In the dev Walk-through, they mentioned a few bits of info on how characters revive.
@ around 12:30 15:00 & 21:40 minutes revive is discussed http://m.youtube.com...h?v=GFb0_SWrD70
extra
http://m.youtube.com...h?v=oVnMMEow5XM
Fallen can be revived, slowly, during combat. Is there a material cost to this revival? Is it free/unlimited like in ME3 multi-player? i>
They revive after combat.
BUT he mentions that there is a cost, and he disjointedly mentions health potions.
what do you think he means by that?
The most conservative possibility is that you are just low on health and would need potions to get back to strength, but that should go without saying...
Since there are no permanent injuries, could a character require a health potion to revive? (sounds less likely).
Now that we can disengage from combat, how far must we be from enemies before, revive?
The other revival means are self explanatory.
A spirit spell can instantly revive at range. *top tier spell.
Revive potions can be crafted, *at high level crafting.
Health gained at revival is scaled down with increasing difficulty level.
Any thoughts on how this mechanic works? It sounds interesting and challenging.
Anyone understand characters reviving/falling in battle?
Débuté par
Tragoudistros
, oct. 01 2014 04:48
#1
Posté 01 octobre 2014 - 04:48
#2
Posté 01 octobre 2014 - 05:10
Think me3 revives you can do it but you will be attacked.
So ex
Inq goes to revive cass but gets downed as well doing it.
So now you have 2downers v just 1downer. Its potentially cost prohibitive.
So using items to revive is more practical aswell as just winning.
That my opinion
So ex
Inq goes to revive cass but gets downed as well doing it.
So now you have 2downers v just 1downer. Its potentially cost prohibitive.
So using items to revive is more practical aswell as just winning.
That my opinion
- EmperorKarino aime ceci





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