiaries in Skyhold!)



#256
SofaJockey

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Is there anything known if there is any way of modification for the mounts? (Colour, mane, body, saddle, etc.)?


No mount customisation like My Little Pony?
Preorder cancelled (not)....

#257
LexXxich

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Looking at the technical side of things, I wonder if those hundreds of crafting ingredients take up inventory slots?
Also, item level 20 weapon gives +30 STR and 250+ base damage? Stat inflation, here we come!
Also-2, Mighty Offence potion and Stone Skin potion give +13 of their stat flat. Is that in any way final? Cause it doesn't look like it meshes at all with mentioned earlier item stats.

#258
Liae Naelyon

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We don't know the crafting materials for the jar of bees.

Well a jar and bees would make sense , but how do we collect bees?

(I vote for apiaries in Skyhold!)

 

At 00:54, it looks like you need 1 Blood Lotus for each Jar of Bees.

 

 

Oh, I also noticed that Varric's earrings are back!  ^_^



#259
SofaJockey

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I'm looking forward to making as much Fennec fur armour as possible, 

is that mean?

 

fennec.jpg


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#260
Hrungr

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This article that came out this morning had some interesting crafting tidbits...

http://www.mmorpg.co...ure/8988/page/1

 

- A little clarification on potion crafting:

 

Lastly, Cameron touched on potions, tonics, and grenades: “You’ll need to find recipes and have an alchemist unlock it and replenish with herbs. All potions, tonics can be improved to make them more effective in combat.

 

 

- This is a little different from what they were saying in the beginning about how you could keep upgrading your beginning suit of armor so that it would be viable at end game:

 

MMORPG.com:  If you find a great armor you love at the beginning of the game, will it have enough upgrade options and slots to make it viable in late game on high difficulty and while min/max-ing?

 

Cameron Lee: It’s unlikely the exact same armor will be used if it’s very low level, however there are often advanced armors or schematics which will allow a player to create armor that looks exceedingly similar that can then be min/maxed at high level.

 

 

- A little more information on respecing:

 

Question: Will players be able to respec talents on the fly?

 

Cameron Lee: Talent respec is a purchased item. It’s based on your char’s money in the game in order to buy the token. You can’t do this in combat but can between encounters.

 

 

- More on Legendary Items:

 

MMORPG.com: Will there be legendary crafts like Wade’s in Awakening? How do skills and resources play into it? Are both required? NPCs or companions as crafters?

 

Cameron Lee: Legendary items can be found throughout the game. In crafting, you can find a powerful schematic with lots of options and slots and how much metal, and then fill it with what you want to make it look the way you want or have the stats your wish. Legendary items will have “masterwork” slot to be filled.

 

The most effective weapons are crafted with a filled masterwork slot that is totally tailored to each player’s individual style and that supplement it and the party each person creates. It’s sort of “synergy with play style” and takes time invested to find a masterwork material and the right schematic and enchanting with the right rune.

 

There is no skill gateway – Everyone can craft. Inquisition talents can improve the system and those tie into the biggest customization options. It’s a global crafting system.

 

 

- More on upgrading potions:

 

Question: Can potions and tonics be upgraded? Do we need schematics for that?

 

Cameron Lee: Upgrades are found through a level system. The alchemist can ask for other materials to research a better version. You find them, bring them back and the upgrade is made.

 

 

- Jar of Bees!

 

Question: How do you collect the Jar of Bees?

 

Cameron Lee: Jar of Bees grenade is actually a special case

  • First you need to complete an operation on the war table to gain access to bees for your Inquisition
  • Then you need to collect alchemy herbs from the world in order to prime the grenade. This priming of the grenade is what you’re doing when you replenish the Bee grenade

I’m not sure how you get bees so I’m going to go find out.


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#261
LastFadingSmile

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<snip BEEEEES>

 

I’m not sure how you get bees so I’m going to go find out.

 

First you get the sugar. Then you get the power. Then you get the women.


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#262
SofaJockey

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Have we learned yet if a crafted weapon can be re-crafted/upgraded with some new replaced components?
Or once crafted it is fixed but we have the schematic to crafted a new better version?