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#26
MaxCrushmore

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... If it does reprime, it takes a hell of a lot more than getting out and in again.

 

Honestly, I've never had a problem with this. I've found the build I posted above, times out really well with the AF re-prime. Allowing max damage and stagger on bosses



#27
q5tyhj

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66644 is what I'm using at the moment, although I've used the no passive build as well. Difference between 4 and 6 ranks in fitness (or passives, for that matter) is negligible. The only tricky part, for me, is deciding between 5a and b on AF- I usually go for debuff, but last time I respec'd her I went speed. 



#28
Marksmad is waving goodbye

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66644 is what I'm using at the moment, although I've used the no passive build as well. Difference between 4 and 6 ranks in fitness (or passives, for that matter) is negligible. The only tricky part, for me, is deciding between 5a and b on AF- I usually go for debuff, but last time I respec'd her I went speed. 

Speaking as a n00b, I found the speed made a huge difference to her survivability, for me anyway. Huge.


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#29
Ashevajak

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Important question for the OP: are you playing on host?  I know, duh, obvious question, but it has to be asked, as latency issues with AF are terrible, and the Valkyrie isn't quite as nimble as the Fury.  That may explain some of the difference in performance.


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#30
Loufi

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@Loufi - I like biotic explosions, and lots of them

 

With the Hurricane only as a loadout, passives are not needed to accomplish this, and with warp ammo stacking with AF and warp on targets, stuff still drops extremely fast. Mooks die instantly

 

Also, I have found the 6A evo of TA to allow much faster cooldowns on warp than the level 4 passives. With my build, only weapon damage would help in passives, but to accomplish that, I would be giving up BE's, which are very heavy damage dealers (as i'm sure you know).

 

I have also found, with that build, my recharge time on warp coincides almost perfectly with the re-priming of AF for the next biotic explosion, so great for staggering and damaging bosses (as this build is most effective at very close range)

 

As this build focuses on BE's, power damage is largely underwhelming (I would argue almost worthless).

 

If you haven't tried that build, you should give it a whirl, as the playstyle is quite exiting and fast paced.

I did some maths. If I'm correct, the difference between the two builds on the Warp cooldown is 0,15 second... I guess that sometimes it can make the difference.

 

Without any gear those two aren't hugely different.

 

The main difference comes in tankiness with higher level Cyclonics in which case the extra 15% DR should be relatively noticeable.

 

Valkyrie is an interesting case with regard to build.  Unlike the Turian she has middling racial passive and fitness.  In fact the Turian w/ 0 in fitness has more shields than the Asari with 4 or 5 invested.  Unlike the Turian she also doesn't have any power that derives much benefit from power damage bonuses.

 

Anyway that is part of why I split those two on her for 66644.  If you never take a CM then it probably makes sense to run Max's 0 passive build on the whole.

It's only 5% actually, since Max takes 6a of Tech Armor. The two builds aren't very different indeed, mine trade 5% DR and 0,15 second on Warp cooldown against 5% more weapon damage and 15% more power damage. Not a big deal as you can see, though on a high damage per shot weapon, 5% can be in a few situations the difference between a dead enemy and an enemy surviving with one bar of health / armor.

 

More generally, I find that the 4th, 5th and 6th evos of Tech Armor are too expensive for what they bring, with 2 exceptions : krosent (because Lift Grenades) and Krolord (because melee damage). 



#31
Zmaque

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This is one of my 'curb stomp Gold' set-ups

 

http://kalence.drupa...!13N54383!DFE.G

 

This totally kicks ass ... really important to note (and almost everyone knows this, but bears repeating) 6B in AF is essential

 

Get up close and wreck everything!

 

I totally agree. I used basically the same build trying to make her into the Fury, and once you get the rhythm of the BDs she does in fact wreck everything. Still prefer the fury just for the better dodge, and faster throw vs. warp recharge.


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#32
RanetheViking

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I love the Valkyrie. She's my go to girl for Platinum.

 

Sometimes I get a bit too cocky though, especially with banshees and get grabbed more than I should. But when you get in a good rhythm you can wreck everything up, plus she's got the awesome dodge to get in and out of trouble.   I like to use the Wraith or CSMG on her.

 

But as Ashevajak mentioned lag can be a real pain when running her. 


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#33
MaxCrushmore

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I did some maths. If I'm correct, the difference between the two builds on the Warp cooldown is 0,15 second... I guess that sometimes it can make the difference.

 

It's only 5% actually, since Max takes 6a of Tech Armor. The two builds aren't very different indeed, mine trade 5% DR and 0,15 second on Warp cooldown against 5% more weapon damage and 15% more power damage. Not a big deal as you can see, though on a high damage per shot weapon, 5% can be in a few situations the difference between a dead enemy and an enemy surviving with one bar of health / armor.

 

More generally, I find that the 4th, 5th and 6th evos of Tech Armor are too expensive for what they bring, with 2 exceptions : krosent (because Lift Grenades) and Krolord (because melee damage). 

 

I don't know the maths behind it, but comparing the 6A evo of TA with extra weight capacity in passives is not apples to apples, they calculate much differently.

 

You generate far more BE's more quickly with my build than if you skip evos 5 & 6 of TA for passives .. I guarantee it is a much greater difference than .15 seconds

 

I know I don't have the hours played of yourself or many others, but this is easily my most played kit and I have experimented with many different builds before settling on the one I posted.

 

TBH, that build and the one's Cato & FTL posted (with the Raider / Reegar) I have found to be the most effective overall, just my build generates far more BE's



#34
silverse619

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I recommend this 6/6/6/5/3 build. She doesn't really need that extra 10% weapon damage to do tons of damage.

Basically all you need to do is getting close to an enemy to prime BE w/ AF and detonate with warp. Dodge back immediately and shoot while cooldown. Then getting close for another BE again.

I tried 6/6/6/0/6 before but it didn't work really well. Unlike Fury, her power deals considerable more damage besides the combo damage if you choose to evolve passive to Rank 5. Also, I really need that extra 30 pts of weight capacity bonus. 



#35
Loufi

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I don't know the maths behind it, but comparing the 6A evo of TA with extra weight capacity in passives is not apples to apples, they calculate much differently.

 

You generate far more BE's more quickly with my build than if you skip evos 5 & 6 of TA for passives .. I guarantee it is a much greater difference than .15 seconds

 

I know I don't have the hours played of yourself or many others, but this is easily my most played kit and I have experimented with many different builds before settling on the one I posted.

 

TBH, that build and the one's Cato & FTL posted (with the Raider / Reegar) I have found to be the most effective overall, just my build generates far more BE's

Oh don't worry Max I'm not the guy who think that his opinion is obviously better because he has more hours played than the poster he is discussing with. To be honest, the Valkyie isn't among my favorite characters, so it is very likely that you have played her more than me. So, when you tell me that the difference between the two builds seems to be more than 0,15 second, it lead me to 2 things : 

1- Checking my maths ;

2- Trying myself the 2 builds in sequence, to see whether I feel also a significant difference in the Warp cooldown.



#36
capn233

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TA bonus / penalty is slightly different than the passive weight capacity.  It adds after PRS is already calculated.



#37
DcIhNaGv3z

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Every character with warp can be a powerhouse due to the incendiary ammo exploit.  Warp + incendiary ammo + high rate of fire weapon = melting bosses.  The Valkyrie is nice though because she also has great crowd-mook clearing capabilities with AF & Warp combo.  And an agile kit.  

 

A superb kit for Glacier Platinum.



#38
MaxCrushmore

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Hmmm, all this Valkyrie talk is making me want to play a couple matches with her .. I'll have to do that tonight.

 

Honestly, I played so so much of the Valkyrie over a one year period, that I kinda got bored with her. She's been on the shelf (apart from the odd match) for the last while.

 

Maybe I'll re-spec and use a Piranha or Raider on her ...



#39
TopTrog

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I like the Piranha on the Valkyrie.  It's great against multiple mooks, because you can switch from one to the next without reloading, and the combination of the Piranha and biotic explosions makes her almost as effective as the Fury against mooks.  You can double-tap 3 different mooks with one Piranha clip, and that in combination with a BE usually means 3 dead mooks.  The Piranha clip size synergizes pretty well with Warp's cooldown too.  And for bosses, if they are within a debuff AF and have been hit with the Warp debuff on top of that, the Piranha's DPS chews through them very quickly with Warp/AP/Incendiary ammo.

 

Long range is the only concern here.  I usually carry a lightweight SMG or Pistol with ULM as a sidearm, just in case.  The Hornet, the CSMG (if you have it at high level), the Eagle, and the Acolyte are my favorites.  Acolyte gives the added bonus of helping you take down shields on Atlases and Primes, which are the only two real "problem" enemies for this setup.

+1, the Piranha feels just perfect on the Valkyrie to me.  



#40
q5tyhj

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Speaking as a n00b, I found the speed made a huge difference to her survivability, for me anyway. Huge.

Yeah it definitely does. And when you use AM3 as well she's pretty crazy fast. Pretty darn useful if you're using something like the Raider or Claymoar, where you need to zip into, and out of, close range all the time.



#41
Deerber

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TA bonus / penalty is slightly different than the passive weight capacity.  It adds after PRS is already calculated.

 

PRS? Could you elaborate on this pls?



#42
Loufi

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PRS? Could you elaborate on this pls?

Power Recharge Speed ?



#43
capn233

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Power Recharge Speed ?

 

Yes that is what that stands for.

 

I don't know how much elaboration Deerber wants on the subject of cooldowns, because if I start to write it will be long and a bit of a threadjack. ;)



#44
OniGanon

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IMO you want high survivability in the build (full DR TA, 4-6 ranks Fitness, maybe even a Shield Booster V Gear) so that you can take an Adrenaline Mod instead of a Cyclonic.

 

I think the multiplicative damage boost on AF is too good to pass up, but a speed boost is also too good to pass up, so this seems the best compromise.

 

As for the weapon, any light to medium weight, high DPS weapon will do, with Warp or Incendiary Ammo. Usually that means a Hurricane or one of the Unholy Trinity of shotguns (Piranha, Raider, Reegar).



#45
ClydeInTheShell

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Speaking as a n00b, I found the speed made a huge difference to her survivability, for me anyway. Huge.

So much this.

 

I go with this build on her, and what I would say for anyone having trouble keeping her alive is making sure you detonate biotic explosions quickly when in close quarters with groups of enemies. The stagger and AoE damage is how she can wreak havoc on a spawn. Once you have the enemies on their heels, mop up with the Talon or detonate a different enemy for more devastation. 

 

I use the speed at rank 5b of Annihilation Field coupled with Adrenaline III because speed is better than having more shields with a Cyclonic. I have some recent gameplay here that may help illustrate what I mean; it is at times careless and reckless, but when in rhythm, enemies melt before her. I used the Raider in the video, but anything you are comfortable with as a close quarters weapon will do well with her. I hope this helps. 


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#46
q5tyhj

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As for the weapon, any light to medium weight, high DPS weapon will do, with Warp or Incendiary Ammo. Usually that means a Hurricane or one of the Unholy Trinity of shotguns (Piranha, Raider, Reegar).

(don't forget Venom)


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#47
Dovakiin_N7

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I like Crusader on her. Or to a lesser extent Venom. Prefer Crusader because it works better on open maps.

 

She is one of my favorite kit, except when I land in London, Rio and Vancouver.  She is kinda meh on wide open maps just like Fury.



#48
Gladerunner

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I use the Valkyrie with the N7 Valkyrie, despite knowing a Wraith, Reegar, or any shotgun would do much better.

Same with the Paladin.



#49
Mordokai

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She is my favourite kit by far. Love the feeling, love the flavor, love the power, love the asari... she is just dreamy :wub:

 

I run her with Piranha(she is nothing if not weight conscious) and full DR on TA. I think she would work even better with 6A evolution on TA, but she is my only 6/6/6/6/6 character, so I'm loathe to respec her.

 

I won't claim I'm master with her, but I can do pretty well and I'm always having a blast with her :) AF is great power and I think it fits her much better than Fury, since she can get up close and personal and survive much more than Fury. I would really like to run her specced for full AF damage, but I figured I enjoy that build much less than Radius/Duration/Drain.

 

But yeah, love my Valkyrie :) Lag does horrible things to her, however.


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#50
Marksmad is waving goodbye

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...she is my only 6/6/6/6/6 character, so I'm loathe to respec her.

 

 

Hax, reported, etc.  :P


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