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Impressions of DA:I


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#1
Lotion Soronarr

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So I've put myself into new isolation for months. Didn't read news, watch videos or anything like that that is DA:I related.

 

so yesterday I finally got around and watched the trailers and gameplay vids on YouTube.

 

My impressions:

- visuals are nice

 

- world seem big and lush

 

- UI looks like it suffers from consolitis. Can't say I like.

 

- I get the impression (that I hope it's wrong) of the "pest" syndrome. Explanation - it's when weak mooks are being fed to you to fill up game time or populate the area. Unavoidable fights where the enemy attacks you "just because". And very disappointing fights.

In the video, both mages and templars attacked the inquisitor on sight and were pathetically easy to dispatch. Personally, I want to fight my equals, not weak mooks.


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#2
Dubya75

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Perhaps you should go back into hiding and reserve judgement until you've had the opportunity to either play the game yourself, or read reviews on it.


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#3
animedreamer

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Over all I'm extremely excited, i can't wait. I love just about everything i've seen. One or two hick ups wont deter me. I'm psyched to see just how much my decisions and race/class affect the over all story.



#4
Ceoldoren

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So I've put myself into new isolation for months. Didn't read news, watch videos or anything like that that is DA:I related.

 

so yesterday I finally got around and watched the trailers and gameplay vids on YouTube.

 

My impressions:

- visuals are nice

 

- world seem big and lush

 

- UI looks like it suffers from consolitis. Can't say I like.

 

- I get the impression (that I hope it's wrong) of the "pest" syndrome. Explanation - it's when weak mooks are being fed to you to fill up game time or populate the area. Unavoidable fights where the enemy attacks you "just because". And very disappointing fights.

In the video, both mages and templars attacked the inquisitor on sight and were pathetically easy to dispatch. Personally, I want to fight my equals, not weak mooks.

That's not the PC ui, the PC ui looks completely different. 

 

Also, that was a demo at E3. I'm pretty sure they had god mode on so they didn't have to worry about screwing up and dieing. 


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#5
The_Prophet_of_Donk

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That's not the PC ui, the PC ui looks completely different. 

 

Also, that was a demo at E3. I'm pretty sure they had god mode on so they didn't have to worry about screwing up and dieing. 

I feel as that would be hilarious! Demo guy is playing game and then AoE spell is cast that destroys his team and then an arrow hits him, end of demo lol


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#6
YourFunnyUncle

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If you think it's all just easy mooks I'd advise watching the recent character creation Twitch stream with the subsequent combat demo where Cameron Lee got wiped playing on normal... http://www.twitch.tv...are/b/573285688


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#7
thats1evildude

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I would note that, with health not regenerating, even pathetic mooks serve a purpose. Sure, it's unlikely they can kill you, but if every fight you're in drains your health little by little ... Well, you might not have much health left for the REAL battle.


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#8
AlanC9

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- I get the impression (that I hope it's wrong) of the "pest" syndrome. Explanation - it's when weak mooks are being fed to you to fill up game time or populate the area. Unavoidable fights where the enemy attacks you "just because". And very disappointing fights.
In the video, both mages and templars attacked the inquisitor on sight and were pathetically easy to dispatch. Personally, I want to fight my equals, not weak mooks.


Were you expecting anything else from Bio? They've been padding with weak combat encounters for decades. Bethesda does it too. It's a CRPG thing.

#9
aTigerslunch

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Watching tweeties.......   One Dev said playing and enjoying on hard level and all the skull faces.   While another tweeted, having that skull face issues on normal level. 

 

EDIT:

Oh and mind you the gameplay trailers on youtube are tweaked for quick battle to keep things moving for other things to get mentioned by the way.



#10
Lotion Soronarr

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Perhaps you should go back into hiding and reserve judgement until you've had the opportunity to either play the game yourself, or read reviews on it.

 

There's a reason the thread is called IMPRESSIONS, genius.

I DO reserve judgment for a final product.

Try reading next time


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#11
themikefest

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I like what I've seen and heard so far. No complaints. Just waiting for the game to be released


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#12
Eri

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My only complaint is lack of viable choices with the Qunari hairs, and the fact that many hairs -- in general, but not all -- and larger facial hair options are not as high quality in texture as the rest of the face, but I'm super psyched about everything else. :)



#13
boissiere

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I would love to have more female companion but I can bear that. (I hope another female dwarf companion like Sigrun)/


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#14
Pen-N-Paper

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About story... I hear the presenter say "story matters" and "this is why we come to this point" but I do not see it. It's like listening to a baseball game highlight on the radio versus reading the box scores.

 

Yet lots of attention is given to showing combat. The last video I saw, it looked like the bodies of the dead were exploding. Exploding bodies is not immersive in a sword fight.

 

Demo: 99.9% Here is a fetch quest. Look at the fighting. Flashing lights. Kills shots. Tactical positioning. Explosions of bad guys. Here is how to defeat the bad guy fighting. %0.01 Oh and your decison matters. You form the story. The world informs your decisions.  [Actually I have yet to hear that last bit.] 

 

First Impression: It's a great Duke Nuk'em for 2014. The fact the demo is for console adds the impression. Hopefully the marketing communications is bad and there is something about this game close enough to DA: Origins I will like.  I am definitely a wait and see a Let's Play before making a purchase decision. The only reason I am here is because I think Origins is a good game and DA2 (which I pre-ordered) was so bad.


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#15
X Equestris

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About story... I hear the presenter say "story matters" and "this is why we come to this point" but I do not see it. It's like listening to a baseball game highlight on the radio versus reading the box scores.
 
Yet lots of attention is given to showing combat. The last video I saw, it looked like the bodies of the dead were exploding. Exploding bodies is not immersive in a sword fight.
 
Demo: 99.9% Here is a fetch quest. Look at the fighting. Flashing lights. Kills shots. Tactical positioning. Explosions of bad guys. Here is how to defeat the bad guy fighting. %0.01 Oh and your decison matters. You form the story. The world informs your decisions.  [Actually I have yet to hear that last bit.] 
 
First Impression: It's a great Duke Nuk'em for 2014. The fact the demo is for console adds the impression. Hopefully the marketing communications is bad and there is something about this game close enough to DA: Origins I will like.  I am definitely a wait and see a Let's Play before making a purchase decision. The only reason I am here is because I think Origins is a good game and DA2 (which I pre-ordered) was so bad.


The reason they are showing the combat is because it won't spoil the story, and because people voiced disappointment with DA2's combat system. People whined and moaned about story being spoiled after the E3 demo came out.
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#16
Pen-N-Paper

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The reason they are showing the combat is because it won't spoil the story, and because people voiced disappointment with DA2's combat system. People whined and moaned about story being spoiled after the E3 demo came out.

Kevin made a great reply in March 2013, which I agree with even now:

 

https://www.youtube....h?v=npjuMPMXokY

It is not about the [Frostbite] engine, it is about the story - it's about role-playing and decisons that matter; and not because we are told it matters but because we can see it does matter. It matters in a Choose Your Path To Adventure book. Seriously, this cannot be shown in a 15 minute clip? Really? If a 15-minute clip will spoil the story, one has to ask is there a story to tell and engage with over the course of hours?

 

On the button mashing upside, I am sure there is enough fighting based upon the number of bosses I have seen get beaten; instructed how to beat them.


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#17
boissiere

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I think DA I will be very enjoyable as long as exploring could involve new discoveries... DA O was a really good game and even awakening was interesting - a little too short in my opinion but good. DA II was a relatively good game but it is true that the maps were always the same and, in the end, it is a really boring effect. (However you can predict where you should put your teamates) I also found that enemies who were simply falling from nowhere was a strange experience but it was funny. I really love how you felt with a double dagger rogue. It was like a beat'em all!

I would be interested if, sometimes, you have to come back in certain previously explored locations to take either some new crafting agents, some new informations and beat new ennemies you couldn't before. And depending on your choice, some people/countries/parties could be allies or ennemies or even neutral.


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#18
AlanC9

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It is not about the [Frostbite] engine, it is about the story - it's about role-playing and decisons that matter; and not because we are told it matters but because we can see it does matter. It matters in a Choose Your Path To Adventure book. Seriously, this cannot be shown in a 15 minute clip? Really? If a 15-minute clip will spoil the story, one has to ask is there a story to tell and engage with over the course of hours?


This strikes me as a bit dopey. The only way to demonstrate how a decision matters is to actually show how that decision plays out. A 15-minute clip showing how decisions matter wouldn't spoil the whole game, but it would have to spoil some part of it. And the better the clip looked, the worse the spoiler would be,

#19
KaiserShep

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Strange that people want decisions that matter in a demonstration. I'd much rather the meaty stuff of the game be left for us to discover upon release, especially since spoiler-y stuff may just end up in unwanted parts of this forum even if I avoided spoiler-heavy videos. Besides, how am I supposed to get context to determine whether or not a decision actually matters in a quest line compressed within a short video? Would a dev just have to fill us in to give us a better idea? That sounds kinda crappy.



#20
Pen-N-Paper

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This strikes me as a bit dopey. The only way to demonstrate how a decision matters is to actually show how that decision plays out. A 15-minute clip showing how decisions matter wouldn't spoil the whole game, but it would have to spoil some part of it. And the better the clip looked, the worse the spoiler would be,

So a Youtube Let's Play is right out for you. Many posters on these forums have mentioned using Play Throughs, Walkthroughs and Let's Plays to find out exactly what this game means when it advertises itself to be a role-playing game. But the thing is, Youtube play by consumers tends to reveal much more whereas strategically demonstrating one branch on the statistical decision tree by a developer would not only give evidence of the role-playing elements but also be a nice display at an actual story play test.

 

I am sure they play test the hell out of the Frostbite engine on and off the clock. They are very proud of it. It is full of flash and action.

 

I just wish they would display as much pride surgically demonstrating how the game emphasizes role-playing. The thought hits me that maybe they do not do that because role-players are not their target market? Like Kevin was saying in the video: too niche.



#21
b10d1v

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The trailer video was well done - I hope the graphics hold up in game w/o needing DLC or some modding to improve video quality - only time will tell.

The timeline was a nice touch as were the NPC descriptions - can't wait to see how they behave i.e quest/location aware, do they get tired?  Can they craft or sell off your junk?  Can they pick locks, make camp, cook and the like?  Will they have conversations with others?  

Yes, I'm spoiled!

 

In DAO Leliana could pick locks only after you selected her, so now a suitable npc should volunteer and pick the lock w/o player intervention - it's not too much to ask.  I know that "smart" NPC behavior is a challenge, but the folks working on Sera seem to get that and are working hard to get her ready.  So I suppose I have a date, so to speak, and I look forward to meeting Sera  :D .  

 

My experience with "smart AIs" is that they completely change the gameplay with their own quests and needs.  And although much more fun; used a lot of computing power.  Still two or three should not be too over burdening even for consoles.  In my opinion, smart AIs just will not work well in an mmo.  What a waste!



#22
b10d1v

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All I get from the frostbite discussion is that my tools for modding mass effect should work ok on DAI, so modders or mod teams can provide new game play or features.  Hopefully any player mods will come as DLC mods, as this method seems to be the best way to preserve game core functions.



#23
Carmen_Willow

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My biggest concern is that with the limited health potions, and health failing to renew on it's own, the gameplay is going to be too frustrating, even on Casual. (I really was hoping for a "Narrative" setting that would allow you to concentrate on the story and not on dying every ten seconds in battle.)  I SO want this game to be good, but for me that means a fabulous story with interesting but survivable combat. If it gets so complicated that the game is more work than fun...well, I've already preordered, and have fingers and toes crossed.

 

At least we women got Cullen to romance. I saw the choices for the guys and thought, "Woof!"



#24
Araceil

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Perhaps you should go back into hiding and reserve judgement until you've had the opportunity to either play the game yourself, or read reviews on it.

God forbid someone having an opinion...



#25
AlanC9

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So a Youtube Let's Play is right out for you.


Of course. About the only time I'd ever look at one of those is if the guy's playing a decision path I'll never make with one of my own PCs, and that wouldn't be until after I've got three or four playthroughs completed.

Many posters on these forums have mentioned using Play Throughs, Walkthroughs and Let's Plays to find out exactly what this game means when it advertises itself to be a role-playing game. But the thing is, Youtube play by consumers tends to reveal much more whereas strategically demonstrating one branch on the statistical decision tree by a developer would not only give evidence of the role-playing elements but also be a nice display at an actual story play test.


Not my problem. I think that such a video would be a waste of time, but that's simply because I personally would never look at it. If Bio thinks there are enough of you folks to make such a video worth doing, then they should ignore me and do one -- as long as they flag it so I don't accidentally watch the thing.

Apparently they don't think that.