But that's why they're DLC.
One thing people seem to forget is that back in the day, if content was cut from a game, it was often never heard from again because it was difficult justifying it back then.
Bioware explicitly stated that if Javik wasn't DLC, he'd just be cut out and never seen the light of day. One of the nice things about video games these days, is you can write a story too big for the core game, take out parts that aren't critical to your plot, and give them to your audience later.
I know why they're DLC, I just object to charging so much for something that seems so plot-relevant, like you're somehow punishing the players who can't afford to shell out another $15~$25 in addition to the $60~$70 they already paid for the base game. Things like Omega and LotSB and Citadel are what should cost full price, imo, because those aren't relevant to the plot and are mostly just fun additions to the original, like how you would buy expansion packs that supported the main game but never felt truly part of it.





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