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#1
Beerfish

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By3zm-qIcAAbzbz.jpg


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#2
Beerfish

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Potions is self explanatory, they would be like in game consumables I would guess. 

Abilities; much like building up your abilities in MEMP.  We can only map 4 I wonder how many we can choose from or to build?

Inventory; self explanatory, armour and weapons.

Crafting, being able to customize items in your inventory to some extent, they indicated this is where you can break down items you have no use for and use them fro crafting components. 

Store; self explanatory

Prestige; not sure what that is all about.  Challenges perhaps?

Upper right corner is map choice, difficulty and type of server.

Gold quantity at the top and something that looks like silver bars.



#3
RedWulfi

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Uh is this allowed?



#4
Vortex13

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Gold quantity at the top and something that looks like silver bars.

 

 

I think the silver bars are the platinum (real world money only) resource.

 

If that is the case I really, really, really hope that this doesn't mean that platinum has a higher drop rate of items or gear than the gold resource, or that there are platinum only items in the store. 

 

It may sound paranoid, but if those silver bars are the amount of platinum the player has, why would the game need to separate out the two resources if our chances at unlocking stuff was equal?



#5
Telomen

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Stay calm Vortex13 and just re-read the Multiplayer FAQ!

 

You will get loot from chest´s and wich ever other way there is in game and everybody can buy treasure chest either for Gold (in Game earned) or with platinum (real money). So there is allways this treasure chest wich is to open and dropchances are bound to treasurechest and not the way the chest was aquirred.

 

There will be no pay-wall or platinum only items ever! as stated in the FAQ.

 

And to finally give a possible answer why there are seperated icons for the ressources, maybe it would be nice to know and to keep track off each ressource individualy even iff there is no difference what you could do with them.

 

And btw nice screenshoot thanks for that



#6
Beerfish

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Uh is this allowed?

Is what allowed?  This was  a screen shot they released on the main forums via twitter.


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#7
Beerfish

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I think the silver bars are the platinum (real world money only) resource.

 

If that is the case I really, really, really hope that this doesn't mean that platinum has a higher drop rate of items or gear than the gold resource, or that there are platinum only items in the store. 

 

It may sound paranoid, but if those silver bars are the amount of platinum the player has, why would the game need to separate out the two resources if our chances at unlocking stuff was equal?

It would not bother me at all if real world money produced a higher or better drop rate.



#8
Vortex13

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It would not bother me at all if real world money produced a higher or better drop rate.

 

 

Even if the premium currency had a drop rate of 50% vs the non-premium currency's drop rate of 0.0000001%?

 

Yes that is an exaggeration, but giving premium currency a better chance to get items over the non-premium currency is a very slippery slope (IMO). There is too much of a temptation to make rare items all but impossible to achieve without spending real world money when you start introducing such 'benefits'.

 

One needs look no further than 'Heroes of Dragon Age' to see a perfect example of what I am talking about.


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#9
Beerfish

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No big deal for me.  If people want to spend cash on stuff and get better items fine.  Now if you are talking about special items no one can get then I can see a concern but otherwise won't be a problem.  I came into MEMP late compared to many and played a lot of bronze and silver and was well behind many re level of items.



#10
nutcrackr

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Is prestige going to be like call of duty (starting from 0 again?) or is that just a liste of accomplishments?



#11
Reptillius

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Very interesting to see at least. doesn't look bad to me. But I would love a look at the submenu's.



#12
GrommitSmit

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Is prestige going to be like call of duty (starting from 0 again?) or is that just a liste of accomplishments?

From http://www.dragonage...ews/multiplayer

"What is the level cap for MP?

· The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards."

I believe that the only three attributes on view in the gameplay videos were constitution, cunning and willpower. From the footage the amounts you have in + apply across all of your characters. They appear to take the place of having a larger number of stats to manage in SP. This appears similar to paragon levels in Diablo 3 and Bad@$$ rank in Borderlands 2. It was also stated somewhere that prestige also allows you to unlock new character icons for your lobby ID. You can also check out the "Unofficial DAMP Resource Library" pinned to top of this forum for most of this info, which is being lovingly maintained by DragonRacer. Cheers.

#13
GrommitSmit

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Even if the premium currency had a drop rate of 50% vs the non-premium currency's drop rate of 0.0000001%?

Yes that is an exaggeration, but giving premium currency a better chance to get items over the non-premium currency is a very slippery slope (IMO). There is too much of a temptation to make rare items all but impossible to achieve without spending real world money when you start introducing such 'benefits'.

One needs look no further than 'Heroes of Dragon Age' to see a perfect example of what I am talking about.

From the way they have discussed "no pay walls" and equal access to unlocks between spending gold (earned in-session) vs platinum (purchased with dollah dollah bills y'all), it appears the rate of unlocks will not be tied to the method used to procure the currency, but rather the "grade" of chest purchased. They have stated buying platinum allows you to unlock things faster because you will not have to "grind" to acquire your gold. This would be similar to the way ME3MP's economy worked. I noticed no difference in the drop rate of better items from packs purchased with credits (I earned) vs Microsoft points (I bought). They could change that this time and make it more like Heroes of DA, but I have a feeling that would upset a lot of players, both you and myself included.
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#14
cronshaw

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· The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards."
 

 

So it's like N7 but with actual benfits



#15
Beerfish

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So it's like N7 but with actual benfits

My N7 has benefits!  I look lovingly at it on the menu and bask in my own glow!



#16
Rolenka

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I don't understand why they have separate paid and free currencies at all if they are used to buy the same things.



#17
GrommitSmit

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I don't understand why they have separate paid and free currencies at all if they are used to buy the same things.


Hopefully it's to make sure that if there are any infrequent issues with the paid currency transaction system it is easier to fix and not effect your earned currency pool. Or maybe for something more sinister... Dun Dun Dun... ;9

#18
Kage

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It is a common marketing trick.
You see the chest you want, and it costs 1000 gold, but ONLY 50 platinum (I have invented the numbers).

It is to manipulate and incentive the purchase of platinum currency. All F2P games use this (LoL, Smite, etc), even if there is no difference between what you can buy. Think of it as a trick, like making something cost 9.99 instead of 10 in retailer shops.

And also, it allows you to introduce cosmetic items only available through platinum, in the future.
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#19
Vortex13

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It is a common marketing trick.
You see the chest you want, and it costs 1000 gold, but ONLY 50 platinum (I have invented the numbers).

It is to manipulate and incentive the purchase of platinum currency. All F2P games use this (LoL, Smite, etc), even if there is no difference between what you can buy. Think of it as a trick, like making something cost 9.99 instead of 10 in retailer shops.

And also, it allows you to introduce cosmetic items only available through platinum, in the future.



As long as it stays just a marketing trick I'm (begrudgingly) okay with it.

The day that items (even cosmetic ones) become platinum only is the day that DAMP becomes Pay2Win. How would cosmetic only items effect that you may ask? Simple, the MP is co-operative in nature, and the reward for beating a match is gold and loot that you use to unlock more characters and items; the whole objective of the MP setup is to max out our manifests.


And cosmetic changes, no matter how minuscule, are a part of that manifest.
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#20
Flurdt Vash

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Even if the premium currency had a drop rate of 50% vs the non-premium currency's drop rate of 0.0000001%?

 

Yes that is an exaggeration, but giving premium currency a better chance to get items over the non-premium currency is a very slippery slope (IMO). There is too much of a temptation to make rare items all but impossible to achieve without spending real world money when you start introducing such 'benefits'.

 

One needs look no further than 'Heroes of Dragon Age' to see a perfect example of what I am talking about.

 

That is a reasonable fear. My faith is in that BioWare is not Capital Games, sooooo maybe it wont go that way.  :rolleyes:



#21
Vortex13

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That is a reasonable fear. My faith is in that BioWare is not Capital Games, sooooo maybe it wont go that way.  :rolleyes:

 

 

I am willing to give Bioware/EA the benefit of the doubt concerning this, though I don't know why they couldn't just continue with the 'hands off' approach that they did with ME 3 MP.

 

I'm of the opinion that you get more flies with honey instead of vinegar, I am far more likely to spend real world money when I don't feel like I am being pressured into getting some premium currency that is 'required' to unlock everything. 



#22
Malanek

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As long as it stays just a marketing trick I'm (begrudgingly) okay with it.

The day that items (even cosmetic ones) become platinum only is the day that DAMP becomes Pay2Win. How would cosmetic only items effect that you may ask? Simple, the MP is co-operative in nature, and the reward for beating a match is gold and loot that you use to unlock more characters and items; the whole objective of the MP setup is to max out our manifests.


And cosmetic changes, no matter how minuscule, are a part of that manifest.

Cosmetic items are not "pay-to-win". That is an established term and you are simply not using it correctly.



#23
Vortex13

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Cosmetic items are not "pay-to-win". That is an established term and you are simply not using it correctly.


Cosmetic items are a part of our manifests so making 'platinum only' items would make the MP Pay2Win since the overarching objective of DA:I's MP is to max out our manifests.


It would be like having to spend real world money in order to get the second color, pattern, and light color options for our ME MP characters, or having to buy access to a banner.

#24
TheThirdRace

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Cosmetic items are a part of our manifests so making 'platinum only' items would make the MP Pay2Win since the overarching objective of DA:I's MP is to max out our manifests.


It would be like having to spend real world money in order to get the second color, pattern, and light color options for our ME MP characters, or having to buy access to a banner.

First, Pay2Win implies "winning", the overarching objective of DAMP isn't maxing your manifest, but actually clearing the maps. Your definition is biased, sorry for bursting your bubble.

 

Second, Bioware and EA stated everything will be obtainable with gold, no need to use real money (platinum) for anything. Considering they hold their promise with ME3MP, I'm more than willing to believe them for the time being. The RNG store already entice you to spend more than you'd normally need, I doubt they'll introduce another way to nickel and dime their users.



#25
Vortex13

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First, Pay2Win implies "winning", the overarching objective of DAMP isn't maxing your manifest, but actually clearing the maps. Your definition is biased, sorry for bursting your bubble.

 

The (over simplified) cycle of DAMP or MEMP is to:

 

1)Clear the map. Earn Gold/Credits.

2)Spend your Gold/Credits to unlock new characters, weapons, and customization options.

3)Repeat steps 1 & 2.

 

The overarching goal in MP is up to personal perspective, do you play matches to unlock new items, or do you play matches for the sake of playing the matches?

 

While Pay2Win isn't an entirely correct term here; since you can complete the matches without spending money; the issue of potential 'platinum only' items (even cosmetic ones) means that players would be unable to unlock everything without spending real world money. Technically, the use of cosmetic items that can only be purchased via platinum wouldn't make the MP Pay2Win, but locking out players from being able to fully customize their avatars, when said customization is a feature of the core gameplay would make DAMP less 'complete' for non-paying customers. I guess a more accurate descriptor would be Pay2Complete, or Pay2Customize.

 

And yes I am biased against things that give paying customers an edge or advantage over non-paying customers in any area, especially in a game that already costs around $60 to purchase. Sure, giving my Dwarf Legionnaire the option to equip a mohawk hairstyle vs a standard haircut is a rather small issue compared to having to pay for the use of the Dwarf Legionnaire class, but locking me out of customization options simply because I don't spend the $1.99 to buy the 'Mohawk Style Pack" is ridiculous (IMO).

 

Second, Bioware and EA stated everything will be obtainable with gold, no need to use real money (platinum) for anything. Considering they hold their promise with ME3MP, I'm more than willing to believe them for the time being. The RNG store already entice you to spend more than you'd normally need, I doubt they'll introduce another way to nickel and dime their users.

 

 

I am willing to give BioWare and EA the benefit of the doubt as well. The structure of ME 3's MP as well as the dismantling and crafting feature in DAMP are good indicators that we will not have to pay for anything extra. I am not as doom and gloom about DAMP as my posts here seem to indicate :lol:. I am excited to play the game and eagerly await it's release.

 

Its just the separation of platinum and gold on the menu screen has roused my suspicion/paranoia. Why separate out the two currencies if they both accomplish the same thing?