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#26
Telomen

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Its just the separation of platinum and gold on the menu screen has roused my suspicion/paranoia. Why separate out the two currencies if they both accomplish the same thing?

 

Maybe you can look at this seperation from a "historical" point of view, before platinum there were BiowarePoints a currency you could use to buy chest in ME3MP and you could buy other things like the Citadel-DLC. So now it is perfectly right to keep seperat tracks for gold and platinum.

 

I don´t know if there will be any other use for the platinum, sometimes a developer just may take what there is give it a new name instead of taking the time to medle with things. So enough og the derailing with what´s P2W and the suspicious look at platinum verses gold.

 

How do you guy´s like the screen so far? To me it looks rather uninspired, sure there are all this nice buttons and the playerlist it just seem´s to give you some Info and ...



#27
Catastrophy

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There is no mug of Hot Invigorating Potion +3 in the screen - it can't be legit.



#28
TheThirdRace

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The (over simplified) cycle of DAMP or MEMP is to:

 

1)Clear the map. Earn Gold/Credits.

2)Spend your Gold/Credits to unlock new characters, weapons, and customization options.

3)Repeat steps 1 & 2.

 

The overarching goal in MP is up to personal perspective, do you play matches to unlock new items, or do you play matches for the sake of playing the matches?

 

While Pay2Win isn't an entirely correct term here; since you can complete the matches without spending money; the issue of potential 'platinum only' items (even cosmetic ones) means that players would be unable to unlock everything without spending real world money. Technically, the use of cosmetic items that can only be purchased via platinum wouldn't make the MP Pay2Win, but locking out players from being able to fully customize their avatars, when said customization is a feature of the core gameplay would make DAMP less 'complete' for non-paying customers. I guess a more accurate descriptor would be Pay2Complete, or Pay2Customize.

 

And yes I am biased against things that give paying customers an edge or advantage over non-paying customers in any area, especially in a game that already costs around $60 to purchase. Sure, giving my Dwarf Legionnaire the option to equip a mohawk hairstyle vs a standard haircut is a rather small issue compared to having to pay for the use of the Dwarf Legionnaire class, but locking me out of customization options simply because I don't spend the $1.99 to buy the 'Mohawk Style Pack" is ridiculous (IMO).

 

 

 

 

I am willing to give BioWare and EA the benefit of the doubt as well. The structure of ME 3's MP as well as the dismantling and crafting feature in DAMP are good indicators that we will not have to pay for anything extra. I am not as doom and gloom about DAMP as my posts here seem to indicate :lol:. I am excited to play the game and eagerly await it's release.

 

Its just the separation of platinum and gold on the menu screen has roused my suspicion/paranoia. Why separate out the two currencies if they both accomplish the same thing?

Yeah, Pay2Complete would be just a tibit less bad than Pay2Win and I agree this wouldn't be a good idea. As far as I can tell, nothing should be locked behind paywall as both Bioware and EA have stated this numerous times. Considering ME3MP success and its structure, I believe BW and EA will hold their promise and continue in the same line.

 

As for separating platinum and gold, I can see a couple valid reasons for that:

  1. When we had a problem with the store in ME3MP, it was very hard to know which credits were bought (Bioware Points) and which were earned by playing. So tech support was always a bit complicated due to the uncertainty. With Platinum, they know exactly with which "currency" you paid and there's no grey area. It's just simpler to manage on a technical standpoint.
  2. In ME3MP, the credits you bought could be used to buy single player DLC. So even though they had all the numbers on where you spent those Bioware Points, it's kinda complicated to always calculate the exact amount spent on MP. It's just simpler to manage on a financial standpoint.
  3. Since Platinum and Gold are separated, they can adjust the cost of each pack separately too. I'm betting paying with Platinum wil be less efficient for players than gold, but that's the price to pay to skip some time. It doesn't hurt this will generate more profit for Bioware and EA which in return will generate free DLCs. I think it's a win-win situation for everyone. It's just simpler to manage on a investment (time or money for the players) standpoint.

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#29
Vortex13

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Yeah, Pay2Complete would be just a tibit less bad than Pay2Win and I agree this wouldn't be a good idea. As far as I can tell, nothing should be locked behind paywall as both Bioware and EA have stated this numerous times. Considering ME3MP success and its structure, I believe BW and EA will hold their promise and continue in the same line.

 

As for separating platinum and gold, I can see a couple valid reasons for that:

  1. When we had a problem with the store in ME3MP, it was very hard to know which credits were bought (Bioware Points) and which were earned by playing. So tech support was always a bit complicated due to the uncertainty. With Platinum, they know exactly with which "currency" you paid and there's no grey area. It's just simpler to manage on a technical standpoint.
  2. In ME3MP, the credits you bought could be used to buy single player DLC. So even though they had all the numbers on where you spent those Bioware Points, it's kinda complicated to always calculate the exact amount spent on MP. It's just simpler to manage on a financial standpoint.
  3. Since Platinum and Gold are separated, they can adjust the cost of each pack separately too. I'm betting paying with Platinum wil be less efficient for players than gold, but that's the price to pay to skip some time. It doesn't hurt this will generate more profit for Bioware and EA which in return will generate free DLCs. I think it's a win-win situation for everyone. It's just simpler to manage on a investment (time or money for the players) standpoint.

 

 

 

Very good points, I will admit that the ME 3 MP is one of the very few 'good' micro-transaction based systems I have seen, and I am happy to see that this line of thinking has carried forward into DAMP. 



#30
Beerfish

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  1. Since Platinum and Gold are separated, they can adjust the cost of each pack separately too. I'm betting paying with Platinum wil be less efficient for players than gold, but that's the price to pay to skip some time. It doesn't hurt this will generate more profit for Bioware and EA which in return will generate free DLCs. I think it's a win-win situation for everyone. It's just simpler to manage on a investment (time or money for the players) standpoint.

 

 

Not sure what you mean by Platinum being less efficient?  It would be totally foolish to make it less efficient rather than the same or slightly more efficient.

 

One thing I was surprised they never really did in MEMP that they should be doing in DA is to have sales every so often.  "This weekend only chests only cost 1 platinum rather than 2!"



#31
simpatikool

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Not sure what you mean by Platinum being less efficient?  It would be totally foolish to make it less efficient rather than the same or slightly more efficient.

 

One thing I was surprised they never really did in MEMP that they should be doing in DA is to have sales every so often.  "This weekend only chests only cost 1 platinum rather than 2!"

 

I always wondered about that as well. I wonder if they were actually worried about the backlash or not. It would be interesting to know the metrics on actual transactions on a game like ME3MP compared to something like Dragon's Dogma. I wonder if the amount of transactions is minimal in the grand scheme of things?



#32
TheThirdRace

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Not sure what you mean by Platinum being less efficient?  It would be totally foolish to make it less efficient rather than the same or slightly more efficient.

 

One thing I was surprised they never really did in MEMP that they should be doing in DA is to have sales every so often.  "This weekend only chests only cost 1 platinum rather than 2!"

 

I meant like this:

 

First chest is only 6000 gold or 6 platinum (ratio = 1000 gold : 1 platinum)

Second chest is better but is 10000 gold or 11 platinum (ratio = 909.9 gold : 1 platinum)

Third chest is the best of the best at 20000 gold or 25 platinum (800 gold : 1 platinum)

 

Since the Platinum isn't tied to gold directly, you can set the price you want for it independantly which mean it can be geared toward more profits... we still get more DLC too and I don't really feel bad for those that pay instead of play so I guess there's a silver lining to going this way.

 

Sales for chests would be awesome if the RNG store isn't too much of a troll and can be "gamed" like in ME3...



#33
Cirvante

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So it's like N7 but with actual benfits

 

Kook will become invincible, calling it now.


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