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Intro Sequence Analysis/Speculation - Long live the Inquisitor!


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#26
DarkKnightHolmes

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Personally, I think the Inquisitor is an abomination like Wynne.

 

The Inquisitor seems to be trying to reach a spirit in the "enemy of thedas" trailer and I get the feeling merging with the spirit is the reason Inquisitor survived the blast and has the fade closing power.


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#27
Arvaarad

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Anyone else think that the "you are a mistake" line sounded a lot like Corypheus? Maybe not, but I could see it fitting for him if he is working with/for the Elder One...Or is the Elder One. Which I doubt.


Yeah, I also doubt he's the big bad. Maybe he just plays dumb to put people off guard, but he just seemed confused in DA2. Like, he knew enough to be able to escape, but he otherwise seemed lost. Many years passed since his time, so he's got the Rip van Winkle thing going, and he's still reeling from the shock of seeing the Golden City black.

I can see him working in concert with the big bad, or his freedom being orchestrated by the big bad to distract the Wardens. But I'd be surprised if he is the big bad unless he's wised up a lot since breaking out.

I think a lot of threats are only tangentially related to the big bad, in the sense that the big bad saw what they needed to do to cause maximum chaos for specific populations (Orlais, Wardens, mages and templars...), and made sure those things occurred. But the pieces set in motion may not know why they've been unleashed.
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#28
Xiltas

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Hmm, those are some interesting thoughts.

Though I kinda think that we'll be able to play the conference, perhaps like this:

We arrive at the conference with the respective faction we belong to, and then talk a bit with its members.

Afterwards we are sent around the place, talking to the various factions (or even its leaders) to get to know everybody, what their motives are, or their goals for the conference.

Then the actual conference starts, and the debating between the factions quickly turns into screaming and throwing accusations around. Shortly before the climax, the blast goes off, and we awake in the Fade. We hear a voice, or a sound, and see the glowing figure. We try to reach out to it, but shortly before we can touch it, a flash of light blinds us and we awake in the ruins of the meeting place.

 

Somehow I have a feeling like the blast was part of a ritual... perhaps someone used the gathering of so many souls to recreate the ancient Tevinter Ritual to get into the Golden City?


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#29
Arvaarad

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Hmm, those are some interesting thoughts.
Though I kinda think that we'll be able to play the conference, perhaps like this:
We arrive at the conference with the respective faction we belong to, and then talk a bit with its members.
Afterwards we are sent around the place, talking to the various factions (or even its leaders) to get to know everybody, what their motives are, or their goals for the conference.
Then the actual conference starts, and the debating between the factions quickly turns into screaming and throwing accusations around. Shortly before the climax, the blast goes off, and we awake in the Fade. We hear a voice, or a sound, and see the glowing figure. We try to reach out to it, but shortly before we can touch it, a flash of light blinds us and we awake in the ruins of the meeting place.

Somehow I have a feeling like the blast was part of a ritual... perhaps someone used the gathering of so many souls to recreate the ancient Tevinter Ritual to get into the Golden City?


Did you catch the character creation video on Twitch? It has a bit more of the intro than any of the videos on their YouTube channel, if you're interested.

They don't do any of the gameplay that comes right after finishing their character, but unless they sneakily cut stuff out, the whole intro from "New Game" to character creation is shown.

#30
Tinxa

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I'm hoping we will get to play the conference before the blast in either some sort of flashback "2 hours earlier" type of thing when we touch the glowy figure or during Cassandra's interrogation when she captures our character (similar to the Witcher 2).

 

Otherwise I think it would be difficult to present the situation to new players wondering "Who are these people that just got blown up and why should I care?"

 

Personally I much prefer more calmer prologues in games, just walking around doing a few small quests and talking to people than DA2 opening where you're fighting darkspawn right off the bat.



#31
SomeoneStoleMyName

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You are also referred as "The herald of Andraste". Couple that with the fade spirit touching you and I would think that the worst case scenario - is that you merged with Andraste's spirit.

I say worst case scenario because my character will be pro-tevinter and anti-chantry. If the story turns out forcing us to be merged with a spirit of hope or Andraste it will ruin DA:I for me completely and utterly.

I like the theory of us being an abomination though. If I was a dev this is what I would do:
Decide the spirit within you based on your actions. Meaning Hope, Pride, Terror, Rage etc. is decided as your spirit based on your actions and decisions.



#32
Br3admax

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Tevinter has a Chantry and it still recognizes Andraste as important.



#33
Arvaarad

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You are also referred as "The herald of Andraste". Couple that with the fade spirit touching you and I would think that the worst case scenario - is that you merged with Andraste's spirit.

I say worst case scenario because my character will be pro-tevinter and anti-chantry. If the story turns out forcing us to be merged with a spirit of hope or Andraste it will ruin DA:I for me completely and utterly.

I like the theory of us being an abomination though. If I was a dev this is what I would do:
Decide the spirit within you based on your actions. Meaning Hope, Pride, Terror, Rage etc. is decided as your spirit based on your actions and decisions.


I doubt we'd be a "labeled" spirit at all. If anything, we'd be something like Cole or Imshael, a being with complex motivations and goals.

The labeling system is so crude to begin with - a symptom of being made up by the Chantry to correlate to vices and virtues. Imshael's portfolio doesn't correlate nicely with any specific virtue or vice, and even minor demons and spirits seem to have different focuses or preferred targets.

And of course if any category did exist, it would be heavily shaped by the personality of the host. Justice never focused on the plight of mages while in Kristoff, he was mostly interested in stopping thieves! :D
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#34
Kieran G.

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Just thought i would say if you look closely at the spirit in the enemy of thedas trailer you can see what looks like the edges of a tear. i mean how else do we get out of the fade if we are physically sent into there.

 

its only for like a second. but its still something dark green with kinda black edges jutting out in radical directions like we've seen other tears in the demo's and such.



#35
dixophilia

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I'm hoping we will get to play the conference before the blast in either some sort of flashback "2 hours earlier" type of thing when we touch the glowy figure or during Cassandra's interrogation when she captures our character (similar to the Witcher 2).

Yeah, that's kind of what I'm expecting/hoping for. I'd like to think we flashback to the conference while our inquisitor is just racking their brain trying to figure out what happened. Be that before or after Cassandra finds us, I don't know.


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#36
Knoppers

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I just noticed something:

 

From the twitch livestream:

Spoiler

At around 4:50 and again at around 20:20 you can see the Inquisitors left hand sizzling with green (fade) magic. This happens right before chracter creation.

 

From the character creator gameplay feature:

Spoiler

At 3:05 you can see that right after character creation the Inquisitor turns around to see the Tall Hat Spirit on its plateau.

 

From the Enemy of Thedas trailer:

Spoiler

From 0:14 to 0:22 you can see the Inquisitor climbing towards the Tall Hat Spirit to be (almost) touched by it on his/her left hand.

 

I assumed after the Enemy trailer that the Inquisitor would get his/her powers from the spirit at that moment, but putting these side by side one can see that his/her hand is already marked before that moment.

Can anyone make sense of that? Do these little moments not occur in the order i presented them in even though they seem to fit so neatly? Are some parts flashbacks or something (so not in chronological order)?

 

If I'm right however: Does that mean something else (possibly the Breach itself) grants the Inquisitor his/her powers? Does the Tall Hat Spirit only get us out of the Fade?


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#37
Lady Shayna

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I assumed after the Enemy trailer that the Inquisitor would get his/her powers from the spirit at that moment, but putting these side by side one can see that his/her hand is already marked before that moment.
Can anyone make sense of that? Do these little moments not occur in the order i presented them in even though they seem to fit so neatly? Are some parts flashbacks or something (so not in chronological order)?

If I'm right however: Does that mean something else (possibly the Breach itself) grants the Inquisitor his/her powers? Does the Tall Hat Spirit only get us out of the Fade?


While the Fade would be disorienting, I noticed the same thing and had to adjust my assumptions the same way - I no longer believe the tall hat spirit is related to the glowing hand abilities. Indeed, it's possible the "spirit" there is just how the PC's mind is perceiving a rift.

I have to assume something happens before character creation and Tall Hat to give the Inquisitor these abilities.

Nice documentation, BTW.



#38
Arvaarad

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I just noticed something:

From the twitch livestream:

Spoiler

At around 4:50 and again at around 20:20 you can see the Inquisitors left hand sizzling with green (fade) magic. This happens right before chracter creation.

From the character creator gameplay feature:
Spoiler

At 3:05 you can see that right after character creation the Inquisitor turns around to see the Tall Hat Spirit on its plateau.

From the Enemy of Thedas trailer:
Spoiler

From 0:14 to 0:22 you can see the Inquisitor climbing towards the Tall Hat Spirit to be (almost) touched by it on his/her left hand.

I assumed after the Enemy trailer that the Inquisitor would get his/her powers from the spirit at that moment, but putting these side by side one can see that his/her hand is already marked before that moment.
Can anyone make sense of that? Do these little moments not occur in the order i presented them in even though they seem to fit so neatly? Are some parts flashbacks or something (so not in chronological order)?

If I'm right however: Does that mean something else (possibly the Breach itself) grants the Inquisitor his/her powers? Does the Tall Hat Spirit only get us out of the Fade?


Whoa, nice catch! That lends credence to the idea that the hand grab by Tall Hat Spirit is a red herring. Maybe we're meant to think that she marked our hand so that we don't realize we had the mark already.

WMG, full steam ahead. Choo choo!

#39
Knoppers

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Whoa, nice catch! That lends credence to the idea that the hand grab by Tall Hat Spirit is a red herring. Maybe we're meant to think that she marked our hand so that we don't realize we had the mark already.
WMG, full steam ahead. Choo choo!


Yeah, i'm not sure what to make of this find, but i know that if there is a playable part before the Breach, i will be watching very carefully who and what my Inquisitor touches with her left hand.

#40
Wolfen09

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Yeah, i'm not sure what to make of this find, but i know that if there is a playable part before the Breach, i will be watching very carefully who and what my Inquisitor touches with her left hand.

 

Dont touch any door knobs or toilet seats

 

filthy filthy door knobs....  (im being sarcastic for all you germaphobes out there)



#41
Arvaarad

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Yeah, i'm not sure what to make of this find, but i know that if there is a playable part before the Breach, i will be watching very carefully who and what my Inquisitor touches with her left hand.


It also could be explained by the Abominquisitor theory. We know that some spirits are naturally able to close veil tears (Justice demonstrates it in DA:A), so they'd never need to get the power from someone else.

Under that theory, neither the breach nor anything in the Fade granted us the power, we already had it. However, the breach did provide us with a body to possess, and an easier way to get out of the Fade.

Then, like the glowing blue fractures that appear on Anders' skin, our presence shows up as a glowing green fracture on our host's skin. Only difference is that we're extremely confused (as spirits sometimes are when leaving the Fade, e.g. Cole), and just assume the host's memories are our own.

#42
Knoppers

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It also could be explained by the Abominquisitor theory. We know that some spirits are naturally able to close veil tears (Justice demonstrates it in DA:A), so they'd never need to get the power from someone else.

Under that theory, neither the breach nor anything in the Fade granted us the power, we already had it. However, the breach did provide us with a body to possess, and an easier way to get out of the Fade.

Then, like the glowing blue fractures that appear on Anders' skin, our presence shows up as a glowing green fracture on our host's skin. Only difference is that we're extremely confused (as spirits sometimes are when leaving the Fade, e.g. Cole), and just assume the host's memories are our own.

The problem i have with that, is that the Inquisitors powers seem to be concentrated exclusively in his/her left hand. No possessions we have seen so far in the series were restricted to a body part.

 

But since we are talking about magic, anything's possible. I think the spirit/abomination theory is plausible, but i'm not quite sold yet and i would personally prefer it not to be true.



#43
TheEternalStudent

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First, some background.

A couple months ago, a theory about the Inquisitor's identity began appearing on the forums. It was supported by the following bits of evidence:

* Cassandra mentions that the Inquisitor is the only one to survive the blast. Some people have taken this as evidence the PC is evil and caused the blast, but the Inquisitor seems genuinely confused.

* As far as we know, there is one way to survive death - spirit possession.

* As far as we know, only Fade entities can close tears in the Veil (Justice does it in Awakening by altering the party's weapons). When a tear opens, people just have to abandon the place.

* Spirits have vivid memories from their hosts. Spirits also can become disoriented on leaving the Fade, forgetting their identity. Indeed, as in Anders' case (and Kristoff, to a lesser extent), their personality starts to merge with the host's.

* From the Enemies of Thedas trailer: "You are a mistake! You should never have existed!" Not "your power". You.

* On the Inquisitor's team, there's not only a Fade expert, but also 1-2 people who have died (Cole and, possibly, Leliana). There are also 2 companions (Iron Bull and Sera) who were described as strongly distrusting/fearing demons.

* The Inquisitor's backstory is non-playable. More on this later.

So the theory goes as follows: the Inquisitor did not actually attend the peace conference. They remember attending it because the body they're possessing attended it.

However, the theory would fall apart (or become extremely unlikely) if the Inquisitor was playable while at the conference. Since it hinges on the idea that post-blast Inquisitor is a different entity than pre-blast "Inquisitor's host", we'd be controlling somebody that the Inquisitor remembers being, not the actual Inquisitor.

....

Enter the character creation stream. They skate by the intro without much comment, but the peace conference is notably absent. We see the blast killing a bunch of mages and templars, then we see the Inquisitor standing up in the Fade. According to the theory, this is exactly the moment when the Inquisitor begins.

Coincidence? Impossibility? Utter insanity? Probably. However, as Knoppers points out, there's even a bit more evidence in favor - the Inquisitor has the hand gash prior to character creation... before they touch the Tall Hat Spirit. So that eliminates the possibility that the power is just a gift from THS.

Let's discuss!

  • I never got the impression the Inquisitor could cause the blast.
  • Surviving Death, as in Wynne's case, isn't Spirit possession, that's Spirit sacrifice. The spirit is not in control, it sacrifices its life energy to save another's.
  • Avernus can seal it in Warden's Keep and the warden can hit it shut in Witch Hunt (if you want to ignore the latter that's understandable)
  • Justice didn't seem to start merging with Kristoff, he just moved in to his head, and all those memories were still there. He didn't think they were his, he didn't seem to have any confusion about what happened to him, and what happened to Kristoff.
  • This is a valid point, though it's not a particularly strong argument.
  • Solas' presence makes perfect sense even if you aren't a spirit, you need to mend the Fade, and here's someone who knows everything about the Fade. Cole hasn't died, he's a spirit who thought he was Cole. He can do spirit things a human can't. And people distrusting/fearing demons is hardly proof you are a spirit.
  • As some other people have pointed out, this was a demo, it may be they just didn't show the peace summit.

    There is something interesting about the theory, but I'd say the biggest argument against it is Cole. Including him in your party and having you have such a similar story seems like poor writing, and likely to provoke fans.


#44
Arvaarad

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There is something interesting about the theory, but I'd say the biggest argument against it is Cole. Including him in your party and having you have such a similar story seems like poor writing, and likely to provoke fans.


I think if the theory was true, there'd have to be someone similar in the Inquisitor's innter circle. Otherwise, how would series newcomers recognize that it's a possibility?

If the theory was true, and I knew nothing about the previous games, the big reveal would come, "turns out you were a spirit all along, sharing memories with your host!" And I would genuinely think it was deus ex machina. I would have never seen this happen before, and I probably skipped the codex entries that would explain it happened before.

The only way to avoid all that is to make the necessary codex entries into a person. People are more likely to talk to a person than to read a codex, and they're even more likely to talk to that person if they're a recruitable companion.

Newcomers wouldn't have read Asunder, so they wouldn't be the ones saying "begone, demon serial killer, you killed my beloved Lambert." They'd say, "cool, another companion to recruit, he seems nice. Spirits are the good ones, right?" They'd probably get several chances to talk about his past and what his experience was like, so they could see the parallels.

#45
TheEternalStudent

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I think if the theory was true, there'd have to be someone similar in the Inquisitor's innter circle. Otherwise, how would series newcomers recognize that it's a possibility?

If the theory was true, and I knew nothing about the previous games, the big reveal would come, "turns out you were a spirit all along, sharing memories with your host!" And I would genuinely think it was deus ex machina. I would have never seen this happen before, and I probably skipped the codex entries that would explain it happened before.

The only way to avoid all that is to make the necessary codex entries into a person. People are more likely to talk to a person than to read a codex, and they're even more likely to talk to that person if they're a recruitable companion.

Newcomers wouldn't have read Asunder, so they wouldn't be the ones saying "begone, demon serial killer, you killed my beloved Lambert." They'd say, "cool, another companion to recruit, he seems nice. Spirits are the good ones, right?" They'd probably get several chances to talk about his past and what his experience was like, so they could see the parallels.

At the risk of spoiling a decade-old game, Knights of the Old Republic had a similar twist, you were a brainwiped Revan, They showed this as a possibility through dialogue, subtle clues as to the possibility. You never meet anyone else the Council had done this to, but the possibility is hinted at, until the twist. This would take away from that, it's no longer a twist with little clues leading up to it, double meanings to conversations. It's 'Hey, you know Cole? Turns out you're just like him.'



#46
CapivaRasgor

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No offense OP but I really hope this theory is wrong, your arguments make sense but I prefer the idea of the Inquisitor being just some unlucky person at the wrong place at the wrong time who proceeds to save the world..

That being said I believe that the Inquisitors ability is something like Elisabeth's tear manipulation in BioShock Infinite, the power coming from being a magical anomaly at 2 dimensions at the same time.

#47
Arvaarad

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No offense OP but I really hope this theory is wrong, your arguments make sense but I prefer the idea of the Inquisitor being just some unlucky person at the wrong place at the wrong time who proceeds to save the world..


None taken. I'm not particularly attached to the theory, it just seems to fit suspiciously well with some of the lore and footage we've seen so far.

But for all I know, there could be a playable flashback after touching Tall Hat Spirit, which would immediately make it implausible that we're a spirit rather than the person who attended the peace gathering. There are a lot of cases where the theory's likelihood falls down to 0, so don't fear. :D

There's also a possibility that it's left mysterious, so people who want to RP a lost spirit can do that, while people who are just unlucky mortals can RP their preference as well.

#48
CapivaRasgor

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None taken. I'm not particularly attached to the theory, it just seems to fit suspiciously well with some of the lore and footage we've seen so far.

But for all I know, there could be a playable flashback after touching Tall Hat Spirit, which would immediately make it implausible that we're a spirit rather than the person who attended the peace gathering. There are a lot of cases where the theory's likelihood falls down to 0, so don't fear. :D

There's also a possibility that it's left mysterious, so people who want to RP a lost spirit can do that, while people who are just unlucky mortals can RP their preference as well.

 

The first thing I thought when I saw the vids was that right after you make your character you are put in the middle of the intro sequence, in one of those non linear narratives that begin from end/mid than flashbacks to the beginning. It could also be there simply for the factor of coolz.. which is what I'm inclined to believe is the case.



#49
Darth Spike

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Curse you Darkknightholmes! I was going to say that! Joking aside I think the same thing. The 'golden woman' or 'tall hat spirit' would be a spirit and/or demon (depending on the players choices) and she brought you back from the dead. Your character has no memories because unlike Wynne you were fully dead before the spirit helped you hence you have no memories.


Don't quote me on any of this guys but that's my theory.



#50
HK-90210

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From the character creator gameplay feature:
Spoiler

At 3:05 you can see that right after character creation the Inquisitor turns around to see the Tall Hat Spirit on its plateau.

 

Considering that a fade transition occures right at 3:05, I hardly think that means it occurs right after character creation. Yes, that's the illusion that the video is trying to give you, but we can't say that this is the case. Especially when the Inquisitor was shown with a glowing hand in character creation, but when he puts his hand up and walks towards the Fade thing, the hand is no longer glowing. If the Inquisitor starts gameplay with a glowing green hand, that's one of the first things he or she will notice. I don't think the character creation environment is going to be exactly where your game starts. I think it's just a thematic presentation to set the mood.

 

Personally, the fact that the Inquisitor is shown in several videos now reaching for this green Fade-hat thing with a non-glowing left hand, which is subsequently shown glowing green later in the game, I think it's pretty much certain that this Fade thing has something to do with our Inquisitor's 'condition'. To me, this makes much more sense.

 

Plus, one video shows the Inquisitor reaching for the Fade thing while he's wearing his helmet. The latest one does not. To me, this means you've got a little bit of play time before you get to that point. Enough time for you to decide whether or not to hide helmets.