DA2 had 270 spells/talents/upgrades.
DAI - Crafting & Customization By The Numbers
#51
Posté 02 octobre 2014 - 11:49
#52
Posté 02 octobre 2014 - 11:52
200 is way too lower. Don't know Why they didn't put the exact number.
#53
Posté 02 octobre 2014 - 11:57

- Lord Bolton aime ceci
#54
Posté 03 octobre 2014 - 12:00
Wait they're touting ability and class customisation as a feature when they've reduced the amount of customisation and options in this area from the previous games?
Yeah, how dare they promote / advertise their game just before release. The nerve!!! ![]()
If Bioware hadn't of informed you of that particular stat, you would have played the game, counted them up yourself and then blasted them for not telling people before releasing the game. It's lose / lose, some people will just complain about anything given the chance.
Bioware, thank you for releasing this info. I intend on buying 2 copies of the game (PC/XBone). You have my money.
- Monster A-Go Go, killswitch423 et Freedheart aiment ceci
#55
Posté 03 octobre 2014 - 12:02
They might've put a wrong (lower) number though.Yeah, how dare they promote / advertise their game just before release. The nerve!!!
If Bioware hadn't of informed you of that particular stat, you would have played the game, counted them up yourself and then blasted them for not telling people before releasing the game. It's lose / lose, some people will just complain about anything given the chance.
Bioware, thank you for releasing this info. I intend on buying 2 copies of the game (PC/XBone). You have my money.
#56
Posté 03 octobre 2014 - 12:08
DAI technically has more abilities than both previous titles. DAO, not counting DLC and non-PC skill trees, had 192 talents/spells available to the player. Meanwhile DA2 had 180 Spells/Talents/Upgrades. DAI has over 200 Spells/Talents/Upgrades available to the player. So while technically the number of active abilities is less compared to DAO, which had very few passives and pretty much no upgrades, the overall number of choices available to the player per level has increased, not decreased in DAI.
I think your count is wrong unless you're omitting upgrades from DA2. Plus the 8 ability limit is a further restriction of options.
#57
Posté 03 octobre 2014 - 12:11
Yeah, how dare they promote / advertise their game just before release. The nerve!!!
If Bioware hadn't of informed you of that particular stat, you would have played the game, counted them up yourself and then blasted them for not telling people before releasing the game. It's lose / lose, some people will just complain about anything given the chance.
I think you need to settle down, I'm referring to the marketing of 1 particular aspect not marketing in general. And if you really want truth in the marketing then in the marketing refer to how many abilities there were in DAI compared to DA2 and DAO.
#58
Posté 03 octobre 2014 - 12:11
There's some funny gifs in here. Made me laugh, thank you.
Some nice number of options going on and I like it.
The problem now is, from what I understand, you can find something you like and upgrade it to whatever the top tier materials will be. Possibly according the armor you use. For example light, medium or heavy will maybe use different materials. So you find a nice light armor and upgrade it as you go along in your adventure. I'm hoping the materials for upgrading will be abundant throughout the lands. Especially since you might find something else down the road to upgrade. Then there's the option to upgrade your followers gear. This could add up pretty quickly.
It's also possible you might be able to purchase materials from merchants and shops. If DA:I is anything like the previous DAs, money is not over abundant like some other games. Not complaining, just saying, you have to budget accordingly. I hope this won't be too much of an issue, but I'm sure there are plenty of armors that will suffice as is, if need be.
I just have a lot of high hopes for the new crafting system in DA:I and I don't mind spending a lot of time working on it. It will fun to do and rewarding if the looks and stats have nice results. I've seen some armors and stuff that looks like clothes (perhaps light armor) that just look awesome. I probably won't spend time seeing results of what people managed for their own unique characters, but I'm sure we'll have a lot of great looking characters out there.
Honestly, I didn't do much crafting at all in DA1 or DA2. The new system for rune crafting in DA:A didn't really get my attention either. I'm hoping in DA:I I'll really enjoy the new stuff.
- Freedheart aime ceci
#59
Posté 03 octobre 2014 - 12:17
DA2 had 270 spells/talents/upgrades.
I think your count is wrong unless you're omitting upgrades. Plus the 8 ability limit is a further restriction of options.
Whoops, knew something was off there. Totally forgot to add in the specializations from DA2, though almost half of DA2 was made up from upgrades since most trees only has 5 unique active and passive abilities totaling 138, with the remaining 132 being upgrades to specific abilities.Where as DAI has around 171 unique abilities/passives or so, depending on whether or not all the base trees have 9 unique abilities and all specs have 7, though we have seen some base trees with 10 unique abilities/passives so it could most likely be more than that. Plus most trees we've seen have had at least 3 upgrades, though some have had more, which works out to 63+/- so it won't be too far of from DA2 in the end and still a good deal greater than DAO.
As well the 8 ability limit is only a restriction if they didn't actually design the game around it, which by all appearances they did so it shouldn't actually be an issue. Not to mention how crafting will affect things now that we can actually make our own weapons and armor which all have been shown to have a multitude of attribute and other status effects which we will have direct control over selecting when creating said armor and weapons.
#60
Posté 03 octobre 2014 - 12:18
I think you need to settle down, I'm referring to the marketing of 1 particular aspect not marketing in general. And if you really want truth in the marketing then in the marketing refer to how many abilities there were in DAI compared to DA2 and DAO.
The marketing isn't being misleading its simply listing the options available in DAI, the fact its slightly less than a previous installment is irrelevant. With this information available those who wish to can look up the numbers and compare as people have done.
- killswitch423 et Pommelhorse aiment ceci
#61
Posté 03 octobre 2014 - 12:58
For good or ill, I read that in Alistair's voice. He DOES say something quite similar in Lothering, too.Yeah, how dare they promote / advertise their game just before release. The nerve!!!
#62
Posté 03 octobre 2014 - 01:16
I think you need to settle down, I'm referring to the marketing of 1 particular aspect not marketing in general. And if you really want truth in the marketing then in the marketing refer to how many abilities there were in DAI compared to DA2 and DAO.
Oh, I'm settled! I'm just dandy. I guess I saw quite a few people complaining about freely provided information and took it out on you. Sorry about that.
The marketing isn't being misleading its simply listing the options available in DAI, the fact its slightly less than a previous installment is irrelevant. With this information available those who wish to can look up the numbers and compare as people have done.
^This!
#63
Posté 03 octobre 2014 - 03:46
im surprised at the amount of upgrades for skyhold, i thought it was going to be way less
#64
Posté 03 octobre 2014 - 04:09
200 is way too lower. Don't know Why they didn't put the exact number.
It's cause they are putting more in as we speak.. like umpa lumpas in inquisitor wonka's factory.
- Ihatebadgames aime ceci
#65
Posté 03 octobre 2014 - 05:30
Not to be mean or anything...but really? Trillions?
Everyone knows they are stretching the word "different", yes?
For example, say there are 15 variables (options) to design the keep with. I choose, for the sake of simplicity, all black for all 15 choices (again, just for simplicity, let's just say it in colors).
Then my buddy does 14 black and 1 white. Bioware is counting that as TOTALLY COMPLETELY DIFFERENT LOL.
It just irks me that they stretch it this far.
But I will still love the game to death ![]()
#66
Posté 03 octobre 2014 - 05:30
By "Prop Themes" do they mean the "Orlesian, Kirkwall, Tevinter" themes for the skyhold?
#67
Posté 03 octobre 2014 - 06:09
30 mounts!??
I was assuming about 5-8 or so max...goddamn.
#68
Posté 03 octobre 2014 - 06:27
By "Prop Themes" do they mean the "Orlesian, Kirkwall, Tevinter" themes for the skyhold?
i think so, i thought it was going to be around 5
#69
Posté 03 octobre 2014 - 08:46
I see that a dwarf can have a beard just like the one Danarius of DA2 is wearing! This has made my day!
#70
Posté 03 octobre 2014 - 09:18
Numbers are most likely rounded down in some places, due to math, I wont get into, as that is too technical. ![]()
#71
Posté 03 octobre 2014 - 11:24
Totally awesome.
#72
Posté 03 octobre 2014 - 11:40
I have to admit this game is starting to looking pretty good.
#73
Posté 03 octobre 2014 - 01:21
Two-handed weapons shown yesterday in the crafting video has 14 overall points. If every tree has the same number, they'll be 294 points.
200 is way too lower. Don't know Why they didn't put the exact number.
They did say "Over 200 abilities".
And some trees may have less, some may have more. We just don't know right now.
#74
Posté 03 octobre 2014 - 01:58
OMFG, this is amazing! When I first saw the customization amounts on things my mouth literally started drooling.
#75
Posté 03 octobre 2014 - 06:26
DA2 had 270 spells/talents/upgrades.
Almost half of them were just upgrades of skills and abilities we already had





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