Aller au contenu

Photo

Tileset emitter not emitting


  • Veuillez vous connecter pour répondre
2 réponses à ce sujet

#1
3RavensMore

3RavensMore
  • Members
  • 703 messages

I'm chomping my way through crypt tileset roofing and I’ve happened upon this tile: tdc01_g03_02.  When I export it from gmax the cauldron emitter stops emitting.  Rude—yes?  That’s what I thought!  I like my cauldrons hot, and I’d love to know why this one just sits there and does nothing.  Since I know zero about emitters, I was wondering if someone could take a look at the model? 

 

https://www.dropbox....g03_02.mdl?dl=0



#2
MerricksDad

MerricksDad
  • Members
  • 1 623 messages

exported spawnType is -1. I think that needs to be 0 or positive. spawntype_sel says 0, but radio buttons in gmax are 1 based, not zero based. I fixed my personal version of NwMax to account for that, but it may not be fixed on yours. What might haven happened is a default of nothing gives you a 0 instead of 1, and then it saves as value -1 during output, so -1, which won't work.

 

Simply change the value in spawnType to 0 and see what happens, or in NwMax, change from normal to trail, and back to normal again to correct it (hopefully).


  • Zwerkules aime ceci

#3
3RavensMore

3RavensMore
  • Members
  • 703 messages

Ahh, neither normal or trail was selected.  Set it to normal, and it works perfectly. 

 

Thanks!


  • Zwerkules et MerricksDad aiment ceci