Aller au contenu

Photo

Intro Sequence Analysis/Speculation - Long live the Inquisitor!


  • Veuillez vous connecter pour répondre
62 réponses à ce sujet

#51
Knoppers

Knoppers
  • Members
  • 46 messages

Considering that a fade transition occures right at 3:05, I hardly think that means it occurs right after character creation. Yes, that's the illusion that the video is trying to give you, but we can't say that this is the case. Especially when the Inquisitor was shown with a glowing hand in character creation, but when he puts his hand up and walks towards the Fade thing, the hand is no longer glowing. If the Inquisitor starts gameplay with a glowing green hand, that's one of the first things he or she will notice. I don't think the character creation environment is going to be exactly where your game starts. I think it's just a thematic presentation to set the mood.

 

Personally, the fact that the Inquisitor is shown in several videos now reaching for this green Fade-hat thing with a non-glowing left hand, which is subsequently shown glowing green later in the game, I think it's pretty much certain that this Fade thing has something to do with our Inquisitor's 'condition'. To me, this makes much more sense.

 

Plus, one video shows the Inquisitor reaching for the Fade thing while he's wearing his helmet. The latest one does not. To me, this means you've got a little bit of play time before you get to that point. Enough time for you to decide whether or not to hide helmets.
 

True, there is a cut in the second video at that point, so it's possible there are parts missing, but its the same cut, that occurs when they enter character creation in the first video. Also the background looks the same, so i still think it happens right after.

 

About the hand: The hand doesn't glow green at all times. You can see it stop emitting energy in the first video and in other gameplay videos (like the hinterlands), which surely occur after the Breach, the hand doesn't glow at all. So the green mark on the hand not showing when touching the spirit is not 100% proof it isn't there yet.

 

As for the armor: I think they used the Inquisition-armor in the enemy trailer, so that people would recognize the character (s/he wears the armor in all the trailers). I don't think you can acquire the armor before you are part of the Inquisition, unless it is part of the deluxe edition in which case you may find it miraculously in your inventory at the start of the game.

 

Overall i also believed that the green mark on the Inquisitors hand was the result of touching the Tall Hat Spirit, as you say it makes a lot of sense. That is, why i was so surprised to see the hand emitting green energy (at what seems to be) before touching the spirit. Now i'm not sure anymore, i could see it going either way.


  • Arvaarad aime ceci

#52
BluuDuck

BluuDuck
  • Members
  • 117 messages
I'm pretty sure the spirit in the fade is the Divine. It's definitely female and appears to be wearing the same tall hat as seen in concept art for the Divine, also the Inquisitor and spirit are reaching out for each other like they know each other, as opposed to some random spirit in the fade.

LadyInsanity did a pretty good trailer analysis that convinced me, it's worth checking out.

#53
Arvaarad

Arvaarad
  • Members
  • 1 260 messages

I'm pretty sure the spirit in the fade is the Divine. It's definitely female and appears to be wearing the same tall hat as seen in concept art for the Divine, also the Inquisitor and spirit are reaching out for each other like they know each other, as opposed to some random spirit in the fade.

LadyInsanity did a pretty good trailer analysis that convinced me, it's worth checking out.


I always assumed that it looked like the Divine because it was a spirit of faith.

I don't think the Inquisitor would necessarily recognize the Divine - a human or dwarf might, but a qunari mercenary or Dalish elf might have no inkling of what the Divine looks like.

Even if the intro is deceptively cut, the explosion definitely happens before the peace gathering really starts. Someone who lived outside of human cities would have a very short window to meet the Divine before the explosion.
  • Accipitrifa aime ceci

#54
vertigomez

vertigomez
  • Members
  • 5 312 messages

Even if the intro is deceptively cut, the explosion definitely happens before the peace gathering really starts. Someone who lived outside of human cities would have a very short window to meet the Divine before the explosion.


Perhaps she made a really good impression? XD

#55
Arvaarad

Arvaarad
  • Members
  • 1 260 messages

Perhaps she made a really good impression? XD


True - if we've met her, we talked to her very recently when the game starts. Maybe we see Tall Hat Spirit and think "Hey, it's that lady I was talking to 5 minutes ago! Maybe that's the way out!" :D

#56
HK-90210

HK-90210
  • Members
  • 1 700 messages

True, there is a cut in the second video at that point, so it's possible there are parts missing, but its the same cut, that occurs when they enter character creation in the first video. Also the background looks the same, so i still think it happens right after.

 

All we have is that the character creation takes place in a similar environment as that scene. There is nothing to indicate that the scene it cuts to occurs right afterwards. It's a cut. Anything can happen in between the moment you choose your Inquisitor's name and when he/she reaches for the Fade spirit's hand. For all we know, it jumps back to a part before the explosion at the temple, and you talk to some of the people the the peace conference.

 

Every character creator Bioware has ever done has taken place outside of the game world. It's a contained environment where you experiment and choose your character's looks. Once you're done, it throws you into the action. I see no reason for that to change.

 

To go right from choosing your character's name to having contact with a spirit seems to be a pretty big narrative jump with no context. Not even an opening video. Orgins had Duncan outlining the Blight/Grey Wardens and DA2 had Varric's interrogation. To have DA:I go right to character creation seems a stretch, but that's what the first video showed. You select a new game, and you go right to gender/race/class choice. But if that's going to happen, there has got to be some context put in VERY quickly. A part where somebody, narrator or otherwise, says to the player 'Here's what's going on and why you're here'. The video where the devs were showing off the character creator showed none of that. And I doubt there's going to be a lot of explanation while your character is reaching for that Fade Spirit, for whatever reason. Without some context, players will be completely lost as the action takes place. Narrative suffers as a result.

 

You don't want this happening to new players:

*Gets DA:I, starts new game*

troy-barnes.gif

 

Even the Human Noble Origin gave us some time to meet our wonderful family before they killed them all a la George R.R. Martin.


  • Wheels et A Clever Name aiment ceci

#57
Knoppers

Knoppers
  • Members
  • 46 messages

All we have is that the character creation takes place in a similar environment as that scene. There is nothing to indicate that the scene it cuts to occurs right afterwards. It's a cut. Anything can happen in between the moment you choose your Inquisitor's name and when he/she reaches for the Fade spirit's hand. For all we know, it jumps back to a part before the explosion at the temple, and you talk to some of the people the the peace conference.
 
Every character creator Bioware has ever done has taken place outside of the game world. It's a contained environment where you experiment and choose your character's looks. Once you're done, it throws you into the action. I see no reason for that to change.
 
To go right from choosing your character's name to having contact with a spirit seems to be a pretty big narrative jump with no context. Not even an opening video. Orgins had Duncan outlining the Blight/Grey Wardens and DA2 had Varric's interrogation. To have DA:I go right to character creation seems a stretch, but that's what the first video showed. You select a new game, and you go right to gender/race/class choice. But if that's going to happen, there has got to be some context put in VERY quickly. A part where somebody, narrator or otherwise, says to the player 'Here's what's going on and why you're here'. The video where the devs were showing off the character creator showed none of that. And I doubt there's going to be a lot of explanation while your character is reaching for that Fade Spirit, for whatever reason. Without some context, players will be completely lost as the action takes place. Narrative suffers as a result.
 
You don't want this happening to new players:
*Gets DA:I, starts new game*
troy-barnes.gif
 
Even the Human Noble Origin gave us some time to meet our wonderful family before they killed them all a la George R.R. Martin.


I agree that it seems a little abrupt and i would love it if there was a playable part at the peace conference.
But the character creation takes place in the Fade (or do you disagree with that?) and the devs have stated a few times that they put the character creator up front, so that people can redo their character more quickly. The character creator is also not completely separate from the game world as you can see with that 'waking up'-scene that sets it up (first video). So why would the devs put us in the Fade for character creation, only to then put us at the conference immediately after? Why not use a Frostback-mountain vista for CC background? It doesn't make sense to me.

I think the 'reaching for the spirit' part (possibly including leaving the Fade) will be a (short) cutscene that occurs right after CC. After that there will be a (hopefully playable) gives us context on what happened before.

I will admit that this sounds like strange order, but this and a weirdly out of place CC are the only explanations i see. And i like this one better. I will also add that i did not come up with the 'peace conference as flashback' theory, i have seen others propose on this board, some also suggested that it could take the form of Cassandra interrogating the Inquisitor, as she is the one that finds us when we leave the Fade.

#58
Arvaarad

Arvaarad
  • Members
  • 1 260 messages
I dunno, "big explosion" -> "wake up somewhere weird" -> "now I've returned to the place where explosion happened" seems pretty straightforward to me. ;)

Personally, I kind of like that the player is just as confused as the Inquisitor. The PC's dialogue options would really resonate with the player's mood: "stop asking me questions, angry Seeker person! I have no idea what's going on either!"

#59
Knoppers

Knoppers
  • Members
  • 46 messages
After writing all that it just crossed my mind, that there could simply be a skippable cutscene before CC that shows us the peace conference and that wasn't included in the version they used for the twitch stream.

But i would really prefer something playable and the explosion happening in the 'press start' screen does speak against that.

#60
Arvaarad

Arvaarad
  • Members
  • 1 260 messages

After writing all that it just crossed my mind, that there could simply be a skippable cutscene before CC that shows us the peace conference and that wasn't included in the version they used for the twitch stream.

But i would really prefer something playable and the explosion happening in the 'press start' screen does speak against that.


Historically, it's been pretty hard to take a trip through the Fade without running into memories in some form or other. The Tall Hat Spirit doesn't look like she's standing directly in front of a way out. There's a good chance we'd run into reenactments of the events, if not full flashbacks, before we're able to exit the Fade.

#61
HK-90210

HK-90210
  • Members
  • 1 700 messages

I agree that it seems a little abrupt and i would love it if there was a playable part at the peace conference.
But the character creation takes place in the Fade (or do you disagree with that?) and the devs have stated a few times that they put the character creator up front, so that people can redo their character more quickly. The character creator is also not completely separate from the game world as you can see with that 'waking up'-scene that sets it up (first video). So why would the devs put us in the Fade for character creation, only to then put us at the conference immediately after? Why not use a Frostback-mountain vista for CC background? It doesn't make sense to me.

I think the 'reaching for the spirit' part (possibly including leaving the Fade) will be a (short) cutscene that occurs right after CC. After that there will be a (hopefully playable) gives us context on what happened before.

I will admit that this sounds like strange order, but this and a weirdly out of place CC are the only explanations i see. And i like this one better. I will also add that i did not come up with the 'peace conference as flashback' theory, i have seen others propose on this board, some also suggested that it could take the form of Cassandra interrogating the Inquisitor, as she is the one that finds us when we leave the Fade.

 

I don't disagree that it shows the Fade. However, I would argue that the CC is not showing anything actually 'take place'. To me, it seemed like an atmospheric CC environment for you to experiment with your character's looks. But I don't see Bioware immediately shifting from that to "K, you're in the Fade. Which is not real.It's weird. Just roll with it." I think they will show the real world first before the explosion. The Inquisitor's hand glowing in the CC only reinforces my opinion, as the Inquisitor reaching for the figure in the Fade seems like a more plausible explanation for how the Inquisitor's hand got glowy, rather than him/her simply having it when they woke up in the Fade.

 

Still, I could be wrong. And this will all be academic in 44 days. We're so close, but yet so far.....

 

 

Historically, it's been pretty hard to take a trip through the Fade without running into memories in some form or other. The Tall Hat Spirit doesn't look like she's standing directly in front of a way out. There's a good chance we'd run into reenactments of the events, if not full flashbacks, before we're able to exit the Fade.

 

Plausible. This might be pretty cool, actually.



#62
Knoppers

Knoppers
  • Members
  • 46 messages

The Tall Hat Spirit doesn't look like she's standing directly in front of a way out.

I don't know there is something happening above her in the Enemy of Thedas trailer and it looks a bit like a rift to me.

I do like the idea of encountering (other peoples) memories in the Fade however.

#63
Arakat

Arakat
  • Members
  • 657 messages

Historically, it's been pretty hard to take a trip through the Fade without running into memories in some form or other. The Tall Hat Spirit doesn't look like she's standing directly in front of a way out. There's a good chance we'd run into reenactments of the events, if not full flashbacks, before we're able to exit the Fade.

 

This would be a cool way to have in-universe flashback, smoother than a simple "X hours earlier" sequence.