deuce985 wrote...
*Better itemization. Game has too much generic loot and it seems like the unique loot is heavily steered towards heavy/massive armor.
Agreed.
Light armor-wearers/robe-wearers get the shaft, BIG time. Additionally, females look massive-shouldered in the few light armor types available, with the only exception being the Dalish one. The fact that there is only one single light armor that doesn't look like crap on the girls is very irritating, and it was a big blunder on the developer's part, IMO.
And it goes without saying that there are very few options in terms of the robes' appearance, as well.
*More variety in side-quests and less "generic" locations. It seems like as I was strolling the wilderness on the World Map, I'd get into a random encounter, beat it, then the next random encounter used the exact same map! ME had a big problem of this too with its generic locations. Need more map variety and some more variety in mission structure.
Yes, the repetition of the side-quest locations is a problem in both games. At least in ME, however, the main quests were always diverse, and consistently gave you a good mix of different types of areas (not to mention how the plot always kept moving throughout). In DA, you can literally play for an hour or two straight on some of these main quests and never have a change of scenery or an advancement of the plot. Too much repetitive hack-and-slash...
........
Other things I would add/change/fix...
-- I wish they would allow for a priest/cleric class somehow, and/or allow one to pick different gods to worship/get spells from. Of course the dominant religion in the region is the whole Maker/Andraste thing, but there is at least one polytheistic belief system in the game, and that is from the Elves.
For example, it would be sweet to be a cleric/priest of Falon Din, or a druid-type tied to the "Lady of the Forest"... or something basically like that. I don't care if it is the Elves' pantheon or some other pantheon, I just get tired very quickly of the whole Maker thing, and I don't particularly care for the whole templar-chantry-mage connection either.





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